/*************************************************************************** * __________ __ ___. * Open \______ \ ____ ____ | | _\_ |__ _______ ___ * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ * \/ \/ \/ \/ \/ * $Id$ * * Copyright (C) 2005 Eli Sherer * * Heavily modified for embedded use by Björn Stenberg (bjorn@haxx.se) * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY * KIND, either express or implied. * ****************************************************************************/ #include "plugin.h" #include "lib/display_text.h" #include "lib/helper.h" #include "lib/highscore.h" #include "lib/playback_control.h" #include "lib/mylcd.h" #if (CONFIG_KEYPAD == IPOD_4G_PAD) || \ (CONFIG_KEYPAD == IPOD_3G_PAD) || \ (CONFIG_KEYPAD == IPOD_1G2G_PAD) #define ROCKBLOX_OFF (BUTTON_MENU | BUTTON_SELECT) #define ROCKBLOX_ROTATE_CCW BUTTON_SCROLL_BACK #define ROCKBLOX_ROTATE_CCW2 (BUTTON_MENU | BUTTON_REL) #define ROCKBLOX_ROTATE_CW BUTTON_SCROLL_FWD #define ROCKBLOX_LEFT BUTTON_LEFT #define ROCKBLOX_RIGHT BUTTON_RIGHT #define ROCKBLOX_DOWN BUTTON_PLAY #define ROCKBLOX_RESTART (BUTTON_SELECT | BUTTON_PLAY) #define ROCKBLOX_DROP (BUTTON_SELECT | BUTTON_REL) #elif (CONFIG_KEYPAD == IRIVER_H100_PAD) || \ (CONFIG_KEYPAD == IRIVER_H300_PAD) #define ROCKBLOX_OFF BUTTON_OFF #define ROCKBLOX_ROTATE_CCW BUTTON_UP #define ROCKBLOX_ROTATE_CW BUTTON_SELECT #define ROCKBLOX_DOWN BUTTON_DOWN #define ROCKBLOX_LEFT BUTTON_LEFT #define ROCKBLOX_RIGHT BUTTON_RIGHT #define ROCKBLOX_DROP BUTTON_MODE #define ROCKBLOX_RESTART BUTTON_ON #define ROCKBLOX_RC_OFF BUTTON_RC_STOP #elif CONFIG_KEYPAD == IAUDIO_X5M5_PAD #define ROCKBLOX_OFF BUTTON_POWER #define ROCKBLOX_ROTATE_CCW BUTTON_UP #define ROCKBLOX_ROTATE_CW BUTTON_SELECT #define ROCKBLOX_DOWN BUTTON_DOWN #define ROCKBLOX_LEFT BUTTON_LEFT #define ROCKBLOX_RIGHT BUTTON_RIGHT #define ROCKBLOX_DROP BUTTON_REC #define ROCKBLOX_RESTART BUTTON_PLAY #elif CONFIG_KEYPAD == SANSA_E200_PAD #define ROCKBLOX_OFF BUTTON_POWER #define ROCKBLOX_ROTATE_CCW BUTTON_SCROLL_BACK #define ROCKBLOX_ROTATE_CCW2 BUTTON_UP #define ROCKBLOX_ROTATE_CW BUTTON_SCROLL_FWD #define ROCKBLOX_DOWN BUTTON_DOWN #define ROCKBLOX_LEFT BUTTON_LEFT #define ROCKBLOX_RIGHT BUTTON_RIGHT #define ROCKBLOX_DROP BUTTON_SELECT #define ROCKBLOX_RESTART BUTTON_REC #elif CONFIG_KEYPAD == SANSA_FUZE_PAD #define ROCKBLOX_OFF (BUTTON_HOME|BUTTON_REPEAT) #define ROCKBLOX_ROTATE_CCW BUTTON_SCROLL_BACK #define ROCKBLOX_ROTATE_CCW2 BUTTON_UP #define ROCKBLOX_ROTATE_CW BUTTON_SCROLL_FWD #define ROCKBLOX_DOWN BUTTON_DOWN #define ROCKBLOX_LEFT BUTTON_LEFT #define ROCKBLOX_RIGHT BUTTON_RIGHT #define ROCKBLOX_DROP (BUTTON_SELECT | BUTTON_REL) #define ROCKBLOX_RESTART (BUTTON_SELECT | BUTTON_UP) #elif CONFIG_KEYPAD == SANSA_C200_PAD #define ROCKBLOX_OFF BUTTON_POWER #define ROCKBLOX_ROTATE_CCW BUTTON_UP #define ROCKBLOX_ROTATE_CCW2 BUTTON_VOL_DOWN #define ROCKBLOX_ROTATE_CW BUTTON_VOL_UP #define ROCKBLOX_DOWN BUTTON_DOWN #define ROCKBLOX_LEFT BUTTON_LEFT #define ROCKBLOX_RIGHT BUTTON_RIGHT #define ROCKBLOX_DROP BUTTON_SELECT #define ROCKBLOX_RESTART BUTTON_REC #elif CONFIG_KEYPAD == SANSA_CLIP_PAD #define ROCKBLOX_OFF BUTTON_POWER #define ROCKBLOX_ROTATE_CCW BUTTON_UP #define ROCKBLOX_ROTATE_CCW2 BUTTON_VOL_DOWN #define ROCKBLOX_ROTATE_CW BUTTON_VOL_UP #define ROCKBLOX_DOWN BUTTON_DOWN #define ROCKBLOX_LEFT BUTTON_LEFT #define ROCKBLOX_RIGHT BUTTON_RIGHT #define ROCKBLOX_DROP BUTTON_SELECT #define ROCKBLOX_RESTART BUTTON_HOME #elif CONFIG_KEYPAD == SANSA_M200_PAD #define ROCKBLOX_OFF BUTTON_POWER #define ROCKBLOX_ROTATE_CCW BUTTON_UP #define ROCKBLOX_ROTATE_CCW2 BUTTON_VOL_DOWN #define ROCKBLOX_ROTATE_CW BUTTON_VOL_UP #define ROCKBLOX_DOWN BUTTON_DOWN #define ROCKBLOX_LEFT BUTTON_LEFT #define ROCKBLOX_RIGHT BUTTON_RIGHT #define ROCKBLOX_RESTART (BUTTON_SELECT | BUTTON_UP) #define ROCKBLOX_DROP (BUTTON_SELECT | BUTTON_REL) #elif CONFIG_KEYPAD == IRIVER_H10_PAD #define ROCKBLOX_OFF BUTTON_POWER #define ROCKBLOX_ROTATE_CCW BUTTON_SCROLL_UP #define ROCKBLOX_ROTATE_CW BUTTON_REW #define ROCKBLOX_DOWN BUTTON_SCROLL_DOWN #define ROCKBLOX_LEFT BUTTON_LEFT #define ROCKBLOX_RIGHT BUTTON_RIGHT #define ROCKBLOX_DROP BUTTON_FF #define ROCKBLOX_RESTART BUTTON_PLAY #elif CONFIG_KEYPAD == GIGABEAT_PAD #define ROCKBLOX_OFF BUTTON_POWER #define ROCKBLOX_ROTATE_CCW BUTTON_VOL_DOWN #define ROCKBLOX_ROTATE_CW BUTTON_VOL_UP #define ROCKBLOX_ROTATE BUTTON_UP #define ROCKBLOX_DOWN BUTTON_DOWN #define ROCKBLOX_LEFT BUTTON_LEFT #define ROCKBLOX_RIGHT BUTTON_RIGHT #define ROCKBLOX_DROP BUTTON_SELECT #define ROCKBLOX_RESTART BUTTON_A #elif CONFIG_KEYPAD == IRIVER_IFP7XX_PAD #define ROCKBLOX_OFF BUTTON_PLAY #define ROCKBLOX_ROTATE_CCW BUTTON_UP #define ROCKBLOX_ROTATE_CW BUTTON_SELECT #define ROCKBLOX_DOWN BUTTON_DOWN #define ROCKBLOX_LEFT BUTTON_LEFT #define ROCKBLOX_RIGHT BUTTON_RIGHT #define ROCKBLOX_DROP BUTTON_MODE #define ROCKBLOX_RESTART BUTTON_EQ #elif CONFIG_KEYPAD == MROBE500_PAD #define ROCKBLOX_OFF BUTTON_POWER #elif CONFIG_KEYPAD == GIGABEAT_S_PAD #define ROCKBLOX_OFF BUTTON_BACK #define ROCKBLOX_ROTATE_CCW BUTTON_VOL_DOWN #define ROCKBLOX_ROTATE_CW BUTTON_VOL_UP #define ROCKBLOX_ROTATE BUTTON_UP #define ROCKBLOX_DOWN BUTTON_DOWN #define ROCKBLOX_LEFT BUTTON_LEFT #define ROCKBLOX_RIGHT BUTTON_RIGHT #define ROCKBLOX_DROP