/*************************************************************************** * __________ __ ___. * Open \______ \ ____ ____ | | _\_ |__ _______ ___ * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ * \/ \/ \/ \/ \/ * $Id$ * * Copyright (C) 2004-2006 Antoine Cellerier * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY * KIND, either express or implied. * ****************************************************************************/ #include "plugin.h" #include "lib/playback_control.h" /* what the minesweeper() function can return */ enum minesweeper_status { MINESWEEPER_WIN, MINESWEEPER_LOSE, MINESWEEPER_QUIT, MINESWEEPER_USB }; /* variable button definitions */ #if CONFIG_KEYPAD == RECORDER_PAD # define MINESWP_LEFT BUTTON_LEFT # define MINESWP_RIGHT BUTTON_RIGHT # define MINESWP_UP BUTTON_UP # define MINESWP_DOWN BUTTON_DOWN # define MINESWP_QUIT BUTTON_OFF # define MINESWP_TOGGLE BUTTON_ON # define MINESWP_TOGGLE2 BUTTON_F1 # define MINESWP_DISCOVER BUTTON_PLAY # define MINESWP_DISCOVER2 BUTTON_F2 # define MINESWP_INFO BUTTON_F3 #elif CONFIG_KEYPAD == ARCHOS_AV300_PAD # define MINESWP_LEFT BUTTON_LEFT # define MINESWP_RIGHT BUTTON_RIGHT # define MINESWP_UP BUTTON_UP # define MINESWP_DOWN BUTTON_DOWN # define MINESWP_QUIT BUTTON_OFF # define MINESWP_TOGGLE BUTTON_ON # define MINESWP_TOGGLE2 BUTTON_F1 # define MINESWP_DISCOVER BUTTON_SELECT # define MINESWP_DISCOVER2 BUTTON_F2 # define MINESWP_INFO BUTTON_F3 #elif CONFIG_KEYPAD == ONDIO_PAD # define MINESWP_LEFT BUTTON_LEFT # define MINESWP_RIGHT BUTTON_RIGHT # define MINESWP_UP BUTTON_UP # define MINESWP_DOWN BUTTON_DOWN # define MINESWP_QUIT BUTTON_OFF # define MINESWP_TOGGLE_PRE BUTTON_MENU # define MINESWP_TOGGLE (BUTTON_MENU | BUTTON_REL) # define MINESWP_DISCOVER (BUTTON_MENU | BUTTON_REPEAT) # define MINESWP_INFO (BUTTON_MENU | BUTTON_OFF) #elif (CONFIG_KEYPAD == IRIVER_H100_PAD) || \ (CONFIG_KEYPAD == IRIVER_H300_PAD) # define MINESWP_LEFT BUTTON_LEFT # define MINESWP_RIGHT BUTTON_RIGHT # define MINESWP_UP BUTTON_UP # define MINESWP_DOWN BUTTON_DOWN # define MINESWP_QUIT BUTTON_OFF # define MINESWP_TOGGLE BUTTON_ON # define MINESWP_TOGGLE2 BUTTON_REC # define MINESWP_DISCOVER BUTTON_SELECT # define MINESWP_INFO BUTTON_MODE # define MINESWP_RC_QUIT BUTTON_RC_STOP #elif (CONFIG_KEYPAD == IPOD_4G_PAD) || \ (CONFIG_KEYPAD == IPOD_3G_PAD) || \ (CONFIG_KEYPAD == IPOD_1G2G_PAD) # define MINESWP_SCROLLWHEEL # define MINESWP_LEFT BUTTON_LEFT # define MINESWP_RIGHT BUTTON_RIGHT # define MINESWP_UP BUTTON_MENU # define MINESWP_DOWN BUTTON_PLAY # define MINESWP_NEXT BUTTON_SCROLL_FWD # define MINESWP_PREV BUTTON_SCROLL_BACK # define MINESWP_QUIT (BUTTON_SELECT | BUTTON_MENU) # define MINESWP_TOGGLE_PRE BUTTON_SELECT # define MINESWP_TOGGLE (BUTTON_SELECT | BUTTON_REL) # define MINESWP_DISCOVER (BUTTON_SELECT | BUTTON_REPEAT) # define MINESWP_INFO (BUTTON_SELECT | BUTTON_PLAY) #elif (CONFIG_KEYPAD == IAUDIO_X5M5_PAD) # define MINESWP_LEFT BUTTON_LEFT # define MINESWP_RIGHT BUTTON_RIGHT # define MINESWP_UP BUTTON_UP # define MINESWP_DOWN BUTTON_DOWN # define MINESWP_QUIT BUTTON_POWER # define MINESWP_TOGGLE BUTTON_PLAY # define MINESWP_DISCOVER BUTTON_SELECT # define MINESWP_INFO BUTTON_REC #elif (CONFIG_KEYPAD == GIGABEAT_PAD) # define MINESWP_LEFT BUTTON_LEFT # define MINESWP_RIGHT BUTTON_RIGHT # define MINESWP_UP BUTTON_UP # define MINESWP_DOWN BUTTON_DOWN # define MINESWP_QUIT BUTTON_POWER # define MINESWP_TOGGLE BUTTON_A # define MINESWP_DISCOVER BUTTON_SELECT # define MINESWP_INFO BUTTON_MENU #elif (CONFIG_KEYPAD == SANSA_E200_PAD) # define MINESWP_SCROLLWHEEL # define MINESWP_LEFT BUTTON_LEFT # define MINESWP_RIGHT BUTTON_RIGHT # define MINESWP_UP BUTTON_UP # define MINESWP_DOWN BUTTON_DOWN # define MINESWP_QUIT BUTTON_POWER # define MINESWP_NEXT BUTTON_SCROLL_FWD # define MINESWP_PREV BUTTON_SCROLL_BACK # define MINESWP_TOGGLE BUTTON_REC # define MINESWP_DISCOVER BUTTON_SELECT # define MINESWP_INFO (BUTTON_REC|BUTTON_REPEAT) #elif (CONFIG_KEYPAD == SANSA_FUZE_PAD) # define MINESWP_LEFT BUTTON_LEFT # define MINESWP_RIGHT BUTTON_RIGHT # define MINESWP_UP BUTTON_UP # define MINESWP_DOWN BUTTON_DOWN # define MINESWP_QUIT (BUTTON_HOME|BUTTON_REPEAT) # define MINESWP_TOGGLE BUTTON_SCROLL_FWD # define MINESWP_DISCOVER BUTTON_SELECT # define MINESWP_INFO BUTTON_SCROLL_BACK #elif (CONFIG_KEYPAD == SANSA_C200_PAD) || \ (CONFIG_KEYPAD == SANSA_CLIP_PAD) || \ (CONFIG_KEYPAD == SANSA_M200_PAD) # define MINESWP_LEFT BUTTON_LEFT # define MINESWP_RIGHT BUTTON_RIGHT # define MINESWP_UP BUTTON_UP # define MINESWP_DOWN BUTTON_DOWN # define MINESWP_QUIT BUTTON_POWER # define MINESWP_TOGGLE_PRE BUTTON_SELECT # define MINESWP_TOGGLE (BUTTON_SELECT | BUTTON_REL) # define MINESWP_TOGGLE2 BUTTON_VOL_DOWN # define MINESWP_DISCOVER (BUTTON_SELECT | BUTTON_REPEAT) # define MINESWP_DISCOVER2 BUTTON_VOL_UP # define MINESWP_INFO (BUTTON_SELECT | BUTTON_UP) #elif (CONFIG_KEYPAD == IRIVER_H10_PAD) # define MINESWP_LEFT BUTTON_LEFT # define MINESWP_RIGHT BUTTON_RIGHT # define MINESWP_UP BUTTON_SCROLL_UP # define MINESWP_DOWN BUTTON_SCROLL_DOWN # define MINESWP_QUIT BUTTON_POWER # define MINESWP_TOGGLE BUTTON_PLAY # define MINESWP_DISCOVER BUTTON_REW # define MINESWP_INFO (BUTTON_REW | BUTTON_PLAY) #elif (CONFIG_KEYPAD == GIGABEAT_S_PAD) # define MINESWP_LEFT BUTTON_LEFT # define MINESWP_RIGHT BUTTON_RIGHT # define MINESWP_UP BUTTON_UP # define MINESWP_DOWN BUTTON_DOWN # define MINESWP_QUIT BUTTON_BACK # define MINESWP_TOGGLE BUTTON_PLAY # define MINESWP_DISCOVER BUTTON_SELECT # define MINESWP_INFO BUTTON_MENU #elif (CONFIG_KEYPAD == MROBE100_PAD) # define MINESWP_LEFT BUTTON_LEFT # define MINESWP_RIGHT BUTTON_RIGHT # define MINESWP_UP BUTTON_UP # define MINESWP_DOWN BUTTON_DOWN # define MINESWP_QUIT BUTTON_POWER # define MINESWP_TOGGLE BUTTON_DISPLAY # define MINESWP_DISCOVER BUTTON_SELECT # define MINESWP_INFO BUTTON_MENU #elif CONFIG_KEYPAD == IAUDIO_M3_PAD # define MINESWP_LEFT BUTTON_RC_REW # define MINESWP_RIGHT BUTTON_RC_FF # define MINESWP_UP BUTTON_RC_VOL_UP # define MINESWP_DOWN BUTTON_RC_VOL_DOWN # define MINESWP_QUIT BUTTON_RC_REC # define MINESWP_TOGGLE BUTTON_RC_MODE # define MINESWP_DISCOVER BUTTON_RC_PLAY # define MINESWP_INFO BUTTON_RC_MENU #elif (CONFIG_KEYPAD == COWON_D2_PAD) # define MINESWP_QUIT BUTTON_POWER #elif CONFIG_KEYPAD == CREATIVEZVM_PAD # define MINESWP_LEFT BUTTON_LEFT # define MINESWP_RIGHT BUTTON_RIGHT # define MINESWP_UP BUTTON_UP # define MINESWP_DOWN BUTTON_DOWN # define MINESWP_QUIT BUTTON_BACK # define MINESWP_TOGGLE BUTTON_SELECT # define MINESWP_DISCOVER BUTTON_PLAY # define MINESWP_INFO BUTTON_MENU #elif CONFIG_KEYPAD == PHILIPS_HDD1630_PAD # define MINESWP_LEFT BUTTON_LEFT # define MINESWP_RIGHT BUTTON_RIGHT # define MINESWP_UP BUTTON_UP # define MINESWP_DOWN BUTTON_DOWN # define MINESWP_QUIT BUTTON_POWER # define MINESWP_TOGGLE BUTTON_VIEW # define MINESWP_DISCOVER BUTTON_SELECT # define MINESWP_INFO BUTTON_MENU #elif CONFIG_KEYPAD == PHILIPS_HDD6330_PAD # define MINESWP_LEFT BUTTON_LEFT # define MINESWP_RIGHT BUTTON_RIGHT # define MINESWP_UP BUTTON_UP # define MINESWP_DOWN BUTTON_DOWN # define MINESWP_QUIT BUTTON_POWER # define MINESWP_TOGGLE BUTTON_NEXT # define MINESWP_DISCOVER BUTTON_PLAY # define MINESWP_INFO BUTTON_MENU #elif CONFIG_KEYPAD == PHILIPS_SA9200_PAD # define MINESWP_LEFT BUTTON_PREV # define MINESWP_RIGHT BUTTON_NEXT # define MINESWP_UP BUTTON_UP # define MINESWP_DOWN BUTTON_DOWN # define MINESWP_QUIT BUTTON_POWER # define MINESWP_TOGGLE BUTTON_RIGHT # define MINESWP_DISCOVER BUTTON_PLAY # define MINESWP_INFO BUTTON_MENU #elif (CONFIG_KEYPAD == ONDAVX747_PAD) || \ CONFIG_KEYPAD == ONDAVX777_PAD || \ CONFIG_KEYPAD == MROBE500_PAD # define MINESWP_QUIT BUTTON_POWER #elif (CONFIG_KEYPAD == SAMSUNG_YH_PAD) # define MINESWP_LEFT BUTTON_LEFT # define MINESWP_RIGHT BUTTON_RIGHT # define MINESWP_UP BUTTON_UP # define MINESWP_DOWN BUTTON_DOWN # define MINESWP_QUIT BUTTON_REC # define MINESWP_TOGGLE BUTTON_PLAY # define MINESWP_DISCOVER BUTTON_REW # define MINESWP_INFO BUTTON_FFWD #elif (CONFIG_KEYPAD == PBELL_VIBE500_PAD) # define MINESWP_LEFT BUTTON_PREV # define MINESWP_RIGHT BUTTON_NEXT # define MINESWP_UP BUTTON_UP # define MINESWP_DOWN BUTTON_DOWN # define MINESWP_QUIT BUTTON_REC # define MINESWP_TOGGLE BUTTON_PLAY # define MINESWP_DISCOVER BUTTON_OK # define MINESWP_INFO BUTTON_MENU #elif CONFIG_KEYPAD == MPIO_HD200_PAD # define MINESWP_LEFT BUTTON_VOL_DOWN # define MINESWP_RIGHT BUTTON_VOL_UP # define MINESWP_UP BUTTON_REW # define MINESWP_DOWN BUTTON_FF # define MINESWP_QUIT (BUTTON_REC|BUTTON_PLAY) # define MINESWP_TOGGLE BUTTON_PLAY # define MINESWP_DISCOVER BUTTON_FUNC # define MINESWP_INFO BUTTON_REC #elif CONFIG_KEYPAD == MPIO_HD300_PAD # define MINESWP_LEFT BUTTON_MENU # define MINESWP_RIGHT BUTTON_ENTER # define MINESWP_UP BUTTON_UP # define MINESWP_DOWN BUTTON_DOWN # define MINESWP_QUIT BUTTON_REC # define MINESWP_TOGGLE BUTTON_PLAY # define MINESWP_DISCOVER BUTTON_FF # define MINESWP_INFO BUTTON_REW #elif CONFIG_KEYPAD == SANSA_FUZEPLUS_PAD # define MINESWP_LEFT BUTTON_LEFT # define MINESWP_RIGHT BUTTON_RIGHT # define MINESWP_UP BUTTON_UP # define MINESWP_DOWN BUTTON_DOWN # define MINESWP_QUIT BUTTON_POWER # define MINESWP_TOGGLE BUTTON_SELECT # define MINESWP_DISCOVER BUTTON_PLAYPAUSE # define MINESWP_INFO BUTTON_BACK #elif (CONFIG_KEYPAD == SANSA_CONNECT_PAD) # define MINESWP_SCROLLWHEEL # define MINESWP_LEFT BUTTON_LEFT # define MINESWP_RIGHT BUTTON_RIGHT # define MINESWP_UP BUTTON_UP # define MINESWP_DOWN BUTTON_DOWN # define MINESWP_QUIT BUTTON_POWER # define MINESWP_NEXT BUTTON_SCROLL_FWD # define MINESWP_PREV BUTTON_SCROLL_BACK # define MINESWP_TOGGLE BUTTON_NEXT # define MINESWP_DISCOVER BUTTON_SELECT # define MINESWP_INFO BUTTON_PREV #else #error No keymap defined! #endif #ifdef HAVE_TOUCHSCREEN #ifndef MINESWP_QUIT # define MINESWP_QUIT BUTTON_TOPLEFT #endif #ifndef MINESWP_LEFT # define MINESWP_LEFT BUTTON_MIDLEFT #endif #ifndef MINESWP_RIGHT # define MINESWP_RIGHT BUTTON_MIDRIGHT #endif #ifndef MINESWP_UP # define MINESWP_UP BUTTON_TOPMIDDLE #endif #ifndef MINESWP_DOWN # define MINESWP_DOWN BUTTON_BOTTOMMIDDLE #endif #ifndef MINESWP_TOGGLE # define MINESWP_TOGGLE BUTTON_CENTER #endif #ifndef MINESWP_DISCOVER # define MINESWP_DISCOVER BUTTON_BOTTOMLEFT #endif #ifndef MINESWP_INFO # define MINESWP_INFO BUTTON_BOTTOMRIGHT #endif #endif extern const fb_data minesweeper_tiles[]; #ifdef HAVE_LCD_COLOR # if ( LCD_HEIGHT * LCD_WIDTH ) / ( 16 * 16 ) >= 130 /* We want to have at least 130 tiles on the screen */ # define TileSize 16 # elif ( LCD_HEIGHT * LCD_WIDTH ) / ( 12 * 12 ) >= 130 # define TileSize 12 # else # define TileSize 10 # endif # define BackgroundColor LCD_RGBPACK( 128, 128, 128 ) #elif LCD_DEPTH > 1 # define TileSize 12 #else # define TileSize 8 #endif #define Mine 9 #define Flag 10 #define Unknown 11 #define ExplodedMine 12 #define WrongFlag 13 #define CorrectFlag 14 #define draw_tile( num, x, y ) \ rb->lcd_bitmap_part( minesweeper_tiles, 0, num * TileSize, \ TileSize, left+x*TileSize, top+y*TileSize, \ TileSize, TileSize ) #define invert_tile( x, y ) \ rb->lcd_set_drawmode(DRMODE_COMPLEMENT); \ rb->lcd_fillrect( left+x*TileSize, top+y*TileSize, TileSize, TileSize ); \ rb->lcd_set_drawmode(DRMODE_SOLID); /* the tile struct * if there is a mine, mine is true * if tile is known by player, known is true * if tile has a flag, flag is true * neighbors is the total number of mines arround tile */ typedef struct tile { unsigned char mine : 1; unsigned char known : 1; unsigned char flag : 1; unsigned char neighbors : 4; } tile; /* the height