/*************************************************************************** * __________ __ ___. * Open \______ \ ____ ____ | | _\_ |__ _______ ___ * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ * \/ \/ \/ \/ \/ * $Id$ * * Copyright (C) 2002 Itai Shaked * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY * KIND, either express or implied. * ****************************************************************************/ /* Snake! by Itai Shaked ok, a little explanation - board holds the snake and apple position - 1+ - snake body (the number represents the age [1 is the snake's head]). -1 is an apple, and 0 is a clear spot. dir is the current direction of the snake - 0=up, 1=right, 2=down, 3=left; */ #include "plugin.h" #include "lib/configfile.h" #include "lib/highscore.h" #include "lib/playback_control.h" /* variable button definitions */ #if CONFIG_KEYPAD == RECORDER_PAD #define SNAKE_QUIT BUTTON_OFF #define SNAKE_LEFT BUTTON_LEFT #define SNAKE_RIGHT BUTTON_RIGHT #define SNAKE_UP BUTTON_UP #define SNAKE_DOWN BUTTON_DOWN #define SNAKE_PLAYPAUSE BUTTON_PLAY #elif CONFIG_KEYPAD == ONDIO_PAD #define SNAKE_QUIT BUTTON_OFF #define SNAKE_LEFT BUTTON_LEFT #define SNAKE_RIGHT BUTTON_RIGHT #define SNAKE_UP BUTTON_UP #define SNAKE_DOWN BUTTON_DOWN #define SNAKE_PLAYPAUSE BUTTON_MENU #elif (CONFIG_KEYPAD == IRIVER_H100_PAD) || \ (CONFIG_KEYPAD == IRIVER_H300_PAD) #define SNAKE_QUIT BUTTON_OFF #define SNAKE_LEFT BUTTON_LEFT #define SNAKE_RIGHT BUTTON_RIGHT #define SNAKE_UP BUTTON_UP #define SNAKE_DOWN BUTTON_DOWN #define SNAKE_PLAYPAUSE BUTTON_ON #define SNAKE_RC_QUIT BUTTON_RC_STOP #elif (CONFIG_KEYPAD == IPOD_4G_PAD) || \ (CONFIG_KEYPAD == IPOD_3G_PAD) || \ (CONFIG_KEYPAD == IPOD_1G2G_PAD) #define SNAKE_QUIT (BUTTON_SELECT|BUTTON_MENU) #define SNAKE_LEFT BUTTON_LEFT #define SNAKE_RIGHT BUTTON_RIGHT #define SNAKE_UP BUTTON_MENU #define SNAKE_DOWN BUTTON_PLAY #define SNAKE_PLAYPAUSE BUTTON_SELECT #elif (CONFIG_KEYPAD == IAUDIO_X5M5_PAD) #define SNAKE_QUIT BUTTON_POWER #define SNAKE_LEFT BUTTON_LEFT #define SNAKE_RIGHT BUTTON_RIGHT #define SNAKE_UP BUTTON_UP #define SNAKE_DOWN BUTTON_DOWN #define SNAKE_PLAYPAUSE BUTTON_PLAY #elif (CONFIG_KEYPAD == GIGABEAT_PAD) #define SNAKE_QUIT BUTTON_POWER #define SNAKE_LEFT BUTTON_LEFT #define SNAKE_RIGHT BUTTON_RIGHT #define SNAKE_UP BUTTON_UP #define SNAKE_DOWN BUTTON_DOWN #define SNAKE_PLAYPAUSE BUTTON_SELECT #elif (CONFIG_KEYPAD == SANSA_E200_PAD) || \ (CONFIG_KEYPAD == SANSA_C200_PAD) || \ (CONFIG_KEYPAD == SANSA_CLIP_PAD) || \ (CONFIG_KEYPAD == SANSA_M200_PAD) || \ (CONFIG_KEYPAD == SANSA_CONNECT_PAD) #define SNAKE_QUIT BUTTON_POWER #define SNAKE_LEFT