/*************************************************************************** * __________ __ ___. * Open \______ \ ____ ____ | | _\_ |__ _______ ___ * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ * \/ \/ \/ \/ \/ * $Id$ * * Copyright (C) 2002 Frederic Dang Ngoc * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY * KIND, either express or implied. * ****************************************************************************/ #include "plugin.h" #include "lib/display_text.h" #include "lib/playback_control.h" /* size of a level in file */ #define STAR_LEVEL_SIZE ((STAR_WIDTH + 1) * STAR_HEIGHT + 1) /* size of the game board */ #define STAR_WIDTH 16 #define STAR_HEIGHT 9 /* number of level */ #define STAR_LEVEL_COUNT 20 /* values of object in the board */ #define STAR_VOID '.' #define STAR_WALL '*' #define STAR_STAR 'o' #define STAR_BALL 'X' #define STAR_BLOCK 'x' /* sleep time between two frames */ #if (LCD_HEIGHT * LCD_WIDTH >= 70000) && defined(IPOD_ARCH) /* iPod 5G LCD is *slow* */ #define STAR_SLEEP rb->yield(); #elif (LCD_HEIGHT * LCD_WIDTH >= 30000) #define STAR_SLEEP rb->sleep(0); #else #define STAR_SLEEP rb->sleep(1); #endif /* value of ball and block control */ #define STAR_CONTROL_BALL 0 #define STAR_CONTROL_BLOCK 1 /* variable button definitions */ #if CONFIG_KEYPAD == RECORDER_PAD #define STAR_QUIT BUTTON_OFF #define STAR_LEFT BUTTON_LEFT #define STAR_RIGHT BUTTON_RIGHT #define STAR_UP BUTTON_UP #define STAR_DOWN BUTTON_DOWN #define STAR_TOGGLE_CONTROL BUTTON_ON #define STAR_TOGGLE_CONTROL2 BUTTON_PLAY #define STAR_LEVEL_UP BUTTON_F3 #define STAR_LEVEL_DOWN BUTTON_F1 #define STAR_LEVEL_REPEAT BUTTON_F2 #define STAR_TOGGLE_CONTROL_NAME "ON" #define STAR_QUIT_NAME "OFF" #define STAR_LEVEL_UP_NAME "F3" #define STAR_LEVEL_DOWN_NAME "F1" #define STAR_LEVEL_REPEAT_NAME "F2" #elif CONFIG_KEYPAD == ARCHOS_AV300_PAD #define STAR_QUIT BUTTON_OFF #define STAR_LEFT BUTTON_LEFT #define STAR_RIGHT BUTTON_RIGHT #define STAR_UP BUTTON_UP #define STAR_DOWN BUTTON_DOWN #define STAR_TOGGLE_CONTROL BUTTON_ON #define STAR_TOGGLE_CONTROL2 BUTTON_SELECT #define STAR_LEVEL_UP BUTTON_F3 #define STAR_LEVEL_DOWN BUTTON_F1 #define STAR_LEVEL_REPEAT BUTTON_F2 #define STAR_TOGGLE_CONTROL_NAME "ON/SELECT" #define STAR_QUIT_NAME "OFF" #define STAR_LEVEL_UP_NAME "F3" #define STAR_LEVEL_DOWN_NAME "F1" #define STAR_LEVEL_REPEAT_NAME "F2" #elif CONFIG_KEYPAD == ONDIO_PAD #define STAR_QUIT BUTTON_OFF #define STAR_LEFT BUTTON_LEFT #define STAR_RIGHT BUTTON_RIGHT #define STAR_UP BUTTON_UP #define STAR_DOWN BUTTON_DOWN #define STAR_TOGGLE_CONTROL_PRE BUTTON_MENU #define STAR_TOGGLE_CONTROL (BUTTON_MENU | BUTTON_REL) #define STAR_LEVEL_UP (BUTTON_MENU | BUTTON_RIGHT) #define STAR_LEVEL_DOWN (BUTTON_MENU | BUTTON_LEFT) #define STAR_LEVEL_REPEAT (BUTTON_MENU | BUTTON_UP) #define STAR_TOGGLE_CONTROL_NAME "MODE" #define STAR_QUIT_NAME "OFF" #define STAR_LEVEL_UP_NAME "M >" #define STAR_LEVEL_DOWN_NAME "M <" #define STAR_LEVEL_REPEAT_NAME "M ^" #elif (CONFIG_KEYPAD == IRIVER_H100_PAD) || \ (CONFIG_KEYPAD == IRIVER_H300_PAD) #define STAR_QUIT BUTTON_OFF #define STAR_LEFT BUTTON_LEFT #define STAR_RIGHT BUTTON_RIGHT #define STAR_UP BUTTON_UP #define STAR_DOWN BUTTON_DOWN #define STAR_TOGGLE_CONTROL BUTTON_MODE #define STAR_TOGGLE_CONTROL2 BUTTON_SELECT #define STAR_LEVEL_UP (BUTTON_ON | BUTTON_RIGHT) #define STAR_LEVEL_DOWN (BUTTON_ON | BUTTON_LEFT) #define STAR_LEVEL_REPEAT (BUTTON_ON | BUTTON_SELECT) #define STAR_TOGGLE_CONTROL_NAME "MODE/SELECT" #define