/*************************************************************************** * __________ __ ___. * Open \______ \ ____ ____ | | _\_ |__ _______ ___ * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ * \/ \/ \/ \/ \/ * $Id$ * * Copyright (C) 2002 by Björn Stenberg * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY * KIND, either express or implied. * ****************************************************************************/ #include "kernel-internal.h" #include "semaphore.h" /**************************************************************************** * Simple semaphore functions ;) ****************************************************************************/ /* Initialize the semaphore object. * max = maximum up count the semaphore may assume (max >= 1) * start = initial count of semaphore (0 <= count <= max) */ void semaphore_init(struct semaphore *s, int max, int start) { KERNEL_ASSERT(max > 0 && start >= 0 && start <= max, "semaphore_init->inv arg\n"); wait_queue_init(&s->queue); s->max = max; s->count = start; corelock_init(&s->cl); } /* Down the semaphore's count or wait for 'timeout' ticks for it to go up if * it is already 0. 'timeout' as TIMEOUT_NOBLOCK (0) will not block and may * safely be used in an ISR. */ int semaphore_wait(struct semaphore *s, int timeout) { int ret = OBJ_WAIT_TIMEDOUT; int oldlevel = disable_irq_save(); corelock_lock(&s->cl); int count = s->count; if(LIKELY(count > 0)) { /* count is not zero; down it */ s->count = count - 1; ret = OBJ_WAIT_SUCCEEDED; } else if(timeout != 0) { /* too many waits - block until count is upped... */ struct thread_entry *current = __running_self_entry(); block_thread(current, timeout, &s->queue, NULL); corelock_unlock(&s->cl); /* ...and turn control over to next thread */ switch_thread(); /* if explicit wake indicated; do no more */ if(LIKELY(!wait_queue_ptr(current))) return OBJ_WAIT_SUCCEEDED; disable_irq(); corelock_lock(&s->cl); /* see if anyone got us after the expired wait */ if(wait_queue_try_remove(current)) { count = s->count; if(count > 0) { /* down it lately */ s->count = count - 1; ret = OBJ_WAIT_SUCCEEDED; } } } /* else just polling it */ corelock_unlock(&s->cl); restore_irq(oldlevel); return ret; } /* Up the semaphore's count and release any thread waiting at the head of the * queue. The count is saturated to the value of the 'max' parameter specified * in 'semaphore_init'. */ void semaphore_release(struct semaphore *s) { unsigned int result = THREAD_NONE; int oldlevel = disable_irq_save(); corelock_lock(&s->cl); struct thread_entry *thread = WQ_THREAD_FIRST(&s->queue); if(LIKELY(thread != NULL)) { /* a thread was queued - wake it up and keep count at 0 */ KERNEL_ASSERT(s->count == 0, "semaphore_release->threads queued but count=%d!\n", s->count); result = wakeup_thread(thread, WAKEUP_DEFAULT); } else { int count = s->count; if(count < s->max) { /* nothing waiting - up it */ s->count = count + 1; } } corelock_unlock(&s->cl); restore_irq(oldlevel); #if defined(HAVE_PRIORITY_SCHEDULING) && defined(is_thread_context) /* No thread switch if not thread context */ if((result & THREAD_SWITCH) && is_thread_context()) switch_thread(); #endif (void)result; }