/*************************************************************************** * __________ __ ___. * Open \______ \ ____ ____ | | _\_ |__ _______ ___ * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ * \/ \/ \/ \/ \/ * $Id$ * * Copyright (C) 2002 by Daniel Stenberg * * All files in this archive are subject to the GNU General Public License. * See the file COPYING in the source tree root for full license agreement. * * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY * KIND, either express or implied. * ****************************************************************************/ /* * Archos Jukebox Recorder button functions */ #include #include "config.h" #include "sh7034.h" #include "system.h" #include "button.h" #include "kernel.h" #include "backlight.h" #include "adc.h" #include "serial.h" #include "power.h" #include "system.h" #include "powermgmt.h" struct event_queue button_queue; static int lastbtn; #if defined(HAVE_RECORDER_KEYPAD) || defined(HAVE_ONDIO_KEYPAD) static bool flipped; /* bottons can be flipped to match the LCD flip */ #endif /* how often we check to see if a button is pressed */ #define POLL_FREQUENCY HZ/20 /* how long until repeat kicks in */ #define REPEAT_START 6 /* the speed repeat starts at */ #define REPEAT_INTERVAL_START 4 /* speed repeat finishes at */ #define REPEAT_INTERVAL_FINISH 2 /* Number of repeated keys before shutting off */ #define POWEROFF_COUNT 8 static int button_read(void); static void button_tick(void) { static int tick = 0; static int count = 0; static int repeat_speed = REPEAT_INTERVAL_START; static int repeat_count = 0; static bool repeat = false; int diff; int btn; /* Post events for the remote control */ btn = remote_control_rx(); if(btn) { queue_post(&button_queue, btn, NULL); } /* only poll every X ticks */ if ( ++tick >= POLL_FREQUENCY ) { bool post = false; btn = button_read(); /* Find out if a key has been released */ diff = btn ^ lastbtn; if(diff && (btn & diff) == 0) { queue_post(&button_queue, BUTTON_REL | diff, NULL); } else { if ( btn ) { /* normal keypress */ if ( btn != lastbtn ) { post = true; repeat = false; repeat_speed = REPEAT_INTERVAL_START; } else /* repeat? */ { if ( repeat ) { count--; if (count == 0) { post = true; /* yes we have repeat */ repeat_speed--; if (repeat_speed < REPEAT_INTERVAL_FINISH) repeat_speed = REPEAT_INTERVAL_FINISH; count = repeat_speed; repeat_count++; /* Shutdown if we have a device which doesn't shut down easily with the OFF key */ #ifdef HAVE_POWEROFF_ON_PB5 if(btn == BUTTON_OFF && !charger_inserted() && repeat_count > POWEROFF_COUNT) power_off(); #endif } } else { if (count++ > REPEAT_START) { post = true; repeat = true; repeat_count = 0; /* initial repeat */ count = REPEAT_INTERVAL_START; } } } if ( post ) { if(repeat) queue_post(&button_queue, BUTTON_REPEAT | btn, NULL); else queue_post(&button_queue, btn, NULL); backlight_on(); reset_poweroff_timer(); } } else { repeat = false; count = 0; } } lastbtn = btn & ~(BUTTON_REL | BUTTON_REPEAT); tick = 0; } backlight_tick(); } int button_get(bool block) { struct event ev; if ( block || !queue_empty(&button_queue) ) { queue_wait(&button_queue, &ev); return ev.id; } return BUTTON_NONE; } int button_get_w_tmo(int ticks) { struct event