/*************************************************************************** * __________ __ ___. * Open \______ \ ____ ____ | | _\_ |__ _______ ___ * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ * \/ \/ \/ \/ \/ * $Id$ * * Pacbox - a Pacman Emulator for Rockbox * * Based on PIE - Pacman Instructional Emulator * * Copyright (c) 1997-2003,2004 Alessandro Scotti * http://www.ascotti.org/ * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY * KIND, either express or implied. * ****************************************************************************/ /* Platform-specific defines - used in both C and ASM files */ #ifndef _PACBOX_H #define _PACBOX_H #include "config.h" #if CONFIG_KEYPAD == IPOD_4G_PAD #define PACMAN_UP BUTTON_RIGHT #define PACMAN_DOWN BUTTON_LEFT #define PACMAN_LEFT BUTTON_MENU #define PACMAN_RIGHT BUTTON_PLAY #define PACMAN_1UP BUTTON_SELECT #define PACMAN_COIN BUTTON_SELECT #define PACMAN_MENU (BUTTON_MENU | BUTTON_SELECT) #elif CONFIG_KEYPAD == IRIVER_H100_PAD || CONFIG_KEYPAD == IRIVER_H300_PAD #define PACMAN_UP BUTTON_RIGHT #define PACMAN_DOWN BUTTON_LEFT #define PACMAN_LEFT BUTTON_UP #define PACMAN_RIGHT BUTTON_DOWN #define PACMAN_1UP BUTTON_SELECT #define PACMAN_2UP BUTTON_ON #define PACMAN_COIN BUTTON_REC #define PACMAN_MENU BUTTON_MODE #ifdef HAVE_REMOTE_LCD #define PACMAN_HAS_REMOTE #define PACMAN_RC_UP BUTTON_RC_VOL_UP #define PACMAN_RC_DOWN BUTTON_RC_VOL_DOWN #define PACMAN_RC_LEFT BUTTON_RC_REW #define PACMAN_RC_RIGHT BUTTON_RC_FF #define PACMAN_RC_1UP BUTTON_RC_SOURCE #define PACMAN_RC_2UP BUTTON_RC_BITRATE #define PACMAN_RC_COIN BUTTON_RC_REC #define PACMAN_RC_MENU BUTTON_RC_MODE #endif #elif CONFIG_KEYPAD == GIGABEAT_PAD #define PACMAN_UP BUTTON_UP #define PACMAN_DOWN BUTTON_DOWN #define PACMAN_LEFT BUTTON_LEFT #define PACMAN_RIGHT BUTTON_RIGHT #define PACMAN_1UP BUTTON_SELECT #define PACMAN_2UP BUTTON_POWER #define PACMAN_COIN BUTTON_A #define PACMAN_MENU BUTTON_MENU #elif CONFIG_KEYPAD == GIGABEAT_S_PAD #define PACMAN_UP BUTTON_UP #define PACMAN_DOWN BUTTON_DOWN #define PACMAN_LEFT BUTTON_LEFT #define PACMAN_RIGHT BUTTON_RIGHT #define PACMAN_1UP BUTTON_SELECT #define PACMAN_2UP BUTTON_POWER #define PACMAN_COIN BUTTON_PLAY #define PACMAN_MENU BUTTON_MENU #elif CONFIG_KEYPAD == IAUDIO_X5M5_PAD #define PACMAN_UP BUTTON_RIGHT #define PACMAN_DOWN BUTTON_LEFT #define