STAR_QUIT_NAME "OFF" #define STAR_LEVEL_UP_NAME "ON + RIGHT" #define STAR_LEVEL_DOWN_NAME "ON + LEFT" #define STAR_LEVEL_REPEAT_NAME "ON + NAVI" #define STAR_RC_QUIT BUTTON_RC_STOP #elif (CONFIG_KEYPAD == IPOD_4G_PAD) || \ (CONFIG_KEYPAD == IPOD_3G_PAD) || \ (CONFIG_KEYPAD == IPOD_1G2G_PAD) #define STAR_QUIT (BUTTON_SELECT | BUTTON_MENU) #define STAR_LEFT BUTTON_LEFT #define STAR_RIGHT BUTTON_RIGHT #define STAR_UP BUTTON_MENU #define STAR_DOWN BUTTON_PLAY #define STAR_TOGGLE_CONTROL_PRE BUTTON_SELECT #define STAR_TOGGLE_CONTROL (BUTTON_SELECT | BUTTON_REL) #define STAR_LEVEL_UP (BUTTON_SELECT | BUTTON_RIGHT) #define STAR_LEVEL_DOWN (BUTTON_SELECT | BUTTON_LEFT) #define STAR_LEVEL_REPEAT (BUTTON_SELECT | BUTTON_PLAY) #define STAR_TOGGLE_CONTROL_NAME "SELECT" #define STAR_QUIT_NAME "S + MENU" #define STAR_LEVEL_UP_NAME "S >" #define STAR_LEVEL_DOWN_NAME "S <" #define STAR_LEVEL_REPEAT_NAME "S + PLAY" #elif (CONFIG_KEYPAD == IAUDIO_X5M5_PAD) #define STAR_QUIT BUTTON_POWER #define STAR_LEFT BUTTON_LEFT #define STAR_RIGHT BUTTON_RIGHT #define STAR_UP BUTTON_UP #define STAR_DOWN BUTTON_DOWN #define STAR_TOGGLE_CONTROL BUTTON_SELECT #define STAR_LEVEL_UP_PRE BUTTON_REC #define STAR_LEVEL_UP (BUTTON_REC|BUTTON_REL) #define STAR_LEVEL_DOWN_PRE BUTTON_REC #define STAR_LEVEL_DOWN (BUTTON_REC|BUTTON_REPEAT) #define STAR_LEVEL_REPEAT BUTTON_PLAY #define STAR_TOGGLE_CONTROL_NAME "SELECT" #define STAR_QUIT_NAME "POWER" #define STAR_LEVEL_UP_NAME "REC" #define STAR_LEVEL_DOWN_NAME "REC.." #define STAR_LEVEL_REPEAT_NAME "PLAY" #elif (CONFIG_KEYPAD == GIGABEAT_PAD) #define STAR_QUIT BUTTON_POWER #define STAR_LEFT BUTTON_LEFT #define STAR_RIGHT BUTTON_RIGHT #define STAR_UP BUTTON_UP #define STAR_DOWN BUTTON_DOWN #define STAR_TOGGLE_CONTROL BUTTON_SELECT #define STAR_LEVEL_UP BUTTON_VOL_UP #define STAR_LEVEL_DOWN BUTTON_VOL_DOWN #define STAR_LEVEL_REPEAT BUTTON_A #define STAR_TOGGLE_CONTROL_NAME "SELECT" #define STAR_QUIT_NAME "POWER" #define STAR_LEVEL_UP_NAME "VOL UP" #define STAR_LEVEL_DOWN_NAME "VOL DOWN" #define STAR_LEVEL_REPEAT_NAME "A" #elif (CONFIG_KEYPAD == SANSA_E200_PAD) || \ (CONFIG_KEYPAD == SANSA_C200_PAD) || \ (CONFIG_KEYPAD == SANSA_CLIP_PAD) || \ (CONFIG_KEYPAD == SANSA_M200_PAD) #define STAR_QUIT BUTTON_POWER #define STAR_LEFT BUTTON_LEFT #define STAR_RIGHT BUTTON_RIGHT #define STAR_UP BUTTON_UP #define STAR_DOWN BUTTON_DOWN #define STAR_TOGGLE_CONTROL BUTTON_SELECT #define STAR_LEVEL_UP (BUTTON_SELECT | BUTTON_RIGHT) #define STAR_LEVEL_DOWN (BUTTON_SELECT | BUTTON_LEFT) #define STAR_LEVEL_REPEAT (BUTTON_SELECT | BUTTON_DOWN) #define STAR_TOGGLE_CONTROL_NAME "SELECT" #define STAR_QUIT_NAME "POWER" #define STAR_LEVEL_UP_NAME "SELECT + RIGHT" #define STAR_LEVEL_DOWN_NAME "SELECT + LEFT" #define STAR_LEVEL_REPEAT_NAME "SELECT + DOWN" #elif (CONFIG_KEYPAD == SANSA_FUZE_PAD) #define STAR_QUIT (BUTTON_HOME|BUTTON_REPEAT) #define STAR_LEFT BUTTON_LEFT #define STAR_RIGHT BUTTON_RIGHT #define STAR_UP BUTTON_UP #define STAR_DOWN BUTTON_DOWN #define STAR_TOGGLE_CONTROL BUTTON_SELECT #define STAR_LEVEL_UP (BUTTON_SELECT | BUTTON_RIGHT) #define STAR_LEVEL_DOWN (BUTTON_SELECT | BUTTON_LEFT) #define STAR_LEVEL_REPEAT (BUTTON_SELECT | BUTTON_DOWN) #define STAR_TOGGLE_CONTROL_NAME "SELECT" #define STAR_QUIT_NAME "HOME" #define STAR_LEVEL_UP_NAME "SELECT + RIGHT" #define STAR_LEVEL_DOWN_NAME "SELECT + LEFT" #define STAR_LEVEL_REPEAT_NAME "SELECT + DOWN" #elif (CONFIG_KEYPAD == IRIVER_H10_PAD) #define STAR_QUIT BUTTON_POWER #define STAR_LEFT