/* Emacs style mode select -*- C++ -*- *----------------------------------------------------------------------------- * * * PrBoom a Doom port merged with LxDoom and LSDLDoom * based on BOOM, a modified and improved DOOM engine * Copyright (C) 1999 by * id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman * Copyright (C) 1999-2000 by * Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA * 02111-1307, USA. * * DESCRIPTION: * Main loop menu stuff. * Default Config File. * PCX Screenshots. * *-----------------------------------------------------------------------------*/ #include "doomstat.h" #include "m_argv.h" #include "g_game.h" #include "m_menu.h" #include "am_map.h" #include "w_wad.h" #include "i_sound.h" #include "i_video.h" #include "v_video.h" #include "hu_stuff.h" #include "st_stuff.h" #include "dstrings.h" #include "m_misc.h" #include "s_sound.h" #include "sounds.h" #include "i_system.h" #include "d_main.h" #include "m_swap.h" #include "p_pspr.h" #include "rockmacros.h" // // M_DrawText // Returns the final X coordinate // HU_Init must have been called to init the font // extern patchnum_t hu_font[HU_FONTSIZE]; int M_DrawText(int x,int y,boolean direct,char* string) { (void)direct; int c; int w; while (*string) { c = toupper(*string) - HU_FONTSTART; string++; if (c < 0 || c> HU_FONTSIZE) { x += 4; continue; } w = SHORT (hu_font[c].width); if (x+w > SCREENWIDTH) break; // proff/nicolas 09/20/98 -- changed for hi-res // CPhipps - patch drawing updated, reformatted V_DrawNumPatch(x, y, 0, hu_font[c].lumpnum, CR_DEFAULT, VPT_STRETCH); x+=w; } return x; } // // M_WriteFile // boolean M_WriteFile(char const* name,void* source,int length) { int handle; int count; handle = open ( name, O_WRONLY | O_CREAT | O_TRUNC, 0666); if (handle == -1) return false; count = write (handle, source, length); close (handle); if (count < length) { // unlink(name); // CPhipps - no corrupt data files around, they only confuse people. return false; } return true; } // // M_ReadFile // int M_ReadFile(char const* name,byte** buffer) { int handle, count, length; // struct stat fileinfo; byte *buf; handle = open (name, O_RDONLY); if ((handle < 0)) I_Error ("M_ReadFile: Couldn't read file %s", name); length = filesize(handle); buf = Z_Malloc (length, PU_STATIC, NULL); count = read (handle, buf, length); close (handle); if (count < length) I_Error ("M_ReadFile: Couldn't read file %s", name); *buffer = buf; return length; } // // DEFAULTS // int usemouse; boolean precache = true; /* if true, load all graphics at start */ extern int mousebfire; extern int mousebstrafe; extern int mousebforward; extern int viewwidth; extern int viewheight; extern int fake_contrast; extern int mouseSensitivity_horiz,mouseSensitivity_vert; // killough extern int realtic_clock_rate; // killough 4/13/98: adjustable timer extern int tran_filter_pct; // killough 2/21/98 extern int screenblocks; extern int showMessages; #ifndef DJGPP const char* musserver_filename; const char* sndserver_filename; const char* snd_device; int mus_pause_opt; // 0 = kill music, 1 = pause, 2 = continue #endif extern const char* chat_macros[]; extern int endoom_mode; int X_opt; extern const char* S_music_files[]; // cournia /* cph - Some MBF stuff parked here for now * killough 10/98 */ int map_point_coordinates; default_t defaults[] = { {"Misc settings",{NULL, NULL},{0, NULL},UL,UL,def_none,ss_none, 0, 0}, {"default_compatibility_level",{(void *)&default_compatibility_level, NULL}, {-1, NULL},-1,MAX_COMPATIBILITY_LEVEL-1, def_int,ss_none, 0, 0}, // compatibility level" - CPhipps // {"realtic_clock_rate",{&realtic_clock_rate, NULL},{100, NULL},0,UL, // def_int,ss_none, 0, 0}, // percentage of normal speed (35 fps) realtic clock runs at {"max_player_corpse", {&bodyquesize, NULL}, {32, NULL},-1,UL, // killough 2/8/98 def_int,ss_none, 0, 0}, // number of dead bodies in view supported (-1 = no limit) {"flashing_hom",{&flashing_hom, NULL},{0, NULL},0,1, def_bool,ss_none, 0, 0}, // killough 10/98 - enable flashing HOM indicator {"demo_insurance",{&default_demo_insurance, NULL},{2, NULL},0,2, // killough 3/31/98 def_int,ss_none, 0, 0}, // 1=take special steps ensuring demo sync, 2=only during recordings // {"endoom_mode", {&endoom_mode, NULL},{5, NULL},0,7, // CPhipps - endoom flags // def_hex, ss_none, 0, 0}, // 0, +1 for colours, +2 for non-ascii chars, +4 for skip-last-line {"level_precache",{(void*)&precache, NULL},{1, NULL},0,1, def_bool,ss_none, 0, 0}, // precache level data? {"Files",{NULL, NULL},{0, NULL},UL,UL,def_none,ss_none, 0, 0}, /* cph - MBF-like wad/deh/bex autoload code * POSIX targets need to get lumps from prboom.wad */ // {"wadfile_1",{NULL,&wad_files[0]},{0, #ifdef ALL_IN_ONE // "" #else // "prboom.wad" #endif // },UL,UL,def_str,ss_none, 0, 0}, // {"wadfile_2",{NULL,&wad_files[1]},{0,""},UL,UL,def_str,ss_none, 0, 0}, // {"dehfile_1",{NULL,&deh_files[0]},{0,""},UL,UL,def_str,ss_none, 0, 0}, // {"dehfile_2",{NULL,&deh_files[1]},{0,""},UL,UL,def_str,ss_none, 