BUTTON_SELECT #define ROCKBLOX_RESTART BUTTON_PLAY #elif CONFIG_KEYPAD == MROBE100_PAD #define ROCKBLOX_OFF BUTTON_POWER #define ROCKBLOX_ROTATE_CCW BUTTON_MENU #define ROCKBLOX_ROTATE_CW BUTTON_PLAY #define ROCKBLOX_ROTATE BUTTON_UP #define ROCKBLOX_DOWN BUTTON_DOWN #define ROCKBLOX_LEFT BUTTON_LEFT #define ROCKBLOX_RIGHT BUTTON_RIGHT #define ROCKBLOX_DROP BUTTON_SELECT #define ROCKBLOX_RESTART BUTTON_DISPLAY #elif CONFIG_KEYPAD == IAUDIO_M3_PAD #define ROCKBLOX_OFF BUTTON_RC_REC #define ROCKBLOX_ROTATE_CCW BUTTON_RC_VOL_DOWN #define ROCKBLOX_ROTATE_CW BUTTON_RC_VOL_UP #define ROCKBLOX_DOWN BUTTON_RC_MENU #define ROCKBLOX_LEFT BUTTON_RC_REW #define ROCKBLOX_RIGHT BUTTON_RC_FF #define ROCKBLOX_DROP BUTTON_RC_PLAY #define ROCKBLOX_RESTART BUTTON_RC_MODE #elif CONFIG_KEYPAD == COWON_D2_PAD #define ROCKBLOX_OFF BUTTON_POWER #define ROCKBLOX_RESTART BUTTON_MENU #elif CONFIG_KEYPAD == IAUDIO67_PAD #define ROCKBLOX_OFF BUTTON_POWER #define ROCKBLOX_ROTATE_CCW BUTTON_VOLDOWN #define ROCKBLOX_ROTATE_CW BUTTON_VOLUP #define ROCKBLOX_DOWN BUTTON_STOP #define ROCKBLOX_LEFT BUTTON_LEFT #define ROCKBLOX_RIGHT BUTTON_RIGHT #define ROCKBLOX_DROP BUTTON_PLAY #define ROCKBLOX_RESTART BUTTON_MENU #elif CONFIG_KEYPAD == CREATIVEZVM_PAD #define ROCKBLOX_OFF BUTTON_BACK #define ROCKBLOX_ROTATE_CCW BUTTON_UP #define ROCKBLOX_ROTATE_CW BUTTON_PLAY #define ROCKBLOX_DOWN BUTTON_DOWN #define ROCKBLOX_LEFT BUTTON_LEFT #define ROCKBLOX_RIGHT BUTTON_RIGHT #define ROCKBLOX_DROP BUTTON_SELECT #define ROCKBLOX_RESTART BUTTON_CUSTOM #elif CONFIG_KEYPAD == CREATIVE_ZENXFI3_PAD #define ROCKBLOX_OFF BUTTON_POWER #define ROCKBLOX_ROTATE_CCW BUTTON_VOL_DOWN #define ROCKBLOX_ROTATE_CCW2 BUTTON_UP #define ROCKBLOX_ROTATE_CW BUTTON_VOL_UP #define ROCKBLOX_DOWN BUTTON_DOWN #define ROCKBLOX_LEFT BUTTON_BACK #define ROCKBLOX_RIGHT BUTTON_MENU #define ROCKBLOX_DROP (BUTTON_PLAY|BUTTON_REL) #define ROCKBLOX_RESTART (BUTTON_PLAY|BUTTON_REPEAT) #elif CONFIG_KEYPAD == PHILIPS_HDD1630_PAD #define ROCKBLOX_OFF BUTTON_POWER #define ROCKBLOX_ROTATE_CCW BUTTON_VOL_DOWN #define ROCKBLOX_ROTATE_CW BUTTON_VOL_UP #define ROCKBLOX_ROTATE BUTTON_UP #define ROCKBLOX_DOWN BUTTON_DOWN #define ROCKBLOX_LEFT BUTTON_LEFT #define ROCKBLOX_RIGHT BUTTON_RIGHT #define ROCKBLOX_DROP BUTTON_SELECT #define ROCKBLOX_RESTART BUTTON_MENU #elif CONFIG_KEYPAD == PHILIPS_HDD6330_PAD #define ROCKBLOX_OFF BUTTON_POWER #define ROCKBLOX_ROTATE_CCW BUTTON_PREV #define ROCKBLOX_ROTATE_CW BUTTON_NEXT #define ROCKBLOX_ROTATE BUTTON_UP #define ROCKBLOX_DOWN BUTTON_DOWN #define ROCKBLOX_LEFT BUTTON_LEFT #define ROCKBLOX_RIGHT BUTTON_RIGHT #define ROCKBLOX_DROP BUTTON_PLAY #define ROCKBLOX_RESTART BUTTON_MENU # elif CONFIG_KEYPAD == PHILIPS_SA9200_PAD #define ROCKBLOX_OFF BUTTON_POWER #define ROCKBLOX_ROTATE_CCW BUTTON_VOL_DOWN #define ROCKBLOX_ROTATE_CW BUTTON_VOL_UP #define ROCKBLOX_ROTATE BUTTON_UP #define ROCKBLOX_DOWN BUTTON_DOWN #define ROCKBLOX_LEFT BUTTON_PREV #define ROCKBLOX_RIGHT BUTTON_NEXT #define ROCKBLOX_DROP BUTTON_PLAY #define ROCKBLOX_RESTART BUTTON_MENU #elif CONFIG_KEYPAD == ONDAVX747_PAD #define ROCKBLOX_OFF BUTTON_POWER #define ROCKBLOX_RESTART BUTTON_MENU #elif CONFIG_KEYPAD == ONDAVX777_PAD #define ROCKBLOX_OFF BUTTON_POWER #elif CONFIG_KEYPAD == SAMSUNG_YH92X_PAD #define ROCKBLOX_OFF BUTTON_FFWD #define ROCKBLOX_ROTATE_CCW BUTTON_UP #define ROCKBLOX_ROTATE_CW BUTTON_DOWN #define ROCKBLOX_DOWN BUTTON_REW #define ROCKBLOX_LEFT BUTTON_LEFT #define ROCKBLOX_RIGHT BUTTON_RIGHT #define ROCKBLOX_DROP BUTTON_PLAY #elif CONFIG_KEYPAD == SAMSUNG_YH820_PAD #define ROCKBLOX_OFF BUTTON_REW #define ROCKBLOX_ROTATE_CCW BUTTON_UP #define ROCKBLOX_ROTATE_CW BUTTON_DOWN #define ROCKBLOX_DOWN BUTTON_FFWD #define ROCKBLOX_LEFT BUTTON_LEFT #define ROCKBLOX_RIGHT BUTTON_RIGHT #define ROCKBLOX_DROP BUTTON_PLAY #define ROCKBLOX_RESTART BUTTON_REC #elif CONFIG_KEYPAD == PBELL_VIBE500_PAD #define ROCKBLOX_OFF BUTTON_REC #define ROCKBLOX_ROTATE_CCW BUTTON_PLAY #define ROCKBLOX_ROTATE_CW BUTTON_MENU #define ROCKBLOX_DOWN BUTTON_DOWN #define ROCKBLOX_LEFT BUTTON_PREV #define ROCKBLOX_RIGHT BUTTON_NEXT #define ROCKBLOX_DROP BUTTON_OK #define ROCKBLOX_RESTART BUTTON_CANCEL #elif CONFIG_KEYPAD == MPIO_HD200_PAD #define ROCKBLOX_OFF (BUTTON_REC|BUTTON_PLAY) #define ROCKBLOX_ROTATE_CCW BUTTON_REW #define ROCKBLOX_ROTATE_CW BUTTON_FF #define ROCKBLOX_DOWN BUTTON_FUNC #define ROCKBLOX_LEFT BUTTON_VOL_DOWN #define ROCKBLOX_RIGHT BUTTON_VOL_UP #define ROCKBLOX_DROP BUTTON_PLAY #define ROCKBLOX_RESTART BUTTON_REC #elif CONFIG_KEYPAD == MPIO_HD300_PAD #define ROCKBLOX_OFF (BUTTON_MENU|BUTTON_REPEAT) #define ROCKBLOX_ROTATE_CCW BUTTON_UP #define ROCKBLOX_ROTATE_CW BUTTON_DOWN #define ROCKBLOX_DOWN (BUTTON_ENTER | BUTTON_REL) #define ROCKBLOX_LEFT BUTTON_REW #define ROCKBLOX_RIGHT BUTTON_FF #define ROCKBLOX_DROP BUTTON_PLAY #define ROCKBLOX_RESTART BUTTON_REC #elif CONFIG_KEYPAD == SANSA_FUZEPLUS_PAD #define ROCKBLOX_OFF BUTTON_POWER #define ROCKBLOX_ROTATE_CW BUTTON_BOTTOMRIGHT #define ROCKBLOX_ROTATE_CCW BUTTON_BOTTOMLEFT #define ROCKBLOX_DOWN BUTTON_SELECT #define ROCKBLOX_LEFT BUTTON_LEFT #define ROCKBLOX_RIGHT BUTTON_RIGHT #define ROCKBLOX_DROP_PRE BUTTON_DOWN #define ROCKBLOX_DROP BUTTON_DOWN|BUTTON_REL #define ROCKBLOX_ROTATE_CCW2 BUTTON_VOL_UP #define ROCKBLOX_ROTATE_CW2 