/*************************************************************************** * __________ __ ___. * Open \______ \ ____ ____ | | _\_ |__ _______ ___ * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ * \/ \/ \/ \/ \/ * $Id$ * * Plasma demo plugin * * My crack at making a 80's style retro plasma effect for the fantastic * rockbox! * Okay, I could've hard-coded the sine wave values, I just wanted the * challange of calculating them! silly: maybe, fun: yes! * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY * KIND, either express or implied. * ****************************************************************************/ #include "plugin.h" #include "fixedpoint.h" #include "lib/helper.h" #include "lib/pluginlib_actions.h" #include "lib/pluginlib_exit.h" #ifndef HAVE_LCD_COLOR #include "lib/grey.h" #endif /******************************* Globals ***********************************/ static fb_data *lcd_fb; static unsigned char wave_array[256]; /* Pre calculated wave array */ #ifdef HAVE_LCD_COLOR static fb_data colours[256]; /* Smooth transition of shades */ static int redfactor = 1, greenfactor = 2, bluefactor = 3; static int redphase = 0, greenphase = 50, bluephase = 100; /* lower chance of gray at regular intervals */ #else GREY_INFO_STRUCT static unsigned char colours[256]; /* Smooth transition of shades */ static unsigned char greybuffer[LCD_HEIGHT*LCD_WIDTH]; /* off screen buffer */ static unsigned char *gbuf; static size_t gbuf_size = 0; #endif static unsigned char sp1, sp2, sp3, sp4; /* Speed of plasma */ static int plasma_frequency; #ifdef HAVE_ADJUSTABLE_CPU_FREQ static bool boosted = false; #endif static const struct button_mapping* plugin_contexts[]= { pla_main_ctx, #if defined(HAVE_REMOTE_LCD) pla_remote_ctx, #endif }; #define WAV_AMP 90 /* * Main wave function so we don't have to re-calc the sine * curve every time. Mess around WAV_AMP and FREQ to make slighlty * weirder looking plasmas! */ static void wave_table_generate(void) { int i; for (i=0;i<256;++i) { wave_array[i] = (unsigned char)((WAV_AMP * (fp14_sin((i * 360 * plasma_frequency) / 256))) / 16384); } } #ifdef HAVE_LCD_COLOR /* Make a smooth colour cycle. */ static void shades_generate(int time) { int i; unsigned red, green, blue; unsigned r = time * redfactor + redphase; unsigned g = time * greenfactor + greenphase; unsigned b = time * bluefactor + bluephase; for(i=0; i < 256; ++i) { r &= 0xFF; g &= 0xFF; b &= 0xFF; red = 2 * r; if (red > 255) red = 510 - red; green = 2 * g; if (green > 255) green = 510 - green; blue = 2 * b; if (blue > 255) blue= 510 - blue; colours[i] = FB_RGBPACK(red, green, blue); r++; g++; b++; } #if defined(HAVE_LCD_MODES) && (HAVE_LCD_MODES & LCD_MODE_PAL256) rb->lcd_pal256_update_pal(colours); #endif } #else /* Make a smooth shade from black into white and back into black again. */ static void shades_generate(void) { int i, y; for(i=0; i < 256; ++i) { y = 2 * i; if (y > 255) y = 510 - y; colours[i] = y; } } #endif static void cleanup(void) { #ifdef HAVE_ADJUSTABLE_CPU_FREQ if (boosted) rb->cpu_boost(false); #endif #ifndef HAVE_LCD_COLOR grey_release(); #endif /* Turn on backlight timeout (revert to settings) */ backlight_use_settings(); #if defined(HAVE_LCD_MODES) && (HAVE_LCD_MODES & LCD_MODE_PAL256) rb->lcd_set_mode(LCD_MODE_RGB565); #endif } /* * Main function that also contain the main plasma * algorithm. */ int main(void) { plasma_frequency = 1; int action, x, y; unsigned char p1,p2,p3,p4,t1,t2,t3,t4, z,z0; #ifdef HAVE_ADJUSTABLE_CPU_FREQ long