/*************************************************************************** * __________ __ ___. * Open \______ \ ____ ____ | | _\_ |__ _______ ___ * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ * \/ \/ \/ \/ \/ * $Id$ * * Copyright © 2010 Thomas Martitz * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY * KIND, either express or implied. * ****************************************************************************/ #include #include "config.h" #include "audiohw.h" #include "pcm_sampr.h" /** * Audio Hardware api. Make them do nothing as we cannot properly simulate with * SDL. if we used DSP we would run code that doesn't actually run on the target **/ extern void pcm_set_mixer_volume(int); void audiohw_set_volume(int volume) { #if CONFIG_CODEC == SWCODEC pcm_set_mixer_volume( SDL_MIX_MAXVOLUME * ((volume - VOLUME_MIN) / 10) / (VOLUME_RANGE / 10)); #else (void)volume; #endif } const struct sound_settings_info audiohw_settings[] = { [SOUND_VOLUME] = {"dB", 0, 1, VOLUME_MIN / 10, VOLUME_MAX / 10, -25}, /* Bass and treble tone controls */ #ifdef AUDIOHW_HAVE_BASS [SOUND_BASS] = {"dB", 0, 1, -24, 24, 0}, #endif #ifdef AUDIOHW_HAVE_TREBLE [SOUND_TREBLE] = {"dB", 0, 1, -24, 24, 0}, #endif [SOUND_BALANCE] = {"%", 0, 1,-100, 100, 0}, [SOUND_CHANNELS] = {"", 0, 1, 0, 5, 0}, [SOUND_STEREO_WIDTH] = {"%", 0, 5, 0, 250, 100}, #if defined(HAVE_RECORDING) [SOUND_LEFT_GAIN] = {"dB", 1, 1,-128, 96, 0}, [SOUND_RIGHT_GAIN] = {"dB", 1, 1,-128, 96, 0}, [SOUND_MIC_GAIN] = {"dB", 1, 1,-128, 108, 16}, #endif #if defined(AUDIOHW_HAVE_BASS_CUTOFF) [SOUND_BASS_CUTOFF] = {"", 0, 1, 1, 4, 1}, #endif #if defined(AUDIOHW_HAVE_TREBLE_CUTOFF) [SOUND_TREBLE_CUTOFF] = {"", 0, 1, 1, 4, 1}, #endif #if defined(AUDIOHW_HAVE_DEPTH_3D) [SOUND_DEPTH_3D] = {"%", 0, 1, 0, 15, 0}, #endif /* Hardware EQ tone controls */ #if defined(AUDIOHW_HAVE_EQ_BAND1) [SOUND_EQ_BAND1_GAIN] = {"dB", 0, 1, -12, 12, 0}, #endif #if defined(AUDIOHW_HAVE_EQ_BAND2) [SOUND_EQ_BAND2_GAIN] = {"dB", 0, 1, -12, 12, 0}, #endif #if defined(AUDIOHW_HAVE_EQ_BAND3) [SOUND_EQ_BAND3_GAIN] = {"dB", 0, 1, -12, 12, 0}, #endif #if defined(AUDIOHW_HAVE_EQ_BAND4) [SOUND_EQ_BAND4_GAIN] = {"dB", 0, 1, -12, 12, 0}, #endif #if defined(AUDIOHW_HAVE_EQ_BAND5) [SOUND_EQ_BAND5_GAIN] = {"dB", 0, 1, -12, 12, 0}, #endif #if defined(AUDIOHW_HAVE_EQ_BAND1_FREQUENCY) [SOUND_EQ_BAND1_FREQUENCY] = {"", 0, 1, 1, 4, 1}, #endif #if defined(AUDIOHW_HAVE_EQ_BAND2_FREQUENCY) [SOUND_EQ_BAND2_FREQUENCY] = {"", 0, 1, 1, 4, 1}, #endif #if defined(AUDIOHW_HAVE_EQ_BAND3_FREQUENCY) [SOUND_EQ_BAND3_FREQUENCY] = {"", 0, 1, 1, 4, 1}, #endif #if defined(AUDIOHW_HAVE_EQ_BAND4_FREQUENCY) [SOUND_EQ_BAND4_FREQUENCY] = {"", 0, 1, 1, 4, 