/*************************************************************************** * __________ __ ___. * Open \______ \ ____ ____ | | _\_ |__ _______ ___ * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ * \/ \/ \/ \/ \/ * $Id$ * * Copyright (C) 1999 Mattis Wadman (nappe@sudac.org) * * Heavily modified for embedded use by Björn Stenberg (bjorn@haxx.se) * * All files in this archive are subject to the GNU General Public License. * See the file COPYING in the source tree root for full license agreement. * * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY * KIND, either express or implied. * ****************************************************************************/ #include "config.h" #ifdef HAVE_LCD_BITMAP #include #include "lcd.h" #include "button.h" #include "kernel.h" #include #ifdef SIMULATOR #include #endif #include "sprintf.h" #define TETRIS_TITLE "Tetris!" #define TETRIS_TITLE_FONT 1 #define TETRIS_TITLE_XLOC 43 #define TETRIS_TITLE_YLOC 15 static const int start_x = 2; static const int start_y = 1; static const int max_x = 28; static const int max_y = 48; static const short level_speeds[10] = {1000,900,800,700,600,500,400,300,250,200}; static const int blocks = 7; static const int block_frames[7] = {1,2,2,2,4,4,4}; static int current_x, current_y, current_f, current_b; static int level, score; static int next_b, next_f; static short lines; static char virtual[LCD_WIDTH*LCD_HEIGHT]; /* block_data is built up the following way first array index specifies the block number second array index specifies the rotation of the block third array index specifies: 0: x-coordinates of pixels 1: y-coordinates of pixels fourth array index specifies the coordinate of a pixel each block consists of four pixels whose relative coordinates are given with block_data */ static const char block_data[7][4][2][4] = { { {{0,1,0,1},{0,0,1,1}} }, { {{0,1,1,2},{1,1,0,0}}, {{0,0,1,1},{0,1,1,2}} }, { {{0,1,1,2},{0,0,1,1}}, {{1,1,0,0},{0,1,1,2}} }, { {{1,1,1,1},{0,1,2,3}}, {{0,1,2,3},{2,2,2,2}} }, { {{1,1,1,2},{2,1,0,0}}, {{0,1,2,2},{1,1,1,2}}, {{0,1,1,1},{2,2,1,0}}, {{0,0,1,2},{0,1,1,1}} }, { {{0,1,1,1},{0,0,1,2}}, {{0,1,2,2},{1,1,1,0}}, {{1,1,1,2},{0,1,2,2}}, {{0,0,1,2},{2,1,1,1}} }, { {{1,0,1,2},{0,1,1,1}}, {{2,1,1,1},{1,0,1,2}}, {{1,0,1,2},{2,1,1,1}}, {{0,1,1,1},{1,0,1,2}} } }; int t_rand(int range) { return current_tick % range; } void draw_frame(int fstart_x,int fstop_x,int fstart_y,int fstop_y) { lcd_drawline(fstart_x, fstart_y, fstop_x, fstart_y); lcd_drawline(fstart_x, fstop_y, fstop_x, fstop_y); lcd_drawline(fstart_x, fstart_y, fstart_x, fstop_y); lcd_drawline(fstop_x, fstart_y, fstop_x, fstop_y); } void draw_block(int x,int y,int block,int frame,bool clear) { int i; for(i=0;i < 4;i++) { if (clear) { lcd_clearpixel(start_x+x+block_data[block][frame][0][i] * 2, start_y+y+block_data[block][frame][1][i] * 2); lcd_clearpixel(start_x+x+block_data[block][frame][0][i] * 2 + 1, start_y+y+block_data[block][frame][1][i] * 2); lcd_clearpixel(start_x+x+block_data[block][frame][0][i] * 2, start_y+y+block_data[block][frame][1][i] * 2 + 1); lcd_clearpixel(start_x+x+block_data[block][frame][0][i] * 2 + 1, start_y+y+block_data[block][frame][1][i] * 2 + 1); } else { lcd_drawpixel(start_x+x+block_data[block][frame][0][i] * 2, start_y+y+block_data[block][frame][1][i] * 2); lcd_drawpixel(start_x+x+block_data[block][frame][0][i] * 2 + 1, start_y+y+block_data[block][frame][1][i] * 2); lcd_drawpixel(start_x+x+block_data[block][frame][0][i] * 2, start_y+y+block_data[block][frame][1][i] * 2 + 1); lcd_drawpixel(start_x+x+block_data[block][frame][0][i] * 2 + 1, start_y+y+block_data[block][frame][1][i] * 2 + 1); } } } void to_virtual(void) { int i; for(i = 0; i < 4; i++) { *(virtual + (current_y + block_data[current_b][current_f][1][i] * 2) * max_x + current_x + block_data[current_b][current_f][0][i] * 2) = current_b + 1; *(virtual + (current_y + block_data[current_b][current_f][1][i] * 2 + 1) * max_x + current_x + block_data[current_b][current_f][0][i] * 2) = current_b + 1; *(virtual + (current_y + block_data[current_b][current_f][1][i] * 2) * max_x + current_x + block_data[current_b][current_f][0][i] * 2 + 1) = current_b + 1; *(virtual + (current_y + block_data[current_b][current_f][1][i] * 2 + 1) * max_x + current_x + block_data[current_b][current_f][0][i] * 2 + 1) = current_b + 