/***************************************************************************** * * Size-sorted list/tree functions. * * Author: Daniel Stenberg * Date: March 7, 1997 * Version: 2.0 * Email: Daniel.Stenberg@sth.frontec.se * * * v2.0 * - Added SPLAY TREE functionality. * * Adds and removes CHUNKS from a list or tree. * ****************************************************************************/ #include #include #define SPLAY /* we use the splay version as that is much faster */ #ifndef TRUE #define TRUE 1 #endif #ifndef FALSE #define FALSE 0 #endif #ifndef SPLAY /* these routines are for the non-splay version */ struct ChunkInfo { struct ChunkInfo *larger; struct ChunkInfo *smaller; size_t size; }; /* the CHUNK list anchor */ struct ChunkInfo *chunkHead=NULL; /*********************************************************************** findchunkbysize() Find the chunk that is smaller than the input size. Returns NULL if none is. **********************************************************************/ static struct ChunkInfo *findchunkbysize(size_t size) { struct ChunkInfo *test = chunkHead; struct ChunkInfo *smaller = NULL; while(test && (test->size < size)) { smaller = test; test = test->larger; } return smaller; } /*********************************************************************** remove_chunksize() Remove the chunk from the size-sorted list. ***********************************************************************/ void remove_chunksize(void *data) { struct ChunkInfo *chunk = (struct ChunkInfo *)data; if(chunk->smaller) chunk->smaller->larger = chunk->larger; else { /* if this has no smaller, this is the head */ chunkHead = chunk->larger; /* new head */ } if(chunk->larger) chunk->larger->smaller = chunk->smaller; } void insert_bysize(char *data, size_t size) { struct ChunkInfo *newchunk = (struct ChunkInfo *)data; struct ChunkInfo *chunk = findchunkbysize ( size ); newchunk->size = size; if(chunk) { /* 'chunk' is smaller than size, append the new chunk ahead of this */ newchunk->smaller = chunk; newchunk->larger = chunk->larger; if(chunk->larger) chunk->larger->smaller = newchunk; chunk->larger = newchunk; } else { /* smallest CHUNK around, append first in the list */ newchunk->larger = chunkHead; newchunk->smaller = NULL; if(chunkHead) chunkHead->smaller = newchunk; chunkHead = newchunk; } } char *obtainbysize( size_t size) { struct ChunkInfo *chunk = findchunkbysize( size ); if(!chunk) { if(size <= (chunkHead->size)) /* there is no smaller CHUNK, use the first one (if we fit within that) */ chunk = chunkHead; } else /* we're on the last CHUNK that is smaller than requested, step onto the bigger one */ chunk = chunk->larger; if(chunk) { remove_chunksize( chunk ); /* unlink size-wise */ return (char *)chunk; } else return NULL; } void print_sizes(void) { struct ChunkInfo *chunk = chunkHead; printf("List of CHUNKS (in size order):\n"); #if 1 while(chunk) { printf(" START %p END %p SIZE %d\n", chunk, (char *)chunk+chunk->size, chunk->size); chunk = chunk->larger; } #endif printf("End of CHUNKS:\n"); } #else /* Here follows all routines dealing with the SPLAY TREES */ typedef struct tree_node Tree; struct tree_node { Tree *smaller; /* smaller node */ Tree *larger; /* larger node */ Tree *same; /* points to a node with identical key */ int key; /* the "sort" key */ }; Tree *chunkHead = NULL; /* the root */ #define compare(i,j) ((i)-(j)) /* Set this to a key value that will *NEVER* appear otherwise */ #define KEY_NOTUSED -1 /* * Splay using the key i (which may or may not be in the tree.) The starting * root is t. Weight fields are maintained. */ Tree * splay (int i, Tree *t) { Tree N, *l, *r, *y; int comp; if (t == NULL) return t; N.smaller = N.larger = NULL; l = r = &N; for (;;) { comp = compare(i, t->key); if (comp < 0) { if (t->smaller == NULL) break; if (compare(i, t->smaller->key) < 0) { y = t->smaller; /* rotate smaller */ t->smaller = y->larger; y->larger = t; t = y; if (t->smaller == NULL) break; } r->smaller = t; /* link smaller */ r = t; t = t->smaller; } else if (comp > 0) { if (t->larger == NULL) break; if (compare(i, t->larger->key) > 0) { y = t->larger; /* rotate larger */ t->larger = y->smaller; y->smaller = t; t = y; if (t->larger == NULL) break; } l->larger = t; /* link larger */ l = t; t = t->larger; } else { break; } } l->larger = r->smaller = NULL; l->larger = t->smaller; /* assemble */ r->smaller = t->larger; t->smaller = N.larger; t->larger = N.smaller; return t; } /* Insert key i into the tree t. Return a pointer to the resulting tree or NULL if something went wrong. */ Tree *insert(int i, Tree *t, Tree *new) { if (new == NULL) { return t; } if (t != NULL) { t = splay(i,t); if (compare(i, t->key)==0) { /* it already exists one of this size */ new->same = t; new->key = i; new->smaller = t->smaller; new->larger = t->larger; t->smaller = new; t->key = KEY_NOTUSED; return new; /* new root node */ } } if (t == NULL) { new->smaller = new->larger = NULL; } else if (compare(i, t->key) < 0) { new->smaller = t->smaller; new->larger = t; t->smaller = NULL; } else { new->larger = t->larger; new->smaller = t; t->larger = NULL; } new->key = i; new->same = NULL; /* no identical node (yet) */ return new; } /* Finds and deletes the best-fit node from the tree. Return a pointer to the resulting tree. best-fit means the smallest node that fits the requested size. */ Tree *removebestfit(int i, Tree *t, Tree **removed) { Tree *x; if (t==NULL) return NULL; t = splay(i,t); if(compare(i, t->key) > 0) { /* too small node, try the larger chain */ if(t->larger) t=splay(t->larger->key, t); else { /* fail */ *removed = NULL; return t; } } if (compare(i, t->key) <= 0) { /* found it */ /* FIRST! Check if there is a list with identical sizes */ x = t->same; if(x) { /* there is, pick one from the list */ /* 'x' is the new root node */ x->key = t->key; x->larger = t->larger; x->smaller = t->smaller; *removed = t; return x; /* new root */ } if (t->smaller == NULL) { x = t->larger; } else { x = splay(i, t->smaller); x->larger = t->larger; } *removed = t; return x; } else { *removed = NULL; /* no match */ return t; /* It wasn't there */ } } /* Deletes the node we point out from the tree if it's there. Return a pointer to the resulting tree. */ Tree *removebyaddr(Tree *t, Tree *remove) { Tree *x; if (!t || !remove) return NULL; if(KEY_NOTUSED == remove->key) { /* just unlink ourselves nice and quickly: */ remove->smaller->same = remove->same; if(remove->same) remove->same->smaller = remove->smaller; /* voila, we're done! */ return t; } t = splay(remove->key,t); /* Check if there is a list with identical sizes */ x = t->same; if(x) { /* 'x' is the new root node */ x->key = t->key; x->larger = t->larger; x->smaller = t->smaller; return x; /* new root */ } /* Remove the actualy root node: */ if (t->smaller == NULL) { x = t->larger; } else { x = splay(remove->key, t->smaller); x->larger = t->larger; } return x; } #ifdef DEBUG int printtree(Tree * t, int d, char output) { int distance=0; Tree *node; int i; if (t == NULL) return 0; distance += printtree(t->larger, d+1, output); for (i=0; ikey, i); } for(node = t->same; node; node = node->same) { distance += i; /* this has the same "virtual" distance */ if(output) printf(" [+]"); } if(output) puts(""); distance += i; distance += printtree(t->smaller, d+1, output); return distance; } #endif /* DEBUG */ /* Here follow the look-alike interface so that the tree-function names are the same as the list-ones to enable easy interchange */ void remove_chunksize(void *data) { chunkHead = removebyaddr(chunkHead, data); } void insert_bysize(char *data, size_t size) { chunkHead = insert(size, chunkHead, (Tree *)data); } char *obtainbysize( size_t size) { Tree *receive; chunkHead = removebestfit(size, chunkHead, &receive); return (char *)receive; } #ifdef DEBUG void print_sizes(void) { printtree(chunkHead, 0, 1); } #endif /* DEBUG */ #endif