\subsection{Sokoban} \screenshot{plugins/images/ss-sokoban}{Sokoban}{fig:sokoban} The object of the game is to push boxes into their correct position in a crowded warehouse with a minimal number of pushes and moves. The boxes can only be pushed, never pulled, and only one can be pushed at a time. Sokoban may be used as a viewer for viewing saved solutions and playing external level sets with the \fname{.sok} extension. Level sets should be in the standard Sokoban text format or RLE (Run Length Encoded). For more information about the level format, see \url{http://sokobano.de/wiki/index.php?title=Level_format} \begin{table} \begin{btnmap}{}{} \multicolumn{2}{c}{\textbf{In game}} \\ \hline \opt{RECORDER_PAD,ARCHOS_AV300_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,GIGABEAT_PAD,SANSA_E200_PAD} {\ButtonUp, \ButtonDown, }% \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu, \ButtonPlay, }% \opt{IRIVER_H10_PAD}{\ButtonScrollUp, \ButtonScrollDown, }% \ButtonLeft, \ButtonRight & Move the ``sokoban'' up, down, left, or right\\ \opt{RECORDER_PAD,ARCHOS_AV300_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff} \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect+\ButtonMenu} \opt{IAUDIO_X5_PAD,IRIVER_H10_PAD,GIGABEAT_PAD,SANSA_E200_PAD}{\ButtonPower} & Menu \\ \opt{RECORDER_PAD,ARCHOS_AV300_PAD}{\ButtonOn} \opt{ONDIO_PAD}{\ButtonMenu} \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonRec} \opt{IPOD_4G_PAD,IPOD_3G_PAD,IAUDIO_X5_PAD,GIGABEAT_PAD,SANSA_E200_PAD}{\ButtonSelect} \opt{IRIVER_H10_PAD}{\ButtonRew} & Undo last movement \\ \opt{RECORDER_PAD,ARCHOS_AV300_PAD,IAUDIO_X5_PAD}{\ButtonPlay} \opt{ONDIO_PAD}{\ButtonMenu+\ButtonDown} \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonMode} \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect+\ButtonPlay} \opt{IRIVER_H10_PAD}{\ButtonFF} \opt{GIGABEAT_PAD}{\ButtonA} \opt{SANSA_E200_PAD}{\ButtonRec} & Redo previously undone move \\ \opt{RECORDER_PAD,ARCHOS_AV300_PAD}{\ButtonFOne} \opt{ONDIO_PAD}{\ButtonMenu+\ButtonLeft} \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn+\ButtonDown} \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect+\ButtonLeft} \opt{IAUDIO_X5_PAD}{n/a} \opt{IRIVER_H10_PAD}{\ButtonPlay+\ButtonScrollDown} \opt{GIGABEAT_PAD}{\ButtonVolDown} \opt{SANSA_E200_PAD}{\ButtonSelect+\ButtonDown} & Back to previous level \\ \opt{RECORDER_PAD,ARCHOS_AV300_PAD}{\ButtonFTwo} \opt{ONDIO_PAD}{\ButtonMenu+\ButtonUp} \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn} \opt{IPOD_4G_PAD,IPOD_3G_PAD}{n/a} \opt{IAUDIO_X5_PAD}{\ButtonRec} \opt{IRIVER_H10_PAD}{\ButtonPlay+\ButtonRight} \opt{GIGABEAT_PAD}{\ButtonMenu} \opt{SANSA_E200_PAD}{\ButtonSelect+\ButtonRight} & Restart level \\ \opt{RECORDER_PAD,ARCHOS_AV300_PAD}{\ButtonFThree} \opt{ONDIO_PAD}{\ButtonMenu+\ButtonRight} \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn+\ButtonUp} \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect+\ButtonRight} \opt{IAUDIO_X5_PAD}{n/a} \opt{IRIVER_H10_PAD}{\ButtonPlay+\ButtonScrollUp} \opt{GIGABEAT_PAD}{\ButtonVolUp} \opt{SANSA_E200_PAD}{\ButtonSelect+\ButtonUp} & Go to next level \\ \hline \multicolumn{2}{c}{\textbf{Solution playback}} \\ \hline \opt{RECORDER_PAD,ARCHOS_AV300_PAD,IAUDIO_X5_PAD,IRIVER_H10_PAD}{\ButtonPlay} \opt{ONDIO_PAD}{\ButtonMenu} \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn} \opt{IPOD_4G_PAD,IPOD_3G_PAD,GIGABEAT_PAD,SANSA_E200_PAD}{\ButtonSelect} & Pause/resume \\ \opt{RECORDER_PAD,ARCHOS_AV300_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,GIGABEAT_PAD,SANSA_E200_PAD} {\ButtonUp/\ButtonDown} \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu/\ButtonPlay} \opt{IRIVER_H10_PAD}{\ButtonScrollUp/\ButtonScrollDown} & Increase/decrease playback speed \\ \ButtonLeft/\ButtonRight & Go backward/forward (while paused) \\ \opt{RECORDER_PAD,ARCHOS_AV300_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff} \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect+\ButtonMenu} \opt{IAUDIO_X5_PAD,IRIVER_H10_PAD,GIGABEAT_PAD,SANSA_E200_PAD}{\ButtonPower} & Quit \\ \end{btnmap} \end{table} Some places where can you can find level sets: \begin{itemize} \item \url{http://www.sourcecode.se/sokoban/levels.php} \item \url{http://sokobano.de/en/levels.php} \end{itemize} Note that some level sets may contain levels that are too large for this version of Sokoban and are unplayable as a result.