/*************************************************************************** * __________ __ ___. * Open \______ \ ____ ____ | | _\_ |__ _______ ___ * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ * \/ \/ \/ \/ \/ * $Id$ * * Copyright (C) 2002 Eric Linenberg * * All files in this archive are subject to the GNU General Public License. * See the file COPYING in the source tree root for full license agreement. * * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY * KIND, either express or implied. * ****************************************************************************/ #include #include "config.h" #include "sokoban.h" #include "lcd.h" #include "button.h" #include "kernel.h" #ifdef SIMULATOR #include #endif #include #define SOKOBAN_TITLE "Sokoban" #define SOKOBAN_TITLE_FONT 2 #define NUM_LEVELS sizeof(levels)/320 static char board[16][20]; static int current_level=0; static int moves=0; static int row=0; static int col=0; static int boxes_to_go=0; static int current_spot=1; /* 320 boxes per level */ static const char levels[][320] = { "00000000000000000000" "00000000000000000000" "00000000000000000000" "00000000000000000000" "00000000222000000000" "00000000232000000000" "00000000212222000000" "00000022241432000000" "00000023145222000000" "00000022224200000000" "00000000023200000000" "00000000022200000000" "00000000000000000000" "00000000000000000000" "00000000000000000000" "00000000000000000000", "00000000000000000000" "00000000000000000000" "00000000000000000000" "00000000000000000000" "00000222220000000000" "00000211120000000000" "00000254420222000000" "00000214120232000000" "00000222122232000000" "00000022111132000000" "00000021112112000000" "00000021112222000000" "00000022222000000000" "00000000000000000000" "00000000000000000000" "00000000000000000000", "00000000000000000000" "00000000000000000000" "00000000000000000000" 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"00000000000000000000" "00000000000000000000", "00000000000000000000" "00000000000000000000" "00002222220222200000" "00002111122211200000" "00002144112211200000" "00002112141111200000" "00002212214211200000" "00000212333112200000" "00000211333242200000" "00000212333211200000" "00002212122251200000" "00002114141141200000" "00002124222211200000" "00002111200222200000" "00002222200000000000" "00000000000000000000", "00000000000000000000" "00000000000000000000" "00000222222222200000" "00000233414113200000" "00000231141433200000" "00000223414112200000" "00000021141432000000" "00000023414132000000" "00000023141432000000" "00000023454112000000" "00000221141432200000" "00000233414113200000" "00000231141433200000" "00000222222222200000" "00000000000000000000" "00000000000000000000", }; void load_level (int level_to_load) { int a = 0; int b = 0; int c = 0; current_spot=1; boxes_to_go = 0; /* load level into board */ /* get to the current level in the level array */ for(b=0 ; b<16 ; b++) { for (c=0 ; c<20 ; c++) { board[b][c] = levels[level_to_load][a] - '0'; a++; if (board[b][c]==5) { row = b; col = c; } if (board[b][c]==3) boxes_to_go++; } } return; } void update_screen(void) { int b = 0; int c = 0; char s[25]; /* load the board to the screen */ for(b=0 ; b<16 ; b++) { for (c=0 ; c<20 ; c++) { switch ( board[b][c] ) { case 0: /* this is a black space */ lcd_drawrect (c*4, b*4, c*4+3, b*4+3); lcd_drawrect (c*4+1, b*4+1, c*4+2, b*4+2); break; case 2: /* this is a wall */ lcd_drawpixel (c*4, b*4); lcd_drawpixel (c*4+2, b*4); lcd_drawpixel (c*4+1, b*4+1); lcd_drawpixel (c*4+3, b*4+1); lcd_drawpixel (c*4, b*4+2); lcd_drawpixel (c*4+2, b*4+2); lcd_drawpixel (c*4+1, b*4+3); lcd_drawpixel (c*4+3, b*4+3); break; case 3: /* this is a home location */ lcd_drawrect (c*4+1, b*4+1, c*4+2, b*4+2); break; case 4: /* this is a box */ lcd_drawrect (c*4, b*4, c*4+3, b*4+3); break; case 5: /* this is you */ lcd_drawline (c*4+1, b*4, c*4+2, b*4); lcd_drawline (c*4, b*4+1, c*4+3, b*4+1); lcd_drawline (c*4+1, b*4+2, c*4+2, b*4+2); lcd_drawpixel (c*4, b*4+3); lcd_drawpixel (c*4+3, b*4+3); break; case 7: /* this is a box on a home spot */ lcd_drawrect (c*4, b*4, c*4+3, b*4+3); lcd_drawrect (c*4+1, b*4+1, c*4+2, b*4+2); break; } } } snprintf (s, sizeof(s), "%d", current_level+1); lcd_putsxy (86, 20, s, 0); snprintf (s, sizeof(s), "%d", moves); lcd_putsxy (86, 52, s, 0); lcd_drawrect (80,0,111,31); lcd_drawrect (80,32,111,63); lcd_putsxy (81, 10, "Level", 0); lcd_putsxy (81, 42, "Moves", 0); /* print out the screen */ lcd_update(); } void sokoban_loop(void) { int ii = 0; moves = 0; current_level = 0; load_level(current_level); update_screen(); while(1) { switch ( button_get(true) ) { case BUTTON_OFF: /* get out of here */ return; case BUTTON_F3: /* increase level */ boxes_to_go=0; break; case BUTTON_F2: /* same level */ load_level(current_level); lcd_clear_display(); update_screen(); moves=0; break; case BUTTON_F1: /* previous level */ if (current_level==0) { current_level=0; } else { current_level--; } load_level(current_level); lcd_clear_display(); update_screen(); moves=0; break; case BUTTON_LEFT: switch ( board[row][col-1] ) { case 1: /* if it is a blank spot */ board[row][col-1]=5; board[row][col]=current_spot; current_spot=1; col--; moves++; break; case 3: /* if it is a home spot */ board[row][col-1]=5; board[row][col]=current_spot; current_spot=3; col--; moves++; break; case 4: switch ( board[row][col-2] ) { case 1: /* if we are going from blank to blank */ board[row][col-2]=board[row][col-1]; board[row][col-1]=board[row][col]; board[row][col]=current_spot; current_spot=1; col--; moves++; break; /* if there is a wall then do not move the box */ case 2: /* do nothing */ break; case 3: /* if we are going from a blank to home */ board[row][col-2]=7; board[row][col-1]=board[row][col]; board[row][col]=current_spot; current_spot=1; col--; boxes_to_go--; moves++; break; } break; case 7: switch ( board[row][col-2] ) { case 1: /* we are going from a home to a blank */ board[row][col-2]=4; board[row][col-1]=board[row][col]; board[row][col]=current_spot; current_spot=3; col--; boxes_to_go++; moves++; break; /* if there is a wall then do not move the box */ case 2: /* do nothing */ break; case 3: /* if we are going from a home to home */ board[row][col-2]=7; board[row][col-1]=board[row][col]; board[row][col]=current_spot; current_spot=3; col--; moves++; break; } } lcd_clear_display(); update_screen(); break; case BUTTON_RIGHT: /* if it is a blank spot */ switch ( board[row][col+1] ) { case 1: board[row][col+1]=5; board[row][col]=current_spot; current_spot=1; col++; moves++; break; case 3: /* if it is a home spot */ board[row][col+1]=5; board[row][col]=current_spot; current_spot=3; col++; moves++; break; case 4: switch ( board[row][col+2] ) { case 1: /* if we are going from blank to blank */ board[row][col+2]=board[row][col+1]; board[row][col+1]=board[row][col]; board[row][col]=current_spot; current_spot=1; col++; moves++; break; /* if there is a wall then do not move the box */ case 2: /* do nothing */ break; case 3: /* if we are going from a blank to home */ board[row][col+2]=7; board[row][col+1]=board[row][col]; board[row][col]=current_spot; current_spot=1; col++; boxes_to_go--; moves++; break; } break; case 7: switch ( board[row][col+2] ) { case 1: /* we are going from a home to a blank */ board[row][col+2]=4; board[row][col+1]=board[row][col]; board[row][col]=current_spot; current_spot=3; col++; boxes_to_go++; moves++; break; /* if there is a wall then do not move the box */ case 2: /* do nothing */ break; case 3: board[row][col+2]=7; board[row][col+1]=board[row][col]; board[row][col]=current_spot; current_spot=3; col++; moves++; break; } break; } lcd_clear_display(); update_screen(); break; case BUTTON_UP: switch ( board[row-1][col] ) { case 1: /* if it is a blank spot */ board[row-1][col]=5; board[row][col]=current_spot; current_spot=1; row--; moves++; break; case 3: /* if it is a home spot */ board[row-1][col]=5; board[row][col]=current_spot; current_spot=3; row--; moves++; break; case 4: switch ( board[row-2][col] ) { case 1: /* if we are going from blank to blank */ board[row-2][col]=board[row-1][col]; board[row-1][col]=board[row][col]; board[row][col]=current_spot; current_spot=1; row--; moves++; break; /* if there is a wall then do not move the box */ case 2: /* do nothing */ break; case 3: /* if we are going from a blank to home */ board[row-2][col]=7; board[row-1][col]=board[row][col]; board[row][col]=current_spot; current_spot=1; row--; boxes_to_go--; moves++; break; } break; case 7: switch ( board[row-2][col] ) { case 1: /* we are going from a home to a blank */ board[row-2][col]=4; board[row-1][col]=board[row][col]; board[row][col]=current_spot; current_spot=3; row--; boxes_to_go++; moves++; break; /* if there is a wall then do not move the box */ case 2: /* do nothing */ break; case 3: /* if we are going from a home to home */ board[row-2][col]=7; board[row-1][col]=board[row][col]; board[row][col]=current_spot; current_spot=3; row--; moves++; break; } break; } lcd_clear_display(); update_screen(); break; case BUTTON_DOWN: switch ( board[row+1][col] ) { case 1: /* if it is a blank spot */ board[row+1][col]=5; board[row][col]=current_spot; current_spot=1; row++; moves++; break; case 3: /* if it is a home spot */ board[row+1][col]=5; board[row][col]=current_spot; current_spot=3; row++; moves++; break; case 4: switch ( board[row+2][col] ) { case 1: /* if we are going from blank to blank */ board[row+2][col]=board[row+1][col]; board[row+1][col]=board[row][col]; board[row][col]=current_spot; current_spot=1; row++; moves++; break; /* if there is a wall then do not move the box */ case 2: /* do nothing */ break; case 3: /* if we are going from a blank to home */ board[row+2][col]=7; board[row+1][col]=board[row][col]; board[row][col]=current_spot; current_spot=1; row++; boxes_to_go--; moves++; break; } break; case 7: switch ( board[row+2][col] ) { case 1: /* we are going from a home to a blank */ board[row+2][col]=4; board[row+1][col]=board[row][col]; board[row][col]=current_spot; current_spot=3; row++; boxes_to_go++; moves++; break; /* if there is a wall then do not move the box */ case 2: /* do nothing */ break; case 3: /* if we are going from a home to home */ board[row+2][col]=7; board[row+1][col]=board[row][col]; board[row][col]=current_spot; current_spot=3; row++; moves++; break; } } lcd_clear_display(); update_screen(); break; } if (boxes_to_go==0) { moves=0; current_level++; if (current_level == NUM_LEVELS) { for(ii=0; ii<30 ; ii++) { lcd_clear_display(); lcd_putsxy(10, 20, "YOU WIN!!", 2); lcd_update(); lcd_invertrect(0,0,111,63); lcd_update(); if ( button_get(false) ) return; } return; } load_level(current_level); lcd_clear_display(); update_screen(); } } } void sokoban(void) { int w, h; int len = strlen(SOKOBAN_TITLE); lcd_getfontsize(SOKOBAN_TITLE_FONT, &w, &h); /* Get horizontel centering for text */ len *= w; if (len%2 != 0) len = ((len+1)/2)+(w/2); else len /= 2; if (h%2 != 0) h = (h/2)+1; else h /= 2; lcd_clear_display(); lcd_putsxy(LCD_WIDTH/2-len, (LCD_HEIGHT/2)-h, SOKOBAN_TITLE, SOKOBAN_TITLE_FONT); lcd_update(); sleep(HZ*2); lcd_clear_display(); lcd_putsxy( 3,12, "[Off] to stop", 0); lcd_putsxy( 3,22, "[F1] - level",0); lcd_putsxy( 3,32, "[F2] same level",0); lcd_putsxy( 3,42, "[F3] + level",0); lcd_update(); sleep(HZ*2); lcd_clear_display(); sokoban_loop(); }