/*************************************************************************** * __________ __ ___. * Open \______ \ ____ ____ | | _\_ |__ _______ ___ * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ * \/ \/ \/ \/ \/ * $Id$ * * Copyright (C) 2012 Amaury Pouly * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY * KIND, either express or implied. * ****************************************************************************/ /* Button Code Definitions for the Creative ZEN X-Fi3 target */ #include #include #include #include "config.h" #include "action.h" #include "button.h" #include "settings.h" /* * The format of the list is as follows * { Action Code, Button code, Prereq button code } * if there's no need to check the previous button's value, use BUTTON_NONE * Insert LAST_ITEM_IN_LIST at the end of each mapping */ static const struct button_mapping button_context_standard[] = { { ACTION_STD_PREV, BUTTON_UP, BUTTON_NONE }, { ACTION_STD_PREVREPEAT, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_STD_NEXT, BUTTON_DOWN, BUTTON_NONE }, { ACTION_STD_NEXTREPEAT, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_STD_CONTEXT, BUTTON_MENU|BUTTON_REL, BUTTON_MENU }, { ACTION_STD_MENU, BUTTON_MENU|BUTTON_REPEAT, BUTTON_MENU }, { ACTION_STD_CANCEL, BUTTON_LEFT, BUTTON_NONE }, { ACTION_STD_CANCEL, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_STD_OK, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY }, LAST_ITEM_IN_LIST }; /* button_context_standard */ static const struct button_mapping button_context_wps[] = { { ACTION_WPS_PLAY, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY }, { ACTION_WPS_STOP, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_WPS_SKIPNEXT, BUTTON_DOWN|BUTTON_REL, BUTTON_DOWN }, { ACTION_WPS_SEEKFWD, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_WPS_SKIPPREV, BUTTON_UP|BUTTON_REL, BUTTON_UP }, { ACTION_WPS_SEEKBACK, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_WPS_STOPSEEK, BUTTON_UP|BUTTON_REL, BUTTON_UP|BUTTON_REPEAT }, { ACTION_WPS_STOPSEEK, BUTTON_DOWN|BUTTON_REL, BUTTON_DOWN|BUTTON_REPEAT }, { ACTION_WPS_VOLUP, BUTTON_VOL_UP, BUTTON_NONE }, { ACTION_WPS_VOLUP, BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_WPS_VOLDOWN, BUTTON_VOL_DOWN, BUTTON_NONE }, { ACTION_WPS_VOLDOWN, BUTTON_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_WPS_MENU, BUTTON_BACK, BUTTON_NONE }, { ACTION_WPS_QUICKSCREEN, BUTTON_MENU, BUTTON_NONE }, LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD) }; /* button_context_wps */ static const struct button_mapping button_context_keyboard[] = { { ACTION_KBD_LEFT, BUTTON_LEFT, BUTTON_NONE }, { ACTION_KBD_LEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_KBD_RIGHT, BUTTON_PLAY, BUTTON_NONE }, { ACTION_KBD_RIGHT, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_KBD_UP, BUTTON_UP, BUTTON_NONE }, { ACTION_KBD_UP, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_KBD_DOWN, BUTTON_DOWN, BUTTON_NONE }, { ACTION_KBD_DOWN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_KBD_SELECT, BUTTON_MENU, BUTTON_NONE }, { ACTION_KBD_DONE, BUTTON_MENU|BUTTON_REPEAT, BUTTON_MENU }, { ACTION_KBD_ABORT, BUTTON_POWER, BUTTON_NONE }, { ACTION_KBD_MORSE_INPUT, BUTTON_VOL_UP, BUTTON_NONE }, { ACTION_KBD_MORSE_SELECT, BUTTON_VOL_DOWN|BUTTON_REL, BUTTON_NONE }, LAST_ITEM_IN_LIST }; /* button_context_keyboard */ static const struct button_mapping button_context_quickscreen[] = { { ACTION_STD_CANCEL, BUTTON_MENU, BUTTON_NONE }, { ACTION_QS_TOP, BUTTON_UP, BUTTON_NONE }, { ACTION_QS_DOWN, BUTTON_DOWN, BUTTON_NONE }, { ACTION_QS_LEFT, BUTTON_LEFT, BUTTON_NONE }, { ACTION_QS_RIGHT, BUTTON_PLAY, BUTTON_NONE }, LAST_ITEM_IN_LIST }; /* button_context_quickscreen */ static const struct button_mapping button_context_tree[] = { LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_LIST) }; /* button_context_tree */ static const struct button_mapping button_context_list[] = { #ifdef HAVE_VOLUME_IN_LIST { ACTION_LIST_VOLUP, BUTTON_VOL_UP, BUTTON_NONE }, { ACTION_LIST_VOLUP, BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_LIST_VOLDOWN, BUTTON_VOL_DOWN, BUTTON_NONE }, { ACTION_LIST_VOLDOWN, BUTTON_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE }, #endif LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD) }; /* button_context_list */ #ifdef CONFIG_TUNER static const struct button_mapping button_context_radio[] = { { ACTION_FM_MENU, BUTTON_MENU, BUTTON_NONE }, { ACTION_FM_PLAY, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY }, { ACTION_FM_STOP, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_FM_EXIT, BUTTON_BACK, BUTTON_NONE }, LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_SETTINGS) }; /* button_context_radio */ #endif #ifdef HAVE_RECORDING static const struct button_mapping button_context_recscreen[] = { { ACTION_REC_PAUSE, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY }, /* we need up/down to switch between settings, so use volume up/down to adjust */ { ACTION_SETTINGS_INC, BUTTON_VOL_UP, BUTTON_NONE }, { ACTION_SETTINGS_INCREPEAT, BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_SETTINGS_DEC, BUTTON_VOL_DOWN, BUTTON_NONE }, { ACTION_SETTINGS_DECREPEAT, BUTTON_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE }, LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD) }; /* button_context_recscreen */ #endif static const struct button_mapping button_context_settings[] = { /* we overwrite this to avoid select from std */ { ACTION_NONE, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY }, { ACTION_SETTINGS_INC, BUTTON_VOL_UP, BUTTON_NONE }, { ACTION_SETTINGS_INCREPEAT, BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_SETTINGS_DEC, BUTTON_VOL_DOWN, BUTTON_NONE }, { ACTION_SETTINGS_DECREPEAT, BUTTON_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_STD_PREV, BUTTON_UP, BUTTON_NONE }, { ACTION_STD_PREVREPEAT, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_STD_NEXT, BUTTON_DOWN, BUTTON_NONE }, { ACTION_STD_NEXTREPEAT, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_STD_OK, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY }, LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD) }; /* button_context_settings */ static const struct button_mapping button_context_time[] = { { ACTION_STD_CANCEL, BUTTON_BACK, BUTTON_NONE }, { ACTION_STD_OK, BUTTON_PLAY, BUTTON_NONE }, LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_SETTINGS) }; /* button_context_time */ static const struct button_mapping button_context_colorchooser[] = { { ACTION_STD_OK, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY }, { ACTION_STD_CANCEL, BUTTON_BACK, BUTTON_NONE }, LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM|CONTEXT_SETTINGS), }; /* button_context_colorchooser */ static const struct button_mapping button_context_eq[] = { { ACTION_STD_OK, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY }, LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM|CONTEXT_SETTINGS), }; /* button_context_eq */ /* Bookmark Screen */ static const struct button_mapping button_context_bmark[] = { { ACTION_BMS_DELETE, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_PLAY }, LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_LIST), }; /* button_context_bmark */ static const struct button_mapping button_context_pitchscreen[] = { { ACTION_PS_INC_SMALL, BUTTON_UP, BUTTON_NONE }, { ACTION_PS_INC_BIG, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_PS_DEC_SMALL, BUTTON_DOWN, BUTTON_NONE }, { ACTION_PS_DEC_BIG, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_PS_RESET, BUTTON_PLAY, BUTTON_NONE }, { ACTION_PS_EXIT, BUTTON_BACK, BUTTON_NONE }, LAST_ITEM_IN_LIST }; /* button_context_pitchcreen */ static const struct button_mapping button_context_yesno[] = { { ACTION_YESNO_ACCEPT, BUTTON_PLAY, BUTTON_NONE }, LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD) }; /* button_context_yesno */ #ifdef USB_ENABLE_HID static const struct button_mapping