0, 0}, {"Game settings",{NULL, NULL},{0, NULL},UL,UL,def_none,ss_none, 0, 0}, {"default_skill",{&defaultskill, NULL},{3, NULL},1,5, // jff 3/24/98 allow default skill setting def_int,ss_none, 0, 0}, // selects default skill 1=TYTD 2=NTR 3=HMP 4=UV 5=NM {"weapon_recoil",{&default_weapon_recoil, NULL},{0, NULL},0,1, def_bool,ss_weap, &weapon_recoil, 0}, /* killough 10/98 - toggle between SG/SSG and Fist/Chainsaw */ {"doom_weapon_toggles",{&doom_weapon_toggles, NULL}, {1, NULL}, 0, 1, def_bool, ss_weap , 0, 0}, {"player_bobbing",{&default_player_bobbing, NULL},{1, NULL},0,1, // phares 2/25/98 def_bool,ss_weap, &player_bobbing, 0}, {"monsters_remember",{&default_monsters_remember, NULL},{1, NULL},0,1, // killough 3/1/98 def_bool,ss_enem, &monsters_remember, 0}, /* MBF AI enhancement options */ {"monster_infighting",{&default_monster_infighting, NULL}, {1, NULL}, 0, 1, def_bool, ss_enem, &monster_infighting, 0}, {"monster_backing",{&default_monster_backing, NULL}, {0, NULL}, 0, 1, def_bool, ss_enem, &monster_backing, 0}, {"monster_avoid_hazards",{&default_monster_avoid_hazards, NULL}, {1, NULL}, 0, 1, def_bool, ss_enem, &monster_avoid_hazards, 0}, {"monkeys",{&default_monkeys, NULL}, {0, NULL}, 0, 1, def_bool, ss_enem, &monkeys, 0}, {"monster_friction",{&default_monster_friction, NULL}, {1, NULL}, 0, 1, def_bool, ss_enem, &monster_friction, 0}, {"help_friends",{&default_help_friends, NULL}, {1, NULL}, 0, 1, def_bool, ss_enem, &help_friends, 0}, #ifdef DOGS {"player_helpers",{&default_dogs, NULL}, {0, NULL}, 0, 3, def_bool, ss_enem , 0, 0}, {"friend_distance",{&default_distfriend, NULL}, {128, NULL}, 0, 999, def_int, ss_enem, &distfriend, 0}, {"dog_jumping",{&default_dog_jumping, NULL}, {1, NULL}, 0, 1, def_bool, ss_enem, &dog_jumping, 0}, #endif /* End of MBF AI extras */ {"sts_always_red",{&sts_always_red, NULL},{1, NULL},0,1, // no color changes on status bar def_bool,ss_stat, 0, 0}, {"sts_pct_always_gray",{&sts_pct_always_gray, NULL},{0, NULL},0,1, // 2/23/98 chg default def_bool,ss_stat, 0, 0}, // makes percent signs on status bar always gray {"sts_traditional_keys",{&sts_traditional_keys, NULL},{0, NULL},0,1, // killough 2/28/98 def_bool,ss_stat,0,0}, // disables doubled card and skull key display on status bar // {"traditional_menu",{&traditional_menu, NULL},{1, NULL},0,1, // def_bool,ss_none, 0, 0}, // force use of Doom's main menu ordering // killough 4/17/98 {"show_messages",{&showMessages, NULL},{1, NULL},0,1, def_bool,ss_none,0,0}, // enables message display {"autorun",{&autorun, NULL},{0, NULL},0,1, // killough 3/6/98: preserve autorun across games def_bool,ss_none,0,0}, {"Compatibility settings",{NULL, NULL},{0, NULL},UL,UL,def_none,ss_none, 0, 0}, {"comp_zombie",{&default_comp[comp_zombie], NULL},{0, NULL},0,1,def_bool,ss_comp,&comp[comp_zombie], 0}, {"comp_infcheat",{&default_comp[comp_infcheat], NULL},{0, NULL},0,1,def_bool,ss_comp,&comp[comp_infcheat], 0}, {"comp_stairs",{&default_comp[comp_stairs], NULL},{0, NULL},0,1,def_bool,ss_comp,&comp[comp_stairs], 0}, {"comp_telefrag",{&default_comp[comp_telefrag], NULL},{0, NULL},0,1,def_bool,ss_comp,&comp[comp_telefrag], 0}, {"comp_dropoff",{&default_comp[comp_dropoff], NULL},{0, NULL},0,1,def_bool,ss_comp,&comp[comp_dropoff], 0}, {"comp_falloff",{&default_comp[comp_falloff], NULL},{0, NULL},0,1,def_bool,ss_comp,&comp[comp_falloff], 0}, {"comp_staylift",{&default_comp[comp_staylift], NULL},{0, NULL},0,1,def_bool,ss_comp,&comp[comp_staylift], 0}, {"comp_doorstuck",{&default_comp[comp_doorstuck], NULL},{0, NULL},0,1,def_bool,ss_comp,&comp[comp_doorstuck], 0}, {"comp_pursuit",{&default_comp[comp_pursuit], NULL},{0, NULL},0,1,def_bool,ss_comp,&comp[comp_pursuit], 0}, {"comp_vile",{&default_comp[comp_vile], NULL},{0, NULL},0,1,def_bool,ss_comp,&comp[comp_vile], 0}, {"comp_pain",{&default_comp[comp_pain], NULL},{0, NULL},0,1,def_bool,ss_comp,&comp[comp_pain], 0}, {"comp_skull",{&default_comp[comp_skull], NULL},{0, NULL},0,1,def_bool,ss_comp,&comp[comp_skull], 0}, {"comp_blazing",{&default_comp[comp_blazing], NULL},{0, NULL},0,1,def_bool,ss_comp,&comp[comp_blazing], 0}, {"comp_doorlight",{&default_comp[comp_doorlight], NULL},{0, NULL},0,1,def_bool,ss_comp,&comp[comp_doorlight], 0}, {"comp_god",{&default_comp[comp_god], NULL},{0, NULL},0,1,def_bool,ss_comp,&comp[comp_god], 0}, {"comp_skymap",{&default_comp[comp_skymap], NULL},{0, NULL},0,1,def_bool,ss_comp,&comp[comp_skymap], 0}, {"comp_floors",{&default_comp[comp_floors], NULL},{0, NULL},0,1,def_bool,ss_comp,&comp[comp_floors], 0}, {"comp_model",{&default_comp[comp_model], NULL},{0, NULL},0,1,def_bool,ss_comp,&comp[comp_model], 0}, {"comp_zerotags",{&default_comp[comp_zerotags], NULL},{0, NULL},0,1,def_bool,ss_comp,&comp[comp_zerotags], 0}, {"comp_moveblock",{&default_comp[comp_moveblock], NULL},{0, NULL},0,1,def_bool,ss_comp,&comp[comp_moveblock], 0}, {"comp_sound",{&default_comp[comp_sound], NULL},{0, NULL},0,1,def_bool,ss_comp,&comp[comp_sound], 