/*************************************************************************** * __________ __ ___. * Open \______ \ ____ ____ | | _\_ |__ _______ ___ * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ * \/ \/ \/ \/ \/ * $Id$ * * Copyright (C) 2002 by Felix Arends * * All files in this archive are subject to the GNU General Public License. * See the file COPYING in the source tree root for full license agreement. * * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY * KIND, either express or implied. * ****************************************************************************/ #include #include #include "uisw32.h" #include "lcd.h" // // simulator specific code // // varaibles unsigned char lcd_framebuffer[LCD_WIDTH][LCD_HEIGHT/8]; // the display char bitmap[LCD_HEIGHT][LCD_WIDTH]; // the ui display BITMAPINFO2 bmi = { {sizeof (BITMAPINFOHEADER), LCD_WIDTH, -LCD_HEIGHT, 1, 8, BI_RGB, 0, 0, 0, 2, 2, }, { {UI_LCD_BGCOLOR, 0}, // green background color {UI_LCD_BLACK, 0} // black color } }; // bitmap information // lcd_update // update lcd void lcd_update() { int x, y; if (hGUIWnd == NULL) _endthread (); for (x = 0; x < LCD_WIDTH; x++) for (y = 0; y < LCD_HEIGHT; y++) bitmap[y][x] = ((lcd_framebuffer[x][y/8] >> (y & 7)) & 1); InvalidateRect (hGUIWnd, NULL, FALSE); // natural sleep :) Sleep (50); } // lcd_backlight // set backlight state of lcd void lcd_backlight ( bool on // switch backlight on or off? ) { if (on) { RGBQUAD blon = {UI_LCD_BGCOLORLIGHT, 0}; bmi.bmiColors[0] = blon; } else { RGBQUAD blon = {UI_LCD_BGCOLOR, 0}; bmi.bmiColors[0] = blon; } InvalidateRect (hGUIWnd, NULL, FALSE); }