BUTTON_LEFT #define STAR_RIGHT BUTTON_RIGHT #define STAR_UP BUTTON_SCROLL_UP #define STAR_DOWN BUTTON_SCROLL_DOWN #define STAR_TOGGLE_CONTROL BUTTON_REW #define STAR_LEVEL_UP (BUTTON_PLAY | BUTTON_SCROLL_UP) #define STAR_LEVEL_DOWN (BUTTON_PLAY | BUTTON_SCROLL_DOWN) #define STAR_LEVEL_REPEAT (BUTTON_PLAY | BUTTON_RIGHT) #define STAR_TOGGLE_CONTROL_NAME "REW" #define STAR_QUIT_NAME "POWER" #define STAR_LEVEL_UP_NAME "PLAY+UP" #define STAR_LEVEL_DOWN_NAME "PLAY+DOWN" #define STAR_LEVEL_REPEAT_NAME "PLAY+RIGHT" #elif (CONFIG_KEYPAD == GIGABEAT_S_PAD) #define STAR_QUIT BUTTON_BACK #define STAR_LEFT BUTTON_LEFT #define STAR_RIGHT BUTTON_RIGHT #define STAR_UP BUTTON_UP #define STAR_DOWN BUTTON_DOWN #define STAR_TOGGLE_CONTROL BUTTON_SELECT #define STAR_LEVEL_UP BUTTON_VOL_UP #define STAR_LEVEL_DOWN BUTTON_VOL_DOWN #define STAR_LEVEL_REPEAT BUTTON_MENU #define STAR_TOGGLE_CONTROL_NAME "SELECT" #define STAR_QUIT_NAME "BACK" #define STAR_LEVEL_UP_NAME "VOL UP" #define STAR_LEVEL_DOWN_NAME "VOL DOWN" #define STAR_LEVEL_REPEAT_NAME "MENU" #elif (CONFIG_KEYPAD == MROBE100_PAD) #define STAR_QUIT BUTTON_POWER #define STAR_LEFT BUTTON_LEFT #define STAR_RIGHT BUTTON_RIGHT #define STAR_UP BUTTON_UP #define STAR_DOWN BUTTON_DOWN #define STAR_TOGGLE_CONTROL BUTTON_SELECT #define STAR_LEVEL_UP BUTTON_PLAY #define STAR_LEVEL_DOWN BUTTON_MENU #define STAR_LEVEL_REPEAT BUTTON_DISPLAY #define STAR_TOGGLE_CONTROL_NAME "SELECT" #define STAR_QUIT_NAME "POWER" #define STAR_LEVEL_UP_NAME "PLAY" #define STAR_LEVEL_DOWN_NAME "MENU" #define STAR_LEVEL_REPEAT_NAME "DISPLAY" #elif CONFIG_KEYPAD == IAUDIO_M3_PAD #define STAR_QUIT BUTTON_RC_REC #define STAR_LEFT BUTTON_RC_REW #define STAR_RIGHT BUTTON_RC_FF #define STAR_UP BUTTON_RC_VOL_UP #define STAR_DOWN BUTTON_RC_VOL_DOWN #define STAR_TOGGLE_CONTROL BUTTON_RC_MODE #define STAR_LEVEL_UP (BUTTON_RC_PLAY|BUTTON_RC_VOL_UP) #define STAR_LEVEL_DOWN (BUTTON_RC_PLAY|BUTTON_RC_VOL_DOWN) #define STAR_LEVEL_REPEAT (BUTTON_RC_PLAY|BUTTON_RC_MENU) #define STAR_TOGGLE_CONTROL_NAME "MODE" #define STAR_QUIT_NAME "REC" #define STAR_LEVEL_UP_NAME "PLAY+VOL+" #define STAR_LEVEL_DOWN_NAME "PLAY+VOL-" #define STAR_LEVEL_REPEAT_NAME "PLAY+MENU" #elif (CONFIG_KEYPAD == COWON_D2_PAD) #define STAR_QUIT BUTTON_POWER #define STAR_QUIT_NAME "POWER" #elif CONFIG_KEYPAD == CREATIVEZVM_PAD #define STAR_QUIT BUTTON_BACK #define STAR_LEFT BUTTON_LEFT #define STAR_RIGHT BUTTON_RIGHT #define STAR_UP BUTTON_UP #define STAR_DOWN BUTTON_DOWN #define STAR_TOGGLE_CONTROL BUTTON_PLAY #define STAR_LEVEL_UP (BUTTON_CUSTOM | BUTTON_UP) #define STAR_LEVEL_DOWN (BUTTON_CUSTOM | BUTTON_DOWN) #define STAR_LEVEL_REPEAT (BUTTON_CUSTOM | BUTTON_RIGHT) #define STAR_TOGGLE_CONTROL_NAME "PLAY" #define STAR_QUIT_NAME "BACK" #define STAR_LEVEL_UP_NAME "CUSTOM+UP" #define STAR_LEVEL_DOWN_NAME "CUSTOM+DOWN" #define STAR_LEVEL_REPEAT_NAME "CUSTOM+RIGHT" #elif CONFIG_KEYPAD == PHILIPS_HDD1630_PAD #define STAR_QUIT BUTTON_POWER #define STAR_LEFT BUTTON_LEFT #define STAR_RIGHT BUTTON_RIGHT #define STAR_UP BUTTON_UP #define STAR_DOWN BUTTON_DOWN #define STAR_TOGGLE_CONTROL BUTTON_SELECT #define STAR_LEVEL_UP BUTTON_VOL_UP #define STAR_LEVEL_DOWN BUTTON_VOL_DOWN #define STAR_LEVEL_REPEAT BUTTON_VIEW #define STAR_TOGGLE_CONTROL_NAME "SELECT" #define STAR_QUIT_NAME "POWER" #define STAR_LEVEL_UP_NAME "VOL UP" #define STAR_LEVEL_DOWN_NAME "VOL DOWN" #define STAR_LEVEL_REPEAT_NAME "VIEW" #elif CONFIG_KEYPAD == PHILIPS_SA9200_PAD #define STAR_QUIT BUTTON_POWER #define STAR_LEFT