0}, {"Sound settings",{NULL, NULL},{0, NULL},UL,UL,def_none,ss_none, 0, 0}, // {"sound_card",{&snd_card, NULL},{-1, NULL},-1,7, // jff 1/18/98 allow Allegro drivers // def_int,ss_none, 0, 0}, // select sounds driver (DOS), -1 is autodetect, 0 is none; in Linux, non-zero enables sound // {"music_card",{&mus_card, NULL},{-1, NULL},-1,9, // to be set, -1 = autodetect // def_int,ss_none, 0, 0}, // select music driver (DOS), -1 is autodetect, 0 is none"; in Linux, non-zero enables music {"pitched_sounds",{&pitched_sounds, NULL},{0, NULL},0,1, // killough 2/21/98 def_bool,ss_none, 0, 0}, // enables variable pitch in sound effects (from id's original code) // {"samplerate",{&snd_samplerate, NULL},{22050, NULL},11025,48000, def_int,ss_none, 0, 0}, {"enable_sound",{(void *)&enable_sound, NULL},{0, NULL},0,1, def_bool,ss_none, 0, 0}, {"sfx_volume",{&snd_SfxVolume, NULL},{8, NULL},0,15, def_int,ss_none, 0, 0}, {"music_volume",{&snd_MusicVolume, NULL},{8, NULL},0,15, def_int,ss_none, 0, 0}, {"mus_pause_opt",{&mus_pause_opt, NULL},{2, NULL},0,2, // CPhipps - music pausing def_int, ss_none, 0, 0}, // 0 = kill music when paused, 1 = pause music, 2 = let music continue {"sounddev", {NULL,&snd_device}, {0,"/dev/dsp"},UL,UL, def_str,ss_none, 0, 0}, // sound output device (UNIX) {"snd_channels",{&default_numChannels, NULL},{4, NULL},1,32, def_int,ss_none, 0, 0}, // number of audio events simultaneously // killough {"Video settings",{NULL, NULL},{0, NULL},UL,UL,def_none,ss_none, 0, 0}, // CPhipps - default screensize for targets that support high-res /* {"screen_width",{&desired_screenwidth, NULL},{320, NULL}, 320, 1600, def_int,ss_none, 0, 0}, {"screen_height",{&desired_screenheight, NULL},{200, NULL},200,1200, def_int,ss_none, 0, 0},*/ #if(LCD_HEIGHT>LCD_WIDTH) {"rotate_screen",{(void *)&rotate_screen, NULL},{0, NULL},0,1, def_bool,ss_none, 0, 0}, /* kwk - rotate the screen 90 degrees */ #endif {"fake_contrast",{&fake_contrast, NULL},{1, NULL},0,1, def_bool,ss_none, 0, 0}, /* cph - allow crappy fake contrast to be disabled */ // {"use_fullscreen",{&use_fullscreen, NULL},{1, NULL},0,1, /* proff 21/05/2000 */ // def_bool,ss_none, 0, 0}, // {"use_doublebuffer",{&use_doublebuffer, NULL},{1, NULL},0,1, // proff 2001-7-4 // def_bool,ss_none, 0, 0}, // enable doublebuffer to avoid display tearing (fullscreen) {"translucency",{&default_translucency, NULL},{1, NULL},0,1, // phares def_bool,ss_none, 0, 0}, // enables translucency {"tran_filter_pct",{&tran_filter_pct, NULL},{66, NULL},0,100, // killough 2/21/98 def_int,ss_none, 0, 0}, // set percentage of foreground/background translucency mix {"screenblocks",{&screenblocks, NULL},{10, NULL},3,11, def_int,ss_none, 0, 0}, {"usegamma",{&usegamma, NULL},{1, NULL},0,4, //jff 3/6/98 fix erroneous upper limit in range def_int,ss_none, 0, 0}, // gamma correction level // killough 1/18/98 {"X_options",{&X_opt, NULL},{0, NULL},0,3, // CPhipps - misc X options def_hex,ss_none, 0, 0}, // X options, see l_video_x.c {"Mouse settings",{NULL, NULL},{0, NULL},UL,UL,def_none,ss_none, 0, 0}, {"use_mouse",{&usemouse, NULL},{1, NULL},0,1, def_bool,ss_none, 0, 0}, // enables use of mouse with DOOM //jff 4/3/98 allow unlimited sensitivity // {"mouse_sensitivity_horiz",{&mouseSensitivity_horiz, NULL},{10, NULL},0,UL, // def_int,ss_none, 0, 0}, /* adjust horizontal (x) mouse sensitivity killough/mead */ //jff 4/3/98 allow unlimited sensitivity // {"mouse_sensitivity_vert",{&mouseSensitivity_vert, NULL},{10, NULL},0,UL, // def_int,ss_none, 0, 0}, /* adjust vertical (y) mouse sensitivity killough/mead */ //jff 3/8/98 allow -1 in mouse bindings to disable mouse function {"mouseb_fire",{&mousebfire, NULL},{0, NULL},-1,MAX_MOUSEB, def_int,ss_keys, 0, 0}, // mouse button number to use for fire {"mouseb_strafe",{&mousebstrafe, NULL},{1, NULL},-1,MAX_MOUSEB, def_int,ss_keys, 0, 0}, // mouse button number to use for strafing {"mouseb_forward",{&mousebforward, NULL},{2, NULL},-1,MAX_MOUSEB, def_int,ss_keys, 0, 0}, // mouse button number to use for forward motion //jff 3/8/98 end of lower range change for -1 allowed in mouse binding // For key bindings, the values stored in the key_* variables // phares // are the internal Doom Codes. The values stored in the default.cfg // file are the keyboard codes. // CPhipps - now they're the doom codes, so default.cfg can be portable {"Key bindings",{NULL, NULL},{0, NULL},UL,UL,def_none,ss_none, 0, 0}, {"key_right", {&key_right, NULL}, {KEY_RIGHTARROW, NULL}, 0,MAX_KEY,def_key,ss_keys, 0, 0}, // key to turn right {"key_left", {&key_left, NULL}, {KEY_LEFTARROW, NULL} , 0,MAX_KEY,def_key,ss_keys, 0, 0}, // key to turn left {"key_up", {&key_up, NULL}, {KEY_UPARROW, NULL} , 0,MAX_KEY,def_key,ss_keys, 0, 0}, // key to move forward {"key_down", {&key_down, NULL}, {KEY_DOWNARROW, NULL}, 0,MAX_KEY,def_key,ss_keys, 0, 0}, // key to move backward {"key_menu_right", {&key_menu_right, NULL}, {KEY_RIGHTARROW, NULL},// phares 3/7/98 0,MAX_KEY,def_key,ss_keys, 