// TurboGrafx-16/PC Engine HES music file emulator // Game_Music_Emu 0.5.2 #ifndef HES_EMU_H #define HES_EMU_H #include "blargg_source.h" #include "multi_buffer.h" #include "rom_data.h" #include "hes_apu.h" #include "hes_apu_adpcm.h" #include "hes_cpu.h" #include "m3u_playlist.h" #include "track_filter.h" // HES file header enum { info_offset = 0x20 }; enum { header_size = 0x20 }; struct header_t { byte tag [4]; byte vers; byte first_track; byte init_addr [2]; byte banks [8]; byte data_tag [4]; byte size [4]; byte addr [4]; byte unused [4]; }; struct timer_t { hes_time_t last_time; int count; int load; int raw_load; byte enabled; byte fired; }; struct vdp_t { hes_time_t next_vbl; byte latch; byte control; }; struct irq_t { hes_time_t timer; hes_time_t vdp; byte disables; }; struct Hes_Emu { hes_time_t play_period; int timer_base; struct timer_t timer; struct vdp_t vdp; struct irq_t irq; // Sound int clock_rate_; int sample_rate_; unsigned buf_changed_count; int voice_count_; int const* voice_types_; int mute_mask_; int tempo_; int gain_; // track-specific byte track_count; int current_track_; // Larger files at the end // Header for currently loaded file struct header_t header; // M3u Playlist struct M3u_Playlist m3u; struct setup_t tfilter; struct Track_Filter track_filter; // Hes Cpu struct Hes_Cpu cpu; struct Rom_Data rom; struct Hes_Apu apu; struct Hes_Apu_Adpcm adpcm; struct Multi_Buffer stereo_buf; // rom & ram byte* write_pages [page_count + 1]; // 0 if unmapped or I/O space byte ram [page_size]; byte sgx [3 * page_size + cpu_padding]; }; // Basic functionality // Initializes Hes_Emu structure void Hes_init( struct Hes_Emu* this ); // Stops (clear) Hes_Emu structure void Hes_stop( struct Hes_Emu* this ); // Loads a file from memory blargg_err_t Hes_load_mem( struct Hes_Emu* this, void* data, long size ); // Set output sample rate. Must be called only once before loading file. blargg_err_t Hes_set_sample_rate( struct Hes_Emu* this, int sample_rate ); // Start a track, where 0 is the first track. Also clears warning string. blargg_err_t Hes_start_track( struct Hes_Emu* this, int ); // Generate 'count' samples info 'buf'. Output is in stereo. Any emulation // errors set warning string, and major errors also end track. blargg_err_t Hes_play( struct Hes_Emu* this, int count, sample_t* buf ); // Track status/control // Number of milliseconds (1000 msec = 1 second) played since ning of track int Track_tell( struct Hes_Emu* this ); // Seek to new time in track. Seeking backwards or far forward can take a while. blargg_err_t Track_seek( struct Hes_Emu* this, int msec ); // Skip n samples blargg_err_t Track_skip( struct Hes_Emu* this, int n ); // Set start time and length of track fade out. Once fade ends track_ended() returns // true. Fade time can be changed while track is playing. void Track_set_fade( struct Hes_Emu* this, int start_msec, int length_msec ); // True if a track has reached its end static inline bool Track_ended( struct Hes_Emu* this ) { return track_ended( &this->track_filter ); } // Disables automatic end-of-track detection and skipping of silence at beginning static inline void Track_ignore_silence( struct Hes_Emu* this, bool disable ) { this->track_filter.silence_ignored_ = disable; } // Get track length in milliseconds static inline int Track_get_length( struct Hes_Emu* this, int n ) { int length = 120 * 1000; /* 2 minutes */ if ( (this->m3u.size > 0) && (n < this->m3u.size) ) { struct entry_t* entry = &this->m3u.entries [n]; length = entry->length; } return length; } // Sound customization // Adjust song tempo, where 1.0 = normal, 0.5 = half speed, 2.0 = double speed. // Track length as returned by track_info() assumes a tempo of 1.0. void Sound_set_tempo( struct Hes_Emu* this, int ); // Mute/unmute voice i, where voice 0 is first voice void Sound_mute_voice( struct Hes_Emu* this, int index, bool mute ); // Set muting state of all voices at once using a bit mask, where -1 mutes them all, // 0 unmutes them all, 0x01 mutes just the first voice, etc. void Sound_mute_voices( struct Hes_Emu* this, int mask ); // Change overall output amplitude, where 1.0 results in minimal clamping. // Must be called before set_sample_rate(). static inline void Sound_set_gain( struct Hes_Emu* this, int g ) { assert( !this->sample_rate_ ); // you must set gain before setting sample rate this->gain_ = g; } // Emulation (You shouldn't touch these) void irq_changed( struct Hes_Emu* this ); void run_until( struct Hes_Emu* this, hes_time_t ); bool run_cpu( struct Hes_Emu* this, hes_time_t end ); int read_mem_( struct Hes_Emu* this, hes_addr_t ); int read_mem( struct Hes_Emu* this, hes_addr_t ); void write_mem_( struct Hes_Emu* this, hes_addr_t, int data ); void write_mem( struct Hes_Emu* this, hes_addr_t, int ); void write_vdp( struct Hes_Emu* this, int addr, int data ); void set_mmr( struct Hes_Emu* this, int reg, int bank ); int cpu_done( struct Hes_Emu* this ); #endif