/*************************************************************************** * __________ __ ___. * Open \______ \ ____ ____ | | _\_ |__ _______ ___ * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ * \/ \/ \/ \/ \/ * $Id$ * * Copyright (C) 2004 Jörg Hohensohn * * This module collects the Talkbox and voice UI functions. * (Talkbox reads directory names from mp3 clips called thumbnails, * the voice UI lets menus and screens "talk" from a voicefile in memory. * * All files in this archive are subject to the GNU General Public License. * See the file COPYING in the source tree root for full license agreement. * * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY * KIND, either express or implied. * ****************************************************************************/ #include #include #include "file.h" #include "buffer.h" #include "system.h" #include "settings.h" #include "mp3_playback.h" #include "mpeg.h" #include "lang.h" #include "talk.h" #include "id3.h" #include "bitswap.h" /***************** Constants *****************/ #define QUEUE_SIZE 64 /* must be a power of two */ #define QUEUE_MASK (QUEUE_SIZE-1) const char* const dir_thumbnail_name = "_dirname.talk"; /***************** Functional Macros *****************/ #define QUEUE_LEVEL ((queue_write - queue_read) & QUEUE_MASK) /***************** Data types *****************/ struct clip_entry /* one entry of the index table */ { int offset; /* offset from start of voicefile file */ int size; /* size of the clip */ }; struct voicefile /* file format of our voice file */ { int version; /* version of the voicefile */ int table; /* offset to index table, (=header size) */ int id1_max; /* number of "normal" clips contained in above index */ int id2_max; /* number of "voice only" clips contained in above index */ struct clip_entry index[]; /* followed by the index tables */ /* and finally the bitswapped mp3 clips, not visible here */ }; struct queue_entry /* one entry of the internal queue */ { unsigned char* buf; int len; }; /***************** Globals *****************/ static unsigned char* p_thumbnail; /* buffer for thumbnail */ static long size_for_thumbnail; /* leftover buffer size for it */ static struct voicefile* p_voicefile; /* loaded voicefile */ static bool has_voicefile; /* a voicefile file is present */ static struct queue_entry queue[QUEUE_SIZE]; /* queue of scheduled clips */ static int queue_write; /* write index of queue, by application */ static int queue_read; /* read index of queue, by ISR context */ static int sent; /* how many bytes handed over to playback, owned by ISR */ static unsigned char curr_hd[3]; /* current frame header, for re-sync */ /***************** Private prototypes *****************/ static int load_voicefile(void); static void mp3_callback(unsigned char** start, int* size); static int shutup(void); static int queue_clip(unsigned char* buf, int size, bool enqueue); static int open_voicefile(void); /***************** Private implementation *****************/ static int open_voicefile(void) { char buf[64]; char* p_lang = "english"; /* default */ if ( global_settings.lang_file[0] && global_settings.lang_file[0] != 0xff ) { /* try to open the voice file of the selected language */ p_lang = global_settings.lang_file; } snprintf(buf, sizeof(buf), ROCKBOX_DIR LANG_DIR "/%s.voice", p_lang); return open(buf, O_RDONLY); } /* load the voice file into the mp3 buffer */ static int load_voicefile(void) { int fd; int size; p_voicefile = NULL; /* indicate no voicefile if we fail below */ fd = open_voicefile(); if (fd < 0) /* failed to open */ { p_voicefile = NULL; /* indicate no voicefile */ has_voicefile = false; /* don't try again */ return 0; } size = read(fd, mp3buf, mp3end - mp3buf); if (size > 10000 /* too small is probably invalid */ && size == filesize(fd) /* has to fit completely */ && ((struct voicefile*)mp3buf)->table /* format check */ == offsetof(struct voicefile, index)) { p_voicefile = (struct voicefile*)mp3buf; /* thumbnail buffer is the remaining space behind */ p_thumbnail = mp3buf + size; p_thumbnail += (int)p_thumbnail % 2; /* 16-bit align */ size_for_thumbnail = mp3end - p_thumbnail; } else { has_voicefile = false; /* don't try again */ } close(fd); return size; } /* called in ISR context if mp3 data got consumed */ static void mp3_callback(unsigned