// Gb_Snd_Emu 0.1.4. http://www.slack.net/~ant/ #include "gb_apu.h" /* Copyright (C) 2003-2008 Shay Green. This module is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This module is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this module; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ #include "blargg_source.h" int const cgb_02 = 0; // enables bug in early CGB units that causes problems in some games int const cgb_05 = 0; // enables CGB-05 zombie behavior int const trigger_mask = 0x80; int const length_enabled = 0x40; void Osc_reset( struct Gb_Osc* this ) { this->output = NULL; this->last_amp = 0; this->delay = 0; this->phase = 0; this->enabled = false; } inline void Osc_update_amp( struct Gb_Osc* this, blip_time_t time, int new_amp ) { Blip_set_modified( this->output ); int delta = new_amp - this->last_amp; if ( delta ) { this->last_amp = new_amp; Synth_offset( this->synth, time, delta, this->output ); } } // Units void Osc_clock_length( struct Gb_Osc* this ) { if ( (this->regs [4] & length_enabled) && this->length_ctr ) { if ( --this->length_ctr <= 0 ) this->enabled = false; } } void Noise_clock_envelope( struct Gb_Noise* this ) { if ( this->env_enabled && --this->env_delay <= 0 && Noise_reload_env_timer( this ) ) { int v = this->volume + (this->osc.regs [2] & 0x08 ? +1 : -1); if ( 0 <= v && v <= 15 ) this->volume = v; else this->env_enabled = false; } } void Square_clock_envelope( struct Gb_Square* this ) { if ( this->env_enabled && --this->env_delay <= 0 && Square_reload_env_timer( this ) ) { int v = this->volume + (this->osc.regs [2] & 0x08 ? +1 : -1); if ( 0 <= v && v <= 15 ) this->volume = v; else this->env_enabled = false; } } inline void reload_sweep_timer( struct Gb_Square* this ) { this->sweep_delay = (this->osc.regs [0] & period_mask) >> 4; if ( !this->sweep_delay ) this->sweep_delay = 8; } void calc_sweep( struct Gb_Square* this, bool update ) { struct Gb_Osc* osc = &this->osc; int const shift = osc->regs [0] & shift_mask; int const delta = this->sweep_freq >> shift; this->sweep_neg = (osc->regs [0] & 0x08) != 0; int const freq = this->sweep_freq + (this->sweep_neg ? -delta : delta); if ( freq > 0x7FF ) { osc->enabled = false; } else if ( shift && update ) { this->sweep_freq = freq; osc->regs [3] = freq & 0xFF; osc->regs [4] = (osc->regs [4] & ~0x07) | (freq >> 8 & 0x07); } } void clock_sweep( struct Gb_Square* this ) { if ( --this->sweep_delay <= 0 ) { reload_sweep_timer( this ); if ( this->sweep_enabled && (this->osc.regs [0] & period_mask) ) { calc_sweep( this, true ); calc_sweep( this, false ); } } } int wave_access( struct Gb_Wave* this, int addr ) { if ( this->osc.enabled ) { addr = this->osc.phase & (wave_bank_size - 1); if ( this->osc.mode == mode_dmg ) { addr++; if ( this->osc.delay > clk_mul ) return -1; // can only access within narrow time window while playing } addr >>= 1; } return addr & 0x0F; } // write_register static int write_trig( struct Gb_Osc* this, int frame_phase, int max_len, int old_data ) { int data = this->regs [4]; if ( (frame_phase & 1) && !