/*************************************************************************** * __________ __ ___. * Open \______ \ ____ ____ | | _\_ |__ _______ ___ * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ * \/ \/ \/ \/ \/ * $Id$ * * Copyright (C) 2002 by Felix Arends * * All files in this archive are subject to the GNU General Public License. * See the file COPYING in the source tree root for full license agreement. * * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY * KIND, either express or implied. * ****************************************************************************/ #include #include "uisw32.h" #include "config.h" #include "button.h" #include "kernel.h" #include "backlight.h" #include "misc.h" /* how long until repeat kicks in */ #define REPEAT_START 6 /* the speed repeat starts at */ #define REPEAT_INTERVAL_START 4 /* speed repeat finishes at */ #define REPEAT_INTERVAL_FINISH 2 struct event_queue button_queue; static int btn = 0; /* Hopefully keeps track of currently pressed keys... */ void button_event(int key, bool pressed) { bool post = false; int new_btn = 0; int diff = 0; static int count = 0; static int lastbtn; static int repeat_speed = REPEAT_INTERVAL_START; static int repeat_count = 0; static bool repeat = false; switch (key) { case VK_NUMPAD4: case VK_LEFT: new_btn = BUTTON_LEFT; break; case VK_NUMPAD6: case VK_RIGHT: new_btn = BUTTON_RIGHT; break; case VK_NUMPAD8: case VK_UP: #ifdef BUTTON_UP new_btn = BUTTON_UP; #elif defined BUTTON_PLAY new_btn = BUTTON_PLAY; #endif break; case VK_NUMPAD2: case VK_DOWN: #ifdef BUTTON_DOWN new_btn = BUTTON_DOWN; #elif defined BUTTON_STOP new_btn = BUTTON_STOP; #endif break; #ifdef BUTTON_ON case VK_ADD: new_btn = BUTTON_ON; break; #endif #ifdef BUTTON_OFF case VK_RETURN: new_btn = BUTTON_OFF; break; #endif #ifdef BUTTON_F1 case VK_DIVIDE: case VK_F1: new_btn = BUTTON_F1; break; case VK_MULTIPLY: case VK_F2: new_btn = BUTTON_F2; break; case VK_SUBTRACT: case VK_F3: new_btn = BUTTON_F3; break; #endif #ifdef BUTTON_PLAY case VK_NUMPAD5: case VK_SPACE: new_btn = BUTTON_PLAY; break; #endif #ifdef HAVE_LCD_BITMAP case VK_NUMPAD0: case VK_F5: if(pressed) { screen_dump(); return; } break; #endif #ifdef BUTTON_MENU #ifdef HAVE_PLAYER_KEYPAD case VK_RETURN: #elif defined HAVE_ONDIO_KEYPAD case VK_INSERT: #endif new_btn = BUTTON_MENU; break; #endif } if (pressed) btn |= new_btn; else btn &= !new_btn; /* Lots of stuff copied from real button.c. Not good, I think... */ /* Find out if a key has been released */ diff = btn ^ lastbtn; if(diff && (btn & diff) == 0) { queue_post(&button_queue, BUTTON_REL | diff, NULL); } if ( btn ) { /* normal keypress */ if ( btn != lastbtn ) { post = true; repeat = false; repeat_speed = REPEAT_INTERVAL_START; } else /* repeat? */ { if ( repeat ) { count--; if (count == 0) { post = true; /* yes we have repeat */ repeat_speed--; if (repeat_speed < REPEAT_INTERVAL_FINISH) repeat_speed = REPEAT_INTERVAL_FINISH; count = repeat_speed; repeat_count++; } } else { if (count++ > REPEAT_START) { post = true; repeat = true; repeat_count = 0; /* initial repeat */ count = REPEAT_INTERVAL_START; } } } if ( post ) { if(repeat) queue_post(&button_queue, BUTTON_REPEAT | btn, NULL); else queue_post(&button_queue, btn, NULL); backlight_on(); } } else { repeat = false; count = 0; } lastbtn = btn & ~(BUTTON_REL | BUTTON_REPEAT); } int button_status(void) { return btn; } void button_init(void) { } /* Again copied from real button.c... */ int button_get(bool block) { struct event ev; if ( block || !queue_empty(&button_queue) ) { queue_wait(&button_queue, &ev); return ev.id; } return BUTTON_NONE; } int button_get_w_tmo(int ticks) { struct event ev; queue_wait_w_tmo(&button_queue, &ev, ticks); return (ev.id != SYS_TIMEOUT)? ev.id: BUTTON_NONE; } void button_clear_queue(void) { queue_empty(&button_queue); }