and width of the field */ #define MAX_HEIGHT (LCD_HEIGHT/TileSize) #define MAX_WIDTH (LCD_WIDTH/TileSize) static int height = MAX_HEIGHT; static int width = MAX_WIDTH; static int top; static int left; /* The Minefield. Caution it is defined as Y, X! Not the opposite. */ static tile minefield[MAX_HEIGHT][MAX_WIDTH]; /* total number of mines on the game */ static int mine_num = 0; /* percentage of mines on minefield used during generation */ static int percent = 16; /* number of tiles left on the game */ static int tiles_left; /* Because mines are set after the first move... */ static bool no_mines = true; /* We need a stack (created on discover()) for the cascade algorithm. */ static int stack_pos = 0; #ifdef HAVE_TOUCHSCREEN #include "lib/pluginlib_touchscreen.h" static struct ts_raster mine_raster = { 0, 0, MAX_WIDTH, MAX_HEIGHT, TileSize, TileSize }; #endif static void push( int *stack, int y, int x ) { if( stack_pos <= height*width ) { stack[++stack_pos] = y; stack[++stack_pos] = x; } } /* Unveil tiles and push them to stack if they are empty. */ static void unveil( int *stack, int y, int x ) { if( x < 0 || y < 0 || x > width - 1 || y > height - 1 || minefield[y][x].known || minefield[y][x].mine || minefield[y][x].flag ) return; minefield[y][x].known = 1; if( minefield[y][x].neighbors == 0 ) push( stack, y, x ); } static int is_flagged( int y, int x ) { if( x >= 0 && y >= 0 && x < width && y < height && minefield[y][x].flag ) return 1; return 0; } static int neighbors_flagged( int y, int x ) { return is_flagged( y-1, x-1 ) + is_flagged( y-1, x ) + is_flagged( y-1, x+1 ) + is_flagged( y, x-1 ) + is_flagged( y, x ) + is_flagged( y, x+1 ) + is_flagged( y+1, x-1 ) + is_flagged( y+1, x ) + is_flagged( y+1, x+1 ); } static bool discover( int y, int x, bool explore_neighbors ) { /* Selected tile. */ if( x < 0 || y < 0 || x > width - 1 || y > height - 1) return false; if( minefield[y][x].known || minefield[y][x].mine || minefield[y][x].flag ) { if( !minefield[y][x].flag && minefield[y][x].mine ) return true; if( explore_neighbors && minefield[y][x].known && minefield[y][x].neighbors == neighbors_flagged( y, x ) ) { return discover( y-1, x-1, false ) || discover( y-1, x, false ) || discover( y-1, x+1, false ) || discover( y, x-1, false ) || discover( y, x, false ) || discover( y, x+1, false ) || discover( y+1, x-1, false ) || discover( y+1, x, false ) || discover( y+1, x+1, false ); } return false; } minefield[y][x].known = 1; /* Exit if the tile is not empty. (no mines nearby) */ if( minefield[y][x].neighbors ) return false; int stack[height*width]; push( stack, y, x ); /* Scan all nearby tiles. If we meet a tile with a number we just unveil * it. If we meet an empty tile, we push the location in stack. For each * location in stack we do the same thing. (scan again all nearby tiles) */ while( stack_pos ) { /* Pop x, y from stack. */ x = stack[stack_pos--]; y = stack[stack_pos--]; unveil( stack, y-1, x-1 ); unveil( stack, y-1, x ); unveil( stack, y-1, x+1 ); unveil( stack, y, x+1 ); unveil( stack, y+1, x+1 ); unveil( stack, y+1, x ); unveil( stack, y+1, x-1 ); unveil( stack, y, x-1 ); } return false; } /* Reset the whole board for a new game. */ static void minesweeper_init( void ) { rb->memset(minefield, 0, sizeof(minefield)); no_mines = true; tiles_left = width*height; } /* put mines on the mine field */ /* there is p% chance that a tile is a mine */ /* if the tile has coordinates (x,y), or is adjacent to those, * then it can't be a mine because that would reduce the game * from a logic game to a guessing game. */ static void minesweeper_putmines( int p, int x, int y ) { int i,j; mine_num = 0; for( i = 0; i < height; i++ ) { for( j = 0; j < width; j++ ) { if( rb->rand()%100 < p && !( i>=y-1 && i<=y+1 && j>=x-1 && j<=x+1 ) ) { minefield[i][j].mine = 1; mine_num++; } else { minefield[i][j].mine = 0; } minefield[i][j].neighbors = 0; } } /* we need to compute the neighbor element for each tile */ for( i = 0; i < height; i++ ) { for( j = 0; j < width; j++ ) { if( i > 0 ) { if( j > 0 ) minefield[i][j].neighbors += minefield[i-1][j-1].mine; minefield[i][j].neighbors += minefield[i-1][j].mine; if( j < width - 1 ) minefield[i][j].neighbors += minefield[i-1][j+1].mine; } if( j > 0 ) minefield[i][j].neighbors += minefield[i][j-1].mine; if( j < width - 1 ) minefield[i][j].neighbors += minefield[i][j+1].mine; if( i < height - 1 ) { if( j > 0 ) minefield[i][j].neighbors += minefield[i+1][j-1].mine; minefield[i][j].neighbors += minefield[i+1][j].mine; if( j < width - 1 ) minefield[i][j].neighbors += minefield[i+1][j+1].mine; } } } no_mines = false; /* In case the user is lucky and there are no mines positioned. */ if( !mine_num && height*width != 1 ) { minesweeper_putmines(p, x, y); } } /* A function that will uncover all the board, when the user wins or loses. can easily be expanded, (just a call assigned to a button) as a solver. */ static void mine_show( void ) { int i, j, button; for( i = 0; i < height; i++ ) { for( j = 0; j < width; j++ ) { if( minefield[i][j].mine ) { if( minefield[i][j].known ) draw_tile( ExplodedMine, j, i ); else if( minefield[i][j].flag ) draw_tile( CorrectFlag, j, i ); else draw_tile( Mine, j, i ); } else { if( minefield[i][j].flag ) draw_tile( WrongFlag, j, i ); else draw_tile( minefield[i][j].neighbors, j, i ); } } } rb->lcd_update(); do button = rb->button_get(true); while( ( button == BUTTON_NONE ) || ( button & (BUTTON_REL|BUTTON_REPEAT) ) ); #ifdef HAVE_TOUCHSCREEN button = BUTTON_NONE; #endif } static int count_tiles_left( void ) { int tiles = 0; int i, j; for( i = 0; i < height; i++ ) for( j = 0; j < width; j++ ) if( minefield[i][j].known == 0 ) tiles++; return tiles; } static int count_flags( void ) { int flags = 0; int i, j; for( i = 0; i < height; i++ ) for( j = 0; j < width; j++ ) if( minefield[i][j].flag == 1 ) flags++; return flags; } /* welcome screen where player can chose mine percentage */ static enum minesweeper_status menu( void ) { int selection = 0, result = MINESWEEPER_QUIT; bool menu_quit = false; MENUITEM_STRINGLIST( menu, "Minesweeper Menu", NULL, "Play Minesweeper", "Mine Percentage", "Number of Rows", "Number of Columns", "Playback Control", "Quit" ); #ifdef HAVE_LCD_COLOR rb->lcd_set_foreground( rb->global_settings->fg_color ); rb->lcd_set_background( rb->global_settings->bg_color ); #endif while( !menu_quit ) { switch( rb->do_menu( &menu, &selection, NULL, false ) ) { case 0: result = MINESWEEPER_WIN; /* start playing */ menu_quit = true; break; case 1: rb->set_int( "Mine Percentage", "%", UNIT_INT, &percent, NULL, 1, 2, 98, NULL ); break; case 2: rb->set_int( "Number of Rows", "", UNIT_INT, &height, NULL, 1, 1, MAX_HEIGHT, NULL ); break; case 3: rb->set_int( "Number of Columns", "", UNIT_INT, &width, NULL, 1, 1, MAX_WIDTH, NULL ); break; case 4: playback_control( NULL ); break; default: result = MINESWEEPER_QUIT; /* quit program */ menu_quit = true; break; } } return result; } /* the big and ugly game function */ static enum minesweeper_status minesweeper( void ) { int i, j; int button; #if defined(HAVE_TOUCHSCREEN) || defined(MINESWP_TOGGLE_PRE) int lastbutton = BUTTON_NONE; #endif /* the cursor coordinates */ int x=0, y=0; /** * Show the menu */ if( ( i = menu() ) != MINESWEEPER_WIN ) return i; /** * Init game */ top = (LCD_HEIGHT-height*TileSize)/2; left = (LCD_WIDTH-width*TileSize)/2; #ifdef HAVE_TOUCHSCREEN mine_raster.tl_x = left; mine_raster.tl_y = top; mine_raster.width = width*TileSize; mine_raster.height = height*TileSize; #endif rb->srand( *rb->current_tick ); minesweeper_init(); x = 0; y = 0; /** * Play */ while( true ) { /* clear the screen buffer */ #ifdef HAVE_LCD_COLOR rb->lcd_set_background( BackgroundColor ); #endif rb->lcd_clear_display(); /* display the mine field */ for( i = 0; i < height; i++ ) { for( j = 0; j < width; j++ ) { if( minefield[i][j].known ) { draw_tile( minefield[i][j].neighbors, j, i ); } else if(minefield[i][j].flag) { draw_tile( Flag, j, i ); } else { draw_tile( Unknown, j, i ); } } } /* display the cursor */ invert_tile( x, y ); /* update the screen */ rb->lcd_update(); button = rb->button_get(true); #ifdef HAVE_TOUCHSCREEN if(button & BUTTON_TOUCHSCREEN) { struct ts_raster_result res; if(touchscreen_map_raster(&mine_raster, rb->button_get_data() >> 16, rb->button_get_data() & 0xffff, &res) == 1) { button &= ~BUTTON_TOUCHSCREEN; lastbutton &= ~BUTTON_TOUCHSCREEN; if(button & BUTTON_REPEAT && lastbutton != MINESWP_TOGGLE && lastbutton ^ BUTTON_REPEAT) button = MINESWP_TOGGLE; else if(button == BUTTON_REL && lastbutton ^ BUTTON_REPEAT) button = MINESWP_DISCOVER; else button |= BUTTON_TOUCHSCREEN; x = res.x; y = res.y; } } #endif