/* Ripped off from Game_Music_Emu 0.5.2. http://www.slack.net/~ant/ */ #include #include "libgme/ay_emu.h" CODEC_HEADER /* Maximum number of bytes to process in one iteration */ #define CHUNK_SIZE (1024*2) static int16_t samples[CHUNK_SIZE] IBSS_ATTR; static struct Ay_Emu ay_emu; /****************** rockbox interface ******************/ static void set_codec_track(int t, int multitrack) { Ay_start_track(&ay_emu, t); /* for loop mode we disable track limits */ if (!ci->loop_track()) { Track_set_fade(&ay_emu, Track_get_length( &ay_emu, t ) - 4000, 4000); } if (multitrack) ci->set_elapsed(t*1000); /* t is track no to display */ else ci->set_elapsed(0); } /* this is the codec entry point */ enum codec_status codec_main(enum codec_entry_call_reason reason) { if (reason == CODEC_LOAD) { /* we only render 16 bits */ ci->configure(DSP_SET_SAMPLE_DEPTH, 16); /* 44 Khz, Interleaved stereo */ ci->configure(DSP_SET_FREQUENCY, 44100); ci->configure(DSP_SET_STEREO_MODE, STEREO_INTERLEAVED); Ay_init(&ay_emu); Ay_set_sample_rate(&ay_emu, 44100); } return CODEC_OK; } /* this is called for each file to process */ enum codec_status codec_run(void) { blargg_err_t err; uint8_t *buf; size_t n; int track, is_multitrack; intptr_t param; uint32_t elapsed_time; /* reset values */ track = is_multitrack = 0; elapsed_time = 0; param = ci->id3->elapsed; DEBUGF("AY: next_track\n"); if (codec_init()) { return CODEC_ERROR; } codec_set_replaygain(ci->id3); /* Read the entire file */ DEBUGF("AY: request file\n"); ci->seek_buffer(0); buf = ci->request_buffer(&n, ci->filesize); if (!buf || n < (size_t)ci->filesize) { DEBUGF("AY: file load failed\n"); return CODEC_ERROR; } if ((err = Ay_load_mem(&ay_emu, buf, ci->filesize))) { DEBUGF("AY: Ay_load_mem failed (%s)\n", err); return CODEC_ERROR; } /* Update internal track count */ if (ay_emu.m3u.size > 0) ay_emu.track_count = ay_emu.m3u.size; /* Check if file has multiple tracks */ if (ay_emu.track_count > 1) { is_multitrack = 1; } if (param) { goto resume_start; } next_track: set_codec_track(track, is_multitrack); /* The main decoder loop */ while (1) { long action = ci->get_command(¶m); if (action == CODEC_ACTION_HALT) break; if (action == CODEC_ACTION_SEEK_TIME) { resume_start: if (is_multitrack) { track = param/1000; ci->seek_complete(); if (track >= ay_emu.track_count) break; goto next_track; } ci->set_elapsed(param); elapsed_time = param; Track_seek(&ay_emu, param); ci->seek_complete(); /* Set fade again */ if (!ci->loop_track()) { Track_set_fade(&ay_emu, Track_get_length( &ay_emu, track ) - 4000, 4000); } } /* Generate audio buffer */ err = Ay_play(&ay_emu, CHUNK_SIZE, samples); if (err || Track_ended(&ay_emu)) { track++; if (track >= ay_emu.track_count) break; goto next_track; } ci->pcmbuf_insert(samples, NULL, CHUNK_SIZE >> 1); /* Set elapsed time for one track files */ if (!is_multitrack) { elapsed_time += (CHUNK_SIZE / 2) * 10 / 441; ci->set_elapsed(elapsed_time); } } return CODEC_OK; }