(old_data & length_enabled) && this->length_ctr ) { if ( (data & length_enabled) || cgb_02 ) this->length_ctr--; } if ( data & trigger_mask ) { this->enabled = true; if ( !this->length_ctr ) { this->length_ctr = max_len; if ( (frame_phase & 1) && (data & length_enabled) ) this->length_ctr--; } } if ( !this->length_ctr ) this->enabled = false; return data & trigger_mask; } static inline void Noise_zombie_volume( struct Gb_Noise* this, int old, int data ) { int v = this->volume; if ( this->osc.mode == mode_agb || cgb_05 ) { // CGB-05 behavior, very close to AGB behavior as well if ( (old ^ data) & 8 ) { if ( !(old & 8) ) { v++; if ( old & 7 ) v++; } v = 16 - v; } else if ( (old & 0x0F) == 8 ) { v++; } } else { // CGB-04&02 behavior, very close to MGB behavior as well if ( !(old & 7) && this->env_enabled ) v++; else if ( !(old & 8) ) v += 2; if ( (old ^ data) & 8 ) v = 16 - v; } this->volume = v & 0x0F; } static inline void Square_zombie_volume( struct Gb_Square* this, int old, int data ) { int v = this->volume; if ( this->osc.mode == mode_agb || cgb_05 ) { // CGB-05 behavior, very close to AGB behavior as well if ( (old ^ data) & 8 ) { if ( !(old & 8) ) { v++; if ( old & 7 ) v++; } v = 16 - v; } else if ( (old & 0x0F) == 8 ) { v++; } } else { // CGB-04&02 behavior, very close to MGB behavior as well if ( !(old & 7) && this->env_enabled ) v++; else if ( !(old & 8) ) v += 2; if ( (old ^ data) & 8 ) v = 16 - v; } this->volume = v & 0x0F; } bool Square_write_register( struct Gb_Square* this, int frame_phase, int reg, int old_data, int data ) { int const max_len = 64; switch ( reg ) { case 1: this->osc.length_ctr = max_len - (data & (max_len - 1)); break; case 2: if ( !Square_dac_enabled( this ) ) this->osc.enabled = false; Square_zombie_volume( this, old_data, data ); if ( (data & 7) && this->env_delay == 8 ) { this->env_delay = 1; Square_clock_envelope( this ); // TODO: really happens at next length clock } break; case 4: if ( write_trig( &this->osc, frame_phase, max_len, old_data ) ) { this->volume = this->osc.regs [2] >> 4; Square_reload_env_timer( this ); this->env_enabled = true; if ( frame_phase == 7 ) this->env_delay++; if ( !Square_dac_enabled( this ) ) this->osc.enabled = false; this->osc.delay = (this->osc.delay & (4 * clk_mul - 1)) + Square_period( this ); return true; } } return false; } inline void Noise_write_register( struct Gb_Noise* this, int frame_phase, int reg, int old_data, int data ) { int const max_len = 64; switch ( reg ) { case 1: this->osc.length_ctr = max_len - (data & (max_len - 1)); break; case 2: if ( !Noise_dac_enabled( this ) ) this->osc.enabled = false; Noise_zombie_volume( this, old_data, data ); if ( (data & 7) && this->env_delay == 8 ) { this->env_delay = 1; Noise_clock_envelope( this ); // TODO: really happens at next length clock } break; case 4: if ( write_trig( &this->osc, frame_phase, max_len, old_data ) ) { this->volume = this->osc.regs [2] >> 4; Noise_reload_env_timer( this ); this->env_enabled = true; if ( frame_phase == 7 ) this->env_delay++; if ( !Noise_dac_enabled( this ) ) this->osc.enabled = false; this->osc.phase = 0x7FFF; this->osc.delay += 8 * clk_mul; } } } inline void Sweep_write_register( struct Gb_Square* this, int frame_phase, int reg, int old_data, int data ) { if ( reg == 0 && this->sweep_enabled && this->sweep_neg && !