0, 0}, // key to move right in a menu // | {"key_menu_left", {&key_menu_left, NULL}, {KEY_LEFTARROW, NULL} ,// V 0,MAX_KEY,def_key,ss_keys, 0, 0}, // key to move left in a menu {"key_menu_up", {&key_menu_up, NULL}, {KEY_UPARROW,NULL} , 0,MAX_KEY,def_key,ss_keys, 0, 0}, // key to move up in a menu {"key_menu_down", {&key_menu_down, NULL}, {KEY_DOWNARROW, NULL} , 0,MAX_KEY,def_key,ss_keys, 0, 0}, // key to move down in a menu {"key_menu_backspace",{&key_menu_backspace, NULL},{KEY_BACKSPACE, NULL} , 0,MAX_KEY,def_key,ss_keys, 0, 0}, // delete key in a menu {"key_menu_escape", {&key_menu_escape, NULL}, {KEY_ESCAPE, NULL} , 0,MAX_KEY,def_key,ss_keys, 0, 0}, // key to leave a menu , // phares 3/7/98 {"key_menu_enter", {&key_menu_enter, NULL}, {KEY_ENTER, NULL} , 0,MAX_KEY,def_key,ss_keys, 0, 0}, // key to select from menu {"key_strafeleft", {&key_strafeleft, NULL}, {',', NULL}, 0,MAX_KEY,def_key,ss_keys, 0, 0}, // key to strafe left {"key_straferight", {&key_straferight, NULL}, {'.', NULL}, 0,MAX_KEY,def_key,ss_keys, 0, 0}, // key to strafe right {"key_fire", {&key_fire, NULL}, {KEY_RCTRL, NULL} , 0,MAX_KEY,def_key,ss_keys, 0, 0}, // duh {"key_use", {&key_use, NULL}, {' ', NULL}, 0,MAX_KEY,def_key,ss_keys, 0, 0}, // key to open a door, use a switch {"key_strafe", {&key_strafe, NULL}, {'s', NULL} , 0,MAX_KEY,def_key,ss_keys, 0, 0}, // key to use with arrows to strafe {"key_speed", {&key_speed, NULL}, {KEY_RSHIFT, NULL} , 0,MAX_KEY,def_key,ss_keys, 0, 0}, // key to run {"key_savegame", {&key_savegame, NULL}, {KEY_F2, NULL}, 0,MAX_KEY,def_key,ss_keys, 0, 0}, // key to save current game {"key_loadgame", {&key_loadgame, NULL}, {KEY_F3, NULL}, 0,MAX_KEY,def_key,ss_keys, 0, 0}, // key to restore from saved games {"key_soundvolume", {&key_soundvolume, NULL}, {KEY_F4, NULL}, 0,MAX_KEY,def_key,ss_keys, 0, 0}, // key to bring up sound controls {"key_hud", {&key_hud, NULL}, {KEY_F5, NULL}, 0,MAX_KEY,def_key,ss_keys, 0, 0}, // key to adjust HUD {"key_quicksave", {&key_quicksave, NULL}, {KEY_F6, NULL}, 0,MAX_KEY,def_key,ss_keys, 0, 0}, // key to to quicksave {"key_endgame", {&key_endgame, NULL}, {KEY_F7, NULL}, 0,MAX_KEY,def_key,ss_keys, 0, 0}, // key to end the game {"key_messages", {&key_messages, NULL}, {KEY_F8, NULL}, 0,MAX_KEY,def_key,ss_keys, 0, 0}, // key to toggle message enable {"key_quickload", {&key_quickload, NULL}, {KEY_F9, NULL}, 0,MAX_KEY,def_key,ss_keys, 0, 0}, // key to load from quicksave {"key_quit", {&key_quit, NULL}, {KEY_F10, NULL}, 0,MAX_KEY,def_key,ss_keys, 0, 0}, // key to quit game {"key_gamma", {&key_gamma, NULL}, {KEY_F11, NULL}, 0,MAX_KEY,def_key,ss_keys, 0, 0}, // key to adjust gamma correction {"key_spy", {&key_spy, NULL}, {KEY_F12, NULL}, 0,MAX_KEY,def_key,ss_keys, 0, 0}, // key to view from another coop player's view {"key_pause", {&key_pause, NULL}, {KEY_PAUSE, NULL}, 0,MAX_KEY,def_key,ss_keys, 0, 0}, // key to pause the game {"key_autorun", {&key_autorun, NULL}, {KEY_CAPSLOCK, NULL}, 0,MAX_KEY,def_key,ss_keys, 0, 0}, // key to toggle always run mode {"key_chat", {&key_chat, NULL}, {'t', NULL}, 0,MAX_KEY,def_key,ss_keys, 0, 0}, // key to enter a chat message {"key_backspace", {&key_backspace, NULL}, {KEY_BACKSPACE, NULL}, 0,MAX_KEY,def_key,ss_keys, 0, 0}, // backspace key {"key_enter", {&key_enter, NULL}, {0, NULL}, 0,MAX_KEY,def_key,ss_keys, 0, 0}, // key to select from menu or see last message {"key_map", {&key_map, NULL}, {KEY_TAB, NULL}, 0,MAX_KEY,def_key,ss_keys, 0, 0}, // key to toggle automap display {"key_map_right", {&key_map_right, NULL}, {KEY_RIGHTARROW, NULL},// phares 3/7/98 0,MAX_KEY,def_key,ss_keys, 0, 0}, // key to shift automap right // | {"key_map_left", {&key_map_left, NULL}, {KEY_LEFTARROW, NULL},// V 0,MAX_KEY,def_key,ss_keys, 0, 0}, // key to shift automap left {"key_map_up", {&key_map_up, NULL}, {KEY_UPARROW, NULL}, 0,MAX_KEY,def_key,ss_keys, 0, 0}, // key to shift automap up {"key_map_down", {&key_map_down, NULL}, {KEY_DOWNARROW, NULL}, 0,MAX_KEY,def_key,ss_keys, 0, 0}, // key to shift automap down {"key_map_zoomin", {&key_map_zoomin, NULL}, {'=', NULL}, 0,MAX_KEY,def_key,ss_keys, 0, 0}, // key to enlarge automap {"key_map_zoomout", {&key_map_zoomout, NULL}, {'-', NULL}, 0,MAX_KEY,def_key,ss_keys, 0, 0}, // key to reduce automap {"key_map_gobig", {&key_map_gobig, NULL}, {'0', NULL}, 0,MAX_KEY,def_key,ss_keys, 0, 0}, // key to get max zoom for automap {"key_map_follow", {&key_map_follow, NULL}, {'f', NULL}, 0,MAX_KEY,def_key,ss_keys, 0, 0}, // key to toggle follow mode {"key_map_mark", {&key_map_mark, NULL}, {'m', NULL}, 0,MAX_KEY,def_key,ss_keys, 0, 0}, // key to drop a marker on automap {"key_map_clear", {&key_map_clear, NULL}, {'c', NULL}, 0,MAX_KEY,def_key,ss_keys, 0, 0}, // key to clear all markers on automap {"key_map_grid", {&key_map_grid, NULL}, {'g', NULL}, 0,MAX_KEY,def_key,ss_keys, 0, 0}, // key to toggle grid display over automap {"key_map_rotate", {&key_map_rotate, NULL}, {'r', NULL}, 0,MAX_KEY,def_key,ss_keys, 0, 