1}, #endif #if defined(AUDIOHW_HAVE_EQ_BAND5_FREQUENCY) [SOUND_EQ_BAND5_FREQUENCY] = {"", 0, 1, 1, 4, 1}, #endif #if defined(AUDIOHW_HAVE_EQ_BAND2_WIDTH) [SOUND_EQ_BAND2_WIDTH] = {"", 0, 1, 0, 1, 0}, #endif #if defined(AUDIOHW_HAVE_EQ_BAND3_WIDTH) [SOUND_EQ_BAND3_WIDTH] = {"", 0, 1, 0, 1, 0}, #endif #if defined(AUDIOHW_HAVE_EQ_BAND4_WIDTH) [SOUND_EQ_BAND4_WIDTH] = {"", 0, 1, 0, 1, 0}, #endif #if (CONFIG_CODEC == MAS3587F) || (CONFIG_CODEC == MAS3539F) [SOUND_LOUDNESS] = {"dB", 0, 1, 0, 17, 0}, [SOUND_AVC] = {"", 0, 1, -1, 4, 0}, [SOUND_MDB_STRENGTH] = {"dB", 0, 1, 0, 127, 48}, [SOUND_MDB_HARMONICS] = {"%", 0, 1, 0, 100, 50}, [SOUND_MDB_CENTER] = {"Hz", 0, 10, 20, 300, 60}, [SOUND_MDB_SHAPE] = {"Hz", 0, 10, 50, 300, 90}, [SOUND_MDB_ENABLE] = {"", 0, 1, 0, 1, 0}, [SOUND_SUPERBASS] = {"", 0, 1, 0, 1, 0}, #endif /* (CONFIG_CODEC == MAS3587F) || (CONFIG_CODEC == MAS3539F) */ }; /** * stubs here, for the simulator **/ #if defined(AUDIOHW_HAVE_PRESCALER) void audiohw_set_prescaler(int value) { (void)value; } #endif #if defined(AUDIOHW_HAVE_BALANCE) void audiohw_set_balance(int value) { (void)value; } #endif #if defined(AUDIOHW_HAVE_BASS) void audiohw_set_bass(int value) { (void)value; } #endif #if defined(AUDIOHW_HAVE_TREBLE) void audiohw_set_treble(int value) { (void)value; } #endif #if CONFIG_CODEC != SWCODEC void audiohw_set_channel(int value) { (void)value; } void audiohw_set_stereo_width(int value){ (void)value; } #endif #if defined(AUDIOHW_HAVE_BASS_CUTOFF) void audiohw_set_bass_cutoff(int value) { (void)value; } #endif #if defined(AUDIOHW_HAVE_TREBLE_CUTOFF) void audiohw_set_treble_cutoff(int value){ (void)value; } #endif /* EQ-based tone controls */ #if defined(AUDIOHW_HAVE_EQ) void audiohw_set_eq_band_gain(unsigned int band, int value) { (void)band; (void)value; } #endif #if defined(AUDIOHW_HAVE_EQ_FREQUENCY) void audiohw_set_eq_band_frequency(unsigned int band, int value) { (void)band; (void)value; } #endif #if defined(AUDIOHW_HAVE_EQ_WIDTH) void audiohw_set_eq_band_width(unsigned int band, int value) { (void)band; (void)value; } #endif #if defined(AUDIOHW_HAVE_DEPTH_3D) void audiohw_set_depth_3d(int value) { (void)value; } #endif #ifdef HAVE_RECORDING #if SAMPR_TYPE_REC != 0 unsigned int pcm_sampr_type_rec_to_play(unsigned int samplerate) { return samplerate; } #endif #endif /* HAVE_RECORDING */ #if (CONFIG_CODEC == MAS3587F) || (CONFIG_CODEC == MAS3539F) int mas_codec_readreg(int reg) { (void)reg; return 0; } int mas_codec_writereg(int reg, unsigned int val) { (void)reg; (void)val; return 0; } int mas_writemem(int bank, int addr, const unsigned long* src, int len) { (void)bank; (void)addr; (void)src; (void)len; return 0; } #endif