############################################################################ # __________ __ ___. # Open \______ \ ____ ____ | | _\_ |__ _______ ___ # Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / # Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < # Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ # \/ \/ \/ \/ \/ # $Id$ # # Copyright (C) 2002 by Daniel Stenberg # # All files in this archive are subject to the GNU General Public License. # See the file COPYING in the source tree root for full license agreement. # # This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY # KIND, either express or implied. # ############################################################################ APPDIR = ../../apps RECDIR = $(APPDIR)/recorder PREVAPPDIR= .. FIRMWAREDIR = ../../firmware DRIVERS = $(FIRMWAREDIR)/drivers COMMON = $(FIRMWAREDIR)/common LIBMADDIR = $(PREVAPPDIR)/common/libmad CC = i386-mingw32msvc-gcc WINDRES = i386-mingw32msvc-windres RM = rm -f DEBUG = -g # where to put all output files OBJDIR = . TARGET = $(OBJDIR)/uisw32.exe #DISPLAY = -DHAVE_LCD_CHARCELLS DISPLAY = -DHAVE_LCD_BITMAP #KEYPAD = -DHAVE_PLAYER_KEYPAD KEYPAD = -DHAVE_RECORDER_KEYPAD DEFINES = -DHAVE_CONFIG_H -DGETTIMEOFDAY_TWO_ARGS -DSIMULATOR \ $(KEYPAD) $(DISPLAY) -DAPPSVERSION=\"$(VERSION)\" LDFLAGS = -lgdi32 -luser32 # Use this for simulator-only files INCLUDES = -I. -I$(DRIVERS) -I$(COMMON) -I$(FIRMWAREDIR) -I$(APPDIR) -I$(RECDIR) # The true Rockbox Applications should use this include path: APPINCLUDES = -I$(FIRMWAREDIR)/include $(INCLUDES) DEFINES += -DWIN32 CFLAGS = $(DEBUG) $(DEFINES) $(INCLUDES) -W -Wall APPCFLAGS = $(DEBUG) $(DEFINES) $(APPINCLUDES) -W -Wall FIRMSRCS = chartables.c lcd.c power.c sprintf.c id3.c backlight.c usb.c \ mpeg.c powermgmt.c APPS = main.c tree.c menu.c credits.c main_menu.c\ playlist.c showtext.c wps.c settings.c status.c MENUS = games_menu.c screensavers_menu.c settings_menu.c sound_menu.c ifeq ($(DISPLAY),-DHAVE_LCD_BITMAP) APPS += tetris.c sokoban.c blank.c bounce.c boxes.c icons.c bmp.c widgets.c endif SRCS = button.c dir-win32.c lcd-win32.c panic-win32.c thread-win32.c \ debug-win32.c kernel.c string-win32.c uisw32.c \ $(APPS) $(MENUS) $(FIRMSRCS) strtok.c OBJS := $(SRCS:%.c=$(OBJDIR)/%.o) $(OBJDIR)/uisw32-res.o all: $(TARGET) $(TARGET): $(OBJS) $(CC) $(OBJS) -o $(TARGET) $(LDFLAGS) $(OBJDIR)/uisw32-res.o: uisw32.rc $(WINDRES) -i $< -o $@ clean: $(RM) $(OBJS) *~ core $(TARGET) $(CLIENTS) $(OBJDIR)/uisw32-res.o $(RM) -r $(DEPS) distclean: clean $(RM) config.cache $(OBJDIR)/credits.o: $(APPDIR)/credits.c $(CC) $(APPCFLAGS) -c $< -o $@ $(OBJDIR)/menu.o: $(APPDIR)/menu.c $(CC) $(APPCFLAGS) -c $< -o $@ $(OBJDIR)/main_menu.o: $(APPDIR)/main_menu.c $(CC) $(APPCFLAGS) -c $< -o $@ $(OBJDIR)/sound_menu.o: $(APPDIR)/sound_menu.c $(CC) $(APPCFLAGS) -c $< -o $@ $(OBJDIR)/games_menu.o: $(APPDIR)/games_menu.c $(CC) $(APPCFLAGS) -c $< -o $@ $(OBJDIR)/screensavers_menu.o: $(APPDIR)/screensavers_menu.c $(CC) $(APPCFLAGS) -c $< -o $@ $(OBJDIR)/settings_menu.o: $(APPDIR)/settings_menu.c $(CC) $(APPCFLAGS) -c $< -o $@ $(OBJDIR)/icons.o: $(RECDIR)/icons.c $(CC) $(APPCFLAGS) -c $< -o $@ $(OBJDIR)/widgets.o: $(RECDIR)/widgets.c $(CC) $(APPCFLAGS) -c $< -o $@ $(OBJDIR)/tetris.o: $(RECDIR)/tetris.c $(CC) $(APPCFLAGS) -c $< -o $@ $(OBJDIR)/sokoban.o: $(RECDIR)/sokoban.c $(CC) $(APPCFLAGS) -c $< -o $@ $(OBJDIR)/blank.o: $(RECDIR)/blank.c $(CC) $(APPCFLAGS) -c $< -o $@ $(OBJDIR)/bounce.o: $(RECDIR)/bounce.c $(CC) $(APPCFLAGS) -c $< -o $@ $(OBJDIR)/boxes.o: $(RECDIR)/boxes.c $(CC) $(APPCFLAGS) -c $< -o $@ $(OBJDIR)/main.o: $(APPDIR)/main.c $(CC) $(APPCFLAGS) -c $< -o $@ $(OBJDIR)/wps.o: $(APPDIR)/wps.c $(CC) $(APPCFLAGS) -c $< -o $@ $(OBJDIR)/bmp.o: $(RECDIR)/bmp.c $(CC) $(APPCFLAGS) -c $< -o $@ $(OBJDIR)/tree.o: $(APPDIR)/tree.c $(CC) $(APPCFLAGS) -c $< -o $@ $(OBJDIR)/playlist.o: $(APPDIR)/playlist.c $(CC) $(APPCFLAGS) -c $< -o $@ $(OBJDIR)/showtext.o: $(APPDIR)/showtext.c $(CC) $(APPCFLAGS) -c $< -o $@ $(OBJDIR)/lcd.o: $(DRIVERS)/lcd.c $(CC) $(APPCFLAGS) -c $< -o $@ $(OBJDIR)/power.o: $(DRIVERS)/power.c $(CC) $(APPCFLAGS) -c $< -o $@ $(OBJDIR)/chartables.o: $(FIRMWAREDIR)/chartables.c $(CC) $(APPCFLAGS) -c $< -o $@ $(OBJDIR)/usb.o: $(FIRMWAREDIR)/usb.c $(CC) $(APPCFLAGS) -c $< -o $@ $(OBJDIR)/powermgmt.o: $(FIRMWAREDIR)/powermgmt.c $(CC) $(APPCFLAGS) -c $< -o $@ $(OBJDIR)/settings.o: $(APPDIR)/settings.c $(CC) $(APPCFLAGS) -c $< -o $@ $(OBJDIR)/id3.o: $(FIRMWAREDIR)/id3.c $(CC) $(APPCFLAGS) -c $< -o $@ $(OBJDIR)/status.o: $(APPDIR)/status.c $(CC) $(APPCFLAGS) -c $< -o $@ $(OBJDIR)/debug.o: $(FIRMWAREDIR)/debug.c $(CC) $(CFLAGS) -c $< -o $@ $(OBJDIR)/mpeg.o: $(FIRMWAREDIR)/mpeg.c $(CC) $(CFLAGS) -c $< -o $@ $(OBJDIR)/sprintf.o: $(COMMON)/sprintf.c $(CC) $(APPCFLAGS) -c $< -o $@ $(OBJDIR)/strtok.o: $(COMMON)/strtok.c $(CC) $(APPCFLAGS) -c $< -o $@ $(OBJDIR)/backlight.o: $(FIRMWAREDIR)/backlight.c $(CC) $(APPCFLAGS) -c $< -o $@ # these ones are simulator-specific $(OBJDIR)/%.o: %.c $(CC) $(CFLAGS) -c $< -o $@ DEPS:=$(OBJDIR)/.deps $(DEPS)/%.d: %.c @$(SHELL) -c 'if [ ! -d $(DEPS) ]; then \ echo Creating the dependency directory: $(DEPS); \ mkdir -p $(DEPS); fi' @echo "Updating Dependencies for $<" @$(SHELL) -ec '$(CC) -MM $(CFLAGS) $< \ |sed '\''s|\($*\)\.o[ :]*|$(OBJDIR)/\1.o $(<:%.c=%.d) : |g'\'' > $@; \ [ -s $@ ] || rm -f $@' -include $(SRCS:%.c=$(DEPS)/%.d)