0}, // key to toggle rotating the automap to match the player's orientation {"key_map_overlay", {&key_map_overlay, NULL}, {'o', NULL}, 0,MAX_KEY,def_key,ss_keys, 0, 0}, // key to toggle overlaying the automap on the rendered display {"key_reverse", {&key_reverse, NULL}, {'/', NULL}, 0,MAX_KEY,def_key,ss_keys, 0, 0}, // key to spin 180 instantly {"key_zoomin", {&key_zoomin, NULL}, {'=', NULL}, 0,MAX_KEY,def_key,ss_keys, 0, 0}, // key to enlarge display {"key_zoomout", {&key_zoomout, NULL}, {'-', NULL}, 0,MAX_KEY,def_key,ss_keys, 0, 0}, // key to reduce display {"key_chatplayer1", {&destination_keys[0], NULL}, {'g', NULL}, 0,MAX_KEY,def_key,ss_keys, 0, 0}, // key to chat with player 1 // killough 11/98: fix 'i'/'b' reversal {"key_chatplayer2", {&destination_keys[1], NULL}, {'i', NULL}, 0,MAX_KEY,def_key,ss_keys, 0, 0}, // key to chat with player 2 {"key_chatplayer3", {&destination_keys[2], NULL}, {'b', NULL}, 0,MAX_KEY,def_key,ss_keys, 0, 0}, // key to chat with player 3 {"key_chatplayer4", {&destination_keys[3], NULL}, {'r', NULL}, 0,MAX_KEY,def_key,ss_keys, 0, 0}, // key to chat with player 4 {"key_weapon",{&key_weapon, NULL}, {'w', NULL}, 0,MAX_KEY,def_key,ss_keys, 0, 0}, // key to toggle between two most preferred weapons with ammo {"key_weapontoggle",{&key_weapontoggle, NULL}, {'0', NULL}, 0,MAX_KEY,def_key,ss_keys, 0, 0}, // key to toggle between two most preferred weapons with ammo {"key_weapon1", {&key_weapon1, NULL}, {'1', NULL}, 0,MAX_KEY,def_key,ss_keys, 0, 0}, // key to switch to weapon 1 (fist/chainsaw) {"key_weapon2", {&key_weapon2, NULL}, {'2', NULL}, 0,MAX_KEY,def_key,ss_keys, 0, 0}, // key to switch to weapon 2 (pistol) {"key_weapon3", {&key_weapon3, NULL}, {'3', NULL}, 0,MAX_KEY,def_key,ss_keys, 0, 0}, // key to switch to weapon 3 (supershotgun/shotgun) {"key_weapon4", {&key_weapon4, NULL}, {'4', NULL}, 0,MAX_KEY,def_key,ss_keys, 0, 0}, // key to switch to weapon 4 (chaingun) {"key_weapon5", {&key_weapon5, NULL}, {'5', NULL}, 0,MAX_KEY,def_key,ss_keys, 0, 0}, // key to switch to weapon 5 (rocket launcher) {"key_weapon6", {&key_weapon6, NULL}, {'6', NULL}, 0,MAX_KEY,def_key,ss_keys, 0, 0}, // key to switch to weapon 6 (plasma rifle) {"key_weapon7", {&key_weapon7, NULL}, {'7', NULL}, 0,MAX_KEY,def_key,ss_keys, 0, 0}, // key to switch to weapon 7 (bfg9000) // ^ {"key_weapon8", {&key_weapon8, NULL}, {'8', NULL}, 0,MAX_KEY,def_key,ss_keys, 0, 0}, // key to switch to weapon 8 (chainsaw) // | {"key_weapon9", {&key_weapon9, NULL}, {'9', NULL}, 0,MAX_KEY,def_key,ss_keys, 0, 0}, // key to switch to weapon 9 (supershotgun) // phares // killough 2/22/98: screenshot key {"key_screenshot", {&key_screenshot, NULL}, {'*', NULL}, 0,MAX_KEY,def_key,ss_keys, 0, 0}, // key to take a screenshot /* {"Joystick settings",{NULL, NULL},{0, NULL},UL,UL,def_none,ss_none, 0, 0}, {"use_joystick",{&usejoystick, NULL},{0, NULL},0,2, def_int,ss_none, 0, 0}, // number of joystick to use (0 for none) {"joy_left",{&joyleft, NULL},{0, NULL}, UL,UL,def_int,ss_none, 0, 0}, {"joy_right",{&joyright, NULL},{0, NULL},UL,UL,def_int,ss_none, 0, 0}, {"joy_up", {&joyup, NULL}, {0, NULL}, UL,UL,def_int,ss_none, 0, 0}, {"joy_down",{&joydown, NULL},{0, NULL}, UL,UL,def_int,ss_none, 0, 0}, {"joyb_fire",{&joybfire, NULL},{0, NULL},0,UL, def_int,ss_keys, 0, 0}, // joystick button number to use for fire {"joyb_strafe",{&joybstrafe, NULL},{1, NULL},0,UL, def_int,ss_keys, 0, 0}, // joystick button number to use for strafing {"joyb_speed",{&joybspeed, NULL},{2, NULL},0,UL, def_int,ss_keys, 0, 0}, // joystick button number to use for running {"joyb_use",{&joybuse, NULL},{3, NULL},0,UL, def_int,ss_keys, 0, 0}, // joystick button number to use for use/open */ {"Chat macros",{NULL, NULL},{0, NULL},UL,UL,def_none,ss_none, 0, 0}, {"chatmacro0", {0,&chat_macros[0]}, {0,HUSTR_CHATMACRO0},UL,UL, def_str,ss_chat, 0, 0}, // chat string associated with 0 key {"chatmacro1", {0,&chat_macros[1]}, {0,HUSTR_CHATMACRO1},UL,UL, def_str,ss_chat, 0, 0}, // chat string associated with 1 key {"chatmacro2", {0,&chat_macros[2]}, {0,HUSTR_CHATMACRO2},UL,UL, def_str,ss_chat, 0, 0}, // chat string associated with 2 key {"chatmacro3", {0,&chat_macros[3]}, {0,HUSTR_CHATMACRO3},UL,UL, def_str,ss_chat, 0, 0}, // chat string associated with 3 key {"chatmacro4", {0,&chat_macros[4]}, {0,HUSTR_CHATMACRO4},UL,UL, def_str,ss_chat, 0, 0}, // chat string associated with 4 key {"chatmacro5", {0,&chat_macros[5]}, {0,HUSTR_CHATMACRO5},UL,UL, def_str,ss_chat, 0, 0}, // chat string associated with 5 key {"chatmacro6", {0,&chat_macros[6]}, {0,HUSTR_CHATMACRO6},UL,UL, def_str,ss_chat, 0, 0}, // chat string associated with 6 key {"chatmacro7", {0,&chat_macros[7]}, {0,HUSTR_CHATMACRO7},UL,UL, def_str,ss_chat, 0, 0}, // chat string associated with 7 key {"chatmacro8", {0,&chat_macros[8]}, {0,HUSTR_CHATMACRO8},UL,UL, def_str,ss_chat, 0, 0}, // chat string associated with 8 key {"chatmacro9", {0,&chat_macros[9]}, {0,HUSTR_CHATMACRO9},UL,UL, def_str,ss_chat, 0, 0}, // chat