PACMAN_LEFT BUTTON_UP #define PACMAN_RIGHT BUTTON_DOWN #define PACMAN_1UP BUTTON_SELECT #define PACMAN_2UP BUTTON_POWER #define PACMAN_COIN BUTTON_REC #define PACMAN_MENU BUTTON_PLAY #elif CONFIG_KEYPAD == SANSA_E200_PAD #define PACMAN_UP BUTTON_UP #define PACMAN_DOWN BUTTON_DOWN #define PACMAN_LEFT BUTTON_LEFT #define PACMAN_RIGHT BUTTON_RIGHT #define PACMAN_1UP BUTTON_SELECT #define PACMAN_2UP BUTTON_REC #define PACMAN_COIN_PRE BUTTON_SELECT #define PACMAN_COIN (BUTTON_SELECT | BUTTON_DOWN) #define PACMAN_MENU BUTTON_POWER #elif CONFIG_KEYPAD == SANSA_FUZE_PAD #define PACMAN_UP BUTTON_RIGHT #define PACMAN_DOWN BUTTON_LEFT #define PACMAN_LEFT BUTTON_UP #define PACMAN_RIGHT BUTTON_DOWN #define PACMAN_1UP BUTTON_SELECT #define PACMAN_COIN_PRE BUTTON_SELECT #define PACMAN_COIN (BUTTON_SELECT | BUTTON_DOWN) #define PACMAN_MENU BUTTON_HOME #elif CONFIG_KEYPAD == SANSA_CLIP_PAD #define PACMAN_UP BUTTON_UP #define PACMAN_DOWN BUTTON_DOWN #define PACMAN_LEFT BUTTON_LEFT #define PACMAN_RIGHT BUTTON_RIGHT #define PACMAN_1UP BUTTON_SELECT #define PACMAN_COIN_PRE BUTTON_SELECT #define PACMAN_COIN (BUTTON_SELECT | BUTTON_DOWN) #define PACMAN_MENU BUTTON_HOME #elif CONFIG_KEYPAD == IRIVER_H10_PAD #if defined(IRIVER_H10_5GB) #define PACMAN_UP BUTTON_SCROLL_UP #define PACMAN_DOWN BUTTON_SCROLL_DOWN #define PACMAN_LEFT BUTTON_LEFT #define PACMAN_RIGHT BUTTON_RIGHT #else #define PACMAN_UP BUTTON_RIGHT #define PACMAN_DOWN BUTTON_LEFT #define PACMAN_LEFT BUTTON_SCROLL_UP #define PACMAN_RIGHT BUTTON_SCROLL_DOWN #endif #define PACMAN_1UP BUTTON_REW #define PACMAN_2UP BUTTON_POWER #define PACMAN_COIN BUTTON_FF #define PACMAN_MENU BUTTON_PLAY #elif CONFIG_KEYPAD == MROBE500_PAD #define PACMAN_UP BUTTON_RC_PLAY #define PACMAN_DOWN BUTTON_RC_DOWN #define PACMAN_LEFT BUTTON_RC_REW #define PACMAN_RIGHT BUTTON_RC_FF #define PACMAN_1UP BUTTON_RC_VOL_DOWN #define PACMAN_2UP BUTTON_RC_VOL_UP #define PACMAN_COIN_PRE BUTTON_RC_MODE #define PACMAN_COIN (BUTTON_RC_MODE | BUTTON_RC_DOWN) #define PACMAN_MENU BUTTON_POWER #elif CONFIG_KEYPAD == COWON_D2_PAD #define PACMAN_MENU (BUTTON_MENU|BUTTON_REL) #elif CONFIG_KEYPAD == CREATIVEZVM_PAD #define PACMAN_UP BUTTON_UP #define PACMAN_DOWN BUTTON_DOWN #define PACMAN_LEFT BUTTON_LEFT #define PACMAN_RIGHT BUTTON_RIGHT #define PACMAN_1UP BUTTON_CUSTOM #define PACMAN_2UP BUTTON_PLAY #define PACMAN_COIN