\subsection{Snake 2} \screenshot{plugins/images/ss-snake2} {Snake 2 {--} The Snake Strikes Back}{img:snake2} Another version of the Snake game. Move the snake around, and eat the apples that pop up on the screen. Each time an apple is eaten, the snake gets longer. The game ends when the snake hits a wall, or runs into itself. \begin{btnmap} \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD% ,SANSA_E200_PAD,SANSA_C200_PAD,SANSA_CLIP_PAD,SANSA_M200_PAD,GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD% ,SANSA_FUZE_PAD,PBELL_VIBE500_PAD,SANSA_FUZEPLUS_PAD,SAMSUNG_YH92X_PAD,SAMSUNG_YH820_PAD} {\ButtonUp{} / \ButtonDown{} / \ButtonLeft{} / \ButtonRight} \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu{} / \ButtonPlay{} / \ButtonLeft{} / \ButtonRight} \opt{IRIVER_H10_PAD}{\ButtonScrollUp{} / \ButtonScrollDown{} / \ButtonLeft{} / \ButtonRight} \opt{COWON_D2_PAD}{\TouchTopMiddle{} / \TouchBottomMiddle / \TouchMidLeft{} / \TouchMidRight} \opt{MPIO_HD300_PAD}{\ButtonRew / \ButtonFF / \ButtonScrollUp / \ButtonScrollDown} \opt{HAVEREMOTEKEYMAP}{& } & Steer the snake\\ \opt{RECORDER_PAD,PBELL_VIBE500_PAD,MPIO_HD300_PAD,SANSA_FUZEPLUS_PAD,SAMSUNG_YH92X_PAD% ,SAMSUNG_YH820_PAD}{\ButtonPlay} \opt{ONDIO_PAD}{\ButtonMenu} \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn} \opt{IPOD_4G_PAD,IPOD_3G_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD,SANSA_C200_PAD,SANSA_CLIP_PAD,SANSA_M200_PAD% ,GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD,SANSA_FUZE_PAD} {\ButtonSelect} \opt{IRIVER_H10_PAD}{\ButtonFF} \opt{COWON_D2_PAD}{\TouchCenter} \opt{HAVEREMOTEKEYMAP}{& } & Pause and resume the game\\ \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff} \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect+\ButtonMenu} \opt{IAUDIO_X5_PAD,IRIVER_H10_PAD,SANSA_E200_PAD,SANSA_C200_PAD,SANSA_CLIP_PAD,SANSA_M200_PAD,GIGABEAT_PAD% ,MROBE100_PAD,COWON_D2_PAD,SANSA_FUZEPLUS_PAD}{\ButtonPower} \opt{SANSA_FUZE_PAD}{Long \ButtonHome} \opt{GIGABEAT_S_PAD}{\ButtonBack} \opt{PBELL_VIBE500_PAD,SAMSUNG_YH92X_PAD,SAMSUNG_YH820_PAD}{\ButtonRec} \opt{MPIO_HD300_PAD}{Long \ButtonMenu} \opt{HAVEREMOTEKEYMAP}{& } & Quit\\ \end{btnmap} In game A, the maze stays the same, in game B after an increasing number of apples eaten the maze is replaced by a new one.