BUTTON_LEFT #define SNAKE_RIGHT BUTTON_RIGHT #define SNAKE_UP BUTTON_UP #define SNAKE_DOWN BUTTON_DOWN #define SNAKE_PLAYPAUSE BUTTON_SELECT #elif (CONFIG_KEYPAD == SANSA_FUZE_PAD) #define SNAKE_QUIT (BUTTON_HOME|BUTTON_REPEAT) #define SNAKE_LEFT BUTTON_LEFT #define SNAKE_RIGHT BUTTON_RIGHT #define SNAKE_UP BUTTON_UP #define SNAKE_DOWN BUTTON_DOWN #define SNAKE_PLAYPAUSE BUTTON_SELECT #elif (CONFIG_KEYPAD == IRIVER_H10_PAD) #define SNAKE_QUIT BUTTON_POWER #define SNAKE_LEFT BUTTON_LEFT #define SNAKE_RIGHT BUTTON_RIGHT #define SNAKE_UP BUTTON_SCROLL_UP #define SNAKE_DOWN BUTTON_SCROLL_DOWN #define SNAKE_PLAYPAUSE BUTTON_PLAY #elif (CONFIG_KEYPAD == GIGABEAT_S_PAD) || \ (CONFIG_KEYPAD == SAMSUNG_YPR0_PAD) #define SNAKE_QUIT BUTTON_BACK #define SNAKE_LEFT BUTTON_LEFT #define SNAKE_RIGHT BUTTON_RIGHT #define SNAKE_UP BUTTON_UP #define SNAKE_DOWN BUTTON_DOWN #define SNAKE_PLAYPAUSE BUTTON_SELECT #elif (CONFIG_KEYPAD == MROBE100_PAD) #define SNAKE_QUIT BUTTON_POWER #define SNAKE_LEFT BUTTON_LEFT #define SNAKE_RIGHT BUTTON_RIGHT #define SNAKE_UP BUTTON_UP #define SNAKE_DOWN BUTTON_DOWN #define SNAKE_PLAYPAUSE BUTTON_SELECT #elif CONFIG_KEYPAD == IAUDIO_M3_PAD #define SNAKE_QUIT BUTTON_RC_REC #define SNAKE_LEFT BUTTON_RC_REW #define SNAKE_RIGHT BUTTON_RC_FF #define SNAKE_UP BUTTON_RC_VOL_UP #define SNAKE_DOWN BUTTON_RC_VOL_DOWN #define SNAKE_PLAYPAUSE BUTTON_RC_PLAY #define SNAKE_RC_QUIT BUTTON_REC #elif CONFIG_KEYPAD == CREATIVEZVM_PAD #define SNAKE_QUIT BUTTON_BACK #define SNAKE_LEFT BUTTON_LEFT #define SNAKE_RIGHT BUTTON_RIGHT #define SNAKE_UP BUTTON_UP #define SNAKE_DOWN BUTTON_DOWN #define SNAKE_PLAYPAUSE BUTTON_PLAY #elif CONFIG_KEYPAD == CREATIVE_ZENXFI3_PAD #define SNAKE_QUIT BUTTON_POWER #define SNAKE_LEFT BUTTON_BACK #define SNAKE_RIGHT BUTTON_MENU #define SNAKE_UP BUTTON_UP #define SNAKE_DOWN BUTTON_DOWN #define SNAKE_PLAYPAUSE BUTTON_PLAY #elif (CONFIG_KEYPAD == PHILIPS_HDD1630_PAD) || \ (CONFIG_KEYPAD == PHILIPS_HDD6330_PAD) #define SNAKE_QUIT BUTTON_POWER #define SNAKE_LEFT BUTTON_LEFT #define SNAKE_RIGHT BUTTON_RIGHT #define SNAKE_UP BUTTON_UP #define SNAKE_DOWN BUTTON_DOWN #define SNAKE_PLAYPAUSE BUTTON_MENU #elif CONFIG_KEYPAD == PHILIPS_SA9200_PAD #define SNAKE_QUIT BUTTON_POWER #define SNAKE_LEFT BUTTON_PREV #define SNAKE_RIGHT BUTTON_NEXT #define SNAKE_UP BUTTON_UP #define SNAKE_DOWN BUTTON_DOWN #define SNAKE_PLAYPAUSE BUTTON_MENU #elif (CONFIG_KEYPAD == SAMSUNG_YH820_PAD) || \ (CONFIG_KEYPAD == SAMSUNG_YH92X_PAD) #define SNAKE_QUIT BUTTON_REW #define SNAKE_LEFT BUTTON_LEFT #define SNAKE_RIGHT BUTTON_RIGHT #define SNAKE_UP BUTTON_UP #define SNAKE_DOWN BUTTON_DOWN #define