string associated with 9 key {"Automap settings",{NULL, NULL},{0, NULL},UL,UL,def_none,ss_none, 0, 0}, //jff 1/7/98 defaults for automap colors //jff 4/3/98 remove -1 in lower range, 0 now disables new map features {"mapcolor_back", {&mapcolor_back, NULL}, {247, NULL},0,255, // black //jff 4/6/98 new black def_colour,ss_auto, 0, 0}, // color used as background for automap {"mapcolor_grid", {&mapcolor_grid, NULL}, {104, NULL},0,255, // dk gray def_colour,ss_auto, 0, 0}, // color used for automap grid lines {"mapcolor_wall", {&mapcolor_wall, NULL}, {23, NULL},0,255, // red-brown def_colour,ss_auto, 0, 0}, // color used for one side walls on automap {"mapcolor_fchg", {&mapcolor_fchg, NULL}, {55, NULL},0,255, // lt brown def_colour,ss_auto, 0, 0}, // color used for lines floor height changes across {"mapcolor_cchg", {&mapcolor_cchg, NULL}, {215, NULL},0,255, // orange def_colour,ss_auto, 0, 0}, // color used for lines ceiling height changes across {"mapcolor_clsd", {&mapcolor_clsd, NULL}, {208, NULL},0,255, // white def_colour,ss_auto, 0, 0}, // color used for lines denoting closed doors, objects {"mapcolor_rkey", {&mapcolor_rkey, NULL}, {175, NULL},0,255, // red def_colour,ss_auto, 0, 0}, // color used for red key sprites {"mapcolor_bkey", {&mapcolor_bkey, NULL}, {204, NULL},0,255, // blue def_colour,ss_auto, 0, 0}, // color used for blue key sprites {"mapcolor_ykey", {&mapcolor_ykey, NULL}, {231, NULL},0,255, // yellow def_colour,ss_auto, 0, 0}, // color used for yellow key sprites {"mapcolor_rdor", {&mapcolor_rdor, NULL}, {175, NULL},0,255, // red def_colour,ss_auto, 0, 0}, // color used for closed red doors {"mapcolor_bdor", {&mapcolor_bdor, NULL}, {204, NULL},0,255, // blue def_colour,ss_auto, 0, 0}, // color used for closed blue doors {"mapcolor_ydor", {&mapcolor_ydor, NULL}, {231, NULL},0,255, // yellow def_colour,ss_auto, 0, 0}, // color used for closed yellow doors {"mapcolor_tele", {&mapcolor_tele, NULL}, {119, NULL},0,255, // dk green def_colour,ss_auto, 0, 0}, // color used for teleporter lines {"mapcolor_secr", {&mapcolor_secr, NULL}, {252, NULL},0,255, // purple def_colour,ss_auto, 0, 0}, // color used for lines around secret sectors {"mapcolor_exit", {&mapcolor_exit, NULL}, {0, NULL},0,255, // none def_colour,ss_auto, 0, 0}, // color used for exit lines {"mapcolor_unsn", {&mapcolor_unsn, NULL}, {104, NULL},0,255, // dk gray def_colour,ss_auto, 0, 0}, // color used for lines not seen without computer map {"mapcolor_flat", {&mapcolor_flat, NULL}, {88, NULL},0,255, // lt gray def_colour,ss_auto, 0, 0}, // color used for lines with no height changes {"mapcolor_sprt", {&mapcolor_sprt, NULL}, {112, NULL},0,255, // green def_colour,ss_auto, 0, 0}, // color used as things {"mapcolor_item", {&mapcolor_item, NULL}, {231, NULL},0,255, // yellow def_colour,ss_auto, 0, 0}, // color used for counted items {"mapcolor_hair", {&mapcolor_hair, NULL}, {208, NULL},0,255, // white def_colour,ss_auto, 0, 0}, // color used for dot crosshair denoting center of map {"mapcolor_sngl", {&mapcolor_sngl, NULL}, {208, NULL},0,255, // white def_colour,ss_auto, 0, 0}, // color used for the single player arrow /* {"mapcolor_me", {&mapcolor_me, NULL}, {112, NULL},0,255, // green def_colour,ss_auto, 0, 0}, // your (player) colour*/ {"mapcolor_frnd", {&mapcolor_frnd, NULL}, {112, NULL},0,255, def_colour,ss_auto, 0, 0}, //jff 3/9/98 add option to not show secrets til after found {"map_secret_after", {&map_secret_after, NULL}, {0, NULL},0,1, // show secret after gotten def_bool,ss_auto, 0, 0}, // prevents showing secret sectors till after entered {"map_point_coord", {&map_point_coordinates, NULL}, {0, NULL},0,1, def_bool,ss_auto, 0, 0}, //jff 1/7/98 end additions for automap {"automapmode", {(void*)&automapmode, NULL}, {0, NULL}, 0, 31, // CPhipps - remember automap mode def_hex,ss_none, 0, 0}, // automap mode {"Heads-up display settings",{NULL, NULL},{0, NULL},UL,UL,def_none,ss_none, 0, 0}, //jff 2/16/98 defaults for color ranges in hud and status {"hudcolor_titl", {&hudcolor_titl, NULL}, {5, NULL},0,9, // gold range def_int,ss_auto, 0, 0}, // color range used for automap level title {"hudcolor_xyco", {&hudcolor_xyco, NULL}, {3, NULL},0,9, // green range def_int,ss_auto, 0, 0}, // color range used for automap coordinates {"hudcolor_mesg", {&hudcolor_mesg, NULL}, {6, NULL},0,9, // red range def_int,ss_mess, 0, 0}, // color range used for messages during play {"hudcolor_chat", {&hudcolor_chat, NULL}, {5, NULL},0,9, // gold range def_int,ss_mess, 0, 0}, // color range used for chat messages and entry {"hudcolor_list", {&hudcolor_list, NULL}, {5, NULL},0,9, // gold range //jff 2/26/98 def_int,ss_mess, 0, 0}, // color range used for message review {"hud_msg_lines", {&hud_msg_lines, NULL}, {1, NULL},1,16, // 1 line scrolling window def_int,ss_mess, 0, 0}, // number of messages in review display (1=disable) {"hud_list_bgon", {&hud_list_bgon, NULL}, {0, NULL},0,1, // solid window bg ena //jff 2/26/98 