/*************************************************************************** * __________ __ ___. * Open \______ \ ____ ____ | | _\_ |__ _______ ___ * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ * \/ \/ \/ \/ \/ * $Id$ * * Copyright (C) 2008 by Jonathan Gordon * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY * KIND, either express or implied. * ****************************************************************************/ #include #include "config.h" #include "lcd.h" #include "lcd-remote.h" #include "font.h" #include "viewport.h" #include "screen_access.h" #include "settings.h" #include "misc.h" /*some short cuts for fg/bg/line selector handling */ #ifdef HAVE_LCD_COLOR #define FG_FALLBACK global_settings.fg_color #define BG_FALLBACK global_settings.bg_color #else #define FG_FALLBACK LCD_DEFAULT_FG #define BG_FALLBACK LCD_DEFAULT_BG #endif #ifdef HAVE_REMOTE_LCD #define REMOTE_FG_FALLBACK LCD_REMOTE_DEFAULT_FG #define REMOTE_BG_FALLBACK LCD_REMOTE_DEFAULT_BG #endif /* all below isn't needed for pc tools (i.e. checkwps/wps editor) * only viewport_parse_viewport() is */ #ifndef __PCTOOL__ #include "string.h" #include "kernel.h" #include "system.h" #include "statusbar.h" #include "appevents.h" #include "panic.h" #ifdef HAVE_LCD_BITMAP #include "language.h" #endif #include "statusbar-skinned.h" #include "debug.h" #include "viewport.h" #define VPSTACK_DEPTH 16 struct viewport_stack_item { struct viewport* vp; bool enabled; }; #ifdef HAVE_LCD_BITMAP static void viewportmanager_redraw(void* data); static int theme_stack_top[NB_SCREENS]; /* the last item added */ static struct viewport_stack_item theme_stack[NB_SCREENS][VPSTACK_DEPTH]; static bool is_theme_enabled(enum screen_type screen); static void toggle_events(bool enable) { if (enable) { add_event(GUI_EVENT_ACTIONUPDATE, false, viewportmanager_redraw); #if defined(HAVE_LCD_ENABLE) || defined(HAVE_LCD_SLEEP) add_event(LCD_EVENT_ACTIVATION, false, do_sbs_update_callback); #endif add_event(PLAYBACK_EVENT_TRACK_CHANGE, false, do_sbs_update_callback); add_event(PLAYBACK_EVENT_NEXTTRACKID3_AVAILABLE, false, do_sbs_update_callback); } else { #if defined(HAVE_LCD_ENABLE) || defined(HAVE_LCD_SLEEP) remove_event(LCD_EVENT_ACTIVATION, do_sbs_update_callback); #endif remove_event(PLAYBACK_EVENT_TRACK_CHANGE, do_sbs_update_callback); remove_event(PLAYBACK_EVENT_NEXTTRACKID3_AVAILABLE, do_sbs_update_callback); remove_event(GUI_EVENT_ACTIONUPDATE, viewportmanager_redraw); } } static void toggle_theme(enum screen_type screen, bool force) { bool enable_event = false; static bool was_enabled[NB_SCREENS] = {false}; static bool after_boot[NB_SCREENS] = {false}; int i; FOR_NB_SCREENS(i) { enable_event = enable_event || is_theme_enabled(i); sb_set_title_text(NULL, Icon_NOICON, i); } toggle_events(enable_event); if (is_theme_enabled(screen)) { bool first_boot = theme_stack_top[screen] == 0; /* remove the left overs from the previous screen. * could cause a tiny flicker. Redo your screen code if that happens */ #if LCD_DEPTH > 1 || defined(HAVE_REMOTE_LCD) && LCD_REMOTE_DEPTH > 1 screens[screen].backdrop_show(sb_get_backdrop(screen)); #endif if (LIKELY(after_boot[screen]) && (!was_enabled[screen] || force)) { struct viewport deadspace, user; viewport_set_defaults(&user, screen); deadspace = user; /* get colours and everything */ /* above */ deadspace.x = 0; deadspace.y = 0; deadspace.width = screens[screen].lcdwidth; deadspace.height = user.y; if (deadspace.width && deadspace.height) { screens[screen].set_viewport(&deadspace); screens[screen].clear_viewport(); screens[screen].update_viewport(); } /* below */ deadspace.y = user.y + user.height; deadspace.height = screens[screen].lcdheight - deadspace.y; if (deadspace.width && deadspace.height) { screens[screen].set_viewport(&deadspace); screens[screen].clear_viewport(); screens[screen].update_viewport(); } /* left */ deadspace.x = 0; deadspace.y = 0; deadspace.width = user.x; deadspace.height = screens[screen].lcdheight; if (deadspace.width && deadspace.height) { screens[screen].set_viewport(&deadspace); screens[screen].clear_viewport(); screens[screen].update_viewport(); } /* below */ deadspace.x = user.x + user.width; deadspace.width = screens[screen].lcdwidth - deadspace.x; if (deadspace.width && deadspace.height) { screens[screen].set_viewport(&deadspace); screens[screen].clear_viewport(); screens[screen].update_viewport(); } screens[screen].set_viewport(NULL); } intptr_t force = first_boot?0:1; send_event(GUI_EVENT_ACTIONUPDATE, (void*)force); } else { #if LCD_DEPTH > 1 || (defined(LCD_REMOTE_DEPTH) && LCD_REMOTE_DEPTH > 1) screens[screen].backdrop_show(NULL); #endif screens[screen].stop_scroll(); } /* let list initialize viewport in case viewport dimensions is changed. */ send_event(GUI_EVENT_THEME_CHANGED, NULL); FOR_NB_SCREENS(i) was_enabled[i] = is_theme_enabled(i); #ifdef HAVE_TOUCHSCREEN sb_bypass_touchregions(!is_theme_enabled(SCREEN_MAIN)); #endif after_boot[screen] = true; } void viewportmanager_theme_enable(enum screen_type screen, bool enable, struct viewport *viewport) { int top = ++theme_stack_top[screen]; if (top >= VPSTACK_DEPTH-1) panicf("Stack overflow... viewportmanager"); theme_stack[screen][top].enabled = enable; theme_stack[screen][top].vp = viewport; toggle_theme(screen, false); /* then be nice and set the viewport up */ if (viewport) viewport_set_defaults(viewport, screen); } void viewportmanager_theme_undo(enum screen_type screen, bool force_redraw) { int top = --theme_stack_top[screen]; if (top < 0) panicf("Stack underflow... viewportmanager"); toggle_theme(screen, force_redraw); } static bool is_theme_enabled(enum screen_type screen) { int top = theme_stack_top[screen]; return theme_stack[screen][top].enabled; } #endif /* HAVE_LCD_BITMAP */ int viewport_get_nb_lines(const struct viewport *vp) { #ifdef HAVE_LCD_BITMAP return vp->height/font_get(vp->font)->height; #else (void)vp; return 2; #endif } static void viewportmanager_redraw(void* data) { int i; FOR_NB_SCREENS(i) { #ifdef HAVE_LCD_BITMAP if (is_theme_enabled(i)) sb_skin_update(i, NULL != data); #else (void)data; gui_statusbar_draw(&statusbars.statusbars[i], NULL, NULL); #endif } } void viewportmanager_init() { #ifdef HAVE_LCD_BITMAP int i; FOR_NB_SCREENS(i) { theme_stack_top[i] = -1; /* the next call fixes this to 0 */ /* We always want the theme enabled by default... */ viewportmanager_theme_enable(i, true, NULL); } #else add_event(GUI_EVENT_ACTIONUPDATE, false, viewportmanager_redraw); #endif } #ifdef HAVE_LCD_BITMAP void viewportmanager_theme_changed(const int which) { int i; #ifdef HAVE_BUTTONBAR if (which & THEME_BUTTONBAR) { /* don't handle further, the custom ui viewport ignores the buttonbar, * as does viewport_set_defaults(), since only lists use it*/ screens[SCREEN_MAIN].has_buttonbar = global_settings.buttonbar; } #endif if (which & THEME_UI_VIEWPORT) { } if (which & THEME_LANGUAGE) { } if (which & THEME_STATUSBAR) { FOR_NB_SCREENS(i) { /* This can probably be done better... * disable the theme so it's forced to do a full redraw */ viewportmanager_theme_enable(i, false, NULL); viewportmanager_theme_undo(i, true); } } send_event(GUI_EVENT_THEME_CHANGED, NULL); } #ifdef HAVE_TOUCHSCREEN /* check if a point (x and y coordinates) are within a viewport */ bool viewport_point_within_vp(const struct viewport *vp, const int x, const int y) { bool is_x = (x >= vp->x && x < (vp->x + vp->width)); bool is_y = (y >= vp->y && y < (vp->y + vp->height)); return (is_x && is_y); } #endif /* HAVE_TOUCHSCREEN */ static void set_default_align_flags(struct viewport *vp) { vp->flags &= ~VP_FLAG_ALIGNMENT_MASK; if (UNLIKELY(lang_is_rtl())) vp->flags |= VP_FLAG_ALIGN_RIGHT; } #endif /* HAVE_LCD_BITMAP */ #endif /* __PCTOOL__ */ #ifdef HAVE_LCD_COLOR #define ARG_STRING(_depth) ((_depth) == 2 ? "dddddgg":"dddddcc") #else #define ARG_STRING(_depth) "dddddgg" #endif void viewport_set_fullscreen(struct viewport *vp, const enum screen_type screen) { vp->x = 0; vp->y = 0; vp->width = screens[screen].lcdwidth; vp->height = screens[screen].lcdheight; #ifdef HAVE_LCD_BITMAP #ifndef __PCTOOL__ set_default_align_flags(vp); #endif vp->font = FONT_UI + screen; /* default to UI to discourage SYSFONT use */ vp->drawmode = DRMODE_SOLID; #if LCD_DEPTH > 1 #ifdef HAVE_REMOTE_LCD /* We only need this test if there is a remote LCD */ if (screen == SCREEN_MAIN) #endif { vp->fg_pattern = FG_FALLBACK; vp->bg_pattern = BG_FALLBACK; #ifdef HAVE_LCD_COLOR vp->lss_pattern = global_settings.lss_color; vp->lse_pattern = global_settings.lse_color; vp->lst_pattern = global_settings.lst_color; #endif } #endif #if defined(HAVE_REMOTE_LCD) && LCD_REMOTE_DEPTH > 1 if (screen == SCREEN_REMOTE) { vp->fg_pattern = LCD_REMOTE_DEFAULT_FG; vp->bg_pattern = LCD_REMOTE_DEFAULT_BG; } #endif #endif } void viewport_set_defaults(struct viewport *vp, const enum screen_type screen) { #if defined(HAVE_LCD_BITMAP) && !defined(__PCTOOL__) struct viewport *sbs_area = NULL; if (!is_theme_enabled(screen)) { viewport_set_fullscreen(vp, screen); return; } sbs_area = sb_skin_get_info_vp(screen); if (sbs_area) *vp = *sbs_area; else #endif /* HAVE_LCD_BITMAP */ viewport_set_fullscreen(vp, screen); } #ifdef HAVE_LCD_BITMAP int get_viewport_default_colour(enum screen_type screen, bool fgcolour) { (void)screen; (void)fgcolour; #if (LCD_DEPTH > 1) || (defined(HAVE_REMOTE_LCD) && LCD_REMOTE_DEPTH > 1) int colour; if (fgcolour) { #if (defined(HAVE_REMOTE_LCD) && LCD_REMOTE_DEPTH > 1) if (screen == SCREEN_REMOTE) colour = REMOTE_FG_FALLBACK; else #endif #if defined(HAVE_LCD_COLOR) colour = global_settings.fg_color; #else colour = FG_FALLBACK; #endif } else { #if (defined(HAVE_REMOTE_LCD) && LCD_REMOTE_DEPTH > 1) if (screen == SCREEN_REMOTE) colour = REMOTE_BG_FALLBACK; else #endif #if defined(HAVE_LCD_COLOR) colour = global_settings.bg_color; #else colour = BG_FALLBACK; #endif } return colour; #else return 0; #endif /* LCD_DEPTH > 1 || LCD_REMOTE_DEPTH > 1 */ } const char* viewport_parse_viewport(struct viewport *vp, enum screen_type screen, const char *bufptr, const char separator) { /* parse the list to the viewport struct */ const char *ptr = bufptr; uint32_t set = 0; enum { PL_X = 0, PL_Y, PL_WIDTH, PL_HEIGHT, PL_FONT, }; if (!(ptr = parse_list("ddddd", &set, separator, ptr, &vp->x, &vp->y, &vp->width, &vp->height, &vp->font))) return NULL; /* X and Y *must* be set */ if (!LIST_VALUE_PARSED(set, PL_X) || !LIST_VALUE_PARSED(set, PL_Y)) return NULL; /* check for negative values */ if (vp->x < 0) vp->x += screens[screen].lcdwidth; if (vp->y < 0) vp->y += screens[screen].lcdheight; /* fix defaults, * and negative width/height which means "extend to edge minus value */ if (!LIST_VALUE_PARSED(set, PL_WIDTH)) vp->width = screens[screen].lcdwidth - vp->x; else if (vp->width < 0) vp->width = (vp->width + screens[screen].lcdwidth) - vp->x; if (!LIST_VALUE_PARSED(set, PL_HEIGHT)) vp->height = screens[screen].lcdheight - vp->y; else if (vp->height < 0) vp->height = (vp->height + screens[screen].lcdheight) - vp->y; #if (LCD_DEPTH > 1) || (defined(HAVE_REMOTE_LCD) && LCD_REMOTE_DEPTH > 1) vp->fg_pattern = get_viewport_default_colour(screen, true); vp->bg_pattern = get_viewport_default_colour(screen, false); #endif /* LCD_DEPTH > 1 || LCD_REMOTE_DEPTH > 1 */ #ifdef HAVE_LCD_COLOR vp->lss_pattern = global_settings.lss_color; vp->lse_pattern = global_settings.lse_color; vp->lst_pattern = global_settings.lst_color; #endif /* Validate the viewport dimensions - we know that the numbers are non-negative integers, ignore bars and assume the viewport takes them * into account */ if ((vp->x >= screens[screen].lcdwidth) || ((vp->x + vp->width) > screens[screen].lcdwidth) || (vp->y >= screens[screen].lcdheight) || ((vp->y + vp->height) > screens[screen].lcdheight)) { return NULL; } /* Default to using the user font if the font was an invalid number or '-' * font 1 is *always* the UI font for the current screen * 2 is always the first extra font */ if (!LIST_VALUE_PARSED(set, PL_FONT)) vp->font = FONT_UI; /* Set the defaults for fields not user-specified */ vp->drawmode = DRMODE_SOLID; #ifndef __PCTOOL__ set_default_align_flags(vp); #endif return ptr; } #endif