BUTTON_SELECT #define PACMAN_MENU BUTTON_MENU #elif CONFIG_KEYPAD == CREATIVE_ZENXFI3_PAD #define PACMAN_UP BUTTON_UP #define PACMAN_DOWN BUTTON_DOWN #define PACMAN_LEFT BUTTON_BACK #define PACMAN_RIGHT BUTTON_MENU #define PACMAN_1UP BUTTON_PLAY #define PACMAN_COIN_PRE BUTTON_PLAY #define PACMAN_COIN (BUTTON_PLAY | BUTTON_DOWN) #define PACMAN_MENU BUTTON_POWER #elif CONFIG_KEYPAD == PHILIPS_HDD1630_PAD #define PACMAN_UP BUTTON_UP #define PACMAN_DOWN BUTTON_DOWN #define PACMAN_LEFT BUTTON_LEFT #define PACMAN_RIGHT BUTTON_RIGHT #define PACMAN_1UP BUTTON_VOL_UP #define PACMAN_2UP BUTTON_VOL_DOWN #define PACMAN_COIN BUTTON_VIEW #define PACMAN_MENU BUTTON_MENU #elif CONFIG_KEYPAD == PHILIPS_HDD6330_PAD #define PACMAN_UP BUTTON_NEXT #define PACMAN_DOWN BUTTON_PREV #define PACMAN_LEFT BUTTON_UP #define PACMAN_RIGHT BUTTON_DOWN #define PACMAN_1UP BUTTON_VOL_UP #define PACMAN_2UP BUTTON_DOWN #define PACMAN_COIN BUTTON_RIGHT #define PACMAN_MENU BUTTON_MENU #elif CONFIG_KEYPAD == PHILIPS_SA9200_PAD #define PACMAN_UP BUTTON_UP #define PACMAN_DOWN BUTTON_DOWN #define PACMAN_LEFT BUTTON_PREV #define PACMAN_RIGHT BUTTON_NEXT #define PACMAN_1UP BUTTON_VOL_UP #define PACMAN_2UP BUTTON_VOL_DOWN #define PACMAN_COIN BUTTON_MENU #define PACMAN_MENU BUTTON_POWER #elif CONFIG_KEYPAD == ONDAVX747_PAD #define PACMAN_MENU (BUTTON_MENU|BUTTON_REL) #elif CONFIG_KEYPAD == ONDAVX777_PAD #define PACMAN_MENU BUTTON_POWER #elif CONFIG_KEYPAD == SAMSUNG_YH92X_PAD #define PACMAN_UP BUTTON_RIGHT #define PACMAN_DOWN BUTTON_LEFT #define PACMAN_LEFT BUTTON_UP #define PACMAN_RIGHT BUTTON_DOWN #define PACMAN_1UP BUTTON_FFWD #define PACMAN_COIN BUTTON_PLAY #define PACMAN_MENU BUTTON_REW #elif CONFIG_KEYPAD == SAMSUNG_YH820_PAD #define PACMAN_UP BUTTON_RIGHT #define PACMAN_DOWN BUTTON_LEFT #define PACMAN_LEFT BUTTON_UP #define PACMAN_RIGHT BUTTON_DOWN #define PACMAN_1UP BUTTON_FFWD #define PACMAN_2UP BUTTON_REW #define PACMAN_COIN BUTTON_PLAY #define PACMAN_MENU BUTTON_REC #elif CONFIG_KEYPAD == PBELL_VIBE500_PAD #define PACMAN_UP BUTTON_UP #define PACMAN_DOWN BUTTON_DOWN #define PACMAN_LEFT BUTTON_PREV #define PACMAN_RIGHT BUTTON_NEXT #define PACMAN_1UP BUTTON_PLAY #define PACMAN_2UP BUTTON_REC #define PACMAN_COIN BUTTON_OK #define PACMAN_MENU BUTTON_MENU #elif CONFIG_KEYPAD == SANSA_FUZEPLUS_PAD #define PACMAN_UP BUTTON_UP #define PACMAN_DOWN