(data & 0x08) ) this->osc.enabled = false; // sweep negate disabled after used if ( Square_write_register( this, frame_phase, reg, old_data, data ) ) { this->sweep_freq = Osc_frequency( &this->osc ); this->sweep_neg = false; reload_sweep_timer( this ); this->sweep_enabled = (this->osc.regs [0] & (period_mask | shift_mask)) != 0; if ( this->osc.regs [0] & shift_mask ) calc_sweep( this, false ); } } void corrupt_wave( struct Gb_Wave* this ) { int pos = ((this->osc.phase + 1) & (wave_bank_size - 1)) >> 1; if ( pos < 4 ) this->wave_ram [0] = this->wave_ram [pos]; else { int i; for ( i = 4; --i >= 0; ) this->wave_ram [i] = this->wave_ram [(pos & ~3) + i]; } } inline void Wave_write_register( struct Gb_Wave* this, int frame_phase, int reg, int old_data, int data ) { int const max_len = 256; switch ( reg ) { case 0: if ( !Wave_dac_enabled( this ) ) this->osc.enabled = false; break; case 1: this->osc.length_ctr = max_len - data; break; case 4: { bool was_enabled = this->osc.enabled; if ( write_trig( &this->osc, frame_phase, max_len, old_data ) ) { if ( !Wave_dac_enabled( this ) ) this->osc.enabled = false; else if ( this->osc.mode == mode_dmg && was_enabled && (unsigned) (this->osc.delay - 2 * clk_mul) < 2 * clk_mul ) corrupt_wave( this ); this->osc.phase = 0; this->osc.delay = Wave_period( this ) + 6 * clk_mul; } } } } void write_osc( struct Gb_Apu* this, int reg, int old_data, int data ) { int index = (reg * 3 + 3) >> 4; // avoids divide assert( index == reg / 5 ); reg -= index * 5; switch ( index ) { case 0: Sweep_write_register ( &this->square1, this->frame_phase, reg, old_data, data ); break; case 1: Square_write_register( &this->square2, this->frame_phase, reg, old_data, data ); break; case 2: Wave_write_register ( &this->wave, this->frame_phase, reg, old_data, data ); break; case 3: Noise_write_register ( &this->noise, this->frame_phase, reg, old_data, data ); break; } } // Synthesis void Square_run( struct Gb_Square* this, blip_time_t time, blip_time_t end_time ) { // Calc duty and phase static byte const duty_offsets [4] = { 1, 1, 3, 7 }; static byte const duties [4] = { 1, 2, 4, 6 }; struct Gb_Osc* osc = &this->osc; int const duty_code = osc->regs [1] >> 6; int duty_offset = duty_offsets [duty_code]; int duty = duties [duty_code]; if ( osc->mode == mode_agb ) { // AGB uses inverted duty duty_offset -= duty; duty = 8 - duty; } int ph = (osc->phase + duty_offset) & 7; // Determine what will be generated int vol = 0; struct Blip_Buffer* const out = osc->output; if ( out ) { int amp = osc->dac_off_amp; if ( Square_dac_enabled( this ) ) { if ( osc->enabled ) vol = this->volume; amp = -dac_bias; if ( osc->mode == mode_agb ) amp = -(vol >> 1); // Play inaudible frequencies as constant amplitude if ( Osc_frequency( osc ) >= 0x7FA && osc->delay < 32 * clk_mul ) { amp += (vol * duty) >> 3; vol = 0; } if ( ph < duty ) { amp += vol; vol = -vol; } } Osc_update_amp( osc, time, amp ); } // Generate wave time += osc->delay; if ( time < end_time ) { int const per = Square_period( this ); if ( !vol ) { #ifdef GB_APU_FAST time = end_time; #else // Maintain phase when not playing int count = (end_time - time + per - 1) / per; ph += count; // will be masked below time += (blip_time_t) count * per; #endif } else { // Output amplitude transitions int delta = vol; do { ph = (ph + 1) & 7; if ( ph == 0 || ph == duty ) { Synth_offset_inline( osc->synth, time, delta, out ); delta = -delta; } time += per; } while ( time < end_time ); if ( delta != vol ) osc->last_amp -= delta; } osc->phase = (ph - duty_offset) & 7; } osc->delay = time - end_time; } #ifndef GB_APU_FAST // Quickly runs LFSR for a large number of clocks. For