ev; queue_wait_w_tmo(&button_queue, &ev, ticks); return (ev.id != SYS_TIMEOUT)? ev.id: BUTTON_NONE; } #ifdef HAVE_RECORDER_KEYPAD /* AJBR buttons are connected to the CPU as follows: * * ON and OFF are connected to separate port B input pins. * * F1, F2, F3, and UP are connected to the AN4 analog input, each through * a separate voltage divider. The voltage on AN4 depends on which button * (or none, or a combination) is pressed. * * DOWN, PLAY, LEFT, and RIGHT are likewise connected to AN5. */ /* Button analog voltage levels */ #ifdef HAVE_FMADC /* FM Recorder super-special levels */ #define LEVEL1 150 #define LEVEL2 385 #define LEVEL3 545 #define LEVEL4 700 #else /* plain bog standard Recorder levels */ #define LEVEL1 250 #define LEVEL2 500 #define LEVEL3 700 #define LEVEL4 900 #endif /* *Initialize buttons */ void button_init() { #ifndef SIMULATOR /* Set PB4 and PB8 as input pins */ PBCR1 &= 0xfffc; /* PB8MD = 00 */ PBCR2 &= 0xfcff; /* PB4MD = 00 */ PBIOR &= ~(PBDR_BTN_ON|PBDR_BTN_OFF); /* Inputs */ #endif queue_init(&button_queue); lastbtn = 0; tick_add_task(button_tick); reset_poweroff_timer(); flipped = false; } /* * helper function to swap UP/DOWN, LEFT/RIGHT, F1/F3 */ static int button_flip(int button) { int newbutton; newbutton = button & ~(BUTTON_UP | BUTTON_DOWN | BUTTON_LEFT | BUTTON_RIGHT | BUTTON_F1 | BUTTON_F3); if (button & BUTTON_UP) newbutton |= BUTTON_DOWN; if (button & BUTTON_DOWN) newbutton |= BUTTON_UP; if (button & BUTTON_LEFT) newbutton |= BUTTON_RIGHT; if (button & BUTTON_RIGHT) newbutton |= BUTTON_LEFT; if (button & BUTTON_F1) newbutton |= BUTTON_F3; if (button & BUTTON_F3) newbutton |= BUTTON_F1; return newbutton; } /* * set the flip attribute * better only call this when the queue is empty */ void button_set_flip(bool flip) { if (flip != flipped) /* not the current setting */ { /* avoid race condition with the button_tick() */ int oldlevel = set_irq_level(HIGHEST_IRQ_LEVEL); lastbtn = button_flip(lastbtn); flipped = flip; set_irq_level(oldlevel); } } /* * Get button pressed from hardware */ static int button_read(void) { int btn = BUTTON_NONE; /* Check port B pins for ON and OFF */ int data; #ifdef HAVE_FMADC /* TODO: use proper defines here, and not the numerics in the function argument */ if ( adc_read(3) < 512 ) btn |= BUTTON_ON; if ( adc_read(2) > 512 ) btn |= BUTTON_OFF; #else data = PBDR; if ((data & PBDR_BTN_ON) == 0) btn |= BUTTON_ON; else if ((data & PBDR_BTN_OFF) == 0) btn |= BUTTON_OFF; #endif /* Check F1-3 and UP */ data = adc_read(ADC_BUTTON_ROW1); if (data >= LEVEL4) btn |= BUTTON_F3; else if (data >= LEVEL3) btn |= BUTTON_UP; else if (data >= LEVEL2) btn |= BUTTON_F2; else if (data >= LEVEL1) btn |= BUTTON_F1; /* Some units have mushy keypads, so pressing UP also activates the Left/Right buttons. Let's combat that by skipping the AN5 checks when UP is pressed. */ if(!