/*************************************************************************** * __________ __ ___. * Open \______ \ ____ ____ | | _\_ |__ _______ ___ * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ * \/ \/ \/ \/ \/ * $Id$ * * Copyright (C) 2002 Robert E. Hak * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY * KIND, either express or implied. * ****************************************************************************/ /* 2005 Kevin Ferrare : - Multi screen support - Rewrote/removed a lot of code now useless with the new gui API */ #include #include #include "config.h" #include "system.h" #include "lcd.h" #include "font.h" #include "menu.h" #include "button.h" #include "kernel.h" #include "debug.h" #include "usb.h" #include "panic.h" #include "settings.h" #include "settings_list.h" #include "option_select.h" #include "screens.h" #include "talk.h" #include "lang.h" #include "misc.h" #include "action.h" #include "menus/exported_menus.h" #include "string.h" #include "root_menu.h" #include "bookmark.h" #include "audio.h" #include "viewport.h" #include "quickscreen.h" #ifdef HAVE_LCD_BITMAP #include "icons.h" #endif /* gui api */ #include "list.h" #include "buttonbar.h" #define MAX_MENUS 8 /* used to allow for dynamic menus */ #define MAX_MENU_SUBITEMS 64 static struct menu_item_ex *current_submenus_menu; static int current_subitems[MAX_MENU_SUBITEMS]; static int current_subitems_count = 0; static int talk_menu_item(int selected_item, void *data); static void get_menu_callback(const struct menu_item_ex *m, menu_callback_type *menu_callback) { if (m->flags&(MENU_HAS_DESC|MENU_DYNAMIC_DESC)) *menu_callback= m->callback_and_desc->menu_callback; else *menu_callback = m->menu_callback; } static int get_menu_selection(int selected_item, const struct menu_item_ex *menu) { int type = (menu->flags&MENU_TYPE_MASK); if ((type == MT_MENU || type == MT_RETURN_ID) && (selected_itemflags&MENU_TYPE_MASK); selected_item = get_menu_selection(selected_item, menu); (void)buffer_len; /* only MT_MENU or MT_RETURN_ID is allowed in here */ if (type == MT_RETURN_ID) { if (menu->flags&MENU_DYNAMIC_DESC) return menu->menu_get_name_and_icon->list_get_name(selected_item, menu->menu_get_name_and_icon->list_get_name_data, buffer); return (char*)menu->strings[selected_item]; } menu = menu->submenus[selected_item]; if ((menu->flags&MENU_DYNAMIC_DESC) && (type != MT_SETTING_W_TEXT)) return menu->menu_get_name_and_icon->list_get_name(selected_item, menu->menu_get_name_and_icon->list_get_name_data, buffer); type = (menu->flags&MENU_TYPE_MASK); if ((type == MT_SETTING) || (type == MT_SETTING_W_TEXT)) { const struct settings_list *v = find_setting(menu->variable, NULL); if (v) return str(v->lang_id); else return "Not Done yet!"; } return P2STR(menu->callback_and_desc->desc); } #ifdef HAVE_LCD_BITMAP static enum themable_icons menu_get_icon(int selected_item, void * data) { const struct menu_item_ex *menu = (const struct menu_item_ex *)data; int menu_icon = Icon_NOICON; selected_item = get_menu_selection(selected_item, menu); if ((menu->flags&MENU_TYPE_MASK) == MT_RETURN_ID) { return Icon_Menu_functioncall; } menu = menu->submenus[selected_item]; if (menu->flags&MENU_HAS_DESC) menu_icon = menu->callback_and_desc->icon_id; else if (menu->flags&MENU_DYNAMIC_DESC) menu_icon = menu->menu_get_name_and_icon->icon_id; if (menu_icon == Icon_NOICON) { switch (menu->flags&MENU_TYPE_MASK) { case MT_SETTING: case MT_SETTING_W_TEXT: menu_icon = Icon_Menu_setting; break; case MT_MENU: menu_icon = Icon_Submenu; break; case MT_FUNCTION_CALL: case MT_RETURN_VALUE: menu_icon = Icon_Menu_functioncall; break; } } return menu_icon; } #endif static void init_menu_lists(const struct menu_item_ex *menu, struct gui_synclist *lists, int selected, bool callback, struct viewport parent[NB_SCREENS]) { int i, count = MENU_GET_COUNT(menu->flags); int