BUTTON_PREV #define STAR_RIGHT BUTTON_NEXT #define STAR_UP BUTTON_UP #define STAR_DOWN BUTTON_DOWN #define STAR_TOGGLE_CONTROL BUTTON_PLAY #define STAR_LEVEL_UP BUTTON_VOL_UP #define STAR_LEVEL_DOWN BUTTON_VOL_DOWN #define STAR_LEVEL_REPEAT BUTTON_RIGHT #define STAR_TOGGLE_CONTROL_NAME "PLAY" #define STAR_QUIT_NAME "POWER" #define STAR_LEVEL_UP_NAME "VOL UP" #define STAR_LEVEL_DOWN_NAME "VOL DOWN" #define STAR_LEVEL_REPEAT_NAME "RIGHT" #elif (CONFIG_KEYPAD == ONDAVX747_PAD) #define STAR_QUIT BUTTON_POWER #define STAR_QUIT_NAME "POWER" #elif (CONFIG_KEYPAD == ONDAVX777_PAD) #define STAR_QUIT BUTTON_POWER #define STAR_QUIT_NAME "POWER" #elif CONFIG_KEYPAD == MROBE500_PAD #define STAR_QUIT BUTTON_POWER #define STAR_QUIT_NAME "POWER" #elif (CONFIG_KEYPAD == SAMSUNG_YH_PAD) #define STAR_QUIT BUTTON_REC #define STAR_LEFT BUTTON_LEFT #define STAR_RIGHT BUTTON_RIGHT #define STAR_UP BUTTON_UP #define STAR_DOWN BUTTON_DOWN #define STAR_LEVEL_UP_PRE (BUTTON_FFWD|BUTTON_UP) #define STAR_LEVEL_UP (BUTTON_REW|BUTTON_UP) #define STAR_LEVEL_DOWN_PRE (BUTTON_FFWD|BUTTON_DOWN) #define STAR_LEVEL_DOWN (BUTTON_REW|BUTTON_DOWN) #define STAR_TOGGLE_CONTROL (BUTTON_PLAY|BUTTON_UP) #define STAR_LEVEL_REPEAT (BUTTON_PLAY|BUTTON_DOWN) #define STAR_TOGGLE_CONTROL_NAME "PLAY" #define STAR_QUIT_NAME "REC" #define STAR_LEVEL_UP_NAME "UP" #define STAR_LEVEL_DOWN_NAME "DOWN" #define STAR_LEVEL_REPEAT_NAME "PLAY" #elif CONFIG_KEYPAD == PBELL_VIBE500_PAD #define STAR_QUIT BUTTON_REC #define STAR_LEFT BUTTON_PREV #define STAR_RIGHT BUTTON_NEXT #define STAR_UP BUTTON_UP #define STAR_DOWN BUTTON_DOWN #define STAR_TOGGLE_CONTROL BUTTON_PLAY #define STAR_LEVEL_UP BUTTON_OK #define STAR_LEVEL_DOWN BUTTON_CANCEL #define STAR_LEVEL_REPEAT BUTTON_MENU #define STAR_TOGGLE_CONTROL_NAME "PLAY" #define STAR_QUIT_NAME "REC" #define STAR_LEVEL_UP_NAME "OK" #define STAR_LEVEL_DOWN_NAME "CANCEL" #define STAR_LEVEL_REPEAT_NAME "MENU" #elif CONFIG_KEYPAD == MPIO_HD200_PAD #define STAR_QUIT (BUTTON_REC | BUTTON_PLAY) #define STAR_LEFT BUTTON_VOL_DOWN #define STAR_RIGHT BUTTON_VOL_UP #define STAR_UP BUTTON_PREV #define STAR_DOWN BUTTON_NEXT #define STAR_TOGGLE_CONTROL_PRE BUTTON_SELECT #define STAR_TOGGLE_CONTROL (BUTTON_SELECT | BUTTON_REL) #define STAR_LEVEL_UP BUTTON_PLAY #define STAR_LEVEL_DOWN BUTTON_REC #define STAR_LEVEL_REPEAT (BUTTON_SELECT | BUTTON_REPEAT) #define STAR_TOGGLE_CONTROL_NAME "SELECT" #define STAR_QUIT_NAME "REC + PLAY" #define STAR_LEVEL_UP_NAME "PLAY" #define STAR_LEVEL_DOWN_NAME "REC" #define STAR_LEVEL_REPEAT_NAME "SELECT LONG" #else #error No keymap defined! #endif #ifdef HAVE_TOUCHSCREEN //#ifndef STAR_QUIT //#define STAR_QUIT BUTTON_TOPLEFT //#define STAR_QUIT_NAME "TOPLEFT" //#endif #ifndef STAR_LEFT #define STAR_LEFT BUTTON_MIDLEFT #endif #ifndef STAR_RIGHT #define STAR_RIGHT BUTTON_MIDRIGHT #endif #ifndef STAR_UP #define STAR_UP BUTTON_TOPMIDDLE #endif #ifndef STAR_DOWN #define STAR_DOWN BUTTON_BOTTOMMIDDLE #endif #ifndef STAR_TOGGLE_CONTROL #define STAR_TOGGLE_CONTROL BUTTON_CENTER #define STAR_TOGGLE_CONTROL_NAME "CENTER" #endif #ifndef STAR_LEVEL_UP #define STAR_LEVEL_UP BUTTON_TOPLEFT #define STAR_LEVEL_UP_NAME "TOPLEFT" #endif #ifndef STAR_LEVEL_DOWN #define STAR_LEVEL_DOWN BUTTON_BOTTOMLEFT #define STAR_LEVEL_DOWN_NAME "BOTTOMLEFT" #endif #ifndef STAR_LEVEL_REPEAT #define STAR_LEVEL_REPEAT BUTTON_BOTTOMRIGHT #define STAR_LEVEL_REPEAT_NAME "BOTTOMRIGHT" #endif #endif /* function returns because of USB? */ static bool usb_detected = false; /* position