(btn & BUTTON_UP)) { /* Check DOWN, PLAY, LEFT, RIGHT */ data = adc_read(ADC_BUTTON_ROW2); if (data >= LEVEL4) btn |= BUTTON_DOWN; else if (data >= LEVEL3) { #ifdef HAVE_FMADC btn |= BUTTON_RIGHT; #else btn |= BUTTON_PLAY; #endif } else if (data >= LEVEL2) btn |= BUTTON_LEFT; else if (data >= LEVEL1) { #ifdef HAVE_FMADC btn |= BUTTON_PLAY; #else btn |= BUTTON_RIGHT; #endif } } if (btn && flipped) return button_flip(btn); /* swap upside down */ return btn; } #elif defined(HAVE_PLAYER_KEYPAD) /* The player has two buttons on port pins: STOP: PA11 ON: PA5 The rest are on analog inputs: LEFT: AN0 MENU: AN1 RIGHT: AN2 PLAY: AN3 */ void button_init(void) { /* set port pins as input */ PAIOR &= ~0x820; queue_init(&button_queue); lastbtn = 0; tick_add_task(button_tick); reset_poweroff_timer(); } static int button_read(void) { int porta = PADR; int btn = BUTTON_NONE; /* buttons are active low */ if(adc_read(0) < 0x180) btn |= BUTTON_LEFT; if(adc_read(1) < 0x180) btn |= BUTTON_MENU; if(adc_read(2) < 0x180) btn |= BUTTON_RIGHT; if(adc_read(3) < 0x180) btn |= BUTTON_PLAY; if ( !(porta & 0x20) ) btn |= BUTTON_ON; if ( !(porta & 0x800) ) btn |= BUTTON_STOP; return btn; } #elif defined(HAVE_NEO_KEYPAD) static bool mStation = false; void button_init(void) { /* set port pins as input */ PAIOR &= ~0x4000; /* PA14 for stop button */ queue_init(&button_queue); lastbtn = 0; tick_add_task(button_tick); reset_poweroff_timer(); } int button_read(void) { int btn=BUTTON_NONE; btn|=((~PCDR)&0xFF); /* mStation does not have a stop button and this floods the button queue with stops if used on a mStation */ if (!mStation) btn|=((~(PADR>>6))&0x100); return btn; } /* This function adds a button press event to the button queue, and this really isn't anything Neo-specific but might be subject for adding to the generic button driver */ int button_add(unsigned int button) { queue_post(&button_queue,button,NULL); return 1; } #elif defined HAVE_ONDIO_KEYPAD /* * helper function to swap UP/DOWN, LEFT/RIGHT */ static int button_flip(int button) { int newbutton; newbutton = button & ~(BUTTON_UP | BUTTON_DOWN | BUTTON_LEFT | BUTTON_RIGHT); if (button & BUTTON_UP) newbutton |= BUTTON_DOWN; if (button & BUTTON_DOWN) newbutton |= BUTTON_UP; if (button & BUTTON_LEFT) newbutton |= BUTTON_RIGHT; if (button & BUTTON_RIGHT) newbutton |= BUTTON_LEFT; return newbutton; } /* * set the flip attribute * better only call this when the queue is empty */ void button_set_flip(bool flip) { if (flip != flipped) /* not the current setting */ { /* avoid race condition with the button_tick() */ int oldlevel = set_irq_level(HIGHEST_IRQ_LEVEL); lastbtn = button_flip(lastbtn); flipped = flip; set_irq_level(oldlevel); } } /* The Ondio its 6 buttons on analog inputs: OPTION: AN2 (used as MENU for now) ON/OFF: AN3 LEFT/RIGHT/UP/DOWN: AN4 We map them like the player keys for now, although this is far from optimal. */ void button_init(void) { queue_init(&button_queue); lastbtn = 0; tick_add_task(button_tick); reset_poweroff_timer(); } static int button_read(void) { int btn = BUTTON_NONE; int data = adc_read(ADC_BUTTON_ROW1); if(adc_read(ADC_BUTTON_OPTION) > 0x200) /* active high */ btn |= BUTTON_MENU; if(adc_read(ADC_BUTTON_ONOFF) < 0x120) /* active low */ btn |= BUTTON_OFF; /* Check the 4 direction keys, hard-coded analog limits for now */ if (data >= 0x2EF) btn |= BUTTON_LEFT; else if (data >= 0x246) btn |= BUTTON_RIGHT; else if (data >= 0x19D) btn |= BUTTON_UP; else if (data >= 0x0A1) btn |= BUTTON_DOWN; return btn; } #endif int button_status(void) { return button_read(); } void button_clear_queue(void) { queue_clear(&button_queue); }