SNAKE_PLAYPAUSE BUTTON_PLAY #elif CONFIG_KEYPAD == MROBE500_PAD #define SNAKE_QUIT BUTTON_POWER #define SNAKE_RC_QUIT BUTTON_RC_DOWN #elif (CONFIG_KEYPAD == ONDAVX747_PAD) #define SNAKE_QUIT BUTTON_POWER #elif (CONFIG_KEYPAD == ONDAVX777_PAD) #define SNAKE_QUIT BUTTON_POWER #elif CONFIG_KEYPAD == COWON_D2_PAD #define SNAKE_QUIT BUTTON_POWER #elif CONFIG_KEYPAD == PBELL_VIBE500_PAD #define SNAKE_QUIT BUTTON_REC #define SNAKE_LEFT BUTTON_PREV #define SNAKE_RIGHT BUTTON_NEXT #define SNAKE_UP BUTTON_UP #define SNAKE_DOWN BUTTON_DOWN #define SNAKE_PLAYPAUSE BUTTON_PLAY #elif CONFIG_KEYPAD == MPIO_HD200_PAD #define SNAKE_QUIT (BUTTON_REC|BUTTON_PLAY) #define SNAKE_LEFT BUTTON_VOL_DOWN #define SNAKE_RIGHT BUTTON_VOL_UP #define SNAKE_UP BUTTON_REW #define SNAKE_DOWN BUTTON_FF #define SNAKE_PLAYPAUSE BUTTON_PLAY #elif CONFIG_KEYPAD == MPIO_HD300_PAD #define SNAKE_QUIT (BUTTON_MENU|BUTTON_REPEAT) #define SNAKE_LEFT BUTTON_REW #define SNAKE_RIGHT BUTTON_FF #define SNAKE_UP BUTTON_UP #define SNAKE_DOWN BUTTON_DOWN #define SNAKE_PLAYPAUSE BUTTON_PLAY #elif CONFIG_KEYPAD == SANSA_FUZEPLUS_PAD #define SNAKE_QUIT BUTTON_POWER #define SNAKE_LEFT BUTTON_LEFT #define SNAKE_RIGHT BUTTON_RIGHT #define SNAKE_UP BUTTON_UP #define SNAKE_DOWN BUTTON_DOWN #define SNAKE_PLAYPAUSE BUTTON_PLAYPAUSE #elif (CONFIG_KEYPAD == HM60X_PAD) || \ (CONFIG_KEYPAD == HM801_PAD) #define SNAKE_QUIT BUTTON_POWER #define SNAKE_LEFT BUTTON_LEFT #define SNAKE_RIGHT BUTTON_RIGHT #define SNAKE_UP BUTTON_UP #define SNAKE_DOWN BUTTON_DOWN #define SNAKE_PLAYPAUSE BUTTON_SELECT #elif CONFIG_KEYPAD == SONY_NWZ_PAD #define SNAKE_QUIT BUTTON_BACK #define SNAKE_LEFT BUTTON_LEFT #define SNAKE_RIGHT BUTTON_RIGHT #define SNAKE_UP BUTTON_UP #define SNAKE_DOWN BUTTON_DOWN #define SNAKE_PLAYPAUSE BUTTON_PLAY #elif CONFIG_KEYPAD == CREATIVE_ZEN_PAD #define SNAKE_QUIT BUTTON_BACK #define SNAKE_LEFT BUTTON_LEFT #define SNAKE_RIGHT BUTTON_RIGHT #define SNAKE_UP BUTTON_UP #define SNAKE_DOWN BUTTON_DOWN #define SNAKE_PLAYPAUSE BUTTON_PLAYPAUSE #elif CONFIG_KEYPAD == DX50_PAD #define SNAKE_QUIT BUTTON_POWER #define SNAKE_LEFT BUTTON_LEFT #define SNAKE_RIGHT BUTTON_PLAY #define SNAKE_UP BUTTON_VOL_UP #define SNAKE_DOWN BUTTON_VOL_DOWN #define SNAKE_PLAYPAUSE BUTTON_RIGHT #elif CONFIG_KEYPAD == CREATIVE_ZENXFI2_PAD #define SNAKE_QUIT BUTTON_POWER #define SNAKE_PLAYPAUSE BUTTON_MENU #elif CONFIG_KEYPAD == AGPTEK_ROCKER_PAD #define SNAKE_QUIT BUTTON_POWER #define SNAKE_LEFT BUTTON_LEFT #define SNAKE_RIGHT BUTTON_RIGHT #define SNAKE_UP BUTTON_UP #define SNAKE_DOWN BUTTON_DOWN #define SNAKE_PLAYPAUSE BUTTON_SELECT #elif CONFIG_KEYPAD == XDUOO_X3_PAD #define SNAKE_QUIT