/*************************************************************************** * __________ __ ___. * Open \______ \ ____ ____ | | _\_ |__ _______ ___ * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ * \/ \/ \/ \/ \/ * $Id$ * * Copyright (C) 2005 by Kevin Ferrare * * All files in this archive are subject to the GNU General Public License. * See the file COPYING in the source tree root for full license agreement. * * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY * KIND, either express or implied. * ****************************************************************************/ #ifndef _GUI_LIST_H_ #define _GUI_LIST_H_ #include "config.h" #include "icon.h" #include "screen_access.h" #define SCROLLBAR_WIDTH 6 enum list_wrap { LIST_WRAP_ON = 0, LIST_WRAP_OFF, LIST_WRAP_UNLESS_HELD, }; /* * The gui_list is based on callback functions, if you want the list * to display something you have to provide it a function that * tells it what to display. * There are three callback function : * one to get the text, one to get the icon and one to get the color */ /* * Icon callback * - selected_item : an integer that tells the number of the item to display * - data : a void pointer to the data you gave to the list when you * initialized it * Returns a pointer to the icon, the value inside it is used to display the * icon after the function returns. * Note : we use the ICON type because the real type depends of the plateform */ typedef enum themable_icons list_get_icon(int selected_item, void * data); /* * Text callback * - selected_item : an integer that tells the number of the item to display * - data : a void pointer to the data you gave to the list when you * initialized it * - buffer : a buffer to put the resulting text on it * (The content of the buffer may not be used by the list, we use * the return value of the function in all cases to avoid filling * a buffer when it's not necessary) * Returns a pointer to a string that contains the text to display */ typedef char * list_get_name(int selected_item, void * data, char * buffer); /* * Voice callback * - selected_item : an integer that tells the number of the item to speak * - data : a void pointer to the data you gave to the list when you * initialized it * Returns an integer, 0 means success, ignored really... */ typedef int list_speak_item(int selected_item, void * data); #ifdef HAVE_LCD_COLOR /* * Color callback * - selected_item : an integer that tells the number of the item to display * - data : a void pointer to the data you gave to the list when you * initialized it * Returns an int with the lower 16 bits representing the color to display the * selected item, negative value for default coloring. */ typedef int list_get_color(int selected_item, void * data); #endif struct gui_list { /* defines wether the list should stop when reaching the top/bottom * or should continue (by going to bottom/top) */ bool limit_scroll; /* wether the text of the whole items of the list have to be * scrolled or only for the selected item */ bool scroll_all; int nb_items; int selected_item; int start_item; /* the item that is displayed at the top of the screen */ /* the number of lines that are selected at the same time */ int selected_size; /* These are used to calculate how much of the screen content we need to redraw. */ int last_displayed_selected_item; int last_displayed_start_item; #ifdef HAVE_LCD_BITMAP int offset_position; /* the list's screen scroll placement in pixels */ #endif /* Cache the width of the title string in pixels/characters */ int title_width; long scheduled_talk_tick, last_talked_tick; list_get_icon *callback_get_item_icon; list_get_name *callback_get_item_name; list_speak_item *callback_speak_item; struct screen * display; /* The data that will be passed to the callback function YOU implement */ void * data; /* The optional title, set to NULL for none */ char * title; /* Optional title icon */ enum themable_icons title_icon; bool show_selection_marker; /* set to true by default */ #ifdef HAVE_LCD_COLOR int title_color; list_get_color *callback_get_item_color; #endif }; /* * Sets the numbers of items the list can currently display * note that the list's context like the currently pointed item is resetted * - gui_list : the list structure * - nb_items : the numbers of items you want */ #define gui_list_set_nb_items(gui_list, nb) \ (gui_list)->nb_items = nb /* * Returns the numbers of items currently in the list * - gui_list : the list structure */ #define gui_list_get_nb_items(gui_list) \ (gui_list)->nb_items /* * Sets the icon callback function * - gui_list : the list structure * - _callback : the callback function */ #define gui_list_set_icon_callback(gui_list, _callback) \ (gui_list)->callback_get_item_icon=_callback /* * Sets the voice callback function * - gui_list : the list structure * - _callback : the callback function */ #define gui_list_set_voice_callback(gui_list, _callback) \ (gui_list)->callback_speak_item=_callback #ifdef HAVE_LCD_COLOR /* * Sets the color callback function * - gui_list : the list structure * - _callback : the callback function */ #define gui_list_set_color_callback(gui_list, _callback) \ (gui_list)->callback_get_item_color=_callback #endif /* * Gives the position of the selected item * - gui_list : the list structure * Returns the position */ #define gui_list_get_sel_pos(gui_list) \ (gui_list)->selected_item #ifdef HAVE_LCD_BITMAP /* parse global setting to static int */ extern void gui_list_screen_scroll_step(int ofs); /* parse global setting to static bool */ extern void gui_list_screen_scroll_out_of_view(bool enable); #endif /* HAVE_LCD_BITMAP */ /* * Tells the list wether it should stop when reaching the top/bottom * or should continue (by going to bottom/top) * - gui_list : the list structure * - scroll : * - true : stops when reaching top/bottom * - false : continues to go to bottom/top when reaching top/bottom */ #define gui_list_limit_scroll(gui_list, scroll) \ (gui_list)->limit_scroll=scroll /* * This part handles as many lists as there are connected screens * (the api is similar to the ones above) * The lists on the screens are synchronized ; * theirs items and selected items are the same, but of course, * they can be displayed on screens with different sizes * The final aim is to let the programmer handle many lists in one * function call and make its code independant from the number of screens */ struct gui_synclist { struct gui_list gui_list[NB_SCREENS]; }; extern void gui_synclist_init( struct gui_synclist * lists, list_get_name callback_get_item_name, void * data, bool scroll_all, int selected_size ); extern void gui_synclist_set_nb_items(struct gui_synclist * lists, int nb_items); extern void gui_synclist_set_icon_callback(struct gui_synclist * lists, list_get_icon icon_callback); extern void gui_synclist_set_voice_callback(struct gui_synclist * lists, list_speak_item voice_callback); extern void gui_synclist_speak_item(struct gui_synclist * lists); extern int gui_synclist_get_nb_items(struct gui_synclist * lists); extern int gui_synclist_get_sel_pos(struct gui_synclist * lists); extern void gui_synclist_draw(struct gui_synclist * lists); extern void gui_synclist_select_item(struct gui_synclist * lists, int item_number); extern void gui_synclist_add_item(struct gui_synclist * lists); extern void gui_synclist_del_item(struct gui_synclist * lists); extern void gui_synclist_limit_scroll(struct gui_synclist * lists, bool scroll); extern void gui_synclist_flash(struct gui_synclist * lists); extern void gui_synclist_set_title(struct gui_synclist * lists, char * title, int icon); extern void gui_synclist_hide_selection_marker(struct gui_synclist *lists, bool hide); /* * Do the action implied by the given button, * returns true if the action was handled. * NOTE: *action may be changed regardless of return value */ extern bool gui_synclist_do_button(struct gui_synclist * lists, unsigned *action, enum list_wrap); /* If the list has a pending postponed scheduled announcement, that may become due before the next get_action tmieout. This function adjusts the get_action timeout appropriately. */ extern int list_do_action_timeout(struct gui_synclist *lists, int timeout); /* This one combines a get_action call (with timeout overridden by list_do_action_timeout) with the gui_synclist_do_button call, for convenience. */ extern bool list_do_action(int context, int timeout, struct gui_synclist *lists, int *action, enum list_wrap wrap); /** Simplelist implementation. USe this if you dont need to reimplement the list code, and just need to show a list **/ struct simplelist_info { char *title; /* title to show on the list */ int count; /* number of items in the list, each item is selection_size high */ char selection_size; /* list selection size, usually 1 */ bool hide_selection; bool scroll_all; int (*action_callback)(int action, struct gui_synclist *lists); /* can be NULL */ /* action_callback notes: action == the action pressed by the user _after_ gui_synclist_do_button returns. lists == the lists sturct so the callack can get selection and count etc. */ list_get_icon *get_icon; /* can be NULL */ list_get_name *get_name; /* NULL if you're using simplelist_addline() */ list_speak_item *get_talk; /* can be NULL to not speak */ void *callback_data; /* data for callbacks */ }; #define SIMPLELIST_MAX_LINES 32 #define SIMPLELIST_MAX_LINELENGTH 32 /** The next three functions are used if the text is mostly static. These should be called in the action callback for the list. **/ /* set the amount of lines shown in the list Only needed if simplelist_info.get_name == NULL */ void simplelist_set_line_count(int lines); /* get the current amount of lines shown */ int simplelist_get_line_count(void); /* add/edit a line in the list. if line_number > number of lines shown it adds the line, else it edits the line */ #define SIMPLELIST_ADD_LINE (SIMPLELIST_MAX_LINES+1) void simplelist_addline(int line_number, const char *fmt, ...); /* setup the info struct. members not setup in this function need to be assigned manually members set in this function: info.selection_size = 1; info.hide_selection = false; info.scroll_all = false; info.action_callback = NULL; info.get_icon = NULL; info.get_name = NULL; info.get_voice = NULL; */ void simplelist_info_init(struct simplelist_info *info, char* title, int count, void* data); /* show a list. if list->action_callback != NULL it is called with the action ACTION_REDRAW before the list is dislplayed for the first time */ bool simplelist_show_list(struct simplelist_info *info); #endif /* _GUI_LIST_H_ */