/*************************************************************************** * __________ __ ___. * Open \______ \ ____ ____ | | _\_ |__ _______ ___ * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ * \/ \/ \/ \/ \/ * $Id$ * * Copyright (C) 2010 Jonathan Gordon * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY * KIND, either express or implied. * ****************************************************************************/ #include "config.h" #include #include #include "string-extra.h" #include "settings.h" #include "wps_internals.h" #include "skin_engine.h" #include "skin_buffer.h" #if (LCD_DEPTH > 1) || (defined(HAVE_REMOTE_LCD) && (LCD_REMOTE_DEPTH > 1)) #define NB_BDROPS SKINNABLE_SCREENS_COUNT*NB_SCREENS static struct skin_backdrop { char name[MAX_PATH]; char *buffer; enum screen_type screen; bool loaded; } backdrops[NB_BDROPS]; #define NB_BDROPS SKINNABLE_SCREENS_COUNT*NB_SCREENS void skin_backdrop_init(void) { int i; for (i=0; i= 0) { strlcpy(backdrops[free].name, filename, sizeof (backdrops[free].name)); backdrops[free].buffer = NULL; backdrops[free].screen = screen; return free; } return -1; } bool skin_backdrops_preload(void) { bool retval = true; int i; char *filename; for (i=0; i 1) if (screen == SCREEN_REMOTE) buf_size = REMOTE_LCD_BACKDROP_BYTES; else #endif buf_size = LCD_BACKDROP_BYTES; filename = backdrops[i].name; if (screen == SCREEN_MAIN && global_settings.backdrop_file[0] && global_settings.backdrop_file[0] != '-' && filename[0] == '-') { filename = global_settings.backdrop_file; } if (*filename && *filename != '-') { backdrops[i].buffer = (char*)skin_buffer_alloc(buf_size); backdrops[i].loaded = backdrops[i].buffer && screens[screen].backdrop_load(filename, backdrops[i].buffer); if (!backdrops[i].loaded) retval = false; } if (backdrops[i].name[0] == '-' && backdrops[i].loaded) backdrops[i].name[2] = '.'; } } return retval; } void skin_backdrop_show(int backdrop_id) { if (backdrop_id < 0) return; enum screen_type screen = backdrops[backdrop_id].screen; if ((backdrops[backdrop_id].loaded == false) || (backdrops[backdrop_id].name[0] == '-' && backdrops[backdrop_id].name[2] == '\0')) { screens[screen].backdrop_show(NULL); } else if (backdrops[backdrop_id].buffer) screens[screen].backdrop_show(backdrops[backdrop_id].buffer); } void skin_backdrop_unload(int backdrop_id) { backdrops[backdrop_id].buffer = NULL; } void skin_backdrop_load_setting(void) { int i; for(i=0;i 1 else if (backdrops[i].name[0] == '-') { backdrops[i].name[2] = '\0'; return; } #endif } } #else void skin_backdrop_init(void) { } #endif