use when noise is generating // no sound. static unsigned run_lfsr( unsigned s, unsigned mask, int count ) { bool const optimized = true; // set to false to use only unoptimized loop in middle // optimization used in several places: // ((s & (1 << b)) << n) ^ ((s & (1 << b)) << (n + 1)) = (s & (1 << b)) * (3 << n) if ( mask == 0x4000 && optimized ) { if ( count >= 32767 ) count %= 32767; // Convert from Fibonacci to Galois configuration, // shifted left 1 bit s ^= (s & 1) * 0x8000; // Each iteration is equivalent to clocking LFSR 255 times while ( (count -= 255) > 0 ) s ^= ((s & 0xE) << 12) ^ ((s & 0xE) << 11) ^ (s >> 3); count += 255; // Each iteration is equivalent to clocking LFSR 15 times // (interesting similarity to single clocking below) while ( (count -= 15) > 0 ) s ^= ((s & 2) * (3 << 13)) ^ (s >> 1); count += 15; // Remaining singles while ( --count >= 0 ) s = ((s & 2) * (3 << 13)) ^ (s >> 1); // Convert back to Fibonacci configuration s &= 0x7FFF; } else if ( count < 8 || !optimized ) { // won't fully replace upper 8 bits, so have to do the unoptimized way while ( --count >= 0 ) s = (s >> 1 | mask) ^ (mask & -((s - 1) & 2)); } else { if ( count > 127 ) { count %= 127; if ( !count ) count = 127; // must run at least once } // Need to keep one extra bit of history s = s << 1 & 0xFF; // Convert from Fibonacci to Galois configuration, // shifted left 2 bits s ^= (s & 2) * 0x80; // Each iteration is equivalent to clocking LFSR 7 times // (interesting similarity to single clocking below) while ( (count -= 7) > 0 ) s ^= ((s & 4) * (3 << 5)) ^ (s >> 1); count += 7; // Remaining singles while ( --count >= 0 ) s = ((s & 4) * (3 << 5)) ^ (s >> 1); // Convert back to Fibonacci configuration and // repeat last 8 bits above significant 7 s = (s << 7 & 0x7F80) | (s >> 1 & 0x7F); } return s; } #endif void Noise_run( struct Gb_Noise* this, blip_time_t time, blip_time_t end_time ) { // Determine what will be generated int vol = 0; struct Gb_Osc* osc = &this->osc; struct Blip_Buffer* const out = osc->output; if ( out ) { int amp = osc->dac_off_amp; if ( Noise_dac_enabled( this ) ) { if ( osc->enabled ) vol = this->volume; amp = -dac_bias; if ( osc->mode == mode_agb ) amp = -(vol >> 1); if ( !(osc->phase & 1) ) { amp += vol; vol = -vol; } } // AGB negates final output if ( osc->mode == mode_agb ) { vol = -vol; amp = -amp; } Osc_update_amp( osc, time, amp ); } // Run timer and calculate time of next LFSR clock static byte const period1s [8] = { 1, 2, 4, 6, 8, 10, 12, 14 }; int const period1 = period1s [osc->regs [3] & 7] * clk_mul; #ifdef GB_APU_FAST time += delay; #else { int extra = (end_time - time) - osc->delay; int const per2 = period2( this, 8 ); time += osc->delay + ((this->divider ^ (per2 >> 1)) & (per2 - 1)) * period1; int count = (extra < 0 ? 0 : (extra + period1 - 1) / period1); this->divider = (this->divider - count) & period2_mask; osc->delay = count * period1 - extra; } #endif // Generate wave if ( time < end_time ) { unsigned const mask = lfsr_mask( this ); unsigned bits = osc->phase; int per = period2( this, period1 * 8 ); #ifdef GB_APU_FAST // Noise can be THE biggest time hog; adjust as necessary int const min_period = 24; if ( per < min_period ) per = min_period; #endif if ( period2_index( this ) >= 0xE ) { time = end_time; } else if ( !vol ) { #ifdef GB_APU_FAST time = end_time; #else // Maintain phase when not playing int count = (end_time - time + per - 1) / per; time += (blip_time_t) count * per; bits = run_lfsr( bits, ~mask, count ); #endif } else { struct Blip_Synth* synth = osc->synth; // cache // Output amplitude transitions int delta = -vol; do { unsigned changed = bits + 1; bits = bits >> 1 & mask; if ( changed & 2 ) { bits |= ~mask; delta = -delta; Synth_offset_inline( synth, time, delta, out ); } time += per; } while ( time < end_time ); if ( delta == vol ) osc->last_amp += delta; } osc->phase = bits; } #ifdef GB_APU_FAST osc->delay = time - end_time; #endif } void Wave_run( struct Gb_Wave* this, blip_time_t time, blip_time_t end_time ) { // Calc volume #ifdef GB_APU_NO_AGB static byte const shifts [4] = { 4+4, 0+4, 1+4, 2+4 }; int const volume_idx = this->regs [2] >> 5 & 3; int const volume_shift = shifts [volume_idx]; int const volume_mul = 1; #else static byte const volumes [8] = { 0, 4, 2, 1, 3, 3, 3, 3 }; int const volume_shift = 2 + 4; int const volume_idx = this->osc.regs [2] >> 5 & (this->agb_mask | 3); // 2 bits on DMG/CGB, 3 on AGB int const volume_mul = volumes [volume_idx]; #endif // Determine what will be generated int playing = false; struct Gb_Osc* osc = &this->osc; struct Blip_Buffer* out = osc->output; if ( out ) { int amp = osc->dac_off_amp; if ( Wave_dac_enabled( this ) ) { // Play inaudible frequencies as constant amplitude amp = 8 << 4; // really depends on average of all samples in wave // if delay is larger, constant amplitude won't start yet if ( Osc_frequency( osc ) <= 0x7FB || osc->delay > 15 * clk_mul ) { if ( volume_mul && volume_shift != 4+4 ) playing = (int) osc->enabled; amp = (this->sample_buf << (osc->phase << 2 & 4) & 0xF0) * playing; } amp = ((amp * volume_mul) >> volume_shift) - dac_bias; } Osc_update_amp( osc, time, amp ); } // Generate wave time += osc->delay; if ( time < end_time ) { byte const* wave = this->wave_ram; // wave size and bank #ifdef GB_APU_NO_AGB int const wave_mask = 0x1F; int const swap_banks = 0; #else int const size20_mask = 0x20; int const flags = osc->regs [0] & this->agb_mask; int const wave_mask = (flags & size20_mask) | 0x1F; int swap_banks = 0; if ( flags & bank40_mask ) { swap_banks = flags & size20_mask; wave += wave_bank_size/2 - (swap_banks >> 1); } #endif int ph = osc->phase ^ swap_banks; ph = (ph + 1) & wave_mask; // pre-advance int const per = Wave_period( this ); if ( !playing ) { #ifdef GB_APU_FAST time = end_time; #else // Maintain phase when not playing int count = (end_time - time + per - 1) / per; ph += count; // will be masked below time += (blip_time_t) count * per; #endif } else { struct Blip_Synth* synth = osc->synth; // cache // Output amplitude transitions int lamp = osc->last_amp + dac_bias; do { // Extract nibble int nibble = wave [ph >> 1] << (ph << 2 & 4) & 0xF0; ph = (ph + 1) & wave_mask; // Scale by volume int amp = (nibble * volume_mul) >> volume_shift; int delta = amp - lamp; if ( delta ) { lamp = amp; Synth_offset_inline( synth, time, delta, out ); } time += per; } while ( time < end_time ); osc->last_amp = lamp - dac_bias; } ph = (ph - 1) & wave_mask; // undo pre-advance and mask position // Keep track of last byte read if ( osc->enabled ) this->sample_buf = wave [ph >> 1]; osc->phase = ph ^ swap_banks; // undo swapped banks } osc->delay = time - end_time; }