BUTTON_POWER #define SNAKE_LEFT BUTTON_PREV #define SNAKE_RIGHT BUTTON_NEXT #define SNAKE_UP BUTTON_HOME #define SNAKE_DOWN BUTTON_OPTION #define SNAKE_PLAYPAUSE BUTTON_PLAY #elif CONFIG_KEYPAD == XDUOO_X3II_PAD #define SNAKE_QUIT BUTTON_POWER #define SNAKE_LEFT BUTTON_PREV #define SNAKE_RIGHT BUTTON_NEXT #define SNAKE_UP BUTTON_HOME #define SNAKE_DOWN BUTTON_OPTION #define SNAKE_PLAYPAUSE BUTTON_PLAY #elif CONFIG_KEYPAD == XDUOO_X20_PAD #define SNAKE_QUIT BUTTON_POWER #define SNAKE_LEFT BUTTON_PREV #define SNAKE_RIGHT BUTTON_NEXT #define SNAKE_UP BUTTON_HOME #define SNAKE_DOWN BUTTON_OPTION #define SNAKE_PLAYPAUSE BUTTON_PLAY #elif CONFIG_KEYPAD == IHIFI_770_PAD #define SNAKE_QUIT BUTTON_POWER #define SNAKE_LEFT BUTTON_HOME #define SNAKE_RIGHT BUTTON_VOL_DOWN #define SNAKE_UP BUTTON_PREV #define SNAKE_DOWN BUTTON_NEXT #define SNAKE_PLAYPAUSE BUTTON_PLAY #elif CONFIG_KEYPAD == IHIFI_800_PAD #define SNAKE_QUIT BUTTON_POWER #define SNAKE_LEFT BUTTON_HOME #define SNAKE_RIGHT BUTTON_VOL_DOWN #define SNAKE_UP BUTTON_PREV #define SNAKE_DOWN BUTTON_NEXT #define SNAKE_PLAYPAUSE BUTTON_PLAY #else #error No keymap defined! #endif #ifdef HAVE_TOUCHSCREEN #ifndef SNAKE_QUIT #define SNAKE_QUIT BUTTON_TOPLEFT #endif #ifndef SNAKE_LEFT #define SNAKE_LEFT BUTTON_MIDLEFT #endif #ifndef SNAKE_RIGHT #define SNAKE_RIGHT BUTTON_MIDRIGHT #endif #ifndef SNAKE_UP #define SNAKE_UP BUTTON_TOPMIDDLE #endif #ifndef SNAKE_DOWN #define SNAKE_DOWN BUTTON_BOTTOMMIDDLE #endif #ifndef SNAKE_PLAYPAUSE #define SNAKE_PLAYPAUSE BUTTON_CENTER #endif #endif #define BOARD_WIDTH (LCD_WIDTH/4) #define BOARD_HEIGHT (LCD_HEIGHT/4) #define CONFIG_FILE_NAME "snake.cfg" #define SCORE_FILE PLUGIN_GAMES_DATA_DIR "/snake.score" #define NUM_SCORES 5 static int board[BOARD_WIDTH][BOARD_HEIGHT],snakelength; static unsigned int score, level = 1; static int dir; static bool apple, dead, ingame; static struct highscore highscores[NUM_SCORES]; static struct configdata config[] = { {TYPE_INT, 1, 9, { .int_p = &level }, "level", NULL}, }; static void snake_die (void) { rb->lcd_clear_display(); rb->lcd_puts(0,0,"Oops..."); rb->lcd_putsf(0,1,"Your score: %d",score); if (highscore_update(score, level, "", highscores, NUM_SCORES) == 0) { rb->lcd_puts(0,2,"New High Score!"); } else { rb->lcd_putsf(0,2,"High Score: %d", highscores[0].score); } rb->lcd_update(); rb->sleep(3*HZ); dead=true; } static void snake_colission (short x, short y) { if (x==BOARD_WIDTH || x<0 || y==BOARD_HEIGHT || y<0) { snake_die(); return; } switch (board[x][y]) { case 0: break; case -1: snakelength+=2; score+=level; apple=false; break; default: snake_die(); break; } } static