char** start, int* size) { queue[queue_read].len -= sent; /* we completed this */ queue[queue_read].buf += sent; if (queue[queue_read].len > 0) /* current clip not finished? */ { /* feed the next 64K-1 chunk */ sent = MIN(queue[queue_read].len, 0xFFFF); *start = queue[queue_read].buf; *size = sent; return; } else /* go to next entry */ { queue_read++; if (queue_read >= QUEUE_SIZE) queue_read = 0; } if (QUEUE_LEVEL) /* queue is not empty? */ { /* start next clip */ sent = MIN(queue[queue_read].len, 0xFFFF); *start = queue[queue_read].buf; *size = sent; curr_hd[0] = *start[1]; curr_hd[1] = *start[2]; curr_hd[2] = *start[3]; } else { *size = 0; /* end of data */ mp3_play_stop(); /* fixme: should be done by caller */ } } /* stop the playback and the pending clips, but at frame boundary */ static int shutup(void) { unsigned char* pos; unsigned char* search; unsigned char* end; if (QUEUE_LEVEL == 0) /* has ended anyway */ { return 0; } CHCR3 &= ~0x0001; /* disable the DMA (and therefore the interrupt also) */ /* search next frame boundary and continue up to there */ pos = search = mp3_get_pos(); end = queue[queue_read].buf + queue[queue_read].len; if (pos >= queue[queue_read].buf && pos <= end) /* really our clip? */ { /* (for strange reasons this isn't nesessarily the case) */ /* find the next frame boundary */ while (search < end) /* search the remaining data */ { if (*search++ != 0xFF) /* quick search for frame sync byte */ continue; /* (this does the majority of the job) */ /* look at the (bitswapped) rest of header candidate */ if (search[0] == curr_hd[0] /* do the quicker checks first */ && search[2] == curr_hd[2] && (search[1] & 0x30) == (curr_hd[1] & 0x30)) /* sample rate */ { search--; /* back to the sync byte */ break; /* From looking at it, this is our header. */ } } if (search-pos) { /* play old data until the frame end, to keep the MAS in sync */ sent = search-pos; queue_write = queue_read + 1; /* will be empty after next callback */ if (queue_write >= QUEUE_SIZE) queue_write = 0; queue[queue_read].len = sent; /* current one ends after this */ DTCR3 = sent; /* let the DMA finish this frame */ CHCR3 |= 0x0001; /* re-enable DMA */ return 0; } } /* nothing to do, was frame boundary or not our clip */ mp3_play_stop(); queue_write = queue_read = 0; /* reset the queue */ return 0; } /* schedule a clip, at the end or discard the existing queue */ static int queue_clip(unsigned char* buf, int size, bool enqueue) { int queue_level; if (!enqueue) shutup(); /* cut off all the pending stuff */ if (!size) return 0; /* safety check */ /* disable the DMA temporarily, to be safe of race condition */ CHCR3 &= ~0x0001; queue_level = QUEUE_LEVEL; /* check old level */ if (queue_level < QUEUE_SIZE - 1) /* space left? */ { queue[queue_write].buf = buf; /* populate an entry */ queue[queue_write].len = size; queue_write++; /* increase queue */ if (queue_write >= QUEUE_SIZE) queue_write = 0; } if (queue_level == 0) { /* queue was empty, we have to do the initial start */ sent = MIN(size, 0xFFFF); /* DMA can do no more */ mp3_play_data(buf, sent, mp3_callback); curr_hd[0] = buf[1]; curr_hd[1] = buf[2]; curr_hd[2] = buf[3]; mp3_play_pause(true); /* kickoff audio */ } else { CHCR3 |= 0x0001; /* re-enable DMA */ } return 0; } static void reset_state(void) { queue_write = queue_read = 0; /* reset the queue */ p_voicefile = NULL; /* indicate no voicefile (trashed) */ p_thumbnail = mp3buf; /* whole space for thumbnail */ size_for_thumbnail = mp3end - mp3buf; } /***************** Public implementation *****************/ void talk_init(void) { int fd; fd = open_voicefile(); if (fd >= 0) /* success */ { close(fd); has_voicefile = true; } else { has_voicefile = false; /* no voice file available */ } reset_state(); /* use this for most of our inits */ } /* somebody else claims the mp3 buffer, e.g. for regular play/record */ int talk_buffer_steal(void) { mp3_play_stop(); reset_state(); return 0; } /* play a voice ID from voicefile */ int talk_id(int id, bool enqueue) { int clipsize; unsigned char* clipbuf; int unit; if (mpeg_status()) /* busy, buffer in use */ return -1; if (p_voicefile == NULL && has_voicefile) load_voicefile(); /* reload needed */ if (p_voicefile == NULL) /* still no voices? */ return -1; if (id == -1) /* -1 is an indication for silence */ return -1; /* check if this is a special ID, with