/*************************************************************************** * __________ __ ___. * Open \______ \ ____ ____ | | _\_ |__ _______ ___ * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ * \/ \/ \/ \/ \/ * * Copyright (C) Barry Wardell 2006 * * All files in this archive are subject to the GNU General Public License. * See the file COPYING in the source tree root for full license agreement. * * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY * KIND, either express or implied. * ****************************************************************************/ /* Button Code Definitions for iriver H10 target */ #include "config.h" #include "action.h" #include "button.h" #include "settings.h" /* {Action Code, Button code, Prereq button code } */ /* * The format of the list is as follows * { Action Code, Button code, Prereq button code } * if there's no need to check the previous button's value, use BUTTON_NONE * Insert LAST_ITEM_IN_LIST at the end of each mapping */ const struct button_mapping button_context_standard[] = { { ACTION_STD_PREV, BUTTON_SCROLL_UP, BUTTON_NONE }, { ACTION_STD_PREVREPEAT, BUTTON_SCROLL_UP|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_STD_NEXT, BUTTON_SCROLL_DOWN, BUTTON_NONE }, { ACTION_STD_NEXTREPEAT, BUTTON_SCROLL_DOWN|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_STD_MENU, BUTTON_POWER|BUTTON_REL, BUTTON_POWER }, { ACTION_STD_OK, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT }, { ACTION_STD_CONTEXT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_STD_CANCEL, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT }, { ACTION_STD_QUICKSCREEN, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE }, /* TODO: this is a bit of a hack so that we can exit some debug screens * (audio, tagcache, dircache, hwinfo, stack, ports). They don't like it * when ACTION_STD_CANCEL has anything other than BUTTON_NONE for prereq. */ { ACTION_STD_CANCEL, BUTTON_POWER|BUTTON_RIGHT, BUTTON_NONE }, LAST_ITEM_IN_LIST }; /* button_context_standard */ const struct button_mapping button_context_wps[] = { { ACTION_WPS_PLAY, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY }, { ACTION_WPS_STOP, BUTTON_PLAY|BUTTON_REPEAT,BUTTON_PLAY }, { ACTION_WPS_SKIPPREV, BUTTON_REW|BUTTON_REL, BUTTON_REW}, { ACTION_WPS_SEEKBACK, BUTTON_REW|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_WPS_STOPSEEK, BUTTON_REW|BUTTON_REL, BUTTON_REW|BUTTON_REPEAT }, { ACTION_WPS_SKIPNEXT, BUTTON_FF|BUTTON_REL, BUTTON_FF }, { ACTION_WPS_SEEKFWD, BUTTON_FF|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_WPS_STOPSEEK, BUTTON_FF|BUTTON_REL, BUTTON_FF|BUTTON_REPEAT }, { ACTION_WPS_VOLDOWN, BUTTON_SCROLL_DOWN, BUTTON_NONE }, { ACTION_WPS_VOLDOWN, BUTTON_SCROLL_DOWN|BUTTON_REPEAT,BUTTON_NONE }, { ACTION_WPS_VOLUP, BUTTON_SCROLL_UP, BUTTON_NONE }, { ACTION_WPS_VOLUP, BUTTON_SCROLL_UP|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_WPS_BROWSE, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT }, { ACTION_WPS_CONTEXT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_RIGHT }, { ACTION_WPS_QUICKSCREEN, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_LEFT }, { ACTION_WPS_MENU, BUTTON_POWER|BUTTON_REL, BUTTON_POWER }, { ACTION_WPS_PITCHSCREEN, BUTTON_PLAY|BUTTON_LEFT, BUTTON_PLAY }, { ACTION_WPS_ID3SCREEN, BUTTON_PLAY|BUTTON_RIGHT, BUTTON_PLAY }, LAST_ITEM_IN_LIST }; /* button_context_wps */ const struct button_mapping button_context_settings[] = { { ACTION_SETTINGS_INC, BUTTON_SCROLL_UP, BUTTON_NONE }, { ACTION_SETTINGS_INCREPEAT,BUTTON_SCROLL_UP|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_SETTINGS_DEC, BUTTON_SCROLL_DOWN, BUTTON_NONE }, { ACTION_SETTINGS_DECREPEAT,BUTTON_SCROLL_DOWN|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_STD_PREV, BUTTON_LEFT, BUTTON_NONE }, { ACTION_STD_PREVREPEAT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_STD_NEXT, BUTTON_RIGHT, BUTTON_NONE }, { ACTION_STD_NEXTREPEAT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_SETTINGS_RESET, BUTTON_PLAY, BUTTON_NONE }, LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD), }; /* button_context_settings */ const struct button_mapping button_context_list[] = { { ACTION_LISTTREE_PGUP, BUTTON_REW|BUTTON_REL, BUTTON_REW }, { ACTION_LISTTREE_PGDOWN, BUTTON_FF|BUTTON_REL, BUTTON_FF }, LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD) }; /* button_context_list */ const struct button_mapping button_context_tree[] = { { ACTION_TREE_WPS, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY }, { ACTION_TREE_STOP, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_PLAY }, LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_LIST), }; /* button_context_tree */ const struct button_mapping button_context_listtree_scroll_without_combo[] = { { ACTION_TREE_ROOT_INIT, BUTTON_REW|BUTTON_REPEAT, BUTTON_REW }, { ACTION_TREE_PGLEFT, BUTTON_REW|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_TREE_PGRIGHT, BUTTON_FF|BUTTON_REPEAT, BUTTON_NONE }, LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM|CONTEXT_TREE), }; /* button_context_listtree_scroll_without_combo */ const struct button_mapping button_context_listtree_scroll_with_combo[] = { { ACTION_LISTTREE_PGUP, BUTTON_REW|BUTTON_REPEAT, BUTTON_REW }, { ACTION_LISTTREE_PGDOWN, BUTTON_FF|BUTTON_REPEAT, BUTTON_FF }, { ACTION_TREE_PGLEFT, BUTTON_REW|BUTTON_PLAY, BUTTON_PLAY }, { ACTION_TREE_PGLEFT, BUTTON_REW|BUTTON_REL, BUTTON_REW|BUTTON_PLAY }, { ACTION_TREE_PGLEFT, BUTTON_REW|BUTTON_PLAY, BUTTON_REW|BUTTON_REL }, { ACTION_TREE_ROOT_INIT, BUTTON_REW|BUTTON_PLAY|BUTTON_REPEAT, BUTTON_REW|BUTTON_PLAY }, { ACTION_TREE_PGLEFT, BUTTON_REW|BUTTON_PLAY|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_TREE_PGRIGHT, BUTTON_FF|BUTTON_PLAY, BUTTON_PLAY }, { ACTION_TREE_PGRIGHT, BUTTON_FF|BUTTON_REL, BUTTON_FF|BUTTON_PLAY }, { ACTION_TREE_PGRIGHT, BUTTON_FF|BUTTON_PLAY, BUTTON_FF|BUTTON_REL }, { ACTION_TREE_PGRIGHT, BUTTON_FF|BUTTON_PLAY|BUTTON_REPEAT, BUTTON_NONE }, LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM|CONTEXT_TREE), }; /* button_context_listtree_scroll_with_combo */ const struct button_mapping button_context_yesno[] = { { ACTION_YESNO_ACCEPT, BUTTON_RIGHT, BUTTON_NONE }, LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD), }; /* button_context_settings_yesno */ const struct button_mapping button_context_quickscreen[] = { { ACTION_QS_DOWNINV, BUTTON_SCROLL_UP, BUTTON_NONE }, { ACTION_QS_DOWNINV, BUTTON_SCROLL_UP|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_QS_DOWN, BUTTON_SCROLL_DOWN, BUTTON_NONE }, { ACTION_QS_DOWN, BUTTON_SCROLL_DOWN|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_QS_LEFT, BUTTON_REW, BUTTON_NONE }, { ACTION_QS_LEFT, BUTTON_REW|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_QS_RIGHT, BUTTON_FF, BUTTON_NONE }, { ACTION_QS_RIGHT, BUTTON_FF|BUTTON_REPEAT, BUTTON_NONE }, LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD), }; /* button_context_quickscreen */ const struct button_mapping button_context_settings_right_is_inc[] = { { ACTION_SETTINGS_INC, BUTTON_SCROLL_UP, BUTTON_NONE }, { ACTION_SETTINGS_INCREPEAT, BUTTON_SCROLL_UP|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_SETTINGS_DEC, BUTTON_SCROLL_DOWN, BUTTON_NONE }, { ACTION_SETTINGS_DECREPEAT, BUTTON_SCROLL_DOWN|BUTTON_REPEAT,BUTTON_NONE }, { ACTION_STD_PREV, BUTTON_REW, BUTTON_NONE }, { ACTION_STD_PREVREPEAT, BUTTON_REW|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_STD_NEXT, BUTTON_FF, BUTTON_NONE }, { ACTION_STD_NEXTREPEAT, BUTTON_FF|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_NONE, BUTTON_RIGHT, BUTTON_NONE }, { ACTION_STD_OK, BUTTON_RIGHT, BUTTON_NONE }, { ACTION_NONE, BUTTON_LEFT, BUTTON_NONE }, { ACTION_STD_CANCEL, BUTTON_LEFT, BUTTON_NONE }, LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD), }; /* button_context_settings_right_is_inc */ const struct button_mapping button_context_pitchscreen[] = { { ACTION_PS_INC_SMALL, BUTTON_SCROLL_UP, BUTTON_NONE }, { ACTION_PS_INC_BIG, BUTTON_SCROLL_UP|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_PS_DEC_SMALL, BUTTON_SCROLL_DOWN, BUTTON_NONE }, { ACTION_PS_DEC_BIG, BUTTON_SCROLL_DOWN|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_PS_NUDGE_LEFT, BUTTON_REW, BUTTON_NONE }, { ACTION_PS_NUDGE_LEFTOFF, BUTTON_REW|BUTTON_REL, BUTTON_NONE }, { ACTION_PS_NUDGE_RIGHT, BUTTON_FF, BUTTON_NONE }, { ACTION_PS_NUDGE_RIGHTOFF, BUTTON_FF|BUTTON_REL, BUTTON_NONE }, { ACTION_PS_RESET, BUTTON_PLAY, BUTTON_NONE }, { ACTION_PS_EXIT, BUTTON_LEFT, BUTTON_NONE }, LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD), }; /* button_context_pitchscreen */ const struct button_mapping button_context_keyboard[] = { { ACTION_KBD_LEFT, BUTTON_LEFT, BUTTON_NONE }, { ACTION_KBD_LEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_KBD_RIGHT, BUTTON_RIGHT, BUTTON_NONE }, { ACTION_KBD_RIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_KBD_SELECT, BUTTON_REW|BUTTON_REL, BUTTON_REW }, { ACTION_KBD_DONE, BUTTON_PLAY, BUTTON_NONE }, { ACTION_KBD_ABORT, BUTTON_FF, BUTTON_NONE }, { ACTION_KBD_UP, BUTTON_SCROLL_UP, BUTTON_NONE }, { ACTION_KBD_UP, BUTTON_SCROLL_UP|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_KBD_DOWN, BUTTON_SCROLL_DOWN, BUTTON_NONE }, { ACTION_KBD_DOWN, BUTTON_SCROLL_DOWN|BUTTON_REPEAT, BUTTON_NONE }, LAST_ITEM_IN_LIST }; /* button_context_keyboard */ const struct button_mapping button_context_bmark[] = { { ACTION_BMS_DELETE, BUTTON_REW, BUTTON_NONE }, { ACTION_BMS_SELECT, BUTTON_RIGHT, BUTTON_NONE }, { ACTION_BMS_EXIT, BUTTON_LEFT, BUTTON_NONE }, LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD), }; /* button_context_bmark */ /* get_context_mapping returns a pointer to one of the above defined arrays depending on the context */ const struct button_mapping* get_context_mapping(int context) { switch (context) { case CONTEXT_STD: case CONTEXT_MAINMENU: return button_context_standard; case CONTEXT_WPS: return button_context_wps; case CONTEXT_LIST: return button_context_list; case CONTEXT_TREE: if (global_settings.hold_lr_for_scroll_in_list) return button_context_listtree_scroll_without_combo; else return button_context_listtree_scroll_with_combo; case CONTEXT_CUSTOM|CONTEXT_TREE: return button_context_tree; case CONTEXT_SETTINGS: return button_context_settings; case CONTEXT_CUSTOM|CONTEXT_SETTINGS: case CONTEXT_SETTINGS_COLOURCHOOSER: case CONTEXT_SETTINGS_EQ: case CONTEXT_SETTINGS_TIME: return button_context_settings_right_is_inc; case CONTEXT_YESNOSCREEN: return button_context_yesno; case CONTEXT_BOOKMARKSCREEN: return button_context_bmark; case CONTEXT_QUICKSCREEN: return button_context_quickscreen; case CONTEXT_PITCHSCREEN: return button_context_pitchscreen; case CONTEXT_KEYBOARD: return button_context_keyboard; default: return button_context_standard; } return button_context_standard; }