/*************************************************************************** * __________ __ ___. * Open \______ \ ____ ____ | | _\_ |__ _______ ___ * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ * \/ \/ \/ \/ \/ * $Id$ * * Copyright (C) 2006 Jonathan Gordon * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY * KIND, either express or implied. * ****************************************************************************/ /* * * Button Code Definitions for iaudio x5 targets * * \TODO test! */ #include "config.h" #include "action.h" #include "button.h" #include "settings.h" /* CONTEXT_CUSTOM's used in this file... CONTEXT_CUSTOM|CONTEXT_TREE = the standard list/tree defines (without directions) */ /** Keep things alphabetized for easy reference but standard contexts can ** be first and sub-alphebetized. **/ /** Standard Button Contexts **/ static const struct button_mapping button_context_standard[] = { { ACTION_STD_PREV, BUTTON_UP, BUTTON_NONE }, { ACTION_STD_PREVREPEAT, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_STD_NEXT, BUTTON_DOWN, BUTTON_NONE }, { ACTION_STD_NEXTREPEAT, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_STD_CONTEXT, BUTTON_SELECT|BUTTON_REPEAT, BUTTON_SELECT }, { ACTION_STD_CANCEL, BUTTON_LEFT, BUTTON_NONE }, { ACTION_STD_OK, BUTTON_RIGHT, BUTTON_NONE }, { ACTION_STD_OK, BUTTON_SELECT|BUTTON_REL, BUTTON_SELECT }, { ACTION_STD_OK, BUTTON_PLAY, BUTTON_NONE }, { ACTION_STD_MENU, BUTTON_REC|BUTTON_REL, BUTTON_REC }, { ACTION_STD_QUICKSCREEN,BUTTON_REC|BUTTON_REPEAT, BUTTON_REC }, { ACTION_STD_CANCEL, BUTTON_POWER, BUTTON_NONE }, LAST_ITEM_IN_LIST }; /* button_context_standard */ static const struct button_mapping remote_button_context_standard[] = { { ACTION_STD_PREV, BUTTON_RC_REW, BUTTON_NONE }, { ACTION_STD_PREVREPEAT, BUTTON_RC_REW|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_STD_NEXT, BUTTON_RC_FF, BUTTON_NONE }, { ACTION_STD_NEXTREPEAT, BUTTON_RC_FF|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_STD_CONTEXT, BUTTON_RC_PLAY|BUTTON_REPEAT, BUTTON_RC_PLAY }, { ACTION_STD_CANCEL, BUTTON_RC_MODE, BUTTON_NONE }, { ACTION_STD_OK, BUTTON_RC_PLAY|BUTTON_REL, BUTTON_RC_PLAY }, { ACTION_STD_MENU, BUTTON_RC_MENU|BUTTON_REL, BUTTON_RC_MENU }, { ACTION_STD_QUICKSCREEN, BUTTON_RC_MENU|BUTTON_REPEAT, BUTTON_RC_MENU }, LAST_ITEM_IN_LIST }; /* remote_button_context_standard */ /** Bookmark Screen **/ static const struct button_mapping button_context_bmark[] = { { ACTION_BMS_DELETE, BUTTON_REC|BUTTON_REPEAT, BUTTON_REC }, LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_LIST), }; /* button_context_settings_bmark */ /** FM Radio Screen **/ static const struct button_mapping button_context_radio[] = { { ACTION_FM_MENU, BUTTON_SELECT | BUTTON_REPEAT, BUTTON_NONE }, { ACTION_FM_PRESET, BUTTON_SELECT | BUTTON_REL, BUTTON_SELECT }, { ACTION_FM_STOP, BUTTON_POWER, BUTTON_NONE }, { ACTION_FM_MODE, BUTTON_PLAY | BUTTON_REPEAT, BUTTON_PLAY }, { ACTION_FM_EXIT, BUTTON_REC | BUTTON_REL, BUTTON_REC }, { ACTION_FM_PLAY, BUTTON_PLAY | BUTTON_REL, BUTTON_PLAY }, { ACTION_STD_PREVREPEAT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_STD_NEXT, BUTTON_RIGHT, BUTTON_NONE }, { ACTION_STD_NEXTREPEAT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE }, LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_SETTINGS) }; /* button_context_radio */ /** Keyboard **/ static const struct button_mapping button_context_keyboard[] = { { ACTION_KBD_LEFT, BUTTON_LEFT, BUTTON_NONE }, { ACTION_KBD_LEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_KBD_RIGHT, BUTTON_RIGHT, BUTTON_NONE }, { ACTION_KBD_RIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_KBD_UP, BUTTON_UP, BUTTON_NONE }, { ACTION_KBD_UP, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_KBD_DOWN, BUTTON_DOWN, BUTTON_NONE }, { ACTION_KBD_DOWN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_KBD_SELECT, BUTTON_SELECT|BUTTON_REL, BUTTON_SELECT }, { ACTION_KBD_DONE, BUTTON_PLAY, BUTTON_NONE }, { ACTION_KBD_ABORT, BUTTON_REC, BUTTON_NONE }, LAST_ITEM_IN_LIST }; /* button_context_keyboard */ static const struct button_mapping remote_button_context_keyboard[] = { { ACTION_KBD_LEFT, BUTTON_RC_REW, BUTTON_NONE }, { ACTION_KBD_LEFT, BUTTON_RC_REW|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_KBD_RIGHT, BUTTON_RC_FF, BUTTON_NONE }, { ACTION_KBD_RIGHT, BUTTON_RC_FF|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_KBD_SELECT_REM, BUTTON_RC_REC|BUTTON_REL, BUTTON_NONE }, { ACTION_KBD_SELECT_REM, BUTTON_RC_MENU|BUTTON_REL, BUTTON_NONE }, { ACTION_KBD_DONE, BUTTON_RC_PLAY|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_KBD_ABORT, BUTTON_RC_MODE, BUTTON_NONE }, { ACTION_KBD_UP, BUTTON_RC_VOL_DOWN, BUTTON_NONE }, { ACTION_KBD_UP, BUTTON_RC_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_KBD_DOWN, BUTTON_RC_VOL_UP, BUTTON_NONE }, { ACTION_KBD_DOWN, BUTTON_RC_VOL_UP|BUTTON_REPEAT, BUTTON_NONE }, LAST_ITEM_IN_LIST }; /* button_context_keyboard_h100remote */ static const struct button_mapping remote_button_context_mainmenu[] = { { ACTION_STD_CANCEL, BUTTON_RC_VOL_DOWN, BUTTON_NONE }, { ACTION_STD_OK, BUTTON_RC_VOL_UP, BUTTON_NONE }, LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD) }; /* remote_button_context_mainmenu */ /** Pitchscreen **/ static const struct button_mapping button_context_pitchscreen[] = { { ACTION_PS_INC_SMALL, BUTTON_UP, BUTTON_NONE }, { ACTION_PS_INC_BIG, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_PS_DEC_SMALL, BUTTON_DOWN, BUTTON_NONE }, { ACTION_PS_DEC_BIG, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_PS_NUDGE_LEFT, BUTTON_LEFT, BUTTON_NONE }, { ACTION_PS_NUDGE_LEFTOFF, BUTTON_LEFT|BUTTON_REL, BUTTON_NONE }, { ACTION_PS_NUDGE_RIGHT, BUTTON_RIGHT, BUTTON_NONE }, { ACTION_PS_NUDGE_RIGHTOFF, BUTTON_RIGHT|BUTTON_REL, BUTTON_NONE }, { ACTION_PS_TOGGLE_MODE, BUTTON_SELECT, BUTTON_NONE }, { ACTION_PS_RESET, BUTTON_POWER, BUTTON_NONE }, { ACTION_PS_EXIT, BUTTON_PLAY, BUTTON_NONE }, LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD) }; /* button_context_pitchscreen */ static const struct button_mapping remote_button_context_pitchscreen[] = { { ACTION_PS_INC_SMALL, BUTTON_RC_VOL_UP, BUTTON_NONE }, { ACTION_PS_INC_BIG, BUTTON_RC_VOL_UP|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_PS_DEC_SMALL, BUTTON_RC_VOL_DOWN, BUTTON_NONE }, { ACTION_PS_DEC_BIG, BUTTON_RC_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_PS_NUDGE_LEFT, BUTTON_RC_REW, BUTTON_NONE }, { ACTION_PS_NUDGE_LEFTOFF, BUTTON_RC_REW|BUTTON_REL, BUTTON_NONE }, { ACTION_PS_NUDGE_RIGHT, BUTTON_RC_FF, BUTTON_NONE }, { ACTION_PS_NUDGE_RIGHTOFF, BUTTON_RC_FF|BUTTON_REL, BUTTON_NONE }, { ACTION_PS_RESET, BUTTON_RC_MODE, BUTTON_NONE }, { ACTION_PS_EXIT, BUTTON_RC_PLAY, BUTTON_NONE }, LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD) }; /* remote_button_context_pitchscreen */ /** Quickscreen **/ static const struct button_mapping button_context_quickscreen[] = { { ACTION_QS_DOWNINV, BUTTON_UP, BUTTON_NONE }, { ACTION_QS_DOWNINV, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_QS_DOWN, BUTTON_DOWN, BUTTON_NONE }, { ACTION_QS_DOWN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_QS_LEFT, BUTTON_LEFT, BUTTON_NONE }, { ACTION_QS_LEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_QS_RIGHT, BUTTON_RIGHT, BUTTON_NONE }, { ACTION_QS_RIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_STD_CANCEL, BUTTON_REC, BUTTON_NONE }, LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD) }; /* button_context_quickscreen */ static const struct button_mapping remote_button_context_quickscreen[] = { { ACTION_QS_DOWNINV, BUTTON_RC_VOL_UP, BUTTON_NONE }, { ACTION_QS_DOWNINV, BUTTON_RC_VOL_UP|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_QS_DOWN, BUTTON_RC_VOL_DOWN, BUTTON_NONE }, { ACTION_QS_DOWN, BUTTON_RC_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_QS_LEFT, BUTTON_RC_REW, BUTTON_NONE }, { ACTION_QS_LEFT, BUTTON_RC_REW|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_QS_RIGHT, BUTTON_RC_FF, BUTTON_NONE }, { ACTION_QS_RIGHT, BUTTON_RC_FF|BUTTON_REPEAT, BUTTON_NONE }, LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD) }; /* remote_button_context_quickscreen */ /** Recording Screen **/ static const struct button_mapping button_context_recscreen[] = { { ACTION_REC_PAUSE, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY }, { ACTION_STD_CANCEL, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_PLAY }, { ACTION_REC_NEWFILE, BUTTON_REC|BUTTON_REL, BUTTON_REC }, { ACTION_STD_MENU, BUTTON_REC|BUTTON_REPEAT, BUTTON_REC }, { ACTION_SETTINGS_INC, BUTTON_RIGHT, BUTTON_NONE }, { ACTION_SETTINGS_INCREPEAT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_SETTINGS_DEC, BUTTON_LEFT, BUTTON_NONE }, { ACTION_SETTINGS_DECREPEAT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE }, LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD) }; /* button_context_recscreen */ /** Settings - General Mappings **/ static const struct button_mapping button_context_settings[] = { { ACTION_SETTINGS_INC, BUTTON_UP, BUTTON_NONE }, { ACTION_SETTINGS_INCREPEAT, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_SETTINGS_DEC, BUTTON_DOWN, BUTTON_NONE }, { ACTION_SETTINGS_DECREPEAT, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_STD_PREV, BUTTON_LEFT, BUTTON_NONE }, { ACTION_STD_CANCEL, BUTTON_REC, BUTTON_NONE }, LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD) }; /* button_context_settings */ /** Settings - Using Sliders **/ static const struct button_mapping button_context_settings_r_is_inc[] = { { ACTION_SETTINGS_INC, BUTTON_RIGHT, BUTTON_NONE }, { ACTION_SETTINGS_INCREPEAT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_SETTINGS_DEC, BUTTON_LEFT, BUTTON_NONE }, { ACTION_SETTINGS_DECREPEAT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_STD_PREV, BUTTON_UP, BUTTON_NONE }, { ACTION_STD_PREVREPEAT, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_STD_NEXT, BUTTON_DOWN, BUTTON_NONE }, { ACTION_STD_NEXTREPEAT, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_STD_CANCEL, BUTTON_REC, BUTTON_NONE }, LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD) }; /* button_context_settings_r_is_inc */ static const struct button_mapping remote_button_context_settings_r_is_inc[] = { { ACTION_SETTINGS_INC, BUTTON_RC_VOL_UP, BUTTON_NONE }, { ACTION_SETTINGS_INCREPEAT, BUTTON_RC_VOL_UP|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_SETTINGS_DEC, BUTTON_RC_VOL_DOWN, BUTTON_NONE }, { ACTION_SETTINGS_DECREPEAT, BUTTON_RC_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_STD_PREV, BUTTON_RC_REW, BUTTON_NONE }, { ACTION_STD_PREVREPEAT, BUTTON_RC_REW|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_STD_NEXT, BUTTON_RC_FF, BUTTON_NONE }, { ACTION_STD_NEXTREPEAT, BUTTON_RC_FF|BUTTON_REPEAT, BUTTON_NONE }, LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD) }; /* remote_button_context_settings_r_is_inc */ /** Settings - Time/Date **/ static const struct button_mapping button_context_settings_time[] = { { ACTION_STD_PREVREPEAT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_STD_NEXT, BUTTON_RIGHT, BUTTON_NONE }, { ACTION_STD_NEXTREPEAT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE }, LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_SETTINGS) }; /* button_context_settings */ /** Tree **/ static const struct button_mapping button_context_tree[] = { { ACTION_NONE, BUTTON_PLAY, BUTTON_NONE }, { ACTION_TREE_WPS, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY }, { ACTION_TREE_STOP, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_PLAY }, LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD) }; /* button_context_tree */ static const struct button_mapping remote_button_context_tree[] = { { ACTION_STD_CANCEL, BUTTON_RC_VOL_DOWN, BUTTON_NONE }, { ACTION_STD_OK, BUTTON_RC_VOL_UP, BUTTON_NONE }, { ACTION_NONE, BUTTON_RC_MODE, BUTTON_NONE }, { ACTION_TREE_WPS, BUTTON_RC_MODE|BUTTON_REL, BUTTON_RC_MODE }, LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD) }; /* remote_button_context_tree */ static const struct button_mapping button_context_tree_scroll_lr[] = { { ACTION_NONE, BUTTON_LEFT, BUTTON_NONE }, { ACTION_STD_CANCEL, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT }, { ACTION_TREE_ROOT_INIT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_LEFT }, { ACTION_TREE_PGLEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_TREE_PGLEFT, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT|BUTTON_REPEAT }, { ACTION_NONE, BUTTON_RIGHT, BUTTON_NONE }, { ACTION_STD_OK, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT }, { ACTION_TREE_PGRIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_TREE_PGRIGHT, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT|BUTTON_REPEAT }, LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM|CONTEXT_TREE), }; /* button_context_tree_scroll_lr */ /** While-Playing Screen (WPS) **/ static const struct button_mapping button_context_wps[] = { { ACTION_WPS_PLAY, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY }, { ACTION_WPS_STOP, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_PLAY }, { ACTION_WPS_SKIPPREV, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT }, { ACTION_WPS_SEEKBACK, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_WPS_STOPSEEK, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT|BUTTON_REPEAT }, { ACTION_WPS_SKIPNEXT, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT }, { ACTION_WPS_SEEKFWD, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_WPS_STOPSEEK, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT|BUTTON_REPEAT }, { ACTION_WPS_VOLDOWN, BUTTON_DOWN, BUTTON_NONE }, { ACTION_WPS_VOLDOWN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_WPS_VOLUP, BUTTON_UP, BUTTON_NONE }, { ACTION_WPS_VOLUP, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_WPS_BROWSE, BUTTON_SELECT|BUTTON_REL, BUTTON_SELECT }, { ACTION_WPS_CONTEXT, BUTTON_SELECT|BUTTON_REPEAT, BUTTON_SELECT }, { ACTION_WPS_MENU, BUTTON_REC|BUTTON_REL, BUTTON_REC }, { ACTION_WPS_QUICKSCREEN, BUTTON_REC|BUTTON_REPEAT, BUTTON_REC }, LAST_ITEM_IN_LIST }; /* button_context_wps */ static const struct button_mapping remote_button_context_wps[] = { { ACTION_WPS_PLAY, BUTTON_RC_PLAY|BUTTON_REL, BUTTON_RC_PLAY }, { ACTION_WPS_STOP, BUTTON_RC_PLAY|BUTTON_REPEAT, BUTTON_RC_PLAY }, { ACTION_WPS_SKIPPREV, BUTTON_RC_REW|BUTTON_REL, BUTTON_RC_REW }, { ACTION_WPS_SEEKBACK, BUTTON_RC_REW|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_WPS_STOPSEEK, BUTTON_RC_REW|BUTTON_REL, BUTTON_RC_REW|BUTTON_REPEAT }, { ACTION_WPS_SKIPNEXT, BUTTON_RC_FF|BUTTON_REL, BUTTON_RC_FF }, { ACTION_WPS_SEEKFWD, BUTTON_RC_FF|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_WPS_STOPSEEK, BUTTON_RC_FF|BUTTON_REL, BUTTON_RC_FF|BUTTON_REPEAT }, { ACTION_WPS_VOLDOWN, BUTTON_RC_VOL_DOWN, BUTTON_NONE }, { ACTION_WPS_VOLDOWN, BUTTON_RC_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_WPS_VOLUP, BUTTON_RC_VOL_UP, BUTTON_NONE }, { ACTION_WPS_VOLUP, BUTTON_RC_VOL_UP|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_WPS_BROWSE, BUTTON_RC_MODE|BUTTON_REL, BUTTON_RC_MODE }, { ACTION_WPS_CONTEXT, BUTTON_RC_MODE|BUTTON_REPEAT, BUTTON_RC_MODE }, { ACTION_WPS_MENU, BUTTON_RC_MENU|BUTTON_REL, BUTTON_RC_MENU }, { ACTION_WPS_QUICKSCREEN, BUTTON_RC_MENU|BUTTON_REPEAT, BUTTON_RC_MENU }, LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD) }; /* remote_button_context_wps */ /** Yes/No Screen **/ static const struct button_mapping button_context_yesnoscreen[] = { { ACTION_YESNO_ACCEPT, BUTTON_SELECT, BUTTON_NONE }, LAST_ITEM_IN_LIST }; /* button_context_settings_yesnoscreen */ static const struct button_mapping remote_button_context_yesnoscreen[] = { { ACTION_YESNO_ACCEPT, BUTTON_RC_PLAY, BUTTON_NONE }, LAST_ITEM_IN_LIST }; /* remote_button_context_settings_yesnoscreen */ static const struct button_mapping* get_context_mapping_remote( int context ) { context ^= CONTEXT_REMOTE; switch (context) { /* anything that uses remote_button_context_standard */ default: return remote_button_context_standard; /* remote contexts with special mapping */ case CONTEXT_KEYBOARD: return remote_button_context_keyboard; case CONTEXT_MAINMENU: return remote_button_context_mainmenu; case CONTEXT_PITCHSCREEN: return remote_button_context_pitchscreen; case CONTEXT_QUICKSCREEN: return remote_button_context_quickscreen; case CONTEXT_SETTINGS_COLOURCHOOSER: case CONTEXT_SETTINGS_EQ: case CONTEXT_SETTINGS_TIME: return remote_button_context_settings_r_is_inc; case CONTEXT_TREE: return remote_button_context_tree; case CONTEXT_WPS: return remote_button_context_wps; case CONTEXT_YESNOSCREEN: return remote_button_context_yesnoscreen; } } const struct button_mapping* get_context_mapping( int context ) { if (context & CONTEXT_REMOTE) return get_context_mapping_remote(context); switch( context ) { /* anything that uses button_context_standard */ case CONTEXT_LIST: case CONTEXT_STD: default: return button_context_standard; /* contexts with special mapping */ case CONTEXT_BOOKMARKSCREEN: return button_context_bmark; case CONTEXT_FM: return button_context_radio; case CONTEXT_KEYBOARD: return button_context_keyboard; case CONTEXT_PITCHSCREEN: return button_context_pitchscreen; case CONTEXT_QUICKSCREEN: return button_context_quickscreen; case CONTEXT_RECSCREEN: return button_context_recscreen; case CONTEXT_SETTINGS: return button_context_settings; case CONTEXT_SETTINGS_COLOURCHOOSER: case CONTEXT_SETTINGS_EQ: case CONTEXT_SETTINGS_RECTRIGGER: return button_context_settings_r_is_inc; case CONTEXT_SETTINGS_TIME: return button_context_settings_time; case CONTEXT_TREE: case CONTEXT_MAINMENU: if (global_settings.hold_lr_for_scroll_in_list) return button_context_tree_scroll_lr; /* else fall through to CONTEXT_TREE|CONTEXT_CUSTOM */ case CONTEXT_TREE|CONTEXT_CUSTOM: return button_context_tree; case CONTEXT_WPS: return button_context_wps; case CONTEXT_YESNOSCREEN: return button_context_yesnoscreen; } }