void snake_move_head (short x, short y) { switch (dir) { case 0: y-=1; break; case 1: x+=1; break; case 2: y+=1; break; case 3: x-=1; break; } snake_colission (x,y); if (dead) return; board[x][y]=1; rb->lcd_fillrect(x*4,y*4,4,4); } static void snake_redraw (void) { short x,y; rb->lcd_clear_display(); for (x=0; xlcd_fillrect((x*4)+1,y*4,2,4); rb->lcd_fillrect(x*4,(y*4)+1,4,2); break; case 0: break; default: rb->lcd_fillrect(x*4,y*4,4,4); break; } } } rb->lcd_update(); } static void snake_frame (void) { short x,y,head=0; for (x=0; xlcd_set_drawmode(DRMODE_SOLID|DRMODE_INVERSEVID); rb->lcd_fillrect(x*4,y*4,4,4); rb->lcd_set_drawmode(DRMODE_SOLID); } else board[x][y]++; break; } } } rb->lcd_update(); } static void snake_game_init(void) { short x,y; rb->lcd_clear_display(); for (x=0; xbutton_clear_queue(); while (true) { switch (rb->do_menu(&main_menu, &selected, NULL, false)) { case 0: snake_redraw(); return 0; case 1: snake_game_init(); return 0; case 2: rb->set_int("Snake Speed", "", UNIT_INT, &level, NULL, 1, 1, 9, NULL); break; case 3: highscore_show(-1, highscores, NUM_SCORES, true); rb->lcd_setfont(FONT_UI); break; case 4: playback_control(NULL); break; case 5: return 1; case MENU_ATTACHED_USB: return 1; default: break; } } } static int snake_game_loop (void) { int button; short x,y; bool pause = false; if (snake_game_menu()) return 1; ingame = true; while (true) { if (!pause) { snake_frame(); if (dead) { ingame = false; return 0; } if (!apple) { do { x=rb->rand() % BOARD_WIDTH; y=rb->rand() % BOARD_HEIGHT; } while (board[x][y]); apple=true; board[x][y]=-1; rb->lcd_fillrect((x*4)+1,y*4,2,4); rb->lcd_fillrect(x*4,(y*4)+1,4,2); } rb->sleep(HZ/level); } button=rb->button_get(false); #ifdef HAS_BUTTON_HOLD if (rb->button_hold() && !pause) button = SNAKE_PLAYPAUSE; #endif switch (button) { case SNAKE_UP: if (dir!=2) dir=0; break; case SNAKE_RIGHT: if (dir!=3) dir=1; break; case SNAKE_DOWN: if (dir!=0) dir=2; break; case SNAKE_LEFT: if (dir!=1) dir=3; break; case SNAKE_PLAYPAUSE: pause = !pause; if (pause) rb->splash (HZ, "Paused"); else snake_redraw(); break; #ifdef SNAKE_RC_QUIT case SNAKE_RC_QUIT: #endif case SNAKE_QUIT: return 0; break; default: if (rb->default_event_handler (button) == SYS_USB_CONNECTED) return 1; break; } } } enum plugin_status plugin_start(const void* parameter) { (void)parameter; configfile_load(CONFIG_FILE_NAME, config, 1, 0); highscore_load(SCORE_FILE, highscores, NUM_SCORES); rb->lcd_clear_display(); ingame = false; while(snake_game_loop() == 0) ; configfile_save(CONFIG_FILE_NAME, config, 1, 0); highscore_save(SCORE_FILE, highscores, NUM_SCORES); return PLUGIN_OK; }