1; } } bool block_touch (int x, int y) { if (*(virtual + y * max_x + x) != 0 || *(virtual + y * max_x + x + 1) != 0 || *(virtual + (y + 1) * max_x + x) != 0 || *(virtual + (y + 1) * max_x + x + 1) != 0) return true; return false; } bool gameover(void) { int i; int frame, block, y, x; x = current_x; y = current_y; block = current_b; frame = current_f; for(i=0;i < 4; i++){ /* Do we have blocks touching? */ if(block_touch(x + block_data[block][frame][0][i] * 2, y + block_data[block][frame][1][i] * 2)) { /* Are we at the top of the frame? */ if(y + block_data[block][frame][1][i] * 2 < start_y) { /* Game over ;) */ return true; } } } return false; } bool valid_position(int x,int y,int block,int frame) { int i; for(i=0;i < 4;i++) if ((y + block_data[block][frame][1][i] * 2 > max_y - 2) || (x + block_data[block][frame][0][i] * 2 > max_x - 2) || (y + block_data[block][frame][1][i] * 2 < 0) || (x + block_data[block][frame][0][i] * 2 < 0) || block_touch (x + block_data[block][frame][0][i] * 2, y + block_data[block][frame][1][i] * 2)) return false; return true; } void from_virtual(void) { int x,y; for(y = 0; y < max_y; y++) for(x = 1; x < max_x - 1; x ++) if(*(virtual + (y * max_x) + x) != 0) lcd_drawpixel(start_x + x, start_y + y); else lcd_clearpixel(start_x + x, start_y + y); } void move_block(int x,int y,int f) { int last_frame = current_f; if(f != 0) { current_f += f; if(current_f > block_frames[current_b]-1) current_f = 0; if(current_f < 0) current_f = block_frames[current_b]-1; } if(valid_position(current_x+x,current_y+y,current_b,current_f)) { draw_block(current_x,current_y,current_b,last_frame,true); current_x += x; current_y += y; draw_block(current_x,current_y,current_b,current_f,false); lcd_update(); } else current_f = last_frame; } void new_block(void) { current_b = next_b; current_f = next_f; current_x = (int)((max_x)/2)-1; current_y = 0; next_b = t_rand(blocks); next_f = t_rand(block_frames[next_b]); draw_block(max_x+2,start_y-1,current_b,current_f,true); draw_block(max_x+2,start_y-1,next_b,next_f,false); if(!valid_position(current_x,current_y,current_b,current_f)) { draw_block(current_x,current_y,current_b,current_f,false); lcd_update(); } else draw_block(current_x,current_y,current_b,current_f,false); } int check_lines(void) { int x,y,i; bool line; int lines = 0; for(y = 0; y < max_y; y++) { line = true; for(x = 1; x < max_x - 1; x++) if(*(virtual + y * max_x + x) == 0) { line = false; break; } if(line) { lines++; for(i = y; i > 1; i--) memcpy(virtual + i * max_x + 1, virtual + (i-1) * max_x + 1, max_x - 2); memset (&virtual[max_x] + 1, 0, max_x - 2); } } return lines / 2; } void move_down(void) { int l; char s[25]; if(!valid_position(current_x,current_y+1,current_b,current_f)) { to_virtual(); l = check_lines(); if(l) { lines += l; level = (int)lines/10; if(level > 9) level = 9; from_virtual(); score += l*l; } snprintf (s, sizeof(s), "%d Rows - Level %d", lines, level); lcd_putsxy (2, 52, s, 0); new_block(); move_block(0,0,0); } else move_block(0,2,0); } void game_loop(void) { while(1) { int b=0; int count = 0; while(count*300 < level_speeds[level]) { b = button_get(false); if ( b & BUTTON_OFF ) return; /* get out of here */ if ( b & BUTTON_LEFT ) { move_block(-2,0,0); } if ( b & BUTTON_RIGHT ) { move_block(2,0,0); } if ( b & BUTTON_UP ) { move_block(0,0,-1); } if ( b & BUTTON_DOWN ) { move_down(); } count++; sleep(HZ/10); } if(gameover()) { int w, h; lcd_getfontsize(TETRIS_TITLE_FONT, &w, &h); lcd_clearrect(TETRIS_TITLE_XLOC, TETRIS_TITLE_YLOC, TETRIS_TITLE_XLOC+(w*sizeof(TETRIS_TITLE)), TETRIS_TITLE_YLOC-h); lcd_putsxy(TETRIS_TITLE_XLOC, TETRIS_TITLE_YLOC, "You lose!", TETRIS_TITLE_FONT); lcd_update(); sleep(HZ); return; } move_down(); } } void init_tetris(void) { memset(&virtual, 0, sizeof(virtual)); current_x = 0; current_y = 0; current_f = 0; current_b = 0; level = 0; lines = 0; score = 0; next_b = 0; next_f = 0; } void tetris(void) { init_tetris(); draw_frame(start_x,start_x + max_x - 1, start_y - 1, start_y + max_y); lcd_putsxy(TETRIS_TITLE_XLOC, TETRIS_TITLE_YLOC, TETRIS_TITLE, TETRIS_TITLE_FONT); lcd_putsxy(TETRIS_TITLE_XLOC, TETRIS_TITLE_YLOC + 16, "*******", TETRIS_TITLE_FONT); lcd_putsxy (2, 52, "0 Rows - Level 0", 0); lcd_update(); next_b = t_rand(blocks); next_f = t_rand(block_frames[next_b]); new_block(); game_loop(); } #endif