BUTTON_DOWN #define PACMAN_LEFT BUTTON_LEFT #define PACMAN_RIGHT BUTTON_RIGHT #define PACMAN_1UP BUTTON_SELECT #define PACMAN_2UP BUTTON_BOTTOMRIGHT #define PACMAN_COIN BUTTON_PLAYPAUSE #define PACMAN_MENU BUTTON_POWER #define SKIP_LEVEL BUTTON_VOL_DOWN #elif CONFIG_KEYPAD == SANSA_CONNECT_PAD #define PACMAN_UP BUTTON_UP #define PACMAN_DOWN BUTTON_DOWN #define PACMAN_LEFT BUTTON_LEFT #define PACMAN_RIGHT BUTTON_RIGHT #define PACMAN_1UP BUTTON_SELECT #define PACMAN_2UP BUTTON_NEXT #define PACMAN_COIN BUTTON_VOL_DOWN #define PACMAN_MENU BUTTON_POWER #elif CONFIG_KEYPAD == SAMSUNG_YPR0_PAD #define PACMAN_UP BUTTON_UP #define PACMAN_DOWN BUTTON_DOWN #define PACMAN_LEFT BUTTON_LEFT #define PACMAN_RIGHT BUTTON_RIGHT #define PACMAN_1UP BUTTON_SELECT #define PACMAN_2UP BUTTON_POWER #define PACMAN_COIN BUTTON_USER #define PACMAN_MENU BUTTON_MENU #elif CONFIG_KEYPAD == HM60X_PAD #define PACMAN_UP BUTTON_UP #define PACMAN_DOWN BUTTON_DOWN #define PACMAN_LEFT BUTTON_LEFT #define PACMAN_RIGHT BUTTON_RIGHT #define PACMAN_1UP BUTTON_SELECT #define PACMAN_2UP (BUTTON_POWER | BUTTON_UP) #define PACMAN_COIN (BUTTON_POWER | BUTTON_DOWN) #define PACMAN_MENU BUTTON_POWER #elif CONFIG_KEYPAD == HM801_PAD #define PACMAN_UP BUTTON_UP #define PACMAN_DOWN BUTTON_DOWN #define PACMAN_LEFT BUTTON_LEFT #define PACMAN_RIGHT BUTTON_RIGHT #define PACMAN_1UP BUTTON_SELECT #define PACMAN_2UP BUTTON_PLAY #define PACMAN_COIN BUTTON_PREV #define PACMAN_MENU BUTTON_POWER #elif CONFIG_KEYPAD == SONY_NWZ_PAD #define PACMAN_UP BUTTON_UP #define PACMAN_DOWN BUTTON_DOWN #define PACMAN_LEFT BUTTON_LEFT #define PACMAN_RIGHT BUTTON_RIGHT #define PACMAN_MENU BUTTON_BACK #define PACMAN_1UP BUTTON_POWER #define PACMAN_COIN BUTTON_PLAY #elif CONFIG_KEYPAD == CREATIVE_ZEN_PAD #define PACMAN_UP BUTTON_LEFT #define PACMAN_DOWN BUTTON_RIGHT #define PACMAN_LEFT BUTTON_DOWN #define PACMAN_RIGHT BUTTON_UP #define PACMAN_MENU BUTTON_MENU #define PACMAN_1UP BUTTON_SELECT #define PACMAN_COIN BUTTON_PLAYPAUSE #elif CONFIG_KEYPAD == DX50_PAD #define PACMAN_MENU BUTTON_POWER #elif CONFIG_KEYPAD == CREATIVE_ZENXFI2_PAD #define PACMAN_MENU BUTTON_MENU #elif CONFIG_KEYPAD == AGPTEK_ROCKER_PAD #define PACMAN_UP BUTTON_UP #define PACMAN_DOWN BUTTON_DOWN #define PACMAN_LEFT BUTTON_LEFT #define PACMAN_RIGHT BUTTON_RIGHT #define PACMAN_MENU BUTTON_POWER #define PACMAN_1UP BUTTON_VOLUP #define PACMAN_COIN BUTTON_VOLDOWN #elif CONFIG_KEYPAD == XDUOO_X3II_PAD || CONFIG_KEYPAD == XDUOO_X20_PAD #define PACMAN_UP BUTTON_PREV #define PACMAN_DOWN BUTTON_NEXT #define PACMAN_LEFT BUTTON_HOME #define PACMAN_RIGHT BUTTON_VOL_DOWN #define PACMAN_MENU BUTTON_POWER #define PACMAN_1UP BUTTON_VOL_UP #define PACMAN_COIN BUTTON_PLAY #elif CONFIG_KEYPAD == FIIO_M3K_LINUX_PAD #define PACMAN_UP BUTTON_PREV #define PACMAN_DOWN BUTTON_NEXT #define PACMAN_LEFT BUTTON_HOME #define PACMAN_RIGHT BUTTON_VOL_DOWN #define PACMAN_MENU BUTTON_POWER #define PACMAN_1UP BUTTON_VOL_UP #define PACMAN_COIN BUTTON_PLAY #elif CONFIG_KEYPAD == IHIFI_770_PAD || CONFIG_KEYPAD == IHIFI_800_PAD #define PACMAN_UP BUTTON_PREV #define PACMAN_DOWN BUTTON_NEXT #define PACMAN_LEFT BUTTON_HOME #define PACMAN_RIGHT BUTTON_VOL_DOWN #define PACMAN_MENU BUTTON_POWER #define PACMAN_1UP BUTTON_VOL_UP #define PACMAN_COIN BUTTON_PLAY #elif CONFIG_KEYPAD == EROSQ_PAD #define PACMAN_UP BUTTON_PREV #define PACMAN_DOWN BUTTON_NEXT #define PACMAN_LEFT BUTTON_SCROLL_BACK #define PACMAN_RIGHT BUTTON_SCROLL_FWD #define PACMAN_MENU BUTTON_MENU #define PACMAN_1UP BUTTON_VOL_UP #define PACMAN_COIN BUTTON_PLAY #elif CONFIG_KEYPAD == FIIO_M3K_PAD #define PACMAN_UP BUTTON_UP #define PACMAN_DOWN BUTTON_DOWN #define PACMAN_LEFT BUTTON_LEFT #define PACMAN_RIGHT BUTTON_RIGHT #define PACMAN_MENU BUTTON_MENU #define PACMAN_1UP BUTTON_VOL_UP #define PACMAN_COIN BUTTON_PLAY #elif CONFIG_KEYPAD == SHANLING_Q1_PAD #define PACMAN_UP BUTTON_TOPMIDDLE #define PACMAN_DOWN BUTTON_BOTTOMMIDDLE #define PACMAN_LEFT BUTTON_MIDLEFT #define PACMAN_RIGHT BUTTON_MIDRIGHT #define PACMAN_MENU BUTTON_TOPLEFT #define PACMAN_1UP BUTTON_BOTTOMLEFT #define PACMAN_2UP BUTTON_BOTTOMRIGHT #define PACMAN_COIN BUTTON_CENTER #else #error Keymap not defined! #endif #ifdef HAVE_TOUCHSCREEN #ifndef PACMAN_UP #define PACMAN_UP BUTTON_MIDRIGHT #endif #ifndef PACMAN_DOWN #define PACMAN_DOWN BUTTON_MIDLEFT #endif #ifndef PACMAN_LEFT #define PACMAN_LEFT BUTTON_TOPMIDDLE #endif #ifndef PACMAN_RIGHT #define PACMAN_RIGHT BUTTON_BOTTOMMIDDLE #endif #ifndef PACMAN_1UP #define PACMAN_1UP BUTTON_BOTTOMLEFT #endif #ifndef PACMAN_2UP #define PACMAN_2UP BUTTON_BOTTOMRIGHT #endif #ifndef PACMAN_COIN #define PACMAN_COIN BUTTON_CENTER #endif #ifndef PACMAN_MENU #define PACMAN_MENU (BUTTON_TOPLEFT|BUTTON_REL) #endif #endif /* Calculate scaling and screen offset/clipping. Put native portrait mode before landscape, if a screen resulution allows both. */ #if (LCD_WIDTH >= 224) && (LCD_HEIGHT >= 288) #define LCD_SCALE 100 #define LCD_ROTATE 0 #define XOFS ((LCD_WIDTH-224)/2) #define YOFS ((LCD_HEIGHT-288)/2) #elif (LCD_WIDTH >= 288) && (LCD_HEIGHT >= 224) #if defined(CREATIVE_ZEN) #define LCD_SCALE 100 #define LCD_ROTATE 2 #define XOFS ((LCD_WIDTH-288)/2) #define YOFS ((LCD_HEIGHT-224)/2) #else #define LCD_SCALE 100 #define LCD_ROTATE 1 #define XOFS ((LCD_WIDTH-288)/2) #define YOFS ((LCD_HEIGHT-224)/2) #endif #elif (LCD_WIDTH >= 168) && (LCD_HEIGHT >= 216) #define LCD_SCALE 75 #define LCD_ROTATE 0 #define XOFS ((LCD_WIDTH-(224*3/4))/2) #define YOFS ((LCD_HEIGHT-(288*3/4))/2) #elif (LCD_WIDTH >= 216) && (LCD_HEIGHT >= 168) #define LCD_SCALE 75 #define LCD_ROTATE 1 #define XOFS ((LCD_WIDTH-(288*3/4))/2) #define YOFS ((LCD_HEIGHT-(224*3/4))/2) #elif (LCD_WIDTH >= 144) && (LCD_HEIGHT >= 112) #define LCD_SCALE 50 #define LCD_ROTATE 1 #define XOFS ((LCD_WIDTH-288/2)/2) #define YOFS ((LCD_HEIGHT-224/2)/2) #elif (LCD_WIDTH >= 112) && (LCD_HEIGHT >= 128) #define LCD_SCALE 50 #define LCD_ROTATE 0 #define XOFS ((LCD_WIDTH-224/2)/2) #if LCD_HEIGHT < 144 #define YCLIP ((288-2*LCD_HEIGHT)/2) #define YOFS 0 #else #define YCLIP 0 #define YOFS ((LCD_HEIGHT-288/2)/2) #endif #elif (LCD_WIDTH >= 116) && (LCD_HEIGHT >= 90) #define LCD_SCALE 40 #define LCD_ROTATE 1 #define XOFS ((LCD_HEIGHT-224*2/5)/2) #define YOFS ((LCD_WIDTH-288*2/5)/2) #elif (LCD_WIDTH >= 75) && (LCD_HEIGHT >= 96) #define LCD_SCALE 33 #define LCD_ROTATE 0 #define XOFS ((LCD_HEIGHT-224/3)/2) #define YOFS ((LCD_WIDTH-288/3)/2) #else #error "unsupported screen resolution" #endif /* How many video frames (out of a possible 60) we display each second. NOTE: pacbox.c assumes this is an integer divisor of 60 */ #if defined(TOSHIBA_GIGABEAT_S) || defined (TOSHIBA_GIGABEAT_F) || \ defined(SANSA_FUZEPLUS) /* Gigabeat S,F and Sansa Fuze+ can manage the full framerate (1 in 1 frames) */ #define FPS 60 #elif defined(IPOD_NANO) /* The Nano can manage full-speed at 30fps (1 in 2 frames) */ #define FPS 30 #else /* We aim for 20fps on the other targets (1 in 3 frames) */ #define FPS 20 #endif /* 16kHz sounds pretty good - use it if available */ #define PREFERRED_SAMPLING_RATE SAMPR_16 #endif