/*************************************************************************** * __________ __ ___. * Open \______ \ ____ ____ | | _\_ |__ _______ ___ * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ * \/ \/ \/ \/ \/ * $Id$ * * Copyright (C) 2006 by Daniel Everton * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY * KIND, either express or implied. * ****************************************************************************/ #include #include #include #include #include #include "system.h" #include "thread-sdl.h" #include "system-sdl.h" #include "sim-ui-defines.h" #include "lcd-sdl.h" #ifdef HAVE_LCD_BITMAP #include "lcd-bitmap.h" #elif defined(HAVE_LCD_CHARCELLS) #include "lcd-charcells.h" #endif #ifdef HAVE_REMOTE_LCD #include "lcd-remote-bitmap.h" #endif #include "panic.h" #include "debug.h" #if (CONFIG_PLATFORM & PLATFORM_MAEMO) #include #include #include "maemo-thread.h" #endif SDL_Surface *gui_surface; bool background = true; /* use backgrounds by default */ #ifdef HAVE_REMOTE_LCD bool showremote = true; /* include remote by default */ #endif bool mapping = false; bool debug_buttons = false; bool lcd_display_redraw = true; /* Used for player simulator */ char having_new_lcd = true; /* Used for player simulator */ bool sim_alarm_wakeup = false; const char *sim_root_dir = NULL; extern int display_zoom; static SDL_Thread *evt_thread = NULL; #ifdef DEBUG bool debug_audio = false; #endif bool debug_wps = false; int wps_verbose_level = 3; /* * This thread will read the buttons in an interrupt like fashion, and * also initializes SDL_INIT_VIDEO and the surfaces * * it must be done in the same thread (at least on windows) because events only * work in the thread which called SDL_Init(SubSystem) with SDL_INIT_VIDEO * * This is an SDL thread and relies on preemptive behavoir of the host **/ static int sdl_event_thread(void * param) { SDL_InitSubSystem(SDL_INIT_VIDEO); #if (CONFIG_PLATFORM & PLATFORM_MAEMO) SDL_sem *wait_for_maemo_startup; #endif SDL_Surface *picture_surface = NULL; int width, height; int depth; Uint32 flags; /* Try and load the background image. If it fails go without */ if (background) { picture_surface = SDL_LoadBMP("UI256.bmp"); if (picture_surface == NULL) { background = false; DEBUGF("warn: %s\n", SDL_GetError()); } } /* Set things up */ if (background) { width = UI_WIDTH; height = UI_HEIGHT; } else { #ifdef HAVE_REMOTE_LCD if (showremote) { width = SIM_LCD_WIDTH > SIM_REMOTE_WIDTH ? SIM_LCD_WIDTH : SIM_REMOTE_WIDTH; height = SIM_LCD_HEIGHT + SIM_REMOTE_HEIGHT; } else #endif { width = SIM_LCD_WIDTH; height = SIM_LCD_HEIGHT; } } depth = LCD_DEPTH; if (depth < 8) depth = 16; flags = SDL_HWSURFACE|SDL_DOUBLEBUF; #if (CONFIG_PLATFORM & (PLATFORM_MAEMO|PLATFORM_PANDORA)) /* Fullscreen mode for maemo app */ flags |= SDL_FULLSCREEN; #endif if ((gui_surface = SDL_SetVideoMode(width * display_zoom, height * display_zoom, depth, flags)) == NULL) { panicf("%s", SDL_GetError()); } #if (CONFIG_PLATFORM & (PLATFORM_MAEMO|PLATFORM_PANDORA)) /* SDL touch screen fix: Work around a SDL assumption that returns relative mouse coordinates when you get to the screen edges using the touchscreen and a disabled mouse cursor. */ uint8_t hiddenCursorData = 0; SDL_Cursor *hiddenCursor = SDL_CreateCursor(&hiddenCursorData, &hiddenCursorData, 8, 1, 0, 0); SDL_ShowCursor(SDL_ENABLE); SDL_SetCursor(hiddenCursor); #endif SDL_WM_SetCaption(UI_TITLE, NULL); if (background && picture_surface != NULL) SDL_BlitSurface(picture_surface, NULL, gui_surface, NULL); /* let system_init proceed */ SDL_SemPost((SDL_sem *)param); #if (CONFIG_PLATFORM & PLATFORM_MAEMO) /* Start maemo thread: Listen to display on/off events and battery monitoring */ wait_for_maemo_startup = SDL_CreateSemaphore(0); /* 0-count so it blocks */ SDL_Thread *maemo_thread = SDL_CreateThread(maemo_thread_func, wait_for_maemo_startup); #endif /* * finally enter the button loop */ gui_message_loop(); #if (CONFIG_PLATFORM & PLATFORM_MAEMO) /* Ensure maemo thread is up and running */ SDL_SemWait(wait_for_maemo_startup); SDL_DestroySemaphore(wait_for_maemo_startup); #if (CONFIG_PLATFORM & PLATFORM_MAEMO5) pcm_shutdown_gstreamer(); #endif