type = (menu->flags&MENU_TYPE_MASK); menu_callback_type menu_callback = NULL; int icon; current_subitems_count = 0; if (type == MT_RETURN_ID) get_menu_callback(menu, &menu_callback); for (i=0; isubmenus[i],&menu_callback); if (menu_callback) { if (menu_callback(ACTION_REQUEST_MENUITEM, type==MT_RETURN_ID ? (void*)(intptr_t)i: menu->submenus[i]) != ACTION_EXIT_MENUITEM) { current_subitems[current_subitems_count] = i; current_subitems_count++; } } else { current_subitems[current_subitems_count] = i; current_subitems_count++; } } current_submenus_menu = (struct menu_item_ex *)menu; gui_synclist_init(lists,get_menu_item_name,(void*)menu,false,1, parent); #ifdef HAVE_LCD_BITMAP if (menu->callback_and_desc->icon_id == Icon_NOICON) icon = Icon_Submenu_Entered; else icon = menu->callback_and_desc->icon_id; gui_synclist_set_title(lists, P2STR(menu->callback_and_desc->desc), icon); gui_synclist_set_icon_callback(lists, menu_get_icon); #else (void)icon; gui_synclist_set_icon_callback(lists, NULL); #endif if(global_settings.talk_menu) gui_synclist_set_voice_callback(lists, talk_menu_item); gui_synclist_set_nb_items(lists,current_subitems_count); gui_synclist_limit_scroll(lists,true); gui_synclist_select_item(lists, find_menu_selection(selected)); get_menu_callback(menu,&menu_callback); if (callback && menu_callback) menu_callback(ACTION_ENTER_MENUITEM,menu); gui_synclist_draw(lists); gui_synclist_speak_item(lists); } static int talk_menu_item(int selected_item, void *data) { const struct menu_item_ex *menu = (const struct menu_item_ex *)data; int id = -1; int type; unsigned char *str; int sel = get_menu_selection(selected_item, menu); if ((menu->flags&MENU_TYPE_MASK) == MT_MENU) { type = menu->submenus[sel]->flags&MENU_TYPE_MASK; if ((type == MT_SETTING) || (type == MT_SETTING_W_TEXT)) talk_setting(menu->submenus[sel]->variable); else { if (menu->submenus[sel]->flags&(MENU_DYNAMIC_DESC)) { int (*list_speak_item)(int selected_item, void * data) = menu->submenus[sel]->menu_get_name_and_icon-> list_speak_item; if(list_speak_item) list_speak_item(sel, menu->submenus[sel]-> menu_get_name_and_icon-> list_get_name_data); else { char buffer[80]; str = menu->submenus[sel]->menu_get_name_and_icon-> list_get_name(sel, menu->submenus[sel]-> menu_get_name_and_icon-> list_get_name_data, buffer); id = P2ID(str); } } else id = P2ID(menu->submenus[sel]->callback_and_desc->desc); if (id != -1) talk_id(id,false); } } else if(((menu->flags&MENU_TYPE_MASK) == MT_RETURN_ID)) { if ((menu->flags&MENU_DYNAMIC_DESC) == 0) { unsigned char *s = (unsigned char *)menu->strings[sel]; /* string list, try to talk it if ID2P was used */ id = P2ID(s); if (id != -1) talk_id(id,false); } } return 0; } void do_setting_from_menu(const struct menu_item_ex *temp, struct viewport parent[NB_SCREENS]) { int setting_id, oldval; const struct settings_list *setting = find_setting( temp->variable, &setting_id); char *title; char padded_title[MAX_PATH]; int var_type = setting->flags&F_T_MASK; if (var_type == F_T_INT || var_type == F_T_UINT) { oldval = *(int*)setting->setting; } else if (var_type == F_T_BOOL) { oldval = *(bool*)setting->setting; } else oldval = 0; if ((temp->flags&MENU_TYPE_MASK) == MT_SETTING_W_TEXT) title = temp->callback_and_desc->desc; else title = ID2P(setting->lang_id); /* Pad the title string by repeating it. This is needed so the scroll settings title can actually be used to test the setting */ if (setting->flags&F_PADTITLE) { int i = 0, len; if (setting->lang_id == -1) title = (char*)setting->cfg_vals; else title = P2STR((unsigned char*)title); len = strlen(title); while (i < MAX_PATH-1) { int padlen = MIN(len, MAX_PATH-1-i); strlcpy(&padded_title[i], title, padlen); i += padlen; if (iflags&F_TEMPVAR, title); } /* display a menu */ int do_menu(const struct menu_item_ex *start_menu, int *start_selected, struct