#ifdef HAVE_LCD_BITMAP /* Bubbles */ #if (LCD_WIDTH == 112) && (LCD_HEIGHT == 64) bubbles_emblem.112x64x1.bmp #elif (LCD_WIDTH == 138) && (LCD_HEIGHT == 110) bubbles_emblem.138x110x2.bmp #elif (LCD_WIDTH == 160) && (LCD_HEIGHT == 128) && !defined(HAVE_LCD_COLOR) bubbles_emblem.160x128x2.bmp #elif (LCD_WIDTH == 160) && (LCD_HEIGHT == 128) && defined(HAVE_LCD_COLOR) bubbles_emblem.160x128x16.bmp bubbles_left.160x128x16.bmp bubbles_right.160x128x16.bmp #elif (LCD_WIDTH == 176) && (LCD_HEIGHT == 132) bubbles_emblem.160x128x16.bmp bubbles_left.176x132x16.bmp bubbles_right.176x132x16.bmp #elif (LCD_WIDTH == 220) && (LCD_HEIGHT == 176) bubbles_emblem.220x176x16.bmp bubbles_left.220x176x16.bmp bubbles_right.220x176x16.bmp #elif (LCD_WIDTH == 240) && (LCD_HEIGHT == 320) bubbles_emblem.220x176x16.bmp bubbles_left.240x320x16.bmp bubbles_right.240x320x16.bmp #elif (LCD_WIDTH == 320) && (LCD_HEIGHT == 240) bubbles_emblem.320x240x16.bmp bubbles_left.320x240x16.bmp bubbles_right.320x240x16.bmp #endif /* ChessBox */ #if (LCD_WIDTH >= 240) && (LCD_HEIGHT >= 240) & (LCD_DEPTH >= 16) chessbox_pieces.240x240x16.bmp #elif (LCD_WIDTH >= 176) && (LCD_HEIGHT >= 176) & (LCD_DEPTH >= 16) chessbox_pieces.176x176x16.bmp #elif (LCD_WIDTH >= 128) && (LCD_HEIGHT >= 128) & (LCD_DEPTH > 1) chessbox_pieces.128x128x2.bmp #elif (LCD_WIDTH >= 128) && (LCD_HEIGHT >= 128) chessbox_pieces.128x128x1.bmp #elif (LCD_WIDTH >= 104) && (LCD_HEIGHT >= 104) & (LCD_DEPTH > 1) chessbox_pieces.104x104x2.bmp #elif (LCD_WIDTH == 112) && (LCD_HEIGHT == 64) & (LCD_DEPTH == 1) chessbox_pieces.80x64x1.bmp #elif (LCD_WIDTH >= 64) && (LCD_HEIGHT >= 64) chessbox_pieces.64x64x1.bmp #endif /* Jewels */ #if (LCD_WIDTH == 112) && (LCD_HEIGHT == 64) jewels.112x64x1.bmp #elif (LCD_WIDTH == 128) && (LCD_HEIGHT == 64) jewels.112x64x1.bmp #elif (LCD_WIDTH == 138) && (LCD_HEIGHT == 110) jewels.138x110x1.bmp #elif (LCD_WIDTH == 160) && (LCD_HEIGHT == 128) && !defined(HAVE_LCD_COLOR) jewels.160x128x1.bmp #elif (LCD_WIDTH == 160) && (LCD_HEIGHT == 128) && defined(HAVE_LCD_COLOR) jewels.160x128x16.bmp #elif (LCD_WIDTH == 176) && (LCD_HEIGHT == 132) jewels.160x128x16.bmp #elif (LCD_WIDTH == 220) && (LCD_HEIGHT == 176) jewels.220x176x16.bmp #elif (LCD_WIDTH == 240) && (LCD_HEIGHT == 320) jewels.220x176x16.bmp #elif (LCD_WIDTH == 320) && (LCD_HEIGHT == 240) jewels.320x240x16.bmp #endif /* Snake2 */ #if (LCD_WIDTH >= 320) && (LCD_HEIGHT >= 240) && (LCD_DEPTH >= 16) snake2_header1.320x240x16.bmp snake2_header2.320x240x16.bmp snake2_left.320x240x16.bmp snake2_right.320x240x16.bmp snake2_bottom.320x240x16.bmp #elif (LCD_WIDTH >= 240) && (LCD_HEIGHT >= 192) && (LCD_DEPTH >= 16) snake2_header1.240x320x16.bmp snake2_header2.240x320x16.bmp snake2_left.240x320x16.bmp