def_bool,ss_mess, 0, 0}, // enables background window behind message review {"hud_distributed",{&hud_distributed, NULL},{0, NULL},0,1, // hud broken up into 3 displays //jff 3/4/98 def_bool,ss_none, 0, 0}, // splits HUD into three 2 line displays {"health_red", {&health_red, NULL}, {25, NULL},0,200, // below is red def_int,ss_stat, 0, 0}, // amount of health for red to yellow transition {"health_yellow", {&health_yellow, NULL}, {50, NULL},0,200, // below is yellow def_int,ss_stat, 0, 0}, // amount of health for yellow to green transition {"health_green", {&health_green, NULL}, {100, NULL},0,200,// below is green, above blue def_int,ss_stat, 0, 0}, // amount of health for green to blue transition {"armor_red", {&armor_red, NULL}, {25, NULL},0,200, // below is red def_int,ss_stat, 0, 0}, // amount of armor for red to yellow transition {"armor_yellow", {&armor_yellow, NULL}, {50, NULL},0,200, // below is yellow def_int,ss_stat, 0, 0}, // amount of armor for yellow to green transition {"armor_green", {&armor_green, NULL}, {100, NULL},0,200,// below is green, above blue def_int,ss_stat, 0, 0}, // amount of armor for green to blue transition {"ammo_red", {&ammo_red, NULL}, {25, NULL},0,100, // below 25% is red def_int,ss_stat, 0, 0}, // percent of ammo for red to yellow transition {"ammo_yellow", {&ammo_yellow, NULL}, {50, NULL},0,100, // below 50% is yellow, above green def_int,ss_stat, 0, 0}, // percent of ammo for yellow to green transition //jff 2/16/98 HUD and status feature controls {"hud_active", {&hud_active, NULL}, {1, NULL},0,2, // 0=off, 1=small, 2=full def_int,ss_none, 0, 0}, // 0 for HUD off, 1 for HUD small, 2 for full HUD //jff 2/23/98 {"hud_displayed", {&hud_displayed, NULL}, {0, NULL},0,1, // whether hud is displayed def_bool,ss_none, 0, 0}, // enables display of HUD {"hud_nosecrets", {&hud_nosecrets, NULL}, {0, NULL},0,1, // no secrets/items/kills HUD line def_bool,ss_stat, 0, 0}, // disables display of kills/items/secrets on HUD {"Weapon preferences",{NULL, NULL},{0, NULL},UL,UL,def_none,ss_none, 0, 0}, // killough 2/8/98: weapon preferences set by user: {"weapon_choice_1", {&weapon_preferences[0][0], NULL}, {6, NULL}, 0,9, def_int,ss_weap, 0, 0}, // first choice for weapon (best) {"weapon_choice_2", {&weapon_preferences[0][1], NULL}, {9, NULL}, 0,9, def_int,ss_weap, 0, 0}, // second choice for weapon {"weapon_choice_3", {&weapon_preferences[0][2], NULL}, {4, NULL}, 0,9, def_int,ss_weap, 0, 0}, // third choice for weapon {"weapon_choice_4", {&weapon_preferences[0][3], NULL}, {3, NULL}, 0,9, def_int,ss_weap, 0, 0}, // fourth choice for weapon {"weapon_choice_5", {&weapon_preferences[0][4], NULL}, {2, NULL}, 0,9, def_int,ss_weap, 0, 0}, // fifth choice for weapon {"weapon_choice_6", {&weapon_preferences[0][5], NULL}, {8, NULL}, 0,9, def_int,ss_weap, 0, 0}, // sixth choice for weapon {"weapon_choice_7", {&weapon_preferences[0][6], NULL}, {5, NULL}, 0,9, def_int,ss_weap, 0, 0}, // seventh choice for weapon {"weapon_choice_8", {&weapon_preferences[0][7], NULL}, {7, NULL}, 0,9, def_int,ss_weap, 0, 0}, // eighth choice for weapon {"weapon_choice_9", {&weapon_preferences[0][8], NULL}, {1, NULL}, 0,9, def_int,ss_weap, 0, 0}, // ninth choice for weapon (worst) /* // cournia - support for arbitrary music file (defaults are mp3) {"Music", {NULL, NULL},{0, NULL},UL,UL,def_none,ss_none, 0, 0}, {"mus_e1m1", {0,&S_music_files[mus_e1m1]}, {0,"e1m1.mp3"},UL,UL, def_str,ss_none, 0, 0}, {"mus_e1m2", {0,&S_music_files[mus_e1m2]}, {0,"e1m2.mp3"},UL,UL, def_str,ss_none, 0, 0}, {"mus_e1m3", {0,&S_music_files[mus_e1m3]}, {0,"e1m3.mp3"},UL,UL, def_str,ss_none, 0, 0}, {"mus_e1m4", {0,&S_music_files[mus_e1m4]}, {0,"e1m4.mp3"},UL,UL, def_str,ss_none, 0, 0}, {"mus_e1m5", {0,&S_music_files[mus_e1m5]}, {0,"e1m5.mp3"},UL,UL, def_str,ss_none, 0, 0}, {"mus_e1m6", {0,&S_music_files[mus_e1m6]}, {0,"e1m6.mp3"},UL,UL, def_str,ss_none, 0, 0}, {"mus_e1m7", {0,&S_music_files[mus_e1m7]}, {0,"e1m7.mp3"},UL,UL, def_str,ss_none, 0, 0}, {"mus_e1m8", {0,&S_music_files[mus_e1m8]}, {0,"e1m8.mp3"},UL,UL, def_str,ss_none, 0, 0}, {"mus_e1m9", {0,&S_music_files[mus_e1m9]}, {0,"e1m9.mp3"},UL,UL, def_str,ss_none, 0, 0}, {"mus_e2m1", {0,&S_music_files[mus_e2m1]}, {0,"e2m1.mp3"},UL,UL, def_str,ss_none, 0, 0}, {"mus_e2m2", {0,&S_music_files[mus_e2m2]}, {0,"e2m2.mp3"},UL,UL, def_str,ss_none, 0, 0}, {"mus_e2m3", {0,&S_music_files[mus_e2m3]}, {0,"e2m3.mp3"},UL,UL, def_str,ss_none, 0, 0}, {"mus_e2m4", {0,&S_music_files[mus_e2m4]}, {0,"e2m4.mp3"},UL,UL, def_str,ss_none, 0, 0}, {"mus_e2m5", {0,&S_music_files[mus_e2m5]}, {0,"e1m7.mp3"},UL,UL, def_str,ss_none, 0, 0}, {"mus_e2m6", {0,&S_music_files[mus_e2m6]}, {0,"e2m6.mp3"},UL,UL, def_str,ss_none, 0, 0}, {"mus_e2m7", {0,&S_music_files[mus_e2m7]}, {0,"e2m7.mp3"},UL,UL, def_str,ss_none, 0, 0}, {"mus_e2m8", {0,&S_music_files[mus_e2m8]}, {0,"e2m8.mp3"},UL,UL, def_str,ss_none, 0, 0}, {"mus_e2m9", {0,&S_music_files[mus_e2m9]}, {0,"e3m1.mp3"},UL,UL, def_str,ss_none, 0, 