/*************************************************************************** * __________ __ ___. * Open \______ \ ____ ____ | | _\_ |__ _______ ___ * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ * \/ \/ \/ \/ \/ * $Id$ * * Copyright (C) 2005 by Kevin Ferrare * * All files in this archive are subject to the GNU General Public License. * See the file COPYING in the source tree root for full license agreement. * * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY * KIND, either express or implied. * ****************************************************************************/ #include #include #include #include #include #include #include #include #include "screen_access.h" struct screen screens[NB_SCREENS]; void screen_init(struct screen * screen, enum screen_type screen_type) { switch(screen_type) { #ifdef HAVE_REMOTE_LCD case SCREEN_REMOTE: screen->width=LCD_REMOTE_WIDTH; screen->height=LCD_REMOTE_HEIGHT; screen->is_color=false; screen->depth=1; #ifdef HAVE_LCD_BITMAP screen->setmargins=&lcd_remote_setmargins; screen->getymargin=&lcd_remote_getymargin; screen->getxmargin=&lcd_remote_getxmargin; screen->setfont=&lcd_remote_setfont; screen->getstringsize=&lcd_remote_getstringsize; screen->putsxy=&lcd_remote_putsxy; screen->mono_bitmap=&lcd_remote_mono_bitmap; screen->set_drawmode=&lcd_remote_set_drawmode; #if LCD_DEPTH > 1 /* since lcd_remote_set_background doesn't exist yet ... */ screen->set_background=NULL; #endif /* LCD_DEPTH > 1 */ screen->update_rect=&lcd_remote_update_rect; screen->fillrect=&lcd_remote_fillrect; screen->drawrect=&lcd_remote_drawrect; screen->drawpixel=&lcd_remote_drawpixel; screen->drawline=&lcd_remote_drawline; screen->vline=&lcd_remote_vline; screen->hline=&lcd_remote_hline; screen->scroll_speed=&lcd_remote_scroll_speed; screen->scroll_delay=&lcd_remote_scroll_delay; screen->scroll_step=&lcd_remote_scroll_step; screen->puts_scroll_style=&lcd_remote_puts_scroll_style; #endif /* HAVE_LCD_BITMAP */ #ifdef HAVE_LCD_CHARCELLS screen->double_height=&lcd_double_height; screen->putc=&lcd_remote_putc; #endif /* HAVE_LCD_CHARCELLS */ screen->init=&lcd_remote_init; screen->puts_scroll=&lcd_remote_puts_scroll; screen->stop_scroll=&lcd_remote_stop_scroll; screen->clear_display=&lcd_remote_clear_display; screen->update=&lcd_remote_update; screen->puts=&lcd_remote_puts; break; #endif /* HAVE_REMOTE_LCD */ case SCREEN_MAIN: default: #ifdef HAVE_LCD_COLOR screen->is_color=true; #else screen->is_color=false; #endif screen->depth=LCD_DEPTH; #ifdef HAVE_LCD_BITMAP screen->width=LCD_WIDTH; screen->height=LCD_HEIGHT; screen->setmargins=&lcd_setmargins; screen->getymargin=&lcd_getymargin; screen->getxmargin=&lcd_getxmargin; screen->setfont=&lcd_setfont; screen->getstringsize=&lcd_getstringsize; screen->putsxy=&lcd_putsxy; screen->mono_bitmap=&lcd_mono_bitmap; screen->set_drawmode=&lcd_set_drawmode; #if LCD_DEPTH > 1 screen->set_background=&lcd_set_background; #endif screen->update_rect=&lcd_update_rect; screen->fillrect=&lcd_fillrect; screen->drawrect=&lcd_drawrect; screen->drawpixel=&lcd_drawpixel; screen->drawline=&lcd_drawline; screen->vline=&lcd_vline; screen->hline=&lcd_hline; screen->scroll_speed=&lcd_scroll_speed; screen->scroll_delay=&lcd_scroll_delay; screen->scroll_step=&lcd_scroll_step; screen->puts_scroll_style=&lcd_puts_scroll_style; #endif /* HAVE_LCD_BITMAP */ #ifdef HAVE_LCD_CHARCELLS screen->width=11; /* width in characters instead of pixels */ screen->height=2; screen->double_height=&lcd_double_height; screen->putc=&lcd_putc; #ifdef SIMULATOR screen->icon=&sim_lcd_icon; #else screen->icon=&lcd_icon; #endif #endif /* HAVE_LCD_CHARCELLS */ screen->init=&lcd_init; screen->puts_scroll=&lcd_puts_scroll; screen->stop_scroll=&lcd_stop_scroll; screen->clear_display=&lcd_clear_display; #if defined(HAVE_LCD_BITMAP) || defined(SIMULATOR) screen->update=&lcd_update; #endif screen->puts=&lcd_puts; break; } #ifdef HAVE_LCD_BITMAP screen->setfont(FONT_UI); #endif screen->screen_type=screen_type; screen_update_nblines(screen); } /* * Returns the number of text lines that can be drawn on the given screen * with it's current font */ void screen_update_nblines(struct screen * screen) { #ifdef HAVE_LCD_BITMAP int height=screen->height; if(global_settings.statusbar) height -= STATUSBAR_HEIGHT; #ifdef HAS_BUTTONBAR if(global_settings.buttonbar) height -= BUTTONBAR_HEIGHT; #endif screen->getstringsize("A", &screen->char_width, &screen->char_height); screen->nb_lines = height / screen->char_height; #else screen->char_width=1; screen->char_height=1; /* default on char based player supported by rb */ screen->nb_lines = MAX_LINES_ON_SCREEN; #endif } void screen_access_init(void) { screen_init(&screens[0], SCREEN_MAIN); #ifdef HAVE_REMOTE_LCD screen_init(&screens[1], SCREEN_REMOTE); #endif } void screen_access_update_nb_lines(void) { int i; for(i=0;i