BUTTON_VOL_DOWN #elif CONFIG_KEYPAD == SANSA_CONNECT_PAD #define ROCKBLOX_OFF BUTTON_POWER #define ROCKBLOX_ROTATE_CW BUTTON_NEXT #define ROCKBLOX_ROTATE_CCW BUTTON_PREV #define ROCKBLOX_DOWN BUTTON_DOWN #define ROCKBLOX_LEFT BUTTON_LEFT #define ROCKBLOX_RIGHT BUTTON_RIGHT #define ROCKBLOX_DROP BUTTON_SELECT #define ROCKBLOX_RESTART BUTTON_VOL_DOWN #elif CONFIG_KEYPAD == SAMSUNG_YPR0_PAD #define ROCKBLOX_OFF BUTTON_BACK #define ROCKBLOX_ROTATE_CCW BUTTON_POWER #define ROCKBLOX_ROTATE_CW BUTTON_MENU #define ROCKBLOX_ROTATE BUTTON_UP #define ROCKBLOX_DOWN BUTTON_DOWN #define ROCKBLOX_LEFT BUTTON_LEFT #define ROCKBLOX_RIGHT BUTTON_RIGHT #define ROCKBLOX_DROP BUTTON_SELECT #define ROCKBLOX_RESTART BUTTON_USER #elif CONFIG_KEYPAD == HM60X_PAD #define ROCKBLOX_OFF BUTTON_POWER #define ROCKBLOX_ROTATE_CCW (BUTTON_LEFT|BUTTON_POWER) #define ROCKBLOX_ROTATE_CW (BUTTON_RIGHT|BUTTON_POWER) #define ROCKBLOX_ROTATE BUTTON_UP #define ROCKBLOX_DOWN BUTTON_DOWN #define ROCKBLOX_LEFT BUTTON_LEFT #define ROCKBLOX_RIGHT BUTTON_RIGHT #define ROCKBLOX_DROP BUTTON_SELECT #define ROCKBLOX_RESTART (BUTTON_DOWN|BUTTON_POWER) #elif CONFIG_KEYPAD == HM801_PAD #define ROCKBLOX_OFF BUTTON_POWER #define ROCKBLOX_ROTATE_CCW BUTTON_PREV #define ROCKBLOX_ROTATE_CW BUTTON_NEXT #define ROCKBLOX_ROTATE BUTTON_UP #define ROCKBLOX_DOWN BUTTON_DOWN #define ROCKBLOX_LEFT BUTTON_LEFT #define ROCKBLOX_RIGHT BUTTON_RIGHT #define ROCKBLOX_DROP BUTTON_SELECT #define ROCKBLOX_RESTART BUTTON_PLAY #elif CONFIG_KEYPAD == SONY_NWZ_PAD #define ROCKBLOX_OFF (BUTTON_BACK|BUTTON_REPEAT) #define ROCKBLOX_ROTATE_CCW BUTTON_POWER #define ROCKBLOX_ROTATE_CW BUTTON_UP #define ROCKBLOX_DOWN BUTTON_DOWN #define ROCKBLOX_LEFT BUTTON_LEFT #define ROCKBLOX_RIGHT BUTTON_RIGHT #define ROCKBLOX_DROP BUTTON_PLAY #define ROCKBLOX_RESTART BUTTON_BACK #elif CONFIG_KEYPAD == CREATIVE_ZEN_PAD #define ROCKBLOX_OFF BUTTON_BACK #define ROCKBLOX_ROTATE_CCW BUTTON_MENU #define ROCKBLOX_ROTATE_CW BUTTON_UP #define ROCKBLOX_DOWN BUTTON_DOWN #define ROCKBLOX_LEFT BUTTON_LEFT #define ROCKBLOX_RIGHT BUTTON_RIGHT #define ROCKBLOX_DROP BUTTON_SELECT #define ROCKBLOX_RESTART BUTTON_SHORTCUT #elif CONFIG_KEYPAD == DX50_PAD #define ROCKBLOX_OFF BUTTON_POWER #define ROCKBLOX_ROTATE BUTTON_RIGHT #define ROCKBLOX_LEFT BUTTON_LEFT #define ROCKBLOX_RIGHT BUTTON_PLAY #define ROCKBLOX_DROP BUTTON_VOL_DOWN #define ROCKBLOX_RESTART BUTTON_VOL_UP #elif CONFIG_KEYPAD == CREATIVE_ZENXFI2_PAD #define ROCKBLOX_OFF BUTTON_POWER #define ROCKBLOX_ROTATE BUTTON_MENU #elif CONFIG_KEYPAD == AGPTEK_ROCKER_PAD #define ROCKBLOX_OFF BUTTON_POWER #define ROCKBLOX_LEFT BUTTON_LEFT #define ROCKBLOX_RIGHT BUTTON_RIGHT #define ROCKBLOX_DROP BUTTON_UP #define ROCKBLOX_RESTART (BUTTON_SELECT|BUTTON_LEFT) #define ROCKBLOX_ROTATE_CW BUTTON_VOLUP #define ROCKBLOX_ROTATE_CCW BUTTON_VOLDOWN #define ROCKBLOX_DOWN BUTTON_DOWN #elif (CONFIG_KEYPAD == XDUOO_X3_PAD) || (CONFIG_KEYPAD == XDUOO_X3II_PAD) || (CONFIG_KEYPAD == XDUOO_X20_PAD) #define ROCKBLOX_OFF BUTTON_POWER #define ROCKBLOX_ROTATE_CCW BUTTON_HOME #define ROCKBLOX_ROTATE_CCW2 BUTTON_VOL_DOWN #define ROCKBLOX_ROTATE_CW BUTTON_VOL_UP #define ROCKBLOX_DOWN BUTTON_OPTION #define ROCKBLOX_LEFT BUTTON_PREV #define ROCKBLOX_RIGHT BUTTON_NEXT #define ROCKBLOX_DROP (BUTTON_PLAY|BUTTON_REL) #define ROCKBLOX_RESTART (BUTTON_PLAY|BUTTON_REPEAT) #elif CONFIG_KEYPAD == FIIO_M3K_LINUX_PAD #define ROCKBLOX_OFF BUTTON_POWER #define ROCKBLOX_ROTATE_CCW BUTTON_HOME #define ROCKBLOX_ROTATE_CCW2 BUTTON_VOL_DOWN #define ROCKBLOX_ROTATE_CW BUTTON_VOL_UP #define ROCKBLOX_DOWN BUTTON_OPTION #define ROCKBLOX_LEFT BUTTON_PREV #define ROCKBLOX_RIGHT BUTTON_NEXT #define ROCKBLOX_DROP (BUTTON_PLAY|BUTTON_REL) #define ROCKBLOX_RESTART (BUTTON_PLAY|BUTTON_REPEAT) #elif (CONFIG_KEYPAD == IHIFI_770_PAD) || (CONFIG_KEYPAD == IHIFI_800_PAD) #define ROCKBLOX_OFF BUTTON_POWER #define ROCKBLOX_ROTATE_CCW BUTTON_HOME #define ROCKBLOX_ROTATE_CCW2 BUTTON_VOL_DOWN #define ROCKBLOX_ROTATE_CW BUTTON_VOL_UP #define ROCKBLOX_DOWN BUTTON_PLAY #define ROCKBLOX_LEFT BUTTON_PREV #define ROCKBLOX_RIGHT BUTTON_NEXT #define ROCKBLOX_DROP (BUTTON_POWER|BUTTON_PLAY) #define ROCKBLOX_RESTART (BUTTON_POWER|BUTTON_REPEAT) #elif CONFIG_KEYPAD == EROSQ_PAD #define ROCKBLOX_OFF BUTTON_POWER #define ROCKBLOX_ROTATE_CCW BUTTON_SCROLL_BACK #define ROCKBLOX_ROTATE_CW BUTTON_SCROLL_FWD #define ROCKBLOX_DOWN BUTTON_MENU #define ROCKBLOX_LEFT BUTTON_PREV #define ROCKBLOX_RIGHT BUTTON_NEXT #define ROCKBLOX_DROP BUTTON_PLAY #define ROCKBLOX_RESTART BUTTON_BACK #elif CONFIG_KEYPAD == FIIO_M3K_PAD #define ROCKBLOX_OFF BUTTON_POWER #define ROCKBLOX_ROTATE_CCW BUTTON_UP #define ROCKBLOX_ROTATE_CW BUTTON_DOWN #define ROCKBLOX_DOWN BUTTON_SELECT #define ROCKBLOX_LEFT BUTTON_LEFT #define ROCKBLOX_RIGHT BUTTON_RIGHT #define ROCKBLOX_DROP BUTTON_PLAY #define ROCKBLOX_RESTART BUTTON_BACK #else #error No keymap defined! #endif #ifdef HAVE_TOUCHSCREEN #ifndef ROCKBLOX_OFF #define ROCKBLOX_OFF BUTTON_TOPLEFT #endif #ifdef ROCKBLOX_ROTATE_CCW #define ROCKBLOX_ROTATE_CCW2 BUTTON_BOTTOMLEFT #else #define ROCKBLOX_ROTATE_CCW BUTTON_BOTTOMLEFT #endif #ifdef ROCKBLOX_ROTATE_CW #define ROCKBLOX_ROTATE_CW2 BUTTON_BOTTOMRIGHT #else #define ROCKBLOX_ROTATE_CW BUTTON_BOTTOMRIGHT #define ROCKBLOX_ROTATE_CW2 BUTTON_TOPMIDDLE #endif #ifndef ROCKBLOX_DOWN #define ROCKBLOX_DOWN BUTTON_BOTTOMMIDDLE #endif #ifndef ROCKBLOX_LEFT #define ROCKBLOX_LEFT BUTTON_MIDLEFT #endif #ifndef ROCKBLOX_RIGHT #define ROCKBLOX_RIGHT BUTTON_MIDRIGHT #endif #ifndef ROCKBLOX_DROP #define ROCKBLOX_DROP BUTTON_CENTER #endif #ifndef ROCKBLOX_RESTART #define ROCKBLOX_RESTART BUTTON_TOPRIGHT #endif #endif #define BLOCKS_NUM 7 #define EMPTY_BLOCK 7 #define BOARD_WIDTH 10 #define BOARD_HEIGHT 20 #if (LCD_WIDTH == 640) && (LCD_HEIGHT == 480) #define BLOCK_WIDTH 24 #define BLOCK_HEIGHT 24 #define BOARD_X 172 #define BOARD_Y 0 #define PREVIEW_X 24 #define PREVIEW_Y 22 #define LABEL_X 482 #define SCORE_Y 50 #define LEVEL_Y 140 #define LINES_Y 210 #elif (LCD_WIDTH == 480) && (LCD_HEIGHT == 640) #define BLOCK_WIDTH 30 #define BLOCK_HEIGHT 30 #define BOARD_X 14 #define BOARD_Y 2 #define PREVIEW_X 342 #define PREVIEW_Y 482 #define LABEL_X 344 #define SCORE_Y 58 #define LEVEL_Y 142 #define LINES_Y 218 #elif (LCD_WIDTH == 320) && (LCD_HEIGHT == 240) #define BLOCK_WIDTH 12 #define BLOCK_HEIGHT 12 #define BOARD_X 86 #define BOARD_Y 0 #define PREVIEW_X 12 #define PREVIEW_Y 11 #define LABEL_X 242 #define SCORE_Y 25 #define LEVEL_Y 70 #define LINES_Y 105 #elif (LCD_WIDTH == 240) && ((LCD_HEIGHT == 320) || (LCD_HEIGHT == 400)) #define BLOCK_WIDTH 15 #define BLOCK_HEIGHT 15 #define BOARD_X 7 #define BOARD_Y 1 #define PREVIEW_X 171 #define PREVIEW_Y 241 #define LABEL_X 172 #define SCORE_Y 29 #define LEVEL_Y 71 #define LINES_Y 109 #define HIGH_LABEL_X 172 #define HIGH_SCORE_Y 163 #define HIGH_LEVEL_Y 172 #elif (LCD_WIDTH == 220) && (LCD_HEIGHT == 176) #define BLOCK_WIDTH 8 #define BLOCK_HEIGHT 8 #define BOARD_X 27 #define BOARD_Y 5 #define PREVIEW_X 158 #define PREVIEW_Y 130 #define LABEL_X 147 #define SCORE_Y 20 #define LEVEL_Y 65 #define LINES_Y 100 #elif (LCD_WIDTH == 176) && (LCD_HEIGHT == 132) #define BLOCK_WIDTH 6 #define BLOCK_HEIGHT 6 #define BOARD_X 25 #define BOARD_Y 1 #define PREVIEW_X 126 #define PREVIEW_Y 102 #define LABEL_X 112 #define SCORE_Y 17 #define LEVEL_Y 49 #define LINES_Y 81 #elif (LCD_WIDTH == 176) && (LCD_HEIGHT == 220) /* no room for the space in the highscore list */ #define HIGHSCORE_SPACE "" #define BLOCK_WIDTH 10 #define BLOCK_HEIGHT 10 #define BOARD_X 6 #define BOARD_Y 10 #define PREVIEW_X 124 #define PREVIEW_Y 174 #define LABEL_X 117 #define SCORE_Y 18 #define LEVEL_Y 52 #define LINES_Y 85 #define HIGH_SCORE_Y 119 #define HIGH_LEVEL_Y 126 #define HIGH_LABEL_X 114 #elif (LCD_WIDTH == 160) && (LCD_HEIGHT == 128) #define BLOCK_WIDTH 6 #define BLOCK_HEIGHT 6 #define BOARD_X 22 #define BOARD_Y 3 #define PREVIEW_X 114 #define PREVIEW_Y 100 #define LABEL_X 101 #define SCORE_Y 17 #define LEVEL_Y 49 #define LINES_Y 82 #elif (LCD_WIDTH == 138) && (LCD_HEIGHT == 110) #define BLOCK_WIDTH 5 #define BLOCK_HEIGHT 5 #define BOARD_X 14 #define BOARD_Y 0 #define PREVIEW_X 98 #define PREVIEW_Y 88 #define LABEL_X 80 #define SCORE_Y 15 #define LEVEL_Y 45 #define LINES_Y 74 #elif (LCD_WIDTH == 132) && (LCD_HEIGHT == 80) #define BLOCK_WIDTH 4 #define BLOCK_HEIGHT 4 #define BOARD_X 10 #define BOARD_Y 0 #define PREVIEW_X 89 #define PREVIEW_Y 61 #define LABEL_X 78 #define SCORE_Y 10 #define LEVEL_Y 30 #define LINES_Y 50 #elif (LCD_WIDTH == 128) && (LCD_HEIGHT == 128) #define BLOCK_WIDTH 6 #define BLOCK_HEIGHT 6 #define BOARD_X 4 #define BOARD_Y 3 #define PREVIEW_X 84 #define PREVIEW_Y 100 #define LABEL_X 71 #define SCORE_Y 17 #define LEVEL_Y 49 #define LINES_Y 82 #elif (LCD_WIDTH == 128) && (LCD_HEIGHT == 160) #define BLOCK_WIDTH 7 #define BLOCK_HEIGHT 7 #define BOARD_X 4 #define BOARD_Y 5 #define PREVIEW_X 88 #define PREVIEW_Y 111 #define LABEL_X 82 #define SCORE_Y (2+16) #define LEVEL_Y (36+16) #define LINES_Y (70+16) #elif (LCD_WIDTH == 128) && (LCD_HEIGHT == 96) #define BLOCK_WIDTH 4 #define BLOCK_HEIGHT 4 #define BOARD_X 14 #define BOARD_Y 2 #define PREVIEW_X 89 #define PREVIEW_Y 76 #define LABEL_X 70 #define SCORE_Y 14 #define LEVEL_Y 39 #define LINES_Y 64 #elif (LCD_WIDTH == 128) && (LCD_HEIGHT == 64) #define BLOCK_WIDTH 3 #define BLOCK_HEIGHT 3 #define BOARD_X 9 #define BOARD_Y 3 #define PREVIEW_X 53 #define PREVIEW_Y 5 #define LABEL_X 70 #define SCORE_Y 32 #define LEVEL_Y 13 #define LINES_Y 51 #elif (LCD_WIDTH == 112) && (LCD_HEIGHT == 64) #define BLOCK_WIDTH 4 #define BLOCK_HEIGHT 3 #define BOARD_X 9 #define BOARD_Y 3 #define PREVIEW_X 59 #define PREVIEW_Y 5 #define LABEL_X 59 #define SCORE_Y 32 #define LEVEL_Y 13 #define LEVEL_X 78 #define LINES_Y 51 #elif (LCD_WIDTH == 96) && (LCD_HEIGHT == 96) #define BLOCK_WIDTH 4 #define BLOCK_HEIGHT 4 #define BOARD_X 5 #define BOARD_Y 4 #define PREVIEW_X 64 #define PREVIEW_Y 76 #define LABEL_X 59 #define SCORE_Y 15 #define SCORE_X 58 #define LEVEL_Y 39 #define LEVEL_X 58 #define LINES_Y 62 #define LINES_X 58 #else #error "lcd screen size not defined!" #endif #ifndef LEVEL_X #define LEVEL_X LABEL_X #endif #ifndef LINES_X #define LINES_X LABEL_X #endif extern const fb_data rockblox_background[]; #ifndef HIGHSCORE_SPACE #define HIGHSCORE_SPACE " " #endif /* <> %% %% - O has 1 orientation %% % %% %% - Z has 2 orientations % %% % %% %% - S has 2 orientations % % % % %%%% - I has 2 orientations % % %% % % % %%% - L has 4 orientations %% %%% % % % %% % % % %%% - J has 4 orientations %% %%% % % % % %%% %% % %% % - T