0}, {"mus_e3m1", {0,&S_music_files[mus_e3m1]}, {0,"e3m1.mp3"},UL,UL, def_str,ss_none, 0, 0}, {"mus_e3m2", {0,&S_music_files[mus_e3m2]}, {0,"e3m2.mp3"},UL,UL, def_str,ss_none, 0, 0}, {"mus_e3m3", {0,&S_music_files[mus_e3m3]}, {0,"e3m3.mp3"},UL,UL, def_str,ss_none, 0, 0}, {"mus_e3m4", {0,&S_music_files[mus_e3m4]}, {0,"e1m8.mp3"},UL,UL, def_str,ss_none, 0, 0}, {"mus_e3m5", {0,&S_music_files[mus_e3m5]}, {0,"e1m7.mp3"},UL,UL, def_str,ss_none, 0, 0}, {"mus_e3m6", {0,&S_music_files[mus_e3m6]}, {0,"e1m6.mp3"},UL,UL, def_str,ss_none, 0, 0}, {"mus_e3m7", {0,&S_music_files[mus_e3m7]}, {0,"e2m7.mp3"},UL,UL, def_str,ss_none, 0, 0}, {"mus_e3m8", {0,&S_music_files[mus_e3m8]}, {0,"e3m8.mp3"},UL,UL, def_str,ss_none, 0, 0}, {"mus_e3m9", {0,&S_music_files[mus_e3m9]}, {0,"e1m9.mp3"},UL,UL, def_str,ss_none, 0, 0}, {"mus_inter", {0,&S_music_files[mus_inter]}, {0,"e2m3.mp3"},UL,UL, def_str,ss_none, 0, 0}, {"mus_intro", {0,&S_music_files[mus_intro]}, {0,"intro.mp3"},UL,UL, def_str,ss_none, 0, 0}, {"mus_bunny", {0,&S_music_files[mus_bunny]}, {0,"bunny.mp3"},UL,UL, def_str,ss_none, 0, 0}, {"mus_victor", {0,&S_music_files[mus_victor]}, {0,"victor.mp3"},UL,UL, def_str,ss_none, 0, 0}, {"mus_introa", {0,&S_music_files[mus_introa]}, {0,"intro.mp3"},UL,UL, def_str,ss_none, 0, 0}, {"mus_runnin", {0,&S_music_files[mus_runnin]}, {0,"runnin.mp3"},UL,UL, def_str,ss_none, 0, 0}, {"mus_stalks", {0,&S_music_files[mus_stalks]}, {0,"stalks.mp3"},UL,UL, def_str,ss_none, 0, 0}, {"mus_countd", {0,&S_music_files[mus_countd]}, {0,"countd.mp3"},UL,UL, def_str,ss_none, 0, 0}, {"mus_betwee", {0,&S_music_files[mus_betwee]}, {0,"betwee.mp3"},UL,UL, def_str,ss_none, 0, 0}, {"mus_doom", {0,&S_music_files[mus_doom]}, {0,"doom.mp3"},UL,UL, def_str,ss_none, 0, 0}, {"mus_the_da", {0,&S_music_files[mus_the_da]}, {0,"the_da.mp3"},UL,UL, def_str,ss_none, 0, 0}, {"mus_shawn", {0,&S_music_files[mus_shawn]}, {0,"shawn.mp3"},UL,UL, def_str,ss_none, 0, 0}, {"mus_ddtblu", {0,&S_music_files[mus_ddtblu]}, {0,"ddtblu.mp3"},UL,UL, def_str,ss_none, 0, 0}, {"mus_in_cit", {0,&S_music_files[mus_in_cit]}, {0,"in_cit.mp3"},UL,UL, def_str,ss_none, 0, 0}, {"mus_dead", {0,&S_music_files[mus_dead]}, {0,"dead.mp3"},UL,UL, def_str,ss_none, 0, 0}, {"mus_stlks2", {0,&S_music_files[mus_stlks2]}, {0,"stalks.mp3"},UL,UL, def_str,ss_none, 0, 0}, {"mus_theda2", {0,&S_music_files[mus_theda2]}, {0,"the_da.mp3"},UL,UL, def_str,ss_none, 0, 0}, {"mus_doom2", {0,&S_music_files[mus_doom2]}, {0,"doom.mp3"},UL,UL, def_str,ss_none, 0, 0}, {"mus_ddtbl2", {0,&S_music_files[mus_ddtbl2]}, {0,"ddtblu.mp3"},UL,UL, def_str,ss_none, 0, 0}, {"mus_runni2", {0,&S_music_files[mus_runni2]}, {0,"runnin.mp3"},UL,UL, def_str,ss_none, 0, 0}, {"mus_dead2", {0,&S_music_files[mus_dead2]}, {0,"dead.mp3"},UL,UL, def_str,ss_none, 0, 0}, {"mus_stlks3", {0,&S_music_files[mus_stlks3]}, {0,"stalks.mp3"},UL,UL, def_str,ss_none, 0, 0}, {"mus_romero", {0,&S_music_files[mus_romero]}, {0,"romero.mp3"},UL,UL, def_str,ss_none, 0, 0}, {"mus_shawn2", {0,&S_music_files[mus_shawn2]}, {0,"shawn.mp3"},UL,UL, def_str,ss_none, 0, 0}, {"mus_messag", {0,&S_music_files[mus_messag]}, {0,"messag.mp3"},UL,UL, def_str,ss_none, 0, 0}, {"mus_count2", {0,&S_music_files[mus_count2]}, {0,"countd.mp3"},UL,UL, def_str,ss_none, 0, 0}, {"mus_ddtbl3", {0,&S_music_files[mus_ddtbl3]}, {0,"ddtblu.mp3"},UL,UL, def_str,ss_none, 0, 0}, {"mus_ampie", {0,&S_music_files[mus_ampie]}, {0,"ampie.mp3"},UL,UL, def_str,ss_none, 0, 0}, {"mus_theda3", {0,&S_music_files[mus_theda3]}, {0,"the_da.mp3"},UL,UL, def_str,ss_none, 0, 0}, {"mus_adrian", {0,&S_music_files[mus_adrian]}, {0,"adrian.mp3"},UL,UL, def_str,ss_none, 0, 0}, {"mus_messg2", {0,&S_music_files[mus_messg2]}, {0,"messag.mp3"},UL,UL, def_str,ss_none, 0, 0}, {"mus_romer2", {0,&S_music_files[mus_romer2]}, {0,"romero.mp3"},UL,UL, def_str,ss_none, 0, 0}, {"mus_tense", {0,&S_music_files[mus_tense]}, {0,"tense.mp3"},UL,UL, def_str,ss_none, 0, 0}, {"mus_shawn3", {0,&S_music_files[mus_shawn3]}, {0,"shawn.mp3"},UL,UL, def_str,ss_none, 0, 0}, {"mus_openin", {0,&S_music_files[mus_openin]}, {0,"openin.mp3"},UL,UL, def_str,ss_none, 0, 0}, {"mus_evil", {0,&S_music_files[mus_evil]}, {0,"evil.mp3"},UL,UL, def_str,ss_none, 0, 0}, {"mus_ultima", {0,&S_music_files[mus_ultima]}, {0,"ultima.mp3"},UL,UL, def_str,ss_none, 0, 0}, {"mus_read_m", {0,&S_music_files[mus_read_m]}, {0,"read_m.mp3"},UL,UL, def_str,ss_none, 0, 0}, {"mus_dm2ttl", {0,&S_music_files[mus_dm2ttl]}, {0,"dm2ttl.mp3"},UL,UL, def_str,ss_none, 0, 0}, {"mus_dm2int", {0,&S_music_files[mus_dm2int]}, {0,"dm2int.mp3"},UL,UL, def_str,ss_none, 0, 0}, */ }; int numdefaults; //static const char* defaultfile; // CPhipps - static, const // // M_SaveDefaults // void M_SaveDefaults (void) { int i,fd; uint32_t magic = DOOM_CONFIG_MAGIC; uint32_t ver = DOOM_CONFIG_VERSION; fd = open (GAMEBASE"default.dfg", O_WRONLY|O_CREAT|O_TRUNC, 0666); if (fd<0) return; // can't write the file, but don't complain write(fd,&magic,sizeof(magic)); write(fd,&ver,sizeof(ver)); for (i=0 ; i