/*************************************************************************** * __________ __ ___. * Open \______ \ ____ ____ | | _\_ |__ _______ ___ * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ * \/ \/ \/ \/ \/ * $Id$ * * Copyright (C) 2016 by Roman Stolyarov * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY * KIND, either express or implied. * ****************************************************************************/ /* Button Code Definitions for xDuoo X3 target */ /* NOTE X3 Button system * The x3 has an interesting button layout. Multiple key presses are * NOT supported unless [BUTTON_POWER] is one of the combined keys * as you can imagine this causes problems as the power button takes * precedence in the button system and initiates a shutdown if the * key is held too long * instead of BUTTON_POWER use BUTTON_PWRALT in combination with other keys * IF using as a prerequsite button then BUTTON_POWER should be used * * Multiple buttons are emulated by button_read_device but there are a few * caveats to be aware of: * * Button Order Matters! * different keys have different priorities, higher priority keys 'overide' the * lower priority keys * VOLUP[7] VOLDN[6] PREV[5] NEXT[4] PLAY[3] OPTION[2] HOME[1] * * There will be no true release or repeat events, the user can let off the button * pressed initially and it will still continue to appear to be pressed as long as * the second key is held * */ #include "config.h" #include "action.h" #include "button.h" #include "settings.h" /* {Action Code, Button code, Prereq button code } */ /* * The format of the list is as follows * { Action Code, Button code, Prereq button code } * if there's no need to check the previous button's value, use BUTTON_NONE * Insert LAST_ITEM_IN_LIST at the end of each mapping */ static const struct button_mapping button_context_standard[] = { { ACTION_STD_PREV, BUTTON_PREV, BUTTON_NONE }, { ACTION_STD_PREVREPEAT, BUTTON_PREV|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_STD_NEXT, BUTTON_NEXT, BUTTON_NONE }, { ACTION_STD_NEXTREPEAT, BUTTON_NEXT|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_STD_CONTEXT, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_PLAY }, { ACTION_STD_CANCEL, BUTTON_HOME|BUTTON_REL, BUTTON_HOME }, { ACTION_STD_OK, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY }, { ACTION_STD_MENU, BUTTON_OPTION|BUTTON_REL, BUTTON_OPTION }, { ACTION_STD_QUICKSCREEN, BUTTON_OPTION|BUTTON_REPEAT, BUTTON_OPTION }, LAST_ITEM_IN_LIST }; /* button_context_standard */ static const struct button_mapping button_context_wps[] = { { ACTION_WPS_PLAY, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY }, { ACTION_WPS_STOP, BUTTON_POWER|BUTTON_REL, BUTTON_POWER }, { ACTION_WPS_SKIPPREV, BUTTON_PREV|BUTTON_REL, BUTTON_PREV }, { ACTION_WPS_SEEKBACK, BUTTON_PREV|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_WPS_STOPSEEK, BUTTON_PREV|BUTTON_REL, BUTTON_PREV|BUTTON_REPEAT }, { ACTION_WPS_SKIPNEXT, BUTTON_NEXT|BUTTON_REL, BUTTON_NEXT }, { ACTION_WPS_SEEKFWD, BUTTON_NEXT|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_WPS_STOPSEEK, BUTTON_NEXT|BUTTON_REL, BUTTON_NEXT|BUTTON_REPEAT }, { ACTION_WPS_VOLUP, BUTTON_VOL_UP, BUTTON_NONE }, { ACTION_WPS_VOLUP, BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_WPS_VOLDOWN, BUTTON_VOL_DOWN, BUTTON_NONE }, { ACTION_WPS_VOLDOWN, BUTTON_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_WPS_BROWSE, BUTTON_HOME|BUTTON_REL, BUTTON_HOME }, { ACTION_WPS_CONTEXT, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_PLAY }, { ACTION_WPS_MENU, BUTTON_OPTION|BUTTON_REL, BUTTON_OPTION }, { ACTION_WPS_QUICKSCREEN, BUTTON_OPTION|BUTTON_REPEAT, BUTTON_OPTION }, { ACTION_WPS_HOTKEY, BUTTON_HOME|BUTTON_REPEAT, BUTTON_HOME }, { ACTION_WPS_ABSETB_NEXTDIR, BUTTON_PWRALT|BUTTON_NEXT, BUTTON_POWER }, { ACTION_WPS_ABSETA_PREVDIR, BUTTON_PWRALT|BUTTON_PREV, BUTTON_POWER }, { ACTION_WPS_ABRESET, BUTTON_PWRALT|BUTTON_PLAY, BUTTON_POWER }, LAST_ITEM_IN_LIST }; /* button_context_wps */ static const struct button_mapping button_context_list[] = { { ACTION_LIST_VOLUP, BUTTON_VOL_UP, BUTTON_NONE }, { ACTION_LIST_VOLUP, BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_LIST_VOLDOWN, BUTTON_VOL_DOWN, BUTTON_NONE }, { ACTION_LIST_VOLDOWN, BUTTON_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE }, LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD) }; /* button_context_list */ /** Bookmark Screen **/ static const struct button_mapping button_context_bmark[] = { { ACTION_BMS_DELETE, BUTTON_HOME|BUTTON_REPEAT, BUTTON_PLAY }, LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_LIST) }; /* button_context_bmark */ /** Keyboard **/ static const struct button_mapping button_context_keyboard[] = { { ACTION_KBD_LEFT, BUTTON_PREV, BUTTON_NONE }, { ACTION_KBD_LEFT, BUTTON_PREV|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_KBD_RIGHT, BUTTON_NEXT, BUTTON_NONE }, { ACTION_KBD_RIGHT, BUTTON_NEXT|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_KBD_DOWN, BUTTON_OPTION, BUTTON_NONE }, { ACTION_KBD_DOWN, BUTTON_OPTION|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_KBD_UP, BUTTON_HOME, BUTTON_NONE }, { ACTION_KBD_UP, BUTTON_HOME|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_KBD_CURSOR_LEFT, BUTTON_VOL_UP, BUTTON_NONE }, { ACTION_KBD_CURSOR_LEFT, BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_KBD_CURSOR_RIGHT, BUTTON_VOL_DOWN, BUTTON_NONE }, { ACTION_KBD_CURSOR_RIGHT, BUTTON_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_KBD_BACKSPACE, BUTTON_HOME, BUTTON_NONE }, { ACTION_KBD_BACKSPACE, BUTTON_HOME|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_KBD_SELECT, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY }, { ACTION_KBD_DONE, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_PLAY }, { ACTION_KBD_ABORT, BUTTON_POWER|BUTTON_REL, BUTTON_POWER }, LAST_ITEM_IN_LIST }; /* button_context_keyboard */ /** Pitchscreen **/ static const struct button_mapping button_context_pitchscreen[] = { { ACTION_PS_INC_SMALL, BUTTON_VOL_UP, BUTTON_NONE }, { ACTION_PS_INC_BIG, BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_PS_DEC_SMALL, BUTTON_VOL_DOWN, BUTTON_NONE }, { ACTION_PS_DEC_BIG, BUTTON_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_PS_NUDGE_LEFT, BUTTON_PREV, BUTTON_NONE }, { ACTION_PS_NUDGE_LEFTOFF, BUTTON_PREV|BUTTON_REL, BUTTON_NONE }, { ACTION_PS_NUDGE_RIGHT, BUTTON_NEXT, BUTTON_NONE }, { ACTION_PS_NUDGE_RIGHTOFF, BUTTON_NEXT|BUTTON_REL, BUTTON_NONE }, { ACTION_PS_TOGGLE_MODE, BUTTON_PLAY|BUTTON_REL, BUTTON_NONE }, { ACTION_PS_RESET, BUTTON_POWER|BUTTON_REL, BUTTON_POWER }, { ACTION_PS_EXIT, BUTTON_HOME|BUTTON_REL, BUTTON_HOME }, { ACTION_PS_SLOWER, BUTTON_PREV|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_PS_FASTER, BUTTON_NEXT|BUTTON_REPEAT, BUTTON_NONE }, LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD) }; /* button_context_pitchscreen */ /** Quickscreen **/ static const struct button_mapping button_context_quickscreen[] = { { ACTION_QS_TOP, BUTTON_VOL_UP, BUTTON_NONE }, { ACTION_QS_TOP, BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_QS_DOWN, BUTTON_VOL_DOWN, BUTTON_NONE }, { ACTION_QS_DOWN, BUTTON_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_QS_LEFT, BUTTON_PREV, BUTTON_NONE }, { ACTION_QS_LEFT, BUTTON_PREV|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_QS_RIGHT, BUTTON_NEXT, BUTTON_NONE }, { ACTION_QS_RIGHT, BUTTON_NEXT|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_STD_CANCEL, BUTTON_HOME|BUTTON_REL, BUTTON_HOME }, LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD) }; /* button_context_quickscreen */ /** Settings - General Mappings **/ static const struct button_mapping button_context_settings[] = { { ACTION_SETTINGS_RESET, BUTTON_POWER|BUTTON_REL, BUTTON_POWER }, { ACTION_STD_PREV, BUTTON_PREV, BUTTON_NONE }, { ACTION_STD_PREVREPEAT, BUTTON_PREV|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_STD_NEXT, BUTTON_NEXT, BUTTON_NONE }, { ACTION_STD_NEXTREPEAT, BUTTON_NEXT|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_STD_OK, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY }, { ACTION_STD_CANCEL, BUTTON_HOME|BUTTON_REL, BUTTON_HOME }, LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD) }; /* button_context_settings */ static const struct button_mapping button_context_settings_vol_is_inc[] = { { ACTION_SETTINGS_INC, BUTTON_VOL_UP, BUTTON_NONE }, { ACTION_SETTINGS_INCREPEAT,BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_SETTINGS_DEC, BUTTON_VOL_DOWN, BUTTON_NONE }, { ACTION_SETTINGS_DECREPEAT,BUTTON_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE }, LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD) }; /* button_context_settings_vol_is_inc */ /** Tree **/ static const struct button_mapping button_context_tree[] = { { ACTION_TREE_WPS, BUTTON_POWER|BUTTON_REL, BUTTON_POWER }, { ACTION_TREE_STOP, BUTTON_POWER|BUTTON_REPEAT, BUTTON_POWER }, { ACTION_TREE_HOTKEY, BUTTON_HOME|BUTTON_REPEAT, BUTTON_HOME}, LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_LIST) }; /* button_context_tree */ static const struct button_mapping button_context_listtree_scroll_with_combo[] = { { ACTION_NONE, BUTTON_POWER, BUTTON_NONE }, { ACTION_TREE_PGLEFT, BUTTON_PLAY|BUTTON_PREV, BUTTON_NONE }, { ACTION_TREE_PGLEFT, BUTTON_PLAY|BUTTON_PREV|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_TREE_PGRIGHT, BUTTON_PLAY|BUTTON_NEXT, BUTTON_NONE }, { ACTION_TREE_PGRIGHT, BUTTON_PLAY|BUTTON_NEXT|BUTTON_REPEAT, BUTTON_NONE }, LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM|CONTEXT_TREE), }; /* button_context_listtree_scroll_with_combo */ /** Yes/No Screen **/ static const struct button_mapping button_context_yesnoscreen[] = { { ACTION_YESNO_ACCEPT, BUTTON_PLAY, BUTTON_NONE }, LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD) }; /* button_context_settings_yesnoscreen */ #ifdef USB_ENABLE_HID static const struct button_mapping button_context_usb_hid[] = { { ACTION_USB_HID_MODE_SWITCH_NEXT, BUTTON_OPTION|BUTTON_NEXT|BUTTON_REL, BUTTON_NEXT }, { ACTION_USB_HID_MODE_SWITCH_NEXT, BUTTON_OPTION|BUTTON_NEXT|BUTTON_REPEAT, BUTTON_NEXT }, { ACTION_USB_HID_MODE_SWITCH_PREV, BUTTON_OPTION|BUTTON_PREV|BUTTON_REL, BUTTON_PREV }, { ACTION_USB_HID_MODE_SWITCH_PREV, BUTTON_OPTION|BUTTON_PREV|BUTTON_REPEAT, BUTTON_PREV }, LAST_ITEM_IN_LIST }; /* button_context_usb_hid */ static const struct button_mapping button_context_usb_hid_mode_multimedia[] = { { ACTION_USB_HID_MULTIMEDIA_VOLUME_DOWN, BUTTON_VOL_DOWN, BUTTON_NONE }, { ACTION_USB_HID_MULTIMEDIA_VOLUME_DOWN, BUTTON_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_USB_HID_MULTIMEDIA_VOLUME_UP, BUTTON_VOL_UP, BUTTON_NONE }, { ACTION_USB_HID_MULTIMEDIA_VOLUME_UP, BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_USB_HID_MULTIMEDIA_VOLUME_MUTE, BUTTON_POWER|BUTTON_REL, BUTTON_POWER }, { ACTION_USB_HID_MULTIMEDIA_PLAYBACK_PLAY_PAUSE, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY }, { ACTION_USB_HID_MULTIMEDIA_PLAYBACK_STOP, BUTTON_HOME|BUTTON_REL, BUTTON_HOME }, { ACTION_USB_HID_MULTIMEDIA_PLAYBACK_TRACK_PREV, BUTTON_PREV|BUTTON_REL, BUTTON_PREV }, { ACTION_USB_HID_MULTIMEDIA_PLAYBACK_TRACK_NEXT, BUTTON_NEXT|BUTTON_REL, BUTTON_NEXT }, LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_USB_HID) }; /* button_context_usb_hid_mode_multimedia */ static const struct button_mapping button_context_usb_hid_mode_presentation[] = { { ACTION_USB_HID_PRESENTATION_SLIDESHOW_START, BUTTON_POWER|BUTTON_REL, BUTTON_POWER }, { ACTION_USB_HID_PRESENTATION_SLIDESHOW_LEAVE, BUTTON_HOME|BUTTON_REL, BUTTON_HOME }, { ACTION_USB_HID_PRESENTATION_SLIDE_PREV, BUTTON_PREV|BUTTON_REL, BUTTON_PREV }, { ACTION_USB_HID_PRESENTATION_SLIDE_NEXT, BUTTON_NEXT|BUTTON_REL, BUTTON_NEXT }, { ACTION_USB_HID_PRESENTATION_SLIDE_FIRST, BUTTON_PREV|BUTTON_REPEAT, BUTTON_PREV }, { ACTION_USB_HID_PRESENTATION_SLIDE_LAST, BUTTON_NEXT|BUTTON_REPEAT, BUTTON_NEXT }, { ACTION_USB_HID_PRESENTATION_SCREEN_BLACK, BUTTON_OPTION|BUTTON_REL, BUTTON_OPTION }, { ACTION_USB_HID_PRESENTATION_SCREEN_WHITE, BUTTON_OPTION|BUTTON_REPEAT, BUTTON_OPTION }, { ACTION_USB_HID_PRESENTATION_LINK_PREV, BUTTON_VOL_UP, BUTTON_NONE }, { ACTION_USB_HID_PRESENTATION_LINK_PREV, BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_USB_HID_PRESENTATION_LINK_NEXT, BUTTON_VOL_DOWN, BUTTON_NONE }, { ACTION_USB_HID_PRESENTATION_LINK_NEXT, BUTTON_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_USB_HID_PRESENTATION_MOUSE_CLICK, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY }, { ACTION_USB_HID_PRESENTATION_MOUSE_OVER, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_PLAY }, LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_USB_HID) }; /* button_context_usb_hid_mode_presentation */ // XXX TODO: browser and HID mouse mode? #endif /* get_context_mapping returns a pointer to one of the above defined arrays depending on the context */ const struct button_mapping* get_context_mapping(int context) { switch (context) { case CONTEXT_LIST: return button_context_list; case CONTEXT_STD: return button_context_standard; case CONTEXT_BOOKMARKSCREEN: return button_context_bmark; case CONTEXT_KEYBOARD: return button_context_keyboard; case CONTEXT_PITCHSCREEN: return button_context_pitchscreen; case CONTEXT_QUICKSCREEN: return button_context_quickscreen; case CONTEXT_SETTINGS: return button_context_settings; case CONTEXT_SETTINGS_TIME: case CONTEXT_SETTINGS_COLOURCHOOSER: case CONTEXT_SETTINGS_EQ: case CONTEXT_SETTINGS_RECTRIGGER: return button_context_settings_vol_is_inc; case CONTEXT_TREE: return button_context_listtree_scroll_with_combo; case CONTEXT_MAINMENU: return button_context_tree; case CONTEXT_CUSTOM|CONTEXT_TREE: return button_context_tree; case CONTEXT_WPS: return button_context_wps; case CONTEXT_YESNOSCREEN: return button_context_yesnoscreen; #ifdef USB_ENABLE_HID case CONTEXT_USB_HID: return button_context_usb_hid; case CONTEXT_USB_HID_MODE_MULTIMEDIA: return button_context_usb_hid_mode_multimedia; case CONTEXT_USB_HID_MODE_PRESENTATION: return button_context_usb_hid_mode_presentation; #endif } return button_context_standard; }