/*************************************************************************** * __________ __ ___. * Open \______ \ ____ ____ | | _\_ |__ _______ ___ * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ * \/ \/ \/ \/ \/ * $Id$ * * Copyright (C) 2002 by Felix Arends * * All files in this archive are subject to the GNU General Public License. * See the file COPYING in the source tree root for full license agreement. * * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY * KIND, either express or implied. * ****************************************************************************/ #include #include "uisw32.h" #include "kernel.h" #include "thread-win32.h" #include "thread.h" #include "debug.h" /* (Daniel 2002-10-31) Mingw32 requires this errno variable to be present. I'm not quite sure why and I don't know if this breaks the MSVC compile. If it does, we should put this within #ifdef __MINGW32__ */ int errno; static void (*tick_funcs[MAX_NUM_TICK_TASKS])(void); int set_irq_level (int level) { static int _lv = 0; return (_lv = level); } void queue_init(struct event_queue *q) { q->read = 0; q->write = 0; } void queue_wait(struct event_queue *q, struct event *ev) { while(q->read == q->write) { switch_thread(); } *ev = q->events[(q->read++) & QUEUE_LENGTH_MASK]; } void queue_wait_w_tmo(struct event_queue *q, struct event *ev, int ticks) { unsigned int timeout = current_tick + ticks; while(q->read == q->write && TIME_BEFORE( current_tick, timeout )) { sleep(1); } if(q->read != q->write) { *ev = q->events[(q->read++) & QUEUE_LENGTH_MASK]; } else { ev->id = SYS_TIMEOUT; } } void queue_post(struct event_queue *q, long id, void *data) { int wr; int oldlevel; oldlevel = set_irq_level(15<<4); wr = (q->write++) & QUEUE_LENGTH_MASK; q->events[wr].id = id; q->events[wr].data = data; set_irq_level(oldlevel); } bool queue_empty(const struct event_queue* q) { return ( q->read == q->write ); } void queue_clear(struct event_queue* q) { /* fixme: This is potentially unsafe in case we do interrupt-like processing */ q->read = 0; q->write = 0; } void switch_thread (void) { yield (); } void sim_tick_tasks(void) { int i; /* Run through the list of tick tasks */ for(i = 0;i < MAX_NUM_TICK_TASKS;i++) { if(tick_funcs[i]) { tick_funcs[i](); } } } int tick_add_task(void (*f)(void)) { int i; /* Add a task if there is room */ for(i = 0;i < MAX_NUM_TICK_TASKS;i++) { if(tick_funcs[i] == NULL) { tick_funcs[i] = f; return 0; } } DEBUGF("Error! tick_add_task(): out of tasks"); return -1; } int tick_remove_task(void (*f)(void)) { int i; /* Remove a task if it is there */ for(i = 0;i < MAX_NUM_TICK_TASKS;i++) { if(tick_funcs[i] == f) { tick_funcs[i] = NULL; return 0; } } return -1; } /* TODO: Implement mutexes for win32 */ void mutex_init(struct mutex *m) { (void)m; } void mutex_lock(struct mutex *m) { (void)m; } void mutex_unlock(struct mutex *m) { (void)m; }