of the ball */ static int ball_x, ball_y; /* position of the block */ static int block_x, block_y; /* number of stars to get to finish the level */ static int star_count; /* the object we control : ball or block */ static int control; /* the current board */ static char board[STAR_HEIGHT][STAR_WIDTH]; #include "pluginbitmaps/star_tiles.h" #define TILE_WIDTH BMPWIDTH_star_tiles #define TILE_HEIGHT (BMPHEIGHT_star_tiles/5) #define STAR_OFFSET_X ((LCD_WIDTH - STAR_WIDTH * TILE_WIDTH) / 2) #define STAR_OFFSET_Y ((LCD_HEIGHT - STAR_HEIGHT * TILE_HEIGHT - MAX(TILE_HEIGHT, 8)) / 2) #define WALL 0 #define SPACE 1 #define BLOCK 2 #define STAR 3 #define BALL 4 /* char font size */ static int char_width = -1; static int char_height = -1; /* this arrays contains a group of levels loaded into memory */ static unsigned char* levels = "****************\n" "*X**........o*x*\n" "*..........o.***\n" "*.......**o....*\n" "*...**.o......**\n" "**.o..o.....o..*\n" "*.o......o**.o.*\n" "*.....**o.....o*\n" "****************\n" "\n" ".*..*.*.*...*.**\n" "*...o.........X*\n" "...*o..*o...o...\n" "*.*.o.....o..*.*\n" "......*...o...*.\n" "*....*x*..o....*\n" "...*..*.*...*oo*\n" "*.............*.\n" ".*..*........*..\n" "\n" "****************\n" "*...........o*x*\n" "*...**......**X*\n" "*...*o.........*\n" "*.o.....o**...o*\n" "*.*o..o..o*..o**\n" "*.**o.*o..o.o***\n" "*o....**o......*\n" "****************\n" "\n" "****************\n" "*............*x*\n" "*.....*........*\n" "**o*o.o*o*o*o*o*\n" "*.*.*o.o*.*.*.**\n" "**o*o*o.o*o*o*o*\n" "*.....*........*\n" "*...*.......*X.*\n" "****************\n" "\n" ".**************.\n" "*X..*...*..*...*\n" "*..*o.*.o..o.*.*\n" "**......*..*...*\n" "*o.*o*........**\n" "**.....*.o.*...*\n" "*o*..*.*.*...*x*\n" "*...*....o*..*o*\n" ".**************.\n" "\n" "....************\n" "...*...o...*o.o*\n" "..*....o....*.**\n" ".*.....o.......*\n" "*X.....o.......*\n" "**.....o..*...**\n" "*......o....*..*\n" "*x.*...o..**o..*\n" "****************\n" "\n" "****************\n" "*..............*\n" ".**.***..*o.**o*\n" ".*o..*o.*.*.*.*.\n" "..*..*..***.**..\n" ".**..*..*o*.*o**\n" "*..............*\n" "*..X*o....x..*o*\n" "****************\n" "\n" "***************.\n" "*..o**.........*\n" "*..*o..**.o....*\n" "*..o**.*.*o....*\n" "**.....**..*o*.*\n" "**.*.......o*o.*\n" "*oxo*...o..*X*.*\n" "**.............*\n" ".***************\n" "\n" "..*.***********.\n" ".*o*o......*..X*\n" "*o.o*....o....*.\n" ".*.*..o**..o*..*\n" "*..*o.*oxo....o*\n" "*.....o**.....*.\n" "*o*o.........*..\n" "*...........*...\n" ".***********....\n" "\n" "....***********.\n" "*****.o........*\n" "*...x.***o.o*.o*\n" "*.o...*o.*o...*.\n" "*.....*..o..*.o*\n" "*o*o..*.o*..*X*.\n" ".*o...***..***..\n" "*.........*.*.*.\n" ".*********..*..*\n" "\n" "****************\n" "*......*......X*\n" "*..*oo.....oo.**\n" "**...o...**...o*\n" "*o....*o*oo..***\n" "**.**....**....*\n" "*o..o*.o....x.o*\n" "**o***....*...**\n" "***************.\n" "\n" "**.....**..****.\n" "*X*****o.***.o**\n" "*....oo.....o..*\n" "*.**..**o..*o*.*\n" "*.*.o.*.*o.**..*\n" "*.**..**...*x*.*\n" "*.....o........*\n" "*........o.....*\n" "****************\n" "\n" ".**************.\n" "*.X*........o.**\n" "*.*...*o...o**.*\n" "*.......o....*.*\n" "*.o..........*o*\n" "*.*......o.....*\n" "**......o.o..*o*\n" "*x..*....o.*.*.*\n" ".**************.\n" "\n" "****************\n" "*o*o........o*o*\n" "*.o*X......**..*\n" "*.x........o...*\n" "*........o*....*\n" "*......o.......