// Turbo Grafx 16 (PC Engine) PSG sound chip emulator // Game_Music_Emu 0.5.2 #ifndef HES_APU_H #define HES_APU_H #include "blargg_common.h" #include "blip_buffer.h" enum { amp_range = 0x8000 }; enum { osc_count = 6 }; enum { start_addr = 0x0800 }; enum { end_addr = 0x0809 }; struct Hes_Osc { unsigned char wave [32]; short volume [2]; int last_amp [2]; int delay; int period; unsigned char noise; unsigned char phase; unsigned char balance; unsigned char dac; blip_time_t last_time; struct Blip_Buffer* outputs [2]; struct Blip_Buffer* chans [3]; unsigned noise_lfsr; unsigned char control; }; void Osc_run_until( struct Hes_Osc* this, struct Blip_Synth* synth, blip_time_t ) ICODE_ATTR; struct Hes_Apu { struct Hes_Osc oscs [osc_count]; int latch; int balance; struct Blip_Synth synth; }; // Init HES apu sound chip void Apu_init( struct Hes_Apu* this ); // Reset HES apu couns chip void Apu_reset( struct Hes_Apu* this ); void Apu_osc_output( struct Hes_Apu* this, int index, struct Blip_Buffer* center, struct Blip_Buffer* left, struct Blip_Buffer* right ) ICODE_ATTR; void Apu_write_data( struct Hes_Apu* this, blip_time_t, int addr, int data ) ICODE_ATTR; void Apu_end_frame( struct Hes_Apu* this, blip_time_t ) ICODE_ATTR; static inline void Apu_volume( struct Hes_Apu* this, int v ) { Synth_volume( &this->synth, (v*9)/5 / osc_count / amp_range ); } #endif