// Turbo Grafx 16 (PC Engine) ADPCM sound chip emulator // Game_Music_Emu 0.6-pre #ifndef HES_APU_ADPCM_H #define HES_APU_ADPCM_H #include "blargg_source.h" #include "blargg_common.h" #include "blip_buffer.h" enum { adpcm_amp_range = 2048 }; enum { adpcm_osc_count = 1 }; // 0 <= chan < osc_count // Registers are at io_addr to io_addr+io_size-1 enum { io_addr = 0x1800 }; enum { io_size = 0x400 }; struct State { byte pcmbuf [0x10000]; byte port [0x10]; int ad_sample; int ad_ref_index; bool ad_low_nibble; int freq; unsigned short addr; unsigned short writeptr; unsigned short readptr; unsigned short playptr; byte playflag; byte repeatflag; int length; int playlength; int playedsamplecount; int volume; int fadetimer; int fadecount; }; struct Hes_Apu_Adpcm { struct State state; struct Blip_Synth synth; struct Blip_Buffer* output; blip_time_t last_time; int next_timer; int last_amp; }; // Init HES adpcm sound chip void Adpcm_init( struct Hes_Apu_Adpcm* this ); // Rest HES adpcm sound chip void Adpcm_reset( struct Hes_Apu_Adpcm* this ); // Sets buffer(s) to generate sound into, or 0 to mute. If only center is not 0, // output is mono. static inline void Adpcm_set_output( struct Hes_Apu_Adpcm* this, int chan, struct Blip_Buffer* center, struct Blip_Buffer* left, struct Blip_Buffer* right ) { // Must be silent (all NULL), mono (left and right NULL), or stereo (none NULL) require( !center || (center && !left && !right) || (center && left && right) ); require( (unsigned) chan < adpcm_osc_count ); // fails if you pass invalid osc index #if defined(ROCKBOX) (void) chan; #endif if ( !center || !left || !right ) { left = center; right = center; } this->output = center; } // Emulates to time t, then writes data to addr void Adpcm_write_data( struct Hes_Apu_Adpcm* this, blip_time_t t, int addr, int data ); // Emulates to time t, then reads from addr int Adpcm_read_data( struct Hes_Apu_Adpcm* this, blip_time_t t, int addr ); // Emulates to time t, then subtracts t from the current time. // OK if previous write call had time slightly after t. void Adpcm_end_frame( struct Hes_Apu_Adpcm* this,blip_time_t t ); // Sets overall volume, where 1.0 is normal static inline void Adpcm_volume( struct Hes_Apu_Adpcm* this, int v ) { Synth_volume( &this->synth, (v*3)/5 / adpcm_osc_count / adpcm_amp_range ); } #endif