/*************************************************************************** * __________ __ ___. * Open \______ \ ____ ____ | | _\_ |__ _______ ___ * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ * \/ \/ \/ \/ \/ * * Copyright (C) 2005 Karl Kurbjun * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY * KIND, either express or implied. * * H300 Port by Karl Kurbjun * IPod port by Dave Chapman and Paul Louden * Additional code contributed by Thom Johansen * Based off work by: Digita Doom, IDoom, Prboom, lSDLDoom, LxDoom, * MBF, Boom, DosDoom, * and of course Original Doom by ID Software * See: http://prboom.sourceforge.net/about.html for the history * * ****************************************************************************/ #include "d_main.h" #include "doomdef.h" #include "settings.h" #include "m_fixed.h" #include "m_argv.h" #include "m_misc.h" #include "g_game.h" #include "rockmacros.h" #include "doomstat.h" #include "i_system.h" #include "hu_stuff.h" #include "st_stuff.h" #include "lib/helper.h" PLUGIN_HEADER PLUGIN_IRAM_DECLARE extern boolean timingdemo, singledemo, demoplayback, fastdemo; // killough int filearray[9]; int fpoint=1; // save 0 for closing int fileexists(const char * fname) { int fd; fd = open(fname,O_RDONLY); if (fd>=0) { close(fd); return 0; } return -1; } #ifndef SIMULATOR int my_open(const char *file, int flags, ...) { if(fpoint==8) return -1; #undef open if (flags & O_CREAT) { va_list ap; va_start(ap, flags); filearray[fpoint]=rb->open(file, flags, va_arg(ap, unsigned int)); va_end(ap); } else filearray[fpoint]=rb->open(file, flags); if(filearray[fpoint]<0) return filearray[fpoint]; fpoint++; return filearray[fpoint-1]; } int my_close(int id) { int i=0; if(id<0) return id; while(filearray[i]!=id && i<8) i++; if(i==8) { printf("A requested FID did not exist!!!!"); return -9; } #undef close rb->close(id); for(; iyield(); va_list ap; va_start(ap, fmt); ok = vsnprintf(p_buf,sizeof(p_buf), fmt, ap); va_end(ap); rb->lcd_putsxy(1,p_xtpt, (unsigned char *)p_buf); if (!noprintf) rb->lcd_update(); p_xtpt+=8; if(p_xtpt>LCD_HEIGHT-8) { p_xtpt=0; if (!noprintf) rb->lcd_clear_display(); } return 1; } #endif char *my_strtok( char * s, const char * delim ) { register char *spanp; register int c, sc; char *tok; static char *lasts; if (s == NULL && (s = lasts) == NULL) return (NULL); /* * Skip (span) leading delimiters (s += strspn(s, delim), sort of). */ cont: c = *s++; for (spanp = (char *)delim; (sc = *spanp++) != 0;) { if (c == sc) goto cont; } if (c == 0) { /* no non-delimiter characters */ lasts = NULL; return (NULL); } tok = s - 1; /* * Scan token (scan for delimiters: s += strcspn(s, delim), sort of). * Note that delim must have one NUL; we stop if we see that, too. */ for (;;) { c = *s++; spanp = (char *)delim; do { if ((sc = *spanp++) == c) { if (c == 0) s = NULL; else s[-1] = 0; lasts = s; return (tok); } } while (sc != 0); } /* NOTREACHED */ } struct argvlist { int timedemo; // 1 says there's a timedemo int demonum; int addonnum; } argvlist; const unsigned char versions_builtin[7][20] = { "Doom Shareware", "Doom Registered", "Ultimate Doom", "Doom 2", "Freedoom", "Plutonia", "TNT" }; const unsigned char wads_builtin[7][30] = { GAMEBASE"doom1.wad", GAMEBASE"doom.wad", GAMEBASE"doomu.wad", GAMEBASE"doom2.wad", GAMEBASE"doomf.wad", GAMEBASE"plutonia.wad", GAMEBASE"tnt.wad" }; int