*\n" "*.o*........*..*\n" "*o*o........o*o*\n" "****************\n" "\n" ".******.********\n" "*.....o*.....o.*\n" "*.*.o.*..*...o.*\n" "*..X*...*oo.*o.*\n" ".*.*...*.o..x*.*\n" "*o.......*..*o.*\n" ".*......o.....*.\n" "*o............o*\n" "****************\n" "\n" "****************\n" "**.x*o.o......o*\n" "*o.Xo*o.......**\n" "**.***........**\n" "**.....o*o*....*\n" "*oo.......o*o..*\n" "**.o....****o..*\n" "**o*..*........*\n" "****************\n" "\n" "****************\n" "*.o*........*X.*\n" "*.*..o*oo*o..*.*\n" "*....*o**o*.o..*\n" "*.o*.......o*..*\n" "*..o*o....o*...*\n" "*.*..*.**o*..*.*\n" "*....o.*o...x..*\n" "****************\n" "\n" "****************\n" "*.o....o..x*...*\n" "*..*o*o...*o...*\n" "*...*o*....*o..*\n" "*...o..*...o*o.*\n" "*.*o*...*.o*...*\n" "*.o*o.*.o.*....*\n" "*o*X..*.....*..*\n" "****************\n" "\n" "****************\n" "*o...**.....**o*\n" "*.*..*......*o.*\n" "*.o*...o**..o..*\n" "*.*....*o......*\n" "*....*...o*....*\n" "*.**.o*.**o..*x*\n" "*.o*.*o.....**X*\n" "****************\n" "\n" "****************\n" "*...o*o........*\n" "**o..o*.**o...**\n" "*.*.*.o...*..*.*\n" "*.x.*..**..*.Xo*\n" "*.*..*...o.*.*.*\n" "**...o**.*o..o**\n" "*........o*o...*\n" "****************"; /** * Do a pretty transition from one level to another. */ static void star_transition_update(void) { const int center_x = LCD_WIDTH / 2; const int center_y = LCD_HEIGHT / 2; int x = 0; int y = 0; #if LCD_WIDTH >= LCD_HEIGHT #if defined(IPOD_VIDEO) const int step = 4; #else const int step = 1; #endif const int lcd_demi_width = LCD_WIDTH / 2; int var_y = 0; for (; x < lcd_demi_width ; x+=step) { var_y += LCD_HEIGHT; if (var_y > LCD_WIDTH) { var_y -= LCD_WIDTH; y+=step; } if( x ) { rb->lcd_update_rect(center_x - x, center_y - y, x*2, step); rb->lcd_update_rect(center_x - x, center_y + y - step, x*2, step); } if( y ) { rb->lcd_update_rect(center_x - x, center_y - y, step, y*2); rb->lcd_update_rect(center_x + x - step, center_y - y, step, y*2); } STAR_SLEEP } #else int lcd_demi_height = LCD_HEIGHT / 2; int var_x = 0; for (; y < lcd_demi_height ; y++) { var_x += LCD_WIDTH; if (var_x > LCD_HEIGHT) { var_x -= LCD_HEIGHT; x++; } if( x ) { rb->lcd_update_rect(center_x - x, center_y - y, x * 2, 1); rb->lcd_update_rect(center_x - x, center_y + y - 1, x * 2, 1); } if( y ) { rb->lcd_update_rect(center_x - x, center_y - y, 1, y * 2); rb->lcd_update_rect(center_x + x - 1, center_y - y, 1, y * 2); } STAR_SLEEP } #endif rb->lcd_update(); } /** * Display information board of the current level. */ static void star_display_board_info(int current_level) { int label_pos_y, tile_pos_y; if (TILE_HEIGHT > char_height) { tile_pos_y = LCD_HEIGHT - TILE_HEIGHT; label_pos_y = tile_pos_y + (TILE_HEIGHT - char_height) / 2; } else { label_pos_y = LCD_HEIGHT - char_height; tile_pos_y = label_pos_y + (char_height - TILE_HEIGHT) / 2; } rb->lcd_putsxyf(STAR_OFFSET_X, label_pos_y, "L:%02d", current_level + 1); rb->lcd_putsxyf(LCD_WIDTH/2 - 2 * char_width, label_pos_y, "S:%02d", star_count); rb->lcd_putsxy(STAR_OFFSET_X + (STAR_WIDTH-1) * TILE_WIDTH - 2 * char_width, label_pos_y, "C:"); rb->lcd_bitmap_part(star_tiles, 0, control == STAR_CONTROL_BALL ? BALL*TILE_HEIGHT : BLOCK*TILE_HEIGHT, STRIDE( SCREEN_MAIN, BMPWIDTH_star_tiles, BMPHEIGHT_star_tiles), STAR_OFFSET_X + (STAR_WIDTH-1) * TILE_WIDTH, tile_pos_y, TILE_WIDTH, TILE_HEIGHT); rb->lcd_update_rect(0, MIN(label_pos_y, tile_pos_y), LCD_WIDTH, MAX(TILE_HEIGHT, char_height)); } /** * Load a level into board