/*************************************************************************** * __________ __ ___. * Open \______ \ ____ ____ | | _\_ |__ _______ ___ * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ * \/ \/ \/ \/ \/ * $Id$ * * Copyright (C) 2006 by Linus Nielsen Feltzing * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY * KIND, either express or implied. * ****************************************************************************/ #include "config.h" #include "cpu.h" #include #include "kernel.h" #include "system.h" #include "power.h" #include "pcf50606.h" #include "backlight.h" #include "backlight-target.h" #ifndef SIMULATOR void power_init(void) { /* Initialize IDE power pin */ GPGCON=( GPGCON&~(1<<23) ) | (1<<22); /* Make the pin an output */ GPGUP |= 1<<11; /* Disable pullup in SOC as we are now driving */ ide_power_enable(true); /* Charger detect */ } bool charger_inserted(void) { return (GPFDAT & (1 << 4)) ? false : true; } /* Returns true if the unit is charging the batteries. */ bool charging_state(void) { return (GPGDAT & (1 << 8)) ? false : true; } void ide_power_enable(bool on) { if (on) GPGDAT |= (1 << 11); else GPGDAT &= ~(1 << 11); } bool ide_powered(void) { return (GPGDAT & (1 << 11)) != 0; } void power_off(void) { int(*reboot_point)(void); reboot_point=(void*)(unsigned char*) 0x00000000; /* turn off backlight and wait for 1 second */ _backlight_off(); _buttonlight_off(); sleep(HZ); /* Do this to allow the drive to properly reset when player restarts * immediately without running OF shutdown. */ GPGCON&=~0x00300000; /* Rockbox never properly shutdown the player. When the sleep bit is set * the player actually wakes up in some type of "zombie" state * because the shutdown routine is not set up properly. So far the * shutdown routines tried leave the player consuming excess power * so we rely on the OF to shut everything down instead. (mmu apears to be * reset when the sleep bit is set) */ CLKCON |=(1<<3); reboot_point(); } #else /* SIMULATOR */ bool charger_inserted(void) { return false; } void charger_enable(bool on) { (void)on; } void power_off(void) { } void ide_power_enable(bool on) { (void)on; } #endif /* SIMULATOR */