namemap[7]; static char **addons; static char **demolmp; char addon[200]; // This sets up the base game and builds up myargv/c bool Dhandle_ver (int dver) { switch (dver) { case 0: /* Doom Shareware */ gamemode = shareware; gamemission = doom; D_AddFile(wads_builtin[0],source_iwad); break; case 1: /* Doom registered */ gamemode = registered; gamemission = doom; D_AddFile(wads_builtin[1],source_iwad); break; case 2: /* Ultimate Doom */ gamemode = retail; gamemission = doom; D_AddFile(wads_builtin[2],source_iwad); break; case 3: /* Doom2 */ gamemode = commercial; gamemission = doom2; D_AddFile(wads_builtin[3],source_iwad); break; case 4: /* Doom2f */ gamemode = commercial; gamemission = doom2; D_AddFile(wads_builtin[4],source_iwad); break; case 5: /* Plutonia */ gamemode = commercial; gamemission = pack_plut; D_AddFile(wads_builtin[5],source_iwad); break; case 6: /* TNT */ gamemode = commercial; gamemission = pack_tnt; D_AddFile(wads_builtin[6],source_iwad); break; default: gamemission = none; return 0; } // Start adding to myargv if(argvlist.timedemo && (gamemode == shareware)) { singletics = true; timingdemo = true; // show stats after quit G_DeferedPlayDemo("demo3"); singledemo = true; // quit after one demo } if(argvlist.addonnum) { snprintf(addon,sizeof(addon),"%s%s", GAMEBASE"addons/", addons[argvlist.addonnum]); D_AddFile(addon,source_pwad); modifiedgame = true; } if(argvlist.demonum) { snprintf(addon, sizeof(addon),"%s%s", GAMEBASE"demos/", demolmp[argvlist.demonum]); D_AddFile(addon, source_lmp); G_DeferedPlayDemo(addon); singledemo = true; // quit after one demo } return 1; } // This function builds up the basegame list for use in the options selection // it also sets the defaults for the argvlist // Now checking for rcokdoom.wad based on prboom.wad int Dbuild_base (struct opt_items *names) { if ( fileexists(GAMEBASE"rockdoom.wad") ) return 0; D_AddFile (GAMEBASE"rockdoom.wad", source_pwad); int i=0, j; /* Doom Shareware */ /* Doom registered */ /* Ultimate Doom */ /* Doom2 */ /* Doom2f */ /* Plutonia */ /* TNT */ for(j=0;j<7;j++) if ( !fileexists (wads_builtin[j]) ) { names[i].string=versions_builtin[j]; names[i].voice_id=-1; namemap[i]=j; i++; } // Set argvlist defaults argvlist.timedemo=0; return i; } // This is a general function that takes in a menu_item structure and makes a list // of files within it based on matching the string stringmatch to the files. int Dbuild_filelistm(char ***names, char *firstentry, char *directory, char *stringmatch) { int i=0; DIR *filedir; struct dirent *dptr; char *startpt; char **temp; filedir=rb->opendir(directory); if(filedir==NULL) { temp=malloc(sizeof(char *)); temp[0]=firstentry; *names=temp; return 1; } // Get the total number of entries while((dptr=rb->readdir(filedir))) i++; // Reset the directory rb->closedir(filedir); filedir=rb->opendir(directory); i++; temp=malloc(i*sizeof(char *)); temp[0]=firstentry; i=1; while((dptr=rb->readdir(filedir))) { if(rb->strcasestr(dptr->d_name, stringmatch)) { startpt=malloc(strlen(dptr->d_name)*sizeof(char)); strcpy(startpt,dptr->d_name); temp[i]=startpt; i++; } } rb->closedir(filedir); *names=temp; return i; } static int translatekey(int key) __attribute__ ((noinline)); // This key configuration code is not the cleanest or the most efficient, but it works static int translatekey(int key) { if (key<31) { switch(key) { case 0: return 0; case 1: return KEY_RIGHTARROW; case 2: return KEY_LEFTARROW; case 3: return KEY_UPARROW; case 4: return KEY_DOWNARROW; case 5: return KEY_ENTER; case 6: return KEY_RCTRL; case 7: return ' '; case 8: return KEY_ESCAPE; case 9: return 'w'; case 10: return KEY_TAB; default: return 0; } } else { switch(key) { case 0: return 0; case KEY_RIGHTARROW: return 1; case KEY_LEFTARROW: return 2; case KEY_UPARROW: return 3; case KEY_DOWNARROW: return 4; case KEY_ENTER: return 5; case KEY_RCTRL: return 6; case ' ': return 7; case KEY_ESCAPE: return 8; case 'w': return 9; case KEY_TAB: return 10; default: return 0; } } } // I havn't added configurable keys for enter or escape because this requires some modification to // m_menu.c which hasn't been done yet. int Oset_keys() { int selected=0, result; int menuquit=0; static const struct opt_items doomkeys[] = { { "Unmapped", -1 }, { "Key Right", -1 }, { "Key Left", -1 }, { "Key Up", -1 }, { "Key Down", -1 }, { "Key Select", -1 }, #if defined(TOSHIBA_GIGABEAT_F) { "Key A", -1 }, { "Key Menu", -1 }, { "Key Power", -1 }, { "Key Volume Down", -1 }, { "Key Volume Up", -1 }, #else { "Key Record", -1 }, { "Key Mode", -1 }, { "Key Off", -1 }, { "Key On", -1 }, #endif }; int *keys[]={ &key_right, &key_left, &key_up, &key_down, &key_fire, &key_use, &key_strafe, &key_weapon, &key_map }; int numdoomkeys=sizeof(doomkeys) / sizeof(*doomkeys); MENUITEM_STRINGLIST(menu, "Set Keys", NULL, "Game Right", "Game Left", "Game Up", "Game Down", "Game Shoot", "Game Open", "Game Strafe", "Game Weapon", "Game Automap"); while(!menuquit) { result = rb->do_menu(&menu, &selected, NULL, false); if(result<0) menuquit=1; else { *keys[result]=translatekey(*keys[result]); rb->set_option(menu_[result], keys[result], INT, doomkeys, numdoomkeys, NULL ); *keys[result]=translatekey(*keys[result]); } } return (1); } extern int fake_contrast; static bool Doptions() { static const struct opt_items onoff[2] = { { "Off", -1 }, { "On", -1 }, }; int selected=0, result; int menuquit=0; MENUITEM_STRINGLIST(menu, "Options", NULL, "Set Keys", "Sound", "Timedemo", "Player Bobbing", "Weapon Recoil", "Translucency", "Fake Contrast", "Always Run", "Headsup Display", "Statusbar Always Red", #if(LCD_HEIGHT>LCD_WIDTH) "Rotate Screen 90 deg", #endif ); void *options[]={ &enable_sound, &argvlist.timedemo, &default_player_bobbing, &default_weapon_recoil, &default_translucency, &fake_contrast, &autorun, &hud_displayed, &sts_always_red, #if(LCD_HEIGHT>LCD_WIDTH) &rotate_screen, #endif }; while(!menuquit) { result = rb->do_menu(&menu, &selected, NULL, false); if(result==0) Oset_keys(); else if (result > 0) rb->set_option(menu_[result], options[result-1], INT, onoff, 2, NULL ); else menuquit=1; } return (1); } static const char* choice_get_name(int selected_item, void * data, char * buffer, size_t buffer_len) { const char **names = (const char **) data; (void) buffer; (void) buffer_len; return names[selected_item]; } int list_action_callback(int action, struct gui_synclist *lists) { (void) lists; if (action == ACTION_STD_OK) return ACTION_STD_CANCEL; return action; } bool menuchoice(char **names, int count, int *selected) { struct simplelist_info info; rb->simplelist_info_init(&info, NULL, count, (void*)names); info.selection = *selected; info.get_name = choice_get_name; info.action_callback = list_action_callback; if(rb->simplelist_show_list(&info)) return true; if(info.selection=0) *selected = info.selection; return false; } // // Doom Menu // int doom_menu() { int selected=0, result; int status; int gamever; bool menuquit=0; static struct opt_items names[7]; MENUITEM_STRINGLIST(menu, "Doom Menu", NULL, "Game", "Addons", "Demos", "Options", "Play Game", "Quit"); if( (status=Dbuild_base(names)) == 0 ) // Build up the base wad files (select last added file) { rb->splash(HZ*2, "Missing Base WAD!"); return -2; } int numadd=Dbuild_filelistm(&addons, "No Addon", GAMEBASE"addons/", ".WAD" ); int numdemos=Dbuild_filelistm(&demolmp, "No Demo", GAMEBASE"demos/", ".LMP" ); argvlist.demonum=0; argvlist.addonnum=0; gamever=status-1; /* Clean out the button Queue */ while (rb->button_get(false) != BUTTON_NONE) rb->yield(); while(!menuquit) { result = rb->do_menu(&menu, &selected, NULL, false); switch (result) { case 0: /* Game picker */ rb->set_option("Game WAD", &gamever, INT, names, status, NULL ); break; case 1: /* Addon picker */ menuchoice(addons,numadd,&argvlist.addonnum); break; case 2: /* Demos */ menuchoice(demolmp,numdemos,&argvlist.demonum); break; case 3: /* Options */ Doptions(); break; case 4: /* Play Game */ menuquit=1; break; case 5: /* Quit */ menuquit=1; gamever=-1; break; default: break; } } return (gamever); } extern int systemvol; /* this is the plugin entry point */ enum plugin_status plugin_start(const void* parameter) { /* Disable all talking before initializing IRAM */ rb->talk_disable(true); PLUGIN_IRAM_INIT(rb) (void)parameter; doomexit=0; #ifdef HAVE_ADJUSTABLE_CPU_FREQ rb->cpu_boost(true); #endif rb->lcd_setfont(0); // We're using doom's memory management since it implements a proper free (and re-uses the memory) // and now with prboom's code: realloc and calloc printf ("Z_Init: Init zone memory allocation daemon.\n"); Z_Init (); printf ("M_LoadDefaults: Load system defaults.\n"); M_LoadDefaults (); // load before initing other systems rb->splash(HZ*2, "Welcome to RockDoom"); myargv =0; myargc=0; rb->lcd_clear_display(); int result = doom_menu(); if (result < 0) { #ifdef HAVE_ADJUSTABLE_CPU_FREQ rb->cpu_boost(false); #endif rb->talk_disable(false); if( result == -1 ) return PLUGIN_OK; // Quit was selected else return PLUGIN_ERROR; // Missing base wads } #if(LCD_HEIGHT>LCD_WIDTH) if(rotate_screen) { SCREENHEIGHT=LCD_WIDTH; SCREENWIDTH=LCD_HEIGHT; } else { SCREENHEIGHT=LCD_HEIGHT; SCREENWIDTH=LCD_WIDTH; } #endif Dhandle_ver( namemap[ result ] ); rb->lcd_setfont(0); rb->lcd_clear_display(); int mod = (rb->sound_max(SOUND_VOLUME)-rb->sound_min(SOUND_VOLUME))/15; if(mod == 0) mod = rb->global_settings->volume; systemvol= rb->global_settings->volume-rb->global_settings->volume%mod; general_translucency = default_translucency; // phares backlight_force_on(); #ifdef RB_PROFILE rb->profile_thread(); #endif #if LCD_DEPTH>1 rb->lcd_set_backdrop(NULL); #endif D_DoomMain (); #ifdef RB_PROFILE rb->profstop(); #endif backlight_use_settings(); M_SaveDefaults (); I_Quit(); // Make SURE everything was closed out right printf("There were still: %d files open\n", fpoint); while(fpoint>0) { #ifdef SIMULATOR close(filearray[fpoint]); #else rb->close(filearray[fpoint]); #endif fpoint--; } #ifdef HAVE_ADJUSTABLE_CPU_FREQ rb->cpu_boost(false); #endif rb->talk_disable(false); return PLUGIN_OK; }