has 4 orientations % %%% % */ /* c=current f=figure o=orientation n=next */ static struct _rockblox_status { int gameover; int lines; int level; int score; int cx; /* current piece, x-coord */ int cy; /* current piece, y-coord */ int cf; /* current figure number, index in figures[] */ int co; /* orientation of figure */ int nf; /* next figure */ int hf; /* hold figure */ bool dropped; short board[BOARD_HEIGHT][BOARD_WIDTH]; /* 20 rows of 10 blocks */ } rockblox_status; /* prototypes */ static void draw_next_block(void); static void new_block(void); #ifdef HAVE_SCROLLWHEEL int wheel_events = 0, last_wheel_event = 0; bool wheel_enabled = false; #endif static const short scoring[4] = { /* scoring for each number of lines */ #if BOARD_HEIGHT == 20 40 /* single */ , 100 /* double */ , 300 /* triple */ , 1200 /* rockblox */ #elif BOARD_HEIGHT == 14 /* Player special values */ 60 /* single */ , 150 /* double */ , 500 /* triple */ , 2000 /* rockblox */ #endif }; struct figure { #if LCD_DEPTH >= 2 unsigned int color[3]; /* color of figure (light,middle,shadow) */ #endif unsigned short max_or; /* max orientations */ signed short shapeX[4], shapeY[4]; /* implementation of figures */ } /* array of figures */ figures[BLOCKS_NUM] = { /* O */ { #if LCD_DEPTH >= 16 {LCD_RGBPACK (153, 255, 255), LCD_RGBPACK(0, 255, 255), LCD_RGBPACK(0,153,153)}, #elif LCD_DEPTH == 2 {LCD_WHITE, LCD_LIGHTGRAY, LCD_DARKGRAY}, #endif 1, {-1, 0, -1, 0}, {0, 0, 1, 1} }, /* I */ { #if LCD_DEPTH >= 16 {LCD_RGBPACK (255, 153, 128), LCD_RGBPACK (255, 0, 0), LCD_RGBPACK (153, 0, 0)}, #elif LCD_DEPTH == 2 {LCD_WHITE, LCD_LIGHTGRAY, LCD_DARKGRAY}, #endif 2, {-2, -1, 0, 1}, {0, 0, 0, 0} }, /* 'Z' */ { #if LCD_DEPTH >= 16 {LCD_RGBPACK (153, 255, 153), LCD_RGBPACK (0, 255, 0), LCD_RGBPACK (0, 153, 0)}, #elif LCD_DEPTH == 2 {LCD_WHITE, LCD_LIGHTGRAY, LCD_DARKGRAY}, #endif 2, {0, 1, -1, 0}, {0, 0, 1, 1} }, /* 'S' */ { #if LCD_DEPTH >= 16 {LCD_RGBPACK (153, 153, 255), LCD_RGBPACK (0, 0, 255), LCD_RGBPACK (0, 0, 153)}, #elif LCD_DEPTH == 2 {LCD_WHITE, LCD_LIGHTGRAY, LCD_DARKGRAY}, #endif 2, {-1, 0, 0, 1}, {0, 0, 1, 1} }, /* 'L' */ { #if LCD_DEPTH >= 16 {LCD_RGBPACK (255, 255, 153), LCD_RGBPACK (255, 255, 0), LCD_RGBPACK (153, 153, 0)}, #elif LCD_DEPTH == 2 {LCD_WHITE, LCD_LIGHTGRAY, LCD_DARKGRAY}, #endif 4, {-1, 0, 1, 1}, {0, 0, 0, 1} }, /* 'J' */ { #if LCD_DEPTH >= 16 {LCD_RGBPACK (255, 153, 255), LCD_RGBPACK (255, 0, 255), LCD_RGBPACK (153, 0, 153)}, #elif LCD_DEPTH == 2 {LCD_WHITE, LCD_LIGHTGRAY, LCD_DARKGRAY}, #endif 4, {-1, 0, 1, -1}, {0, 0, 0, 1} }, /* 'T' */ { #if LCD_DEPTH >= 16 {LCD_RGBPACK (204, 204, 204), LCD_RGBPACK (153, 153, 153), LCD_RGBPACK (85, 85, 85)}, #elif LCD_DEPTH == 2 {LCD_WHITE, LCD_LIGHTGRAY, LCD_DARKGRAY}, #endif 4, {-1, 0, 1, 0}, {0, 0, 0, 1} } }; #if LCD_DEPTH >=2 unsigned int ghost_colors[BLOCKS_NUM][3]; /* same format as figure.colors[] */ #endif bool resume = false; bool resume_file = false; /* Rockbox File System only supports full filenames inc dir */ #define SCORE_FILE PLUGIN_GAMES_DATA_DIR "/rockblox.score" #define RESUME_FILE PLUGIN_GAMES_DATA_DIR "/rockblox.resume" #define NUM_SCORES 5 /* Default High Scores... */ struct highscore highscores[NUM_SCORES]; /* get random number from (0) to (range-1) */ static int t_rand (int range) { return rb->rand () % range; } static inline void show_game_over (void) { rb->splash(HZ,"Game over!"); } /* init the board array to have no blocks */ static void init_board (void) { int i, j; for (i = 0; i < BOARD_WIDTH; i++) for (j = 0; j < BOARD_HEIGHT; j++) rockblox_status.board[j][i] = EMPTY_BLOCK; } /* show the score, level and lines */ static void show_details (void) { #if LCD_DEPTH >= 2 rb->lcd_set_foreground (LCD_BLACK); rb->lcd_set_background (LCD_WHITE); #endif rb->lcd_putsxyf (LABEL_X, SCORE_Y, "%d", rockblox_status.score); rb->lcd_putsxyf (LEVEL_X, LEVEL_Y, "%d", rockblox_status.level); rb->lcd_putsxyf (LINES_X, LINES_Y, "%d", rockblox_status.lines); } #ifdef HIGH_SCORE_Y static void show_highscores (void) { int i; for (i = 0; ilcd_putsxyf (HIGH_LABEL_X, HIGH_SCORE_Y + (10 * i), "%06d" HIGHSCORE_SPACE "L%1d", highscores[i].score, highscores[i].level); } #endif static void load_game(void) { int fd; resume = false; fd = rb->open(RESUME_FILE, O_RDONLY); if (fd < 0) return; if (rb->read(fd, &rockblox_status, sizeof(struct _rockblox_status)) < (ssize_t)sizeof(struct _rockblox_status)) { rb->splash(HZ/2, "Loading failed"); } else { resume = true; } rb->close(fd); return; } static void dump_resume(void) { int fd; fd = rb->open(RESUME_FILE, O_WRONLY|O_CREAT, 0666); if (fd < 0) goto fail; if (rb->write(fd, &rockblox_status, sizeof(struct _rockblox_status)) <= 0) { rb->close(fd); goto fail; } rb->close(fd); return; fail: rb->splash(HZ/2, "Saving failed"); return; } static void init_rockblox (bool resume) { char score_name[50]; struct tm* tm; tm = rb->get_time(); rb->snprintf(score_name, sizeof(score_name), "%04d%02d%02d %02d%02d%02d", tm->tm_year + 1900, tm->tm_mon + 1, tm->tm_mday, tm->tm_hour, tm->tm_min, tm->tm_sec); rb->lcd_bitmap (rockblox_background, 0, 0, LCD_WIDTH, LCD_HEIGHT); if (!resume) { rockblox_status.level = 1; rockblox_status.lines = 0; rockblox_status.score = 0; rockblox_status.nf = t_rand(BLOCKS_NUM); init_board (); new_block (); } draw_next_block(); show_details (); #ifdef HIGH_SCORE_Y show_highscores (); #endif } static inline int level_speed(int level) { #if BOARD_HEIGHT == 20 return (5*HZ) / (level + 9); #elif BOARD_HEIGHT == 14 return (7*HZ) / (level + 9); #endif } static int getRelativeX (int figure, int square, int orientation) { switch (orientation) { case 0: return figures[figure].shapeX[square]; case 1: return figures[figure].shapeY[square]; case 2: return -figures[figure].shapeX[square]; case 3: return -figures[figure].shapeY[square]; default: return 0; } } static int getRelativeY (int figure, int square, int orientation) { switch (orientation) { case 0: return figures[figure].shapeY[square]; case 1: return -figures[figure].shapeX[square]; case 2: return -figures[figure].shapeY[square]; case 3: return figures[figure].shapeX[square]; default: return 0; } } static bool canMoveTo (int x, int y, int newOrientation) { int i, rx, ry; for (i = 0; i < 4; i++) { ry = getRelativeY (rockblox_status.cf, i, newOrientation) + y; rx = getRelativeX (rockblox_status.cf, i, newOrientation) + x; if ((rx < 0 || rx >= BOARD_WIDTH) || (ry < 0 || ry >= BOARD_HEIGHT) || (rockblox_status.board[ry][rx] != EMPTY_BLOCK)) return false; } return true; } /* redraw the while board on the screen */ static void refresh_board (void) { int i, j, x, y, block; #if LCD_DEPTH >= 2 rb->lcd_set_foreground (LCD_BLACK); #elif LCD_DEPTH == 1 mylcd_set_drawmode (DRMODE_SOLID | DRMODE_INVERSEVID); #endif mylcd_fillrect (BOARD_X, BOARD_Y, BOARD_WIDTH * BLOCK_WIDTH, BOARD_HEIGHT * BLOCK_HEIGHT); #if LCD_DEPTH == 1 mylcd_set_drawmode (DRMODE_SOLID); #endif /* draw board (not including current piece) */ for (i = 0; i < BOARD_WIDTH; i++) for (j = 0; j < BOARD_HEIGHT; j++) { block = rockblox_status.board[j][i]; if (block != EMPTY_BLOCK) { #if LCD_DEPTH >= 2 /* middle drawing */ rb->lcd_set_foreground (figures[block].color[1]); #endif rb->lcd_fillrect (BOARD_X + i * BLOCK_WIDTH, BOARD_Y + j * BLOCK_HEIGHT, BLOCK_WIDTH, BLOCK_HEIGHT); #if LCD_DEPTH >= 2 /* light drawing */ rb->lcd_set_foreground (figures[block].color[0]); #endif rb->lcd_vline (BOARD_X + i * BLOCK_WIDTH, BOARD_Y + j * BLOCK_HEIGHT, BOARD_Y + (j + 1) * BLOCK_HEIGHT - 2); rb->lcd_hline (BOARD_X + i * BLOCK_WIDTH, BOARD_X + (i + 1) * BLOCK_WIDTH - 2, BOARD_Y + j * BLOCK_HEIGHT); #if LCD_DEPTH >= 2 /* shadow drawing */ rb->lcd_set_foreground (figures[block].color[2]); #endif rb->lcd_vline (BOARD_X + (i + 1) * BLOCK_WIDTH - 1, BOARD_Y + j * BLOCK_HEIGHT + 1, BOARD_Y + (j + 1) * BLOCK_HEIGHT - 1); rb->lcd_hline (BOARD_X + i * BLOCK_WIDTH + 1, BOARD_X + (i + 1) * BLOCK_WIDTH - 1, BOARD_Y + (j + 1) * BLOCK_HEIGHT - 1); } } /* draw ghost piece first so that it appears underneath the "real" piece */ int ghost_y=rockblox_status.cy; /* find the position to draw it in */ while(canMoveTo(rockblox_status.cx, ghost_y+1, rockblox_status.co)) ghost_y++; for (i = 0; i < 4; i++) { x = getRelativeX (rockblox_status.cf, i, rockblox_status.co) + rockblox_status.cx; y = getRelativeY (rockblox_status.cf, i, rockblox_status.co) + ghost_y; #if LCD_DEPTH >= 2 /* middle drawing */ rb->lcd_set_foreground (ghost_colors[rockblox_status.cf][0]); #endif rb->lcd_fillrect (BOARD_X + x * BLOCK_WIDTH, BOARD_Y + y * BLOCK_HEIGHT, BLOCK_WIDTH, BLOCK_HEIGHT); #if LCD_DEPTH >= 2 /* light drawing */ rb->lcd_set_foreground (ghost_colors[rockblox_status.cf][1]); #endif rb->lcd_vline (BOARD_X + x * BLOCK_WIDTH, BOARD_Y + y * BLOCK_HEIGHT, BOARD_Y + (y + 1) * BLOCK_HEIGHT - 2); rb->lcd_hline (BOARD_X + x * BLOCK_WIDTH, BOARD_X + (x + 1) * BLOCK_WIDTH - 2, BOARD_Y + y * BLOCK_HEIGHT); #if LCD_DEPTH >= 2 /* shadow drawing */ rb->lcd_set_foreground (ghost_colors[rockblox_status.cf][2]); #endif rb->lcd_vline (BOARD_X + (x + 1) * BLOCK_WIDTH - 1, BOARD_Y + y * BLOCK_HEIGHT + 1, BOARD_Y + (y + 1) * BLOCK_HEIGHT - 1); rb->lcd_hline (BOARD_X + x * BLOCK_WIDTH + 1, BOARD_X + (x + 1) * BLOCK_WIDTH - 1, BOARD_Y + (y + 1) * BLOCK_HEIGHT - 1); } /* draw current piece */ for (i = 0; i < 4; i++) { x = getRelativeX (rockblox_status.cf, i, rockblox_status.co) + rockblox_status.cx; y = getRelativeY (rockblox_status.cf, i, rockblox_status.co) + rockblox_status.cy; #if LCD_DEPTH >= 2 /* middle drawing */ rb->lcd_set_foreground (figures[rockblox_status.cf].color[1]); #endif rb->lcd_fillrect (BOARD_X + x * BLOCK_WIDTH, BOARD_Y + y * BLOCK_HEIGHT, BLOCK_WIDTH, BLOCK_HEIGHT); #if LCD_DEPTH >= 2 /* light drawing */ rb->lcd_set_foreground (figures[rockblox_status.cf].color[0]); #endif rb->lcd_vline (BOARD_X + x * BLOCK_WIDTH, BOARD_Y + y * BLOCK_HEIGHT, BOARD_Y + (y + 1) * BLOCK_HEIGHT - 2); rb->lcd_hline (BOARD_X + x * BLOCK_WIDTH, BOARD_X + (x + 1) * BLOCK_WIDTH - 2, BOARD_Y + y * BLOCK_HEIGHT); #if LCD_DEPTH >= 2 /* shadow drawing */ rb->lcd_set_foreground (figures[rockblox_status.cf].color[2]); #endif rb->lcd_vline (BOARD_X + (x + 1) * BLOCK_WIDTH - 1, BOARD_Y + y * BLOCK_HEIGHT + 1, BOARD_Y + (y + 1) * BLOCK_HEIGHT - 1); rb->lcd_hline (BOARD_X + x * BLOCK_WIDTH + 1, BOARD_X + (x + 1) * BLOCK_WIDTH - 1, BOARD_Y + (y + 1) * BLOCK_HEIGHT - 1); } mylcd_update (); } /* draws the preview of next block in the preview window */ static void draw_next_block (void) { int i, rx, ry; /* clear preview window first */ #if LCD_DEPTH >= 2 rb->lcd_set_foreground (LCD_BLACK); #elif LCD_DEPTH == 1 mylcd_set_drawmode (DRMODE_SOLID | DRMODE_INVERSEVID); #endif /* 4x4 */ mylcd_fillrect (PREVIEW_X, PREVIEW_Y, BLOCK_WIDTH * 4, BLOCK_HEIGHT * 4); #if LCD_DEPTH == 1 mylcd_set_drawmode (DRMODE_SOLID); #endif /* draw the lightgray rectangles */ #if LCD_DEPTH >= 16 rb->lcd_set_foreground (LCD_RGBPACK (40, 40, 40)); #elif LCD_DEPTH == 2 rb->lcd_set_foreground (LCD_DARKGRAY); #endif #if LCD_DEPTH >= 2 for (rx = 0; rx < 4; rx++) for (ry = 0; ry < 4; ry++) rb->lcd_drawrect (PREVIEW_X + rx * BLOCK_WIDTH, PREVIEW_Y + ry * BLOCK_HEIGHT, BLOCK_WIDTH, BLOCK_HEIGHT); #endif /* draw the figure */ for (i = 0; i < 4; i++) { rx = getRelativeX (rockblox_status.nf, i, 0) + 2; ry = getRelativeY (rockblox_status.nf, i, 0) + 2; #if LCD_DEPTH >= 2 rb->lcd_set_foreground (figures[rockblox_status.nf].color[1]); /* middle drawing */ #endif rb->lcd_fillrect (PREVIEW_X + rx * BLOCK_WIDTH, PREVIEW_Y + ry * BLOCK_HEIGHT, BLOCK_WIDTH, BLOCK_HEIGHT); #if LCD_DEPTH >= 2 rb->lcd_set_foreground (figures[rockblox_status.nf].color[0]); /* light drawing */ #endif rb->lcd_vline (PREVIEW_X + rx * BLOCK_WIDTH, PREVIEW_Y + ry * BLOCK_HEIGHT, PREVIEW_Y + (ry + 1) * BLOCK_HEIGHT - 2); rb->lcd_hline (PREVIEW_X + rx * BLOCK_WIDTH, PREVIEW_X + (rx + 1) * BLOCK_WIDTH - 2, PREVIEW_Y + ry * BLOCK_HEIGHT); #if LCD_DEPTH >= 2 rb->lcd_set_foreground (figures[rockblox_status.nf].color[2]); /* shadow drawing */ #endif rb->lcd_vline (PREVIEW_X + (rx + 1) * BLOCK_WIDTH - 1, PREVIEW_Y + ry * BLOCK_HEIGHT + 1, PREVIEW_Y + (ry + 1) * BLOCK_HEIGHT - 1); rb->lcd_hline (PREVIEW_X + rx * BLOCK_WIDTH + 1, PREVIEW_X + (rx + 1) * BLOCK_WIDTH - 1, PREVIEW_Y + (ry + 1) * BLOCK_HEIGHT - 1); } } /* move the block to a relative location */ static void move_block (int x, int y, int o) { if (!rockblox_status.dropped && canMoveTo (rockblox_status.cx + x, rockblox_status.cy + y, o)) { rockblox_status.cy += y; rockblox_status.cx += x; rockblox_status.co = o; } } /* try to add a new block to play with (return true if gameover) */ static void new_block (void) { rockblox_status.cy = 1; rockblox_status.cx = 5; rockblox_status.cf = rockblox_status.nf; rockblox_status.co = 0; /* start at the same orientation all time */ rockblox_status.nf = t_rand (BLOCKS_NUM); rockblox_status.gameover = !canMoveTo (rockblox_status.cx, rockblox_status.cy, rockblox_status.co); rockblox_status.dropped = false; draw_next_block (); } /* check for filled rockblox_status.lines and do what necessary */ static int check_lines (void) { int i, j, y; int rockblox = 0; for (j = 0; j < BOARD_HEIGHT; j++) { for (i = 0; ((i < BOARD_WIDTH) && (rockblox_status.board[j][i] != EMPTY_BLOCK)); i++); if (i == BOARD_WIDTH) { /* woo hoo, we have a line */ rockblox++; for (y = j; y > 0; y--) { for (i = 0; i < BOARD_WIDTH; i++) { /* fall line */ rockblox_status.board[y][i] = rockblox_status.board[y - 1][i]; } } } } return rockblox; } /* moves down the figure and returns true if gameover */ static void move_down (void) { int l, i, rx, ry; if (!canMoveTo (rockblox_status.cx, rockblox_status.cy + 1, rockblox_status.co)) { /* save figure to board */ for (i = 0; i < 4; i++) { rx = getRelativeX (rockblox_status.cf, i, rockblox_status.co) + rockblox_status.cx; ry = getRelativeY (rockblox_status.cf, i, rockblox_status.co) + rockblox_status.cy; rockblox_status.board[ry][rx] = rockblox_status.cf; } /* check if formed some lines */ l = check_lines (); if (l) { /* the original scoring from "http://en.wikipedia.org/wiki/Rockblox" */ rockblox_status.score += scoring[l - 1] * rockblox_status.level; rockblox_status.lines += l; rockblox_status.level = (int) rockblox_status.lines / 10 + 1; } /* show details */ show_details (); /* generate a new figure */ new_block (); } else move_block (0, 1, rockblox_status.co); } static bool rockblox_help(void) { static char *help_text[] = { "Rockblox", "", "Aim", "", "Make", "the", "falling", "blocks", "of", "different", "shapes", "form", "full", "rows.", "Whenever", "a", "row", "is", "completed,", "it", "will", "be", "cleared", "away", "and", "you", "gain", "points." }; static struct style_text formation[]={ { 0, TEXT_CENTER|TEXT_UNDERLINE }, { 2, C_RED }, LAST_STYLE_ITEM }; rb->lcd_setfont(FONT_UI); #ifdef HAVE_LCD_COLOR rb->lcd_set_background(LCD_BLACK); rb->lcd_set_foreground(LCD_WHITE); #endif if (display_text(ARRAYLEN(help_text), help_text, formation, NULL, true)) return true; rb->lcd_setfont(FONT_SYSFIXED); return false; } static int rockblox_menu_cb(int action, const struct menu_item_ex *this_item, struct gui_synclist *this_list) { (void)this_list; int i = ((intptr_t)this_item); if(action == ACTION_REQUEST_MENUITEM && !resume && (i==0 || i==5)) return ACTION_EXIT_MENUITEM; return action; } static int rockblox_menu(void) { int selected = 0; MENUITEM_STRINGLIST(main_menu, "Rockblox Menu", rockblox_menu_cb, "Resume Game", "Start New Game", "Help", "High Scores", "Playback Control", "Quit without Saving", "Quit"); rb->button_clear_queue(); while (true) { switch (rb->do_menu(&main_menu, &selected, NULL, false)) { case 0: if(resume_file) rb->remove(RESUME_FILE); init_rockblox(true); return 0; case 1: init_rockblox(false); return 0; case 2: if (rockblox_help()) return 1; break; case 3: highscore_show(-1, highscores, NUM_SCORES, true); break; case 4: if (playback_control(NULL)) return 1; break; case 5: return 1; case 6: if (resume) { rb->splash(0, "Saving..."); dump_resume(); rb->lcd_update(); } return 1; case MENU_ATTACHED_USB: return 1; default: return 1; break; } } } static int rockblox_loop (void) { int button; #if defined(ROCKBLOX_OFF_PRE) || defined(ROCKBLOX_DROP_PRE) int lastbutton = BUTTON_NONE; #endif long next_down_tick = *rb->current_tick + level_speed(rockblox_status.level); if (rockblox_menu()) { return 1; } resume = false; resume_file = false; while (1) { #ifdef HAS_BUTTON_HOLD if (rb->button_hold ()) { /* Turn on backlight timeout (revert to settings) */ #ifdef HAVE_BACKLIGHT backlight_use_settings(); #endif rb->splash(0, "Paused"); while (rb->button_hold ()) rb->sleep(HZ/10); #ifdef HAVE_BACKLIGHT /* Turn off backlight timeout */ backlight_ignore_timeout(); #endif /* get rid of the splash text */ rb->lcd_bitmap (rockblox_background, 0, 0, LCD_WIDTH, LCD_HEIGHT); show_details (); #ifdef HIGH_SCORE_Y show_highscores (); #endif draw_next_block (); refresh_board (); } #endif button = rb->button_get_w_tmo (MAX(next_down_tick - *rb->current_tick, 1)); switch (button) { #ifdef ROCKBLOX_RC_OFF case ROCKBLOX_RC_OFF: #endif case ROCKBLOX_OFF: #ifdef ROCKBLOX_OFF_PRE if (lastbutton != ROCKBLOX_OFF_PRE) break; #endif resume = true; return 0; break; #if defined(ROCKBLOX_ROTATE) case ROCKBLOX_ROTATE: #endif case ROCKBLOX_ROTATE_CCW: case ROCKBLOX_ROTATE_CCW | BUTTON_REPEAT: #ifdef HAVE_SCROLLWHEEL /* if the wheel is disabled, add an event to the stack. */ if(wheel_enabled == false) wheel_events++; /* if it's enabled, go ahead and rotate.. */ if(wheel_enabled) #endif #ifdef ROCKBLOX_ROTATE_CCW2 /* fallback */ case ROCKBLOX_ROTATE_CCW2: #endif move_block (0, 0, (rockblox_status.co + 1) % figures[rockblox_status.cf].max_or); break; case ROCKBLOX_ROTATE_CW: case ROCKBLOX_ROTATE_CW | BUTTON_REPEAT: #ifdef HAVE_SCROLLWHEEL if(wheel_enabled == false) wheel_events++; if(wheel_enabled) #endif #ifdef ROCKBLOX_ROTATE_CW2 /* fallback */ case ROCKBLOX_ROTATE_CW2: #endif move_block (0, 0, (rockblox_status.co + figures[rockblox_status.cf].max_or - 1) % figures[rockblox_status.cf].max_or); break; case ROCKBLOX_DOWN: case ROCKBLOX_DOWN | BUTTON_REPEAT: move_block (0, 1, rockblox_status.co); break; case ROCKBLOX_RIGHT: case ROCKBLOX_RIGHT | BUTTON_REPEAT: move_block (1, 0, rockblox_status.co); break; case ROCKBLOX_LEFT: case ROCKBLOX_LEFT | BUTTON_REPEAT: move_block (-1, 0, rockblox_status.co); break; case ROCKBLOX_DROP: #ifdef ROCKBLOX_DROP_PRE if (lastbutton != ROCKBLOX_DROP_PRE) break; #endif while (canMoveTo (rockblox_status.cx, rockblox_status.cy + 1, rockblox_status.co)) move_block (0, 1, rockblox_status.co); rockblox_status.dropped = true; break; #ifdef ROCKBLOX_RESTART case ROCKBLOX_RESTART: rb->splash (HZ * 1, "Restarting..."); init_rockblox (false); break; #endif default: if (rb->default_event_handler (button) == SYS_USB_CONNECTED) return PLUGIN_USB_CONNECTED; break; } #if defined(ROCKBLOX_OFF_PRE) || defined(ROCKBLOX_DROP_PRE) if (button != BUTTON_NONE) lastbutton = button; #endif #ifdef HAVE_SCROLLWHEEL /* check if we should enable the scroll wheel, if events * begin to stack up... */ if(wheel_enabled == false) { /* stopped rotating the wheel, reset the count */ if(wheel_events == last_wheel_event) { last_wheel_event = 0; wheel_events = 0; } /* rotated the wheel a while constantly, enable it. */ else if(wheel_events > 3) { wheel_enabled = true; } /* this evens out the last event and the "current" event. * if we get an event next time through button reading, it will * remain ahead of last_event. if we don't, they'll end up equaling * each other.. thus, the scroll count will be reset. */ if(wheel_enabled == false && wheel_events > last_wheel_event) last_wheel_event++; } #endif if (TIME_AFTER(*rb->current_tick, next_down_tick)) { move_down (); next_down_tick += level_speed(rockblox_status.level); if (TIME_AFTER(*rb->current_tick, next_down_tick)) /* restart time "raster" when we had to wait longer than usual * (pause, game restart etc) */ next_down_tick = *rb->current_tick + level_speed(rockblox_status.level); } if (rockblox_status.gameover) { #if LCD_DEPTH >= 2 rb->lcd_set_foreground (LCD_BLACK); #endif show_game_over(); resume = false; return 0; } refresh_board (); } return 0; } enum plugin_status plugin_start (const void *parameter) { (void) parameter; rb->srand (*rb->current_tick); /* Load HighScore if any */ highscore_load(SCORE_FILE, highscores, NUM_SCORES); #if LCD_DEPTH > 1 rb->lcd_set_backdrop(NULL); #endif rb->lcd_setfont (FONT_SYSFIXED); #ifdef HAVE_BACKLIGHT /* Turn off backlight timeout */ backlight_ignore_timeout(); #endif load_game(); resume_file = resume; #if LCD_DEPTH >= 2 /* precalculate ghost piece colors */ #ifdef HAVE_LCD_COLOR for(int p=0;p= 2 */ while(!rockblox_loop()) { if(!resume) { int position = highscore_update(rockblox_status.score, rockblox_status.level, "", highscores, NUM_SCORES); if (position != -1) { if (position == 0) rb->splashf(HZ*2, "New High Score: %d", rockblox_status.score); highscore_show(position, highscores, NUM_SCORES, true); } } } /* Save user's HighScore */ highscore_save(SCORE_FILE, highscores, NUM_SCORES); #ifdef HAVE_BACKLIGNT backlight_use_settings(); #endif return PLUGIN_OK; }