snake2_right.240x320x16.bmp snake2_bottom.240x320x16.bmp #elif (LCD_WIDTH >= 220) && (LCD_HEIGHT >= 176) && (LCD_DEPTH >= 16) snake2_header1.220x176x16.bmp snake2_header2.220x176x16.bmp snake2_left.220x176x16.bmp snake2_right.220x176x16.bmp snake2_bottom.220x176x16.bmp #elif (LCD_WIDTH >= 176) && (LCD_HEIGHT >= 132) && (LCD_DEPTH >= 16) snake2_header1.176x132x16.bmp snake2_header2.176x132x16.bmp snake2_left.176x132x16.bmp snake2_right.176x132x16.bmp snake2_bottom.176x132x16.bmp #elif (LCD_WIDTH >= 160) && (LCD_HEIGHT >= 128) && (LCD_DEPTH >= 16) snake2_header1.160x128x16.bmp snake2_header2.160x128x16.bmp snake2_left.160x128x16.bmp snake2_right.160x128x16.bmp snake2_bottom.160x128x16.bmp #elif (LCD_WIDTH >= 160) && (LCD_HEIGHT >= 128) && (LCD_DEPTH >= 1) snake2_header1.160x128x2.bmp snake2_header2.160x128x2.bmp snake2_left.160x128x2.bmp snake2_right.160x128x2.bmp snake2_bottom.160x128x2.bmp #endif /* Sokoban*/ #ifdef HAVE_LCD_COLOR #if LCD_HEIGHT >= 240 sokoban_tiles.14x14.bmp #elif LCD_HEIGHT >= 176 sokoban_tiles.9x9.bmp #else /* LCD_HEIGHT >= 128 */ sokoban_tiles.6x6.bmp #endif #elif LCD_DEPTH >= 2 sokoban_tiles.6x6x2.bmp #endif /* Flip it */ #ifdef HAVE_LCD_COLOR #if LCD_HEIGHT >= 200 flipit_tokens.50x50.bmp #elif LCD_HEIGHT >= 160 flipit_tokens.40x40.bmp #else flipit_tokens.30x30.bmp #endif #elif LCD_DEPTH >= 2 #if LCD_WIDTH >= 150 flipit_tokens.30x30x2.bmp #else flipit_tokens.20x20x2.bmp #endif #endif /* Star */ #if defined( HAVE_LCD_COLOR ) #if LCD_WIDTH >= 320 star_tiles.20x20.bmp #elif LCD_WIDTH >= 220 star_tiles.13x13.bmp #else star_tiles.10x10.bmp #endif #elif LCD_DEPTH > 1 star_tiles.10x10.grey.bmp #endif /* Solitaire */ #ifdef HAVE_LCD_COLOR #if (LCD_WIDTH >= 220) && (LCD_HEIGHT >= 176) solitaire_cardback.220x176x16.bmp #else solitaire_cardback.176x132x16.bmp #endif #endif #if defined( HAVE_LCD_COLOR ) solitaire_numbers.8x10x1.bmp solitaire_suits.8x10x16.bmp #elif LCD_HEIGHT > 64 solitaire_numbers.8x10x1.bmp solitaire_suits.8x10x1.bmp #else solitaire_numbers.6x6x1.bmp solitaire_suits.6x6x1.bmp #endif #ifdef HAVE_LCD_COLOR solitaire_suitsi.15x16x16.bmp #else solitaire_suitsi.15x16x1.bmp #endif /* Sudoku */ #if LCD_WIDTH >= LCD_HEIGHT #if (LCD_WIDTH == 112) && (LCD_HEIGHT==64) && (LCD_DEPTH == 1) sudoku_start.112x64x1.bmp sudoku_normal.112x64x1.bmp sudoku_inverse.112x64x1.bmp #elif (LCD_WIDTH == 138) && (LCD_HEIGHT == 110) && (LCD_DEPTH >= 2) sudoku_start.138x110x2.bmp sudoku_normal.138x110x2.bmp sudoku_inverse.138x110x2.bmp #elif ((LCD_WIDTH == 160) && (LCD_HEIGHT == 128) && (LCD_DEPTH >= 2)) || \ ((LCD_WIDTH == 176) && (LCD_HEIGHT == 132) && (LCD_DEPTH >= 2)) sudoku_start.160x128x2.bmp sudoku_normal.160x128x2.bmp sudoku_inverse.160x128x2.bmp #elif (LCD_WIDTH == 220) && (LCD_HEIGHT == 