button_context_usb_hid[] = { { ACTION_USB_HID_MODE_SWITCH_NEXT, BUTTON_POWER|BUTTON_REL, BUTTON_POWER }, { ACTION_USB_HID_MODE_SWITCH_PREV, BUTTON_POWER|BUTTON_REPEAT, BUTTON_POWER }, LAST_ITEM_IN_LIST }; /* button_context_usb_hid */ static const struct button_mapping button_context_usb_hid_mode_multimedia[] = { { ACTION_USB_HID_MULTIMEDIA_VOLUME_DOWN, BUTTON_VOL_DOWN, BUTTON_NONE }, { ACTION_USB_HID_MULTIMEDIA_VOLUME_DOWN, BUTTON_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_USB_HID_MULTIMEDIA_VOLUME_UP, BUTTON_VOL_UP, BUTTON_NONE }, { ACTION_USB_HID_MULTIMEDIA_VOLUME_UP, BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_USB_HID_MULTIMEDIA_VOLUME_MUTE, BUTTON_BACK|BUTTON_REL, BUTTON_BACK }, { ACTION_USB_HID_MULTIMEDIA_PLAYBACK_PLAY_PAUSE, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY }, { ACTION_USB_HID_MULTIMEDIA_PLAYBACK_STOP, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_PLAY }, { ACTION_USB_HID_MULTIMEDIA_PLAYBACK_TRACK_PREV, BUTTON_UP|BUTTON_REL, BUTTON_UP }, { ACTION_USB_HID_MULTIMEDIA_PLAYBACK_TRACK_NEXT, BUTTON_DOWN|BUTTON_REL, BUTTON_DOWN }, LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_USB_HID) }; /* button_context_usb_hid_mode_multimedia */ static const struct button_mapping button_context_usb_hid_mode_presentation[] = { { ACTION_USB_HID_PRESENTATION_SLIDESHOW_START, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY }, { ACTION_USB_HID_PRESENTATION_SLIDESHOW_LEAVE, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_PLAY }, { ACTION_USB_HID_PRESENTATION_SLIDE_PREV, BUTTON_UP|BUTTON_REL, BUTTON_UP }, { ACTION_USB_HID_PRESENTATION_SLIDE_NEXT, BUTTON_DOWN|BUTTON_REL, BUTTON_DOWN }, LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_USB_HID) }; /* button_context_usb_hid_mode_presentation */ static const struct button_mapping button_context_usb_hid_mode_browser[] = { LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_USB_HID) }; /* button_context_usb_hid_mode_browser */ #ifdef HAVE_USB_HID_MOUSE static const struct button_mapping button_context_usb_hid_mode_mouse[] = { LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_USB_HID) }; /* button_context_usb_hid_mode_mouse */ #endif #endif /* get_context_mapping returns a pointer to one of the above defined arrays depending on the context */ const struct button_mapping* get_context_mapping(int context) { switch (context) { case CONTEXT_STD: return button_context_standard; case CONTEXT_MAINMENU: return button_context_tree; case CONTEXT_SETTINGS: return button_context_settings; case CONTEXT_WPS: return button_context_wps; case CONTEXT_YESNOSCREEN: return button_context_yesno; case CONTEXT_SETTINGS_TIME: return button_context_time; case CONTEXT_KEYBOARD: case CONTEXT_MORSE_INPUT: return button_context_keyboard; #ifdef CONFIG_TUNER case CONTEXT_FM: return button_context_radio; #endif case CONTEXT_LIST: return button_context_list; case CONTEXT_TREE: return button_context_tree; case CONTEXT_SETTINGS_EQ: return button_context_eq; #ifdef HAVE_RECORDING case CONTEXT_RECSCREEN: return button_context_recscreen; #endif case CONTEXT_QUICKSCREEN: return button_context_quickscreen; case CONTEXT_BOOKMARKSCREEN: return button_context_bmark; case CONTEXT_PITCHSCREEN: return button_context_pitchscreen; case CONTEXT_SETTINGS_COLOURCHOOSER: return button_context_colorchooser; case CONTEXT_SETTINGS_RECTRIGGER: return button_context_settings; case CONTEXT_CUSTOM|CONTEXT_SETTINGS: return button_context_settings; #ifdef USB_ENABLE_HID case CONTEXT_USB_HID: return button_context_usb_hid; case CONTEXT_USB_HID_MODE_MULTIMEDIA: return button_context_usb_hid_mode_multimedia; case CONTEXT_USB_HID_MODE_PRESENTATION: return button_context_usb_hid_mode_presentation; case CONTEXT_USB_HID_MODE_BROWSER: return button_context_usb_hid_mode_browser; #ifdef HAVE_USB_HID_MOUSE case CONTEXT_USB_HID_MODE_MOUSE: return button_context_usb_hid_mode_mouse; #endif #endif default: return button_context_standard; } return button_context_standard; }