# __________ __ ___. # Open \______ \ ____ ____ | | _\_ |__ _______ ___ # Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / # Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < # Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ # \/ \/ \/ \/ \/ # $Id$ # SDL_SRCDIR := $(APPSDIR)/plugins/sdl SDL_OBJDIR := $(BUILDDIR)/apps/plugins/sdl SDL_SRC := $(call preprocess, $(SDL_SRCDIR)/SOURCES) DUKE3D_SRC := $(call preprocess, $(SDL_SRCDIR)/SOURCES.duke) WOLF3D_SRC := $(call preprocess, $(SDL_SRCDIR)/SOURCES.wolf) QUAKE_SRC := $(call preprocess, $(SDL_SRCDIR)/SOURCES.quake) SDL_OBJ := $(call c2obj, $(SDL_SRC)) DUKE3D_OBJ = $(call c2obj, $(DUKE3D_SRC)) WOLF3D_OBJ = $(call c2obj, $(WOLF3D_SRC)) QUAKE_OBJ = $(call c2obj, $(QUAKE_SRC)) # add source files to OTHER_SRC to get automatic dependencies OTHER_SRC += $(SDL_SRC) $(DUKE3D_SRC) $(WOLF3D_SRC) $(QUAKE_SRC) OTHER_INC += -I$(SDL_SRCDIR)/include # include comes first because of possible system SDL headers taking # precedence # some of these are for Quake only SDLFLAGS = -I$(SDL_SRCDIR)/include $(filter-out -O%,$(PLUGINFLAGS)) \ -O3 -Wno-unused-parameter -Xpreprocessor -Wno-undef -Wcast-align \ -ffast-math -funroll-loops -fomit-frame-pointer -fexpensive-optimizations \ -D_GNU_SOURCE=1 -D_REENTRANT -DSDL -DELF -w # disable all warnings # use FPU on ARMv6 ifeq ($(ARCH_VERSION),6) SDLFLAGS += -mfloat-abi=softfp endif ifndef APP_TYPE ### no target has a big enough plugin buffer ROCKS += $(SDL_OBJDIR)/duke3d.ovl ROCKS += $(SDL_OBJDIR)/wolf3d.ovl ROCKS += $(SDL_OBJDIR)/quake.ovl DUKE3D_OUTLDS = $(SDL_OBJDIR)/duke3d.link WOLF3D_OUTLDS = $(SDL_OBJDIR)/wolf3d.link QUAKE_OUTLDS = $(SDL_OBJDIR)/quake.link SDL_OVLFLAGS = -Wl,--gc-sections -Wl,-Map,$(basename $@).map else ### simulator ROCKS += $(SDL_OBJDIR)/duke3d.rock ROCKS += $(SDL_OBJDIR)/wolf3d.rock ROCKS += $(SDL_OBJDIR)/quake.rock endif # Duke3D $(SDL_OBJDIR)/duke3d.rock: $(SDL_OBJ) $(DUKE3D_OBJ) $(TLSFLIB) $(SDL_OBJDIR)/duke3d.refmap: $(SDL_OBJ) $(DUKE3D_OBJ) $(TLSFLIB) $(DUKE3D_OUTLDS): $(PLUGIN_LDS) $(SDL_OBJDIR)/duke3d.refmap $(call PRINTS,PP $(@F))$(call preprocess2file,$<,$@,-DOVERLAY_OFFSET=$(shell \ $(TOOLSDIR)/ovl_offset.pl $(SDL_OBJDIR)/duke3d.refmap)) $(SDL_OBJDIR)/duke3d.ovl: $(SDL_OBJ) $(DUKE3D_OBJ) $(TLSFLIB) $(DUKE3D_OUTLDS) $(SILENT)$(CC) $(PLUGINFLAGS) -o $(basename $@).elf \ $(filter %.o, $^) \ $(filter %.a, $+) \ -lgcc -T$(DUKE3D_OUTLDS) $(SDL_OVLFLAGS) $(call PRINTS,LD $(@F))$(call objcopy,$(basename $@).elf,$@) # Wolf3D $(SDL_OBJDIR)/wolf3d.rock: $(SDL_OBJ) $(WOLF3D_OBJ) $(TLSFLIB) $(SDL_OBJDIR)/wolf3d.refmap: $(SDL_OBJ) $(WOLF3D_OBJ) $(TLSFLIB) $(WOLF3D_OUTLDS): $(PLUGIN_LDS) $(SDL_OBJDIR)/wolf3d.refmap $(call PRINTS,PP $(@F))$(call preprocess2file,$<,$@,-DOVERLAY_OFFSET=$(shell \ $(TOOLSDIR)/ovl_offset.pl $(SDL_OBJDIR)/wolf3d.refmap)) $(SDL_OBJDIR)/wolf3d.ovl: $(SDL_OBJ) $(WOLF3D_OBJ) $(TLSFLIB) $(WOLF3D_OUTLDS) $(SILENT)$(CC) $(PLUGINFLAGS) -o $(basename $@).elf \ $(filter %.o, $^) \ $(filter %.a, $+) \ -lgcc -T$(WOLF3D_OUTLDS) $(SDL_OVLFLAGS) $(call PRINTS,LD $(@F))$(call objcopy,$(basename $@).elf,$@) # Quake ### $(SDL_OBJDIR)/quake.rock: $(SDL_OBJ) $(QUAKE_OBJ) $(TLSFLIB) $(SDL_OBJDIR)/quake.refmap: $(SDL_OBJ) $(QUAKE_OBJ) $(TLSFLIB) $(QUAKE_OUTLDS): $(PLUGIN_LDS) $(SDL_OBJDIR)/quake.refmap $(call PRINTS,PP $(@F))$(call preprocess2file,$<,$@,-DOVERLAY_OFFSET=$(shell \ $(TOOLSDIR)/ovl_offset.pl $(SDL_OBJDIR)/quake.refmap)) $(SDL_OBJDIR)/quake.ovl: $(SDL_OBJ) $(QUAKE_OBJ) $(TLSFLIB) $(QUAKE_OUTLDS) $(SILENT)$(CC) $(PLUGINFLAGS) -o $(basename $@).elf \ $(filter %.o, $^) \ $(filter %.a, $+) \ -lgcc -T$(QUAKE_OUTLDS) $(SDL_OVLFLAGS) $(call PRINTS,LD $(@F))$(call objcopy,$(basename $@).elf,$@) ### # common $(SDL_OBJDIR)/%.o: $(SDL_SRCDIR)/%.c $(SDL_SRCDIR)/sdl.make $(BUILDDIR)/sysfont.h $(SILENT)mkdir -p $(dir $@) $(call PRINTS,CC $(subst $(ROOTDIR)/,,$<))$(CC) -I$(dir $<) $(SDLFLAGS) -c $< -o $@ $(SILENT)$(OC) --redefine-syms=$(SDL_SRCDIR)/redefines.txt $@