/*************************************************************************** * __________ __ ___. * Open \______ \ ____ ____ | | _\_ |__ _______ ___ * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ * \/ \/ \/ \/ \/ * $Id$ * * Copyright (C) 2008 Jonathan Gordon * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY * KIND, either express or implied. * ****************************************************************************/ #include #include #include "button.h" #include "buttonmap.h" #include "touchscreen.h" int key_to_touch(int keyboard_button, unsigned int mouse_coords) { int new_btn = BUTTON_NONE; switch (keyboard_button) { case BUTTON_TOUCHSCREEN: switch (touchscreen_get_mode()) { case TOUCHSCREEN_POINT: new_btn = BUTTON_TOUCHSCREEN; break; case TOUCHSCREEN_BUTTON: { static const int touchscreen_buttons[3][3] = { {BUTTON_TOPLEFT, BUTTON_TOPMIDDLE, BUTTON_TOPRIGHT}, {BUTTON_MIDLEFT, BUTTON_CENTER, BUTTON_MIDRIGHT}, {BUTTON_BOTTOMLEFT, BUTTON_BOTTOMMIDDLE, BUTTON_BOTTOMRIGHT}, }; int px_x = ((mouse_coords&0xffff0000)>>16); int px_y = ((mouse_coords&0x0000ffff)); new_btn = touchscreen_buttons[px_y/(LCD_HEIGHT/3)][px_x/(LCD_WIDTH/3)]; break; } } break; case SDLK_KP7: case SDLK_7: new_btn = BUTTON_TOPLEFT; break; case SDLK_KP8: case SDLK_8: case SDLK_UP: new_btn = BUTTON_TOPMIDDLE; break; case SDLK_KP9: case SDLK_9: new_btn = BUTTON_TOPRIGHT; break; case SDLK_KP4: case SDLK_u: case SDLK_LEFT: new_btn = BUTTON_MIDLEFT; break; case SDLK_KP5: case SDLK_i: new_btn = BUTTON_CENTER; break; case SDLK_KP6: case SDLK_o: case SDLK_RIGHT: new_btn = BUTTON_MIDRIGHT; break; case SDLK_KP1: case SDLK_j: new_btn = BUTTON_BOTTOMLEFT; break; case SDLK_KP2: case SDLK_k: case SDLK_DOWN: new_btn = BUTTON_BOTTOMMIDDLE; break; case SDLK_KP3: case SDLK_l: new_btn = BUTTON_BOTTOMRIGHT; break; } return new_btn; }