176) && (LCD_DEPTH == 16) sudoku_start.220x176x16.bmp sudoku_normal.220x176x16.bmp sudoku_inverse.220x176x16.bmp #elif (LCD_WIDTH >= 320) && (LCD_HEIGHT >= 240) && (LCD_DEPTH == 16) sudoku_start.320x240x16.bmp sudoku_normal.320x240x16.bmp sudoku_inverse.320x240x16.bmp #endif #else #if (LCD_WIDTH >= 240) && (LCD_HEIGHT >= 320) && (LCD_DEPTH == 16) sudoku_start.320x240x16.bmp sudoku_normal.320x240x16.bmp sudoku_inverse.320x240x16.bmp #endif #endif /* Brickmania */ #if (LCD_WIDTH >= 220) && (LCD_HEIGHT >= 176) && (LCD_DEPTH == 16) #if (LCD_WIDTH == 320) brickmania_menu_bg.320x240x16.bmp #else brickmania_menu_bg.220x176x16.bmp #endif brickmania_menu_items.220x176x16.bmp brickmania_ball.220x176x16.bmp brickmania_bricks.220x176x16.bmp brickmania_gameover.220x176x16.bmp brickmania_pads.220x176x16.bmp brickmania_powerups.220x176x16.bmp brickmania_break.220x176x16.bmp #elif (((LCD_WIDTH == 160) && (LCD_HEIGHT == 128)) || \ ((LCD_WIDTH == 138) && (LCD_HEIGHT == 110))) && (LCD_DEPTH == 2) brickmania_menu_items.160x128x2.bmp brickmania_ball.160x128x2.bmp #if (LCD_WIDTH == 160) brickmania_bricks.160x128x2.bmp #else brickmania_bricks.138x110x2.bmp #endif brickmania_gameover.160x128x2.bmp brickmania_menu_bg.160x128x2.bmp brickmania_pads.160x128x2.bmp brickmania_powerups.160x128x2.bmp brickmania_break.160x128x2.bmp #elif (LCD_WIDTH == 160) && (LCD_HEIGHT == 128) && (LCD_DEPTH == 16) brickmania_menu_items.160x128x16.bmp brickmania_ball.160x128x16.bmp brickmania_bricks.160x128x16.bmp brickmania_gameover.160x128x16.bmp brickmania_menu_bg.160x128x16.bmp brickmania_pads.160x128x16.bmp brickmania_powerups.160x128x16.bmp brickmania_break.160x128x16.bmp #elif (LCD_WIDTH == 176) && (LCD_HEIGHT == 132) && (LCD_DEPTH == 16) brickmania_menu_items.176x132x16.bmp brickmania_ball.176x132x16.bmp brickmania_bricks.176x132x16.bmp brickmania_gameover.176x132x16.bmp brickmania_menu_bg.176x132x16.bmp brickmania_pads.176x132x16.bmp brickmania_powerups.176x132x16.bmp brickmania_break.176x132x16.bmp #endif /* Tetrox */ #if (LCD_WIDTH == 320) && (LCD_HEIGHT == 240) && (LCD_DEPTH == 16) tetrox_background.320x240x16.bmp #elif (LCD_WIDTH >= 220) && (LCD_HEIGHT >= 176) && (LCD_DEPTH == 16) tetrox_background.220x176x16.bmp #elif (LCD_WIDTH == 176) && (LCD_HEIGHT == 132) && (LCD_DEPTH == 16) tetrox_background.176x132x16.bmp #elif (LCD_WIDTH == 160) && (LCD_HEIGHT == 128) && (LCD_DEPTH >= 16) tetrox_background.160x128x16.bmp #elif (LCD_WIDTH == 160) && (LCD_HEIGHT == 128) && (LCD_DEPTH == 2) tetrox_background.160x128x2.bmp #elif (LCD_WIDTH == 138) && (LCD_HEIGHT == 110) && (LCD_DEPTH == 2) tetrox_background.138x110x2.bmp #endif #ifdef HAVE_LCD_COLOR /* Rockpaint */ rockpaint.bmp rockpaint_hsvrgb.bmp #endif #endif /* HAVE_LCD_BITMAP */