last_tick = *rb->current_tick; int delay; int cumulated_lag = 0; #endif #ifdef HAVE_LCD_COLOR #if defined(HAVE_LCD_MODES) && (HAVE_LCD_MODES & LCD_MODE_PAL256) unsigned char *ptr; #else fb_data *ptr; #endif int time=0; #else unsigned char *ptr; #endif /*Generate the neccesary pre calced stuff*/ wave_table_generate(); #ifndef HAVE_LCD_COLOR shades_generate(); /* statically */ /* get the remainder of the plugin buffer */ gbuf = (unsigned char *) rb->plugin_get_buffer(&gbuf_size); if (!grey_init(gbuf, gbuf_size, GREY_ON_COP, LCD_WIDTH, LCD_HEIGHT, NULL)) { rb->splash(HZ, "Couldn't init greyscale display"); return PLUGIN_ERROR; } /* switch on greyscale overlay */ grey_show(true); #endif atexit(cleanup); sp1 = 4; sp2 = 2; sp3 = 4; sp4 = 2; p1=p2=p3=p4=0; while (true) { #ifdef HAVE_LCD_COLOR shades_generate(time++); /* dynamically */ #if defined(HAVE_LCD_MODES) && (HAVE_LCD_MODES & LCD_MODE_PAL256) ptr = (unsigned char*)lcd_fb; #else ptr = lcd_fb; #endif #else ptr = greybuffer; #endif t1=p1; t2=p2; for(y = 0; y < LCD_HEIGHT; ++y) { t3=p3; t4=p4; z0 = wave_array[t1] + wave_array[t2]; for(x = 0; x < LCD_WIDTH; ++x) { z = z0 + wave_array[t3] + wave_array[t4]; #if defined(HAVE_LCD_MODES) && (HAVE_LCD_MODES & LCD_MODE_PAL256) *ptr++ = z; #else *ptr++ = colours[z]; #endif t3+=1; t4+=2; } t1+=2; t2+=1; rb->yield(); } p1+=sp1; p2-=sp2; p3+=sp3; p4-=sp4; #ifdef HAVE_LCD_COLOR #if defined(HAVE_LCD_MODES) && (HAVE_LCD_MODES & LCD_MODE_PAL256) rb->lcd_blit_pal256( (unsigned char*)lcd_fb, 0,0,0,0,LCD_WIDTH,LCD_HEIGHT); #else rb->lcd_update(); #endif #else grey_ub_gray_bitmap(greybuffer, 0, 0, LCD_WIDTH, LCD_HEIGHT); #endif #ifdef HAVE_ADJUSTABLE_CPU_FREQ delay = last_tick - *rb->current_tick + HZ/33; if (!boosted && delay < 0) { cumulated_lag -= delay; /* proportional increase */ if (cumulated_lag >= HZ) rb->cpu_boost(boosted = true); } else if (boosted && delay > 1) /* account for jitter */ { if (--cumulated_lag <= 0) /* slow decrease */ rb->cpu_boost(boosted = false); } last_tick = *rb->current_tick; #endif action = pluginlib_getaction(0, plugin_contexts, ARRAYLEN(plugin_contexts)); switch(action) { #if (CONFIG_KEYPAD == IPOD_1G2G_PAD) \ || (CONFIG_KEYPAD == IPOD_3G_PAD) \ || (CONFIG_KEYPAD == IPOD_4G_PAD) case PLA_UP: #endif case PLA_EXIT: case PLA_CANCEL: return PLUGIN_OK; break; #ifdef HAVE_SCROLLWHEEL case PLA_SCROLL_FWD: case PLA_SCROLL_FWD_REPEAT: #endif #if (CONFIG_KEYPAD != IPOD_1G2G_PAD) \ && (CONFIG_KEYPAD != IPOD_3G_PAD) \ && (CONFIG_KEYPAD != IPOD_4G_PAD) case PLA_UP: #endif case PLA_UP_REPEAT: ++plasma_frequency; wave_table_generate(); break; #ifdef HAVE_SCROLLWHEEL case PLA_SCROLL_BACK: case PLA_SCROLL_BACK_REPEAT: #endif case PLA_DOWN: case PLA_DOWN_REPEAT: if(plasma_frequency>1) { --plasma_frequency; wave_table_generate(); } break; #ifdef HAVE_LCD_COLOR case PLA_SELECT: redfactor=rb->rand()%4; greenfactor=rb->rand()%4; bluefactor=rb->rand()%4; redphase=rb->rand()%256; greenphase=rb->rand()%256; bluephase=rb->rand()%256; break; #endif default: exit_on_usb(action); break; } } } /*************************** Plugin entry point ****************************/ enum plugin_status plugin_start(const void* parameter) { (void)parameter; #if LCD_DEPTH > 1 rb->lcd_set_backdrop(NULL); #endif /* Turn off backlight timeout */ backlight_ignore_timeout(); #if defined(HAVE_LCD_MODES) && (HAVE_LCD_MODES & LCD_MODE_PAL256) rb->lcd_set_mode(LCD_MODE_PAL256); #endif struct viewport *vp_main = rb->lcd_set_viewport(NULL); lcd_fb = vp_main->buffer->fb_ptr; return main(); }