g_main_loop_quit (maemo_main_loop); g_main_loop_unref(maemo_main_loop); SDL_WaitThread(maemo_thread, NULL); #endif #if (CONFIG_PLATFORM & (PLATFORM_MAEMO|PLATFORM_PANDORA)) SDL_FreeCursor(hiddenCursor); #endif if(picture_surface) SDL_FreeSurface(picture_surface); /* Order here is relevent to prevent deadlocks and use of destroyed sync primitives by kernel threads */ #ifdef HAVE_SDL_THREADS sim_thread_shutdown(); /* not needed for native threads */ #endif return 0; } void power_off(void) { /* Shut down SDL event loop */ SDL_Event event; memset(&event, 0, sizeof(SDL_Event)); event.type = SDL_USEREVENT; SDL_PushEvent(&event); #ifdef HAVE_SDL_THREADS /* since sim_thread_shutdown() grabs the mutex we need to let it free, * otherwise SDL_WaitThread will deadlock */ struct thread_entry* t = sim_thread_unlock(); #endif /* wait for event thread to finish */ SDL_WaitThread(evt_thread, NULL); #ifdef HAVE_SDL_THREADS /* lock again before entering the scheduler */ sim_thread_lock(t); /* sim_thread_shutdown() will cause sim_do_exit() to be called via longjmp, * but only if we let the sdl thread scheduler exit the other threads */ while(1) yield(); #else sim_do_exit(); #endif } void sim_do_exit() { sim_kernel_shutdown(); SDL_Quit(); exit(EXIT_SUCCESS); } uintptr_t *stackbegin; uintptr_t *stackend; void system_init(void) { SDL_sem *s; /* fake stack, OS manages size (and growth) */ stackbegin = stackend = (uintptr_t*)&s; #if (CONFIG_PLATFORM & PLATFORM_MAEMO) /* Make glib thread safe */ g_thread_init(NULL); g_type_init(); #endif if (SDL_Init(SDL_INIT_TIMER)) panicf("%s", SDL_GetError()); s = SDL_CreateSemaphore(0); /* 0-count so it blocks */ evt_thread = SDL_CreateThread(sdl_event_thread, s); /* wait for sdl_event_thread to run so that it can initialize the surfaces * and video subsystem needed for SDL events */ SDL_SemWait(s); /* cleanup */ SDL_DestroySemaphore(s); } void system_reboot(void) { #ifdef HAVE_SDL_THREADS sim_thread_exception_wait(); #else sim_do_exit(); #endif } void system_exception_wait(void) { system_reboot(); } void sys_handle_argv(int argc, char *argv[]) { if (argc >= 1) { int x; for (x = 1; x < argc; x++) { #ifdef DEBUG if (!strcmp("--debugaudio", argv[x])) { debug_audio = true; printf("Writing debug audio file.\n"); } else #endif if (!strcmp("--debugwps", argv[x])) { debug_wps = true; printf("WPS debug mode enabled.\n"); } else if (!strcmp("--nobackground", argv[x])) { background = false; printf("Disabling background image.\n"); } #ifdef HAVE_REMOTE_LCD else if (!strcmp("--noremote", argv[x])) { showremote = false; background = false; printf("Disabling remote image.\n"); } #endif else if (!strcmp("--old_lcd", argv[x])) { having_new_lcd = false; printf("Using old LCD layout.\n"); } else if (!strcmp("--zoom", argv[x])) { x++; if(x < argc) display_zoom=atoi(argv[x]); else display_zoom = 2; printf("Window zoom is %d\n", display_zoom); } else if (!strcmp("--alarm", argv[x])) { sim_alarm_wakeup = true; printf("Simulating alarm wakeup.\n"); } else if (!strcmp("--root", argv[x])) { x++; if (x < argc) { sim_root_dir = argv[x]; printf("Root directory: %s\n", sim_root_dir); } } else if (!strcmp("--mapping", argv[x])) { mapping = true; printf("Printing click coords with drag radii.\n"); } else if (!strcmp("--debugbuttons", argv[x])) { debug_buttons = true; printf("Printing background button clicks.\n"); } else { printf("rockboxui\n"); printf("Arguments:\n"); #ifdef DEBUG printf(" --debugaudio \t Write raw PCM data to audiodebug.raw\n"); #endif printf(" --debugwps \t Print advanced WPS debug info\n"); printf(" --nobackground \t Disable the background image\n"); #ifdef HAVE_REMOTE_LCD printf(" --noremote \t Disable the remote image (will disable backgrounds)\n"); #endif printf(" --old_lcd \t [Player] simulate old playermodel (ROM version<4.51)\n"); printf(" --zoom [VAL]\t Window zoom (will disable backgrounds)\n"); printf(" --alarm \t Simulate a wake-up on alarm\n"); printf(" --root [DIR]\t Set root directory\n"); printf(" --mapping \t Output coordinates and radius for mapping backgrounds\n"); exit(0); } } } if (display_zoom > 1) { background = false; } }