switch(button) { /* quit minesweeper (you really shouldn't use this button ...) */ #ifdef MINESWP_RC_QUIT case MINESWP_RC_QUIT: #endif case MINESWP_QUIT: return MINESWEEPER_QUIT; /* move cursor left */ case MINESWP_LEFT: case MINESWP_LEFT|BUTTON_REPEAT: if( --x < 0) x += width; break; /* move cursor right */ case MINESWP_RIGHT: case MINESWP_RIGHT|BUTTON_REPEAT: if( ++x >= width ) x -= width; break; /* move cursor down */ case MINESWP_DOWN: case MINESWP_DOWN|BUTTON_REPEAT: if( ++y >= height ) y -= height; break; /* move cursor up */ case MINESWP_UP: case MINESWP_UP|BUTTON_REPEAT: if( --y < 0 ) y += height; break; /*move cursor though the entire field*/ #ifdef MINESWP_SCROLLWHEEL case MINESWP_NEXT: case MINESWP_NEXT|BUTTON_REPEAT: if (x == width -1 ) { if( ++y >= height ) y -= height; } if( ++x >= width ) x -= width; break; case MINESWP_PREV: case MINESWP_PREV|BUTTON_REPEAT: if (x == 0) { if( --y < 0 ) y += height; } if( --x < 0 ) x += width; break; #endif /* discover a tile (and it's neighbors if .neighbors == 0) */ case MINESWP_DISCOVER: #ifdef MINESWP_DISCOVER2 case MINESWP_DISCOVER2: #endif if( minefield[y][x].flag ) break; /* we put the mines on the first "click" so that you don't * lose on the first "click" */ if( tiles_left == width*height && no_mines ) minesweeper_putmines(percent,x,y); if( discover( y, x, true ) ) { minefield[y][x].known = 1; return MINESWEEPER_LOSE; } tiles_left = count_tiles_left(); if( tiles_left == mine_num ) { return MINESWEEPER_WIN; } break; /* toggle flag under cursor */ case MINESWP_TOGGLE: #ifdef MINESWP_TOGGLE_PRE if( lastbutton != MINESWP_TOGGLE_PRE ) break; #endif #ifdef MINESWP_TOGGLE2 case MINESWP_TOGGLE2: #endif if( !minefield[y][x].known ) minefield[y][x].flag = !minefield[y][x].flag; break; /* show how many mines you think you have found and how many * there really are on the game */ case MINESWP_INFO: if( no_mines ) break; int flags_used = count_flags(); if (flags_used == 1) { rb->splashf( HZ*2, "You marked 1 field. There are %d mines.", mine_num ); } else { rb->splashf( HZ*2, "You marked %d fields. There are %d mines.", flags_used, mine_num ); } break; default: if( rb->default_event_handler( button ) == SYS_USB_CONNECTED ) return MINESWEEPER_USB; break; } #if defined(HAVE_TOUCHSCREEN) || defined(MINESWP_TOGGLE_PRE) if( button != BUTTON_NONE ) lastbutton = button; #endif } } /* plugin entry point */ enum plugin_status plugin_start(const void* parameter) { bool exit = false; (void)parameter; #if LCD_DEPTH > 1 rb->lcd_set_backdrop(NULL); #endif while( !exit ) { switch( minesweeper() ) { case MINESWEEPER_WIN: rb->splash( HZ, "You Win!" ); rb->lcd_clear_display(); mine_show(); break; case MINESWEEPER_LOSE: rb->splash( HZ, "You Lose!" ); rb->lcd_clear_display(); mine_show(); break; case MINESWEEPER_USB: return PLUGIN_USB_CONNECTED; case MINESWEEPER_QUIT: exit = true; break; default: break; } } return PLUGIN_OK; }