// TurboGrafx-16/PC Engine HES music file emulator // Game_Music_Emu 0.5.2 #ifndef HES_EMU_H #define HES_EMU_H #include "blargg_source.h" #include "multi_buffer.h" #include "rom_data.h" #include "hes_apu.h" #include "hes_apu_adpcm.h" #include "hes_cpu.h" #include "m3u_playlist.h" typedef short sample_t; enum { buf_size = 2048 }; // HES file header enum { header_size = 0x20 }; struct header_t { byte tag [4]; byte vers; byte first_track; byte init_addr [2]; byte banks [8]; byte data_tag [4]; byte size [4]; byte addr [4]; byte unused [4]; }; struct timer_t { hes_time_t last_time; blargg_long count; blargg_long load; int raw_load; byte enabled; byte fired; }; struct vdp_t { hes_time_t next_vbl; byte latch; byte control; }; struct irq_t { hes_time_t timer; hes_time_t vdp; byte disables; }; struct Hes_Emu { hes_time_t play_period; hes_time_t last_frame_hook; int timer_base; struct timer_t timer; struct vdp_t vdp; struct irq_t irq; // Sound long clock_rate_; long sample_rate_; unsigned buf_changed_count; int voice_count_; int tempo_; int gain_; // track-specific byte track_count; volatile bool track_ended; int current_track_; blargg_long out_time; // number of samples played since start of track blargg_long emu_time; // number of samples emulator has generated since start of track bool emu_track_ended_; // emulator has reached end of track // fading blargg_long fade_start; int fade_step; // silence detection // Disable automatic end-of-track detection and skipping of silence at beginning bool ignore_silence; int max_initial_silence; int mute_mask_; int silence_lookahead; // speed to run emulator when looking ahead for silence long silence_time; // number of samples where most recent silence began long silence_count; // number of samples of silence to play before using buf long buf_remain; // number of samples left in silence buffer // Larger files at the end // Header for currently loaded file struct header_t header; // M3u Playlist struct M3u_Playlist m3u; // Hes Cpu byte* write_pages [page_count + 1]; // 0 if unmapped or I/O space struct Hes_Cpu cpu; struct Hes_Apu apu; struct Hes_Apu_Adpcm adpcm; struct Stereo_Buffer stereo_buf; sample_t buf [buf_size]; // rom & ram struct Rom_Data rom; byte sgx [3 * page_size + cpu_padding]; }; // Basic functionality // Initializes Hes_Emu structure void Hes_init( struct Hes_Emu* this ); // Stops (clear) Hes_Emu structure void Hes_stop( struct Hes_Emu* this ); // Loads a file from memory blargg_err_t Hes_load( struct Hes_Emu* this, void* data, long size ); // Set output sample rate. Must be called only once before loading file. blargg_err_t Hes_set_sample_rate( struct Hes_Emu* this, long sample_rate ); // Start a track, where 0 is the first track. Also clears warning string. blargg_err_t Hes_start_track( struct Hes_Emu* this, int ); // Generate 'count' samples info 'buf'. Output is in stereo. Any emulation // errors set warning string, and major errors also end track. blargg_err_t Hes_play( struct Hes_Emu* this, long count, sample_t* buf ) ICODE_ATTR; // Track status/control // Number of milliseconds (1000 msec = 1 second) played since ning of track long Track_tell( struct Hes_Emu* this ); // Seek to new time in track. Seeking backwards or far forward can take a while. blargg_err_t Track_seek( struct Hes_Emu* this, long msec ); // Skip n samples blargg_err_t Track_skip( struct Hes_Emu* this, long n ); // Set start time and length of track fade out. Once fade ends track_ended() returns // true. Fade time can be changed while track is playing. void Track_set_fade( struct Hes_Emu* this, long start_msec, long length_msec ); // Get track length in milliseconds static inline long Track_get_length( struct Hes_Emu* this, int n ) { long length = 120 * 1000; /* 2 minutes */ if ( (this->m3u.size > 0) && (n < this->m3u.size) ) { struct entry_t* entry = &this->m3u.entries [n]; length = entry->length; } return length; } // Sound customization // Adjust song tempo, where 1.0 = normal, 0.5 = half speed, 2.0 = double speed. // Track length as returned by track_info() assumes a tempo of 1.0. void Sound_set_tempo( struct Hes_Emu* this, int ); // Mute/unmute voice i, where voice 0 is first voice void Sound_mute_voice( struct Hes_Emu* this, int index, bool mute ); // Set muting state of all voices at once using a bit mask, where -1 mutes them all, // 0 unmutes them all, 0x01 mutes just the first voice, etc. void Sound_mute_voices( struct Hes_Emu* this, int mask ); // Change overall output amplitude, where 1.0 results in minimal clamping. // Must be called before set_sample_rate(). static inline void Sound_set_gain( struct Hes_Emu* this, int g ) { assert( !this->sample_rate_ ); // you must set gain before setting sample rate this->gain_ = g; } // Emulation (You shouldn't touch these) int Cpu_read( struct Hes_Emu* this, hes_addr_t ) ICODE_ATTR; void Cpu_write( struct Hes_Emu* this, hes_addr_t, int ) ICODE_ATTR; void Cpu_write_vdp( struct Hes_Emu* this, int addr, int data ) ICODE_ATTR; int Cpu_done( struct Hes_Emu* this ) ICODE_ATTR; int Emu_cpu_read( struct Hes_Emu* this, hes_addr_t ) ICODE_ATTR; void Emu_cpu_write( struct Hes_Emu* this, hes_addr_t, int data ) ICODE_ATTR; static inline byte const* Emu_cpu_set_mmr( struct Hes_Emu* this, int page, int bank ) { this->write_pages [page] = 0; if ( bank < 0x80 ) return Rom_at_addr( &this->rom, bank * (blargg_long) page_size ); byte* data = 0; switch ( bank ) { case 0xF8: data = this->cpu.ram; break; case 0xF9: case 0xFA: case 0xFB: data = &this->sgx [(bank - 0xF9) * page_size]; break; default: if ( bank != 0xFF ) { dprintf( "Unmapped bank $%02X\n", bank ); } return this->rom.unmapped; } this->write_pages [page] = data; return data; } #endif