array. */ static int star_load_level(int current_level) { int x, y; char *ptr_tab; if (current_level < 0) current_level = 0; else if (current_level > STAR_LEVEL_COUNT-1) current_level = STAR_LEVEL_COUNT-1; ptr_tab = levels + current_level * STAR_LEVEL_SIZE; control = STAR_CONTROL_BALL; star_count = 0; rb->lcd_clear_display(); for (y = 0 ; y < STAR_HEIGHT ; y++) { for (x = 0 ; x < STAR_WIDTH ; x++) { board[y][x] = *ptr_tab; switch (*ptr_tab) { # define DRAW_TILE( a ) \ rb->lcd_bitmap_part( star_tiles, 0, \ a*TILE_HEIGHT, \ STRIDE( SCREEN_MAIN, \ BMPWIDTH_star_tiles, \ BMPHEIGHT_star_tiles), \ STAR_OFFSET_X + x * TILE_WIDTH, \ STAR_OFFSET_Y + y * TILE_HEIGHT, \ TILE_WIDTH, TILE_HEIGHT); case STAR_VOID: DRAW_TILE( SPACE ); break; case STAR_WALL: DRAW_TILE( WALL ); break; case STAR_STAR: DRAW_TILE( STAR ); star_count++; break; case STAR_BALL: ball_x = x; ball_y = y; DRAW_TILE( BALL ); break; case STAR_BLOCK: block_x = x; block_y = y; DRAW_TILE( BLOCK ); break; } ptr_tab++; } ptr_tab++; } star_display_board_info(current_level); star_transition_update(); return 1; } static void star_animate_tile(int tile_no, int start_x, int start_y, int delta_x, int delta_y) { int i; if (delta_x != 0) /* horizontal */ { for (i = 1 ; i <= TILE_WIDTH ; i++) { STAR_SLEEP rb->lcd_bitmap_part(star_tiles, 0, SPACE * TILE_HEIGHT, STRIDE( SCREEN_MAIN, BMPWIDTH_star_tiles, BMPHEIGHT_star_tiles), start_x, start_y, TILE_WIDTH, TILE_HEIGHT); rb->lcd_bitmap_part(star_tiles, 0, tile_no * TILE_HEIGHT, STRIDE( SCREEN_MAIN, BMPWIDTH_star_tiles, BMPHEIGHT_star_tiles), start_x + delta_x * i, start_y, TILE_WIDTH, TILE_HEIGHT); rb->lcd_update_rect(start_x + delta_x * i - (delta_x>0?1:0), start_y, TILE_WIDTH + 1, TILE_HEIGHT); } } else /* vertical */ { for (i = 1 ; i <= TILE_HEIGHT ; i++) { STAR_SLEEP rb->lcd_bitmap_part(star_tiles, 0, SPACE * TILE_HEIGHT, STRIDE( SCREEN_MAIN, BMPWIDTH_star_tiles, BMPHEIGHT_star_tiles), start_x, start_y, TILE_WIDTH, TILE_HEIGHT); rb->lcd_bitmap_part(star_tiles, 0, tile_no * TILE_HEIGHT, STRIDE( SCREEN_MAIN, BMPWIDTH_star_tiles, BMPHEIGHT_star_tiles), start_x, start_y + delta_y * i, TILE_WIDTH, TILE_HEIGHT); rb->lcd_update_rect(start_x, start_y + delta_y * i - (delta_y>0?1:0), TILE_WIDTH, TILE_HEIGHT + 1); } } } /** * Run the game. */ static int star_run_game(int current_level) { int move_x = 0; int move_y = 0; int key; int lastkey = BUTTON_NONE; int label_offset_y; label_offset_y = LCD_HEIGHT - char_height; if (!star_load_level(current_level)) return 0; while (true) { move_x = 0; move_y = 0; while ((move_x == 0) && (move_y == 0)) { key = rb->button_get(true); switch (key) { #ifdef STAR_RC_QUIT case STAR_RC_QUIT: #endif case STAR_QUIT: return -1; case STAR_LEFT: move_x = -1; break; case STAR_RIGHT: move_x = 1; break; case STAR_UP: move_y = -1; break; case STAR_DOWN: move_y = 1; break; case STAR_LEVEL_DOWN: #ifdef STAR_LEVEL_DOWN_PRE if (lastkey != STAR_LEVEL_DOWN_PRE) break; #endif if (current_level > 0) { current_level--; star_load_level(current_level); } break; case STAR_LEVEL_REPEAT: star_load_level(current_level); break; case STAR_LEVEL_UP: #ifdef STAR_LEVEL_UP_PRE if (lastkey != STAR_LEVEL_UP_PRE) break; #endif if (current_level < STAR_LEVEL_COUNT - 1) { current_level++; star_load_level(current_level); } break; case STAR_TOGGLE_CONTROL: #ifdef STAR_TOGGLE_CONTROL_PRE if (lastkey != STAR_TOGGLE_CONTROL_PRE) break; #endif #ifdef STAR_TOGGLE_CONTROL2 case STAR_TOGGLE_CONTROL2: #endif if (control == STAR_CONTROL_BALL) control = STAR_CONTROL_BLOCK; else control = STAR_CONTROL_BALL; star_display_board_info(current_level); break; default: if (rb->default_event_handler(key) == SYS_USB_CONNECTED) { usb_detected = true; return 0; } break; } if (key != BUTTON_NONE) lastkey = key; } if (control == STAR_CONTROL_BALL) { board[ball_y][ball_x] = STAR_VOID; while ((board[ball_y + move_y][ball_x + move_x] == STAR_VOID || board[ball_y + move_y][ball_x + move_x] == STAR_STAR)) { star_animate_tile(BALL, STAR_OFFSET_X + ball_x * TILE_WIDTH, STAR_OFFSET_Y + ball_y * TILE_HEIGHT, move_x, move_y); ball_x += move_x; ball_y += move_y; if (board[ball_y][ball_x] == STAR_STAR) { board[ball_y][ball_x] = STAR_VOID; star_count--; star_display_board_info(current_level); } } board[ball_y][ball_x] = STAR_BALL; } else { board[block_y][block_x] = STAR_VOID; while (board[block_y + move_y][block_x + move_x] == STAR_VOID) { star_animate_tile(BLOCK, STAR_OFFSET_X + block_x * TILE_WIDTH, STAR_OFFSET_Y + block_y * TILE_HEIGHT, move_x, move_y); block_x += move_x; block_y += move_y; } board[block_y][block_x] = STAR_BLOCK; } if (star_count == 0) { current_level++; if (current_level == STAR_LEVEL_COUNT) { rb->lcd_clear_display(); rb->splash(HZ*2, "Congratulations!"); rb->lcd_update(); /* There is no such level as STAR_LEVEL_COUNT so it can't be the * current_level */ current_level--; return 1; } star_load_level(current_level); } } } /** * Display help text. */ static bool star_help(void) { static char* help_text[] = { "Star", "", "Aim", "", "Take", "all", "the", "stars", "to", "go", "to", "the", "next", "level.", "You", "can", "toggle", "control", "with", "the", "block", "to", "use", "it", "as", "a", "mobile", "wall.", "The", "block", "cannot", "take", "stars.", "", "", "Controls", "", STAR_TOGGLE_CONTROL_NAME":", "Toggle", "control", "", STAR_QUIT_NAME":", "Exit", "", STAR_LEVEL_DOWN_NAME":", "Prev.", "level", "", STAR_LEVEL_REPEAT_NAME":", "Reset", "level", "", STAR_LEVEL_UP_NAME":", "Next", "level" }; static struct style_text formation[]={ { 0, TEXT_CENTER|TEXT_UNDERLINE }, { 2, C_RED }, { 35, C_RED }, LAST_STYLE_ITEM }; #if LCD_DEPTH > 1 && !defined(HAVE_LCD_COLOR) rb->lcd_set_background(LCD_WHITE); rb->lcd_set_foreground(LCD_BLACK); #endif if (display_text(ARRAYLEN(help_text), help_text, formation, NULL, true)) return true; #if LCD_DEPTH > 1 && !defined(HAVE_LCD_COLOR) rb->lcd_set_background(LCD_BLACK); rb->lcd_set_foreground(LCD_WHITE); #endif return false; } /** * Display the choice menu. */ static int star_menu(void) { int selection, level=1; bool menu_quit = false; MENUITEM_STRINGLIST(menu, "Star Menu", NULL, "Start Game","Choose Level", "Help", "Playback Control", "Quit"); while(!menu_quit) { switch(rb->do_menu(&menu, &selection, NULL, false)) { case 0: /* use system font and get the size of char */ rb->lcd_setfont(FONT_SYSFIXED); rb->lcd_getstringsize("a", &char_width, &char_height); star_run_game(level-1); rb->lcd_setfont(FONT_UI); break; case 1: rb->set_int("Level", "", UNIT_INT, &level, NULL, 1, 1, STAR_LEVEL_COUNT, NULL ); break; case 2: if(star_help()) usb_detected = true; break; case 3: playback_control(NULL); break; case 4: menu_quit = true; break; } if(usb_detected) return PLUGIN_USB_CONNECTED; } return PLUGIN_OK; } /** * Main entry point */ enum plugin_status plugin_start(const void* parameter) { (void)parameter; #if LCD_DEPTH > 1 rb->lcd_set_backdrop(NULL); rb->lcd_set_background( LCD_BLACK ); rb->lcd_set_foreground( LCD_WHITE ); #endif /* display choice menu */ return star_menu(); }