viewport parent[NB_SCREENS], bool hide_bars) { int selected = start_selected? *start_selected : 0; int action; struct gui_synclist lists; const struct menu_item_ex *temp, *menu; int ret = 0, i; bool redraw_lists; int oldbars = viewportmanager_set_statusbar( hide_bars ? VP_SB_HIDE_ALL : VP_SB_ALLSCREENS); const struct menu_item_ex *menu_stack[MAX_MENUS]; int menu_stack_selected_item[MAX_MENUS]; int stack_top = 0; bool in_stringlist, done = false; struct viewport *vps = NULL; #ifdef HAVE_BUTTONBAR struct gui_buttonbar buttonbar; gui_buttonbar_init(&buttonbar); gui_buttonbar_set_display(&buttonbar, &(screens[SCREEN_MAIN]) ); gui_buttonbar_set(&buttonbar, "<<<", "", ""); #endif menu_callback_type menu_callback = NULL; if (start_menu == NULL) menu = &main_menu_; else menu = start_menu; /* if hide_bars is true, assume parent has been fixed before passed into * this function, e.g. with viewport_set_defaults(parent, screen) */ init_menu_lists(menu, &lists, selected, true, parent); vps = *(lists.parent); in_stringlist = ((menu->flags&MENU_TYPE_MASK) == MT_RETURN_ID); /* load the callback, and only reload it if menu changes */ get_menu_callback(menu, &menu_callback); #ifdef HAVE_BUTTONBAR if (!hide_bars) { gui_buttonbar_set(&buttonbar, "<<<", "", ""); gui_buttonbar_draw(&buttonbar); } #endif while (!done) { redraw_lists = false; if (!hide_bars) { #ifdef HAVE_BUTTONBAR gui_buttonbar_draw(&buttonbar); #endif } action = get_action(CONTEXT_MAINMENU, list_do_action_timeout(&lists, HZ)); /* HZ so the status bar redraws corectly */ if (menu_callback) { int old_action = action; action = menu_callback(action, menu); if (action == ACTION_EXIT_AFTER_THIS_MENUITEM) { action = old_action; ret = MENU_SELECTED_EXIT; /* will exit after returning from selection */ } else if (action == ACTION_REDRAW) { action = old_action; redraw_lists = true; } } if (gui_synclist_do_button(&lists, &action, LIST_WRAP_UNLESS_HELD)) continue; if (action == ACTION_NONE) continue; #ifdef HAVE_QUICKSCREEN else if (action == ACTION_STD_QUICKSCREEN) { quick_screen_quick(action); redraw_lists = true; } #endif #ifdef HAVE_RECORDING else if (action == ACTION_STD_REC) { ret = GO_TO_RECSCREEN; done = true; } #endif else if (action == ACTION_TREE_WPS) { ret = GO_TO_PREVIOUS_MUSIC; done = true; } else if (action == ACTION_TREE_STOP) { redraw_lists = list_stop_handler(); } else if (action == ACTION_STD_CONTEXT) { if (menu == &root_menu_) { ret = GO_TO_ROOTITEM_CONTEXT; done = true; } else if (!in_stringlist) { int type; selected = get_menu_selection(gui_synclist_get_sel_pos(&lists),menu); temp = menu->submenus[selected]; type = (temp->flags&MENU_TYPE_MASK); if ((type == MT_SETTING_W_TEXT || type == MT_SETTING)) { #ifdef HAVE_QUICKSCREEN MENUITEM_STRINGLIST(quickscreen_able_option, ID2P(LANG_ONPLAY_MENU_TITLE), NULL, ID2P(LANG_RESET_SETTING), ID2P(LANG_LEFT_QS_ITEM), ID2P(LANG_BOTTOM_QS_ITEM), ID2P(LANG_RIGHT_QS_ITEM)); #endif MENUITEM_STRINGLIST(notquickscreen_able_option, ID2P(LANG_ONPLAY_MENU_TITLE), NULL, ID2P(LANG_RESET_SETTING)); const struct menu_item_ex *menu; int menu_selection = 0; const struct settings_list *setting = find_setting(temp->variable, NULL); #ifdef HAVE_QUICKSCREEN if (is_setting_quickscreenable(setting)) menu = &quickscreen_able_option; else #endif menu = ¬quickscreen_able_option; switch (do_menu(menu, &menu_selection, NULL, false)) { case GO_TO_PREVIOUS: break; case 0: /* reset setting */ reset_setting(setting, setting->setting); break; #ifdef HAVE_QUICKSCREEN break; case 1: /* set as left QS item */ set_as_qs_item(setting, QUICKSCREEN_LEFT); break; case 2: /* set as bottom QS item */ set_as_qs_item(setting, QUICKSCREEN_BOTTOM); break; case 3: /* set as right QS item */ set_as_qs_item(setting, QUICKSCREEN_RIGHT); break; #endif } /* swicth(do_menu()) */ redraw_lists = true; } } /* else if (!in_stringlist) */ } else if (action == ACTION_STD_MENU) { if (menu != &root_menu_) ret = GO_TO_ROOT; else ret = GO_TO_PREVIOUS; done = true; } else if (action == ACTION_STD_CANCEL) { bool exiting_menu = false; in_stringlist = false; /* might be leaving list, so stop scrolling */ FOR_NB_SCREENS(i) { screens[i].stop_scroll(); } if (menu_callback) menu_callback(ACTION_EXIT_MENUITEM, menu); if (menu->flags&MENU_EXITAFTERTHISMENU) done = true; else if ((menu->flags&MENU_TYPE_MASK) == MT_MENU) exiting_menu = true; if (stack_top > 0) { stack_top--; menu = menu_stack[stack_top]; if (!exiting_menu && (menu->flags&MENU_EXITAFTERTHISMENU)) done = true; else init_menu_lists(menu, &lists, menu_stack_selected_item[stack_top], false, vps); /* new menu, so reload the callback */ get_menu_callback(menu, &menu_callback); } else if (menu != &root_menu_) { ret = GO_TO_PREVIOUS; done = true; } } else if (action == ACTION_STD_OK) { int type; /* entering an item that may not be a list, so stop scrolling */ FOR_NB_SCREENS(i) { screens[i].stop_scroll(); } #ifdef HAVE_BUTTONBAR if (!hide_bars) { gui_buttonbar_unset(&buttonbar); gui_buttonbar_draw(&buttonbar); } #endif selected = get_menu_selection(gui_synclist_get_sel_pos(&lists), menu); temp = menu->submenus[selected]; redraw_lists = true; if (in_stringlist) type = (menu->flags&MENU_TYPE_MASK); else { type = (temp->flags&MENU_TYPE_MASK); get_menu_callback(temp, &menu_callback); if (menu_callback) { action = menu_callback(ACTION_ENTER_MENUITEM,temp); if (action == ACTION_EXIT_MENUITEM) break; } } switch (type) { case MT_MENU: if (stack_top < MAX_MENUS) { menu_stack[stack_top] = menu; menu_stack_selected_item[stack_top] = selected; stack_top++; init_menu_lists(temp, &lists, 0, true, vps); redraw_lists = false; /* above does the redraw */ menu = temp; } break; case MT_FUNCTION_CALL: { int return_value; if (temp->flags&MENU_FUNC_USEPARAM) return_value = temp->function->function_w_param( temp->function->param); else return_value = temp->function->function(); if (!(menu->flags&MENU_EXITAFTERTHISMENU) || (temp->flags&MENU_EXITAFTERTHISMENU)) { init_menu_lists(menu, &lists, selected, true, vps); } if (temp->flags&MENU_FUNC_CHECK_RETVAL) { if (return_value != 0) { done = true; ret = return_value; } } break; } case MT_SETTING: case MT_SETTING_W_TEXT: { do_setting_from_menu(temp, vps); break; } case MT_RETURN_ID: if (in_stringlist) { done = true; ret = selected; } else if (stack_top < MAX_MENUS) { menu_stack[stack_top] = menu; menu_stack_selected_item[stack_top] = selected; stack_top++; menu = temp; init_menu_lists(menu,&lists,0,false, vps); redraw_lists = false; /* above does the redraw */ in_stringlist = true; } break; case MT_RETURN_VALUE: ret = temp->value; done = true; break; } if (type != MT_MENU) { if (menu_callback) menu_callback(ACTION_EXIT_MENUITEM,temp); } if (current_submenus_menu != menu) init_menu_lists(menu,&lists,selected,true,vps); /* callback was changed, so reload the menu's callback */ get_menu_callback(menu, &menu_callback); if ((menu->flags&MENU_EXITAFTERTHISMENU) && !(temp->flags&MENU_EXITAFTERTHISMENU)) { done = true; break; } #ifdef HAVE_BUTTONBAR if (!hide_bars) { gui_buttonbar_set(&buttonbar, "<<<", "", ""); gui_buttonbar_draw(&buttonbar); } #endif } else if(default_event_handler(action) == SYS_USB_CONNECTED) { ret = MENU_ATTACHED_USB; done = true; } if (redraw_lists && !done) { if (menu_callback) menu_callback(ACTION_REDRAW, menu); gui_synclist_draw(&lists); gui_synclist_speak_item(&lists); } } if (start_selected) { /* make sure the start_selected variable is set to the selected item from the menu do_menu() was called from */ if (stack_top > 0) { menu = menu_stack[0]; init_menu_lists(menu,&lists,menu_stack_selected_item[0],true, vps); } *start_selected = get_menu_selection( gui_synclist_get_sel_pos(&lists), menu); } viewportmanager_set_statusbar(oldbars); return ret; }