a value */ unit = ((unsigned)id) >> UNIT_SHIFT; if (unit) { /* sign-extend the value */ id = (unsigned)id << (32-UNIT_SHIFT); id >>= (32-UNIT_SHIFT); talk_value(id, unit, enqueue); /* speak it */ return 0; /* and stop, end of special case */ } if (id > VOICEONLY_DELIMITER) { /* voice-only entries use the second part of the table */ id -= VOICEONLY_DELIMITER + 1; if (id >= p_voicefile->id2_max) return -1; /* must be newer than we have */ id += p_voicefile->id1_max; /* table 2 is behind table 1 */ } else { /* normal use of the first table */ if (id >= p_voicefile->id1_max) return -1; /* must be newer than we have */ } clipsize = p_voicefile->index[id].size; if (clipsize == 0) /* clip not included in voicefile */ return -1; clipbuf = mp3buf + p_voicefile->index[id].offset; queue_clip(clipbuf, clipsize, enqueue); return 0; } /* play a thumbnail from file */ int talk_file(const char* filename, bool enqueue) { int fd; int size; struct mp3entry info; if (mpeg_status()) /* busy, buffer in use */ return -1; if (p_thumbnail == NULL || size_for_thumbnail <= 0) return -1; if(mp3info(&info, filename, false)) /* use this to find real start */ { return 0; /* failed to open, or invalid */ } fd = open(filename, O_RDONLY); if (fd < 0) /* failed to open */ { return 0; } lseek(fd, info.first_frame_offset, SEEK_SET); /* behind ID data */ size = read(fd, p_thumbnail, size_for_thumbnail); close(fd); /* ToDo: find audio, skip ID headers and trailers */ if (size) { bitswap(p_thumbnail, size); queue_clip(p_thumbnail, size, enqueue); } return size; } /* say a numeric value, this word ordering works for english, but not necessarily for other languages (e.g. german) */ int talk_number(int n, bool enqueue) { int level = 0; /* mille count */ int mil = 1000000000; /* highest possible "-illion" */ if (mpeg_status()) /* busy, buffer in use */ return -1; if (!enqueue) shutup(); /* cut off all the pending stuff */ if (n==0) { /* special case */ talk_id(VOICE_ZERO, true); return 0; } if (n<0) { talk_id(VOICE_MINUS, true); n = -n; } while (n) { int segment = n / mil; /* extract in groups of 3 digits */ n -= segment * mil; /* remove the used digits from number */ mil /= 1000; /* digit place for next round */ if (segment) { int hundreds = segment / 100; int ones = segment % 100; if (hundreds) { talk_id(VOICE_ZERO + hundreds, true); talk_id(VOICE_HUNDRED, true); } /* combination indexing */ if (ones > 20) { int tens = ones/10 + 18; talk_id(VOICE_ZERO + tens, true); ones %= 10; } /* direct indexing */ if (ones) talk_id(VOICE_ZERO + ones, true); /* add billion, million, thousand */ if (mil) talk_id(VOICE_BILLION + level, true); } level++; } return 0; } /* singular/plural aware saying of a value */ int talk_value(int n, int unit, bool enqueue) { int unit_id; static const int unit_voiced[] = { /* lookup table for the voice ID of the units */ -1, -1, -1, /* regular ID, int, signed */ VOICE_MILLISECONDS, /* here come the "real" units */ VOICE_SECONDS, VOICE_MINUTES, VOICE_HOURS, VOICE_KHZ, VOICE_DB, VOICE_PERCENT, VOICE_MEGABYTE, VOICE_GIGABYTE, VOICE_MILLIAMPHOURS, VOICE_PIXEL, VOICE_PER_SEC, VOICE_HERTZ, }; if (mpeg_status()) /* busy, buffer in use */ return -1; if (unit < 0 || unit >= UNIT_LAST) unit_id = -1; else unit_id = unit_voiced[unit]; if ((n==1 || n==-1) /* singular? */ && unit_id >= VOICE_SECONDS && unit_id <= VOICE_HOURS) { unit_id--; /* use the singular for those units which have */ } /* special case with a "plus" before */ if (n > 0 && (unit == UNIT_SIGNED || unit == UNIT_DB)) { talk_id(VOICE_PLUS, enqueue); enqueue = true; } talk_number(n, enqueue); /* say the number */ talk_id(unit_id, true); /* say the unit, if any */ return 0; } /* spell a string */ int talk_spell(const char* spell, bool enqueue) { char c; /* currently processed char */ if (mpeg_status()) /* busy, buffer in use */ return -1; if (!enqueue) shutup(); /* cut off all the pending stuff */ while ((c = *spell++) != '\0') { /* if this grows into too many cases, I should use a table */ if (c >= 'A' && c <= 'Z') talk_id(VOICE_CHAR_A + c - 'A', true); else if (c >= 'a' && c <= 'z') talk_id(VOICE_CHAR_A + c - 'a', true); else if (c >= '0' && c <= '9') talk_id(VOICE_ZERO + c - '0', true); else if (c == '-') talk_id(VOICE_MINUS, true); else if (c == '+') talk_id(VOICE_PLUS, true); else if (c == '.') talk_id(VOICE_POINT, true); } return 0; }