# # Classic statusbar adapted to skin engine # # Bar at the top.. very easy to change to the bottom (change the y positions from 0 to -8 # # specify the UI area viewport... everything but a bar 8 pixels high at the top %Vi(-,0,8,-,-,1)%Vf(0)%Vb(3) ############################################################## # Options: # you can use icons or text for the volume and battery display # Just comment out the line for the one you dont want! # comment out the next line if you dont want battery icons %Vd(a)%Vd(e) # comment out the next line if you dont want battery number as text # %Vd(b) # comment out the next line if you dont want volume icons %Vd(c) # comment out the next line if you dont want volume number as text # %Vd(d) ################################################################ # Load some bitmaps %xl(B,battery.bmp,0,0,16) %xl(V,volume.bmp,1,0,17) %xl(S,status.bmp,0,0,15) %xl(D,access_disk.bmp,0,0) %xl(y,batter-y.bmp,0,0) %xl(m,rec_mpegbitrates.bmp,1,0,18) %xl(f,rec_frequencies.bmp,0,0,12) %xl(e,rec_encoders.bmp,0,0,3) %xl(c,rec_channels.bmp,13,0,2) # Enable the correct viewports %?cs<%Vd(c)%Vd(p)%Vd(r)%Vd(s)|%Vd(c)%Vd(p)%Vd(r)%Vd(s)|%Vd(z)|%Vd(c)%Vd(p)%Vd(r)%Vd(s)> # Charging animation viewports %t(2)%?bc<%Vd(x)|%Vd(a)>;%t(2)%Vd(a) # Battery area, Icons %Vl(a,0,0,17,7,0)%Vf(0)%Vb(3) %?bl<%xd(Ba)|%xd(Bb)|%xd(Bc)|%xd(Bd)|%xd(Be)|%xd(Bf)|%xd(Bg)|%xd(Bh)|%xd(Bi)|%xd(Bj)|%xd(Bk)|%xd(Bl)|%xd(Bm)|%xd(Bn)|%xd(Bo)> # Battery area, grey background viewport for charging animation %Vl(x,0,0,17,7,0)%Vf(0)%Vb(1) %?bl<%xd(Ba)|%xd(Bb)|%xd(Bc)|%xd(Bd)|%xd(Be)|%xd(Bf)|%xd(Bg)|%xd(Bh)|%xd(Bi)|%xd(Bj)|%xd(Bk)|%xd(Bl)|%xd(Bm)|%xd(Bn)|%xd(Bo)> # end of battery symbol (to exclude it from animation) %Vl(e,17,0,3,7,0)%Vf(0)%Vb(3) %xd(y) # usb power or charger icon %V(20,0,8,8,0)%Vf(0)%Vb(3) %?bu<%xd(Sa)|%?bc<%xd(Sa)|%?bp<%xd(So)>>> # battery area, no icons %Vl(b,0,0,18,8,0)%Vf(0)%Vb(3) %ar%bl # Volume area %Vl(c,28,0,19,8,0)%Vf(0)%Vb(3) %?mv<%ac%?pv<%pv|%pv| %pv| %pv>|%?pv<%xd(Va)|%xd(Vb)|%xd(Vc)|%xd(Vd)|%xd(Ve)|%xd(Vf)|%xd(Vg)|%xd(Vh)|%xd(Vi)|%xd(Vj)|%xd(Vk)|%xd(Vl)|%xd(Vm)|%xd(Vn)|%xd(Vo)|%xd(Vp)|%xd(Vq)>> %Vl(d,28,0,19,8,0)%Vf(0)%Vb(3) %ac%?pv<%pv|%pv| %pv| %pv> # Icons, all in the same bmp strip, so need to use multiple viewports # Playback mode %Vl(p,47,0,9,8,0)%Vf(0)%Vb(3) %?mp<%xd(Sc)|%xd(Sb)|%xd(Sd)|%xd(Se)|%xd(Sf)|%xd(Sg)|%xd(Sh)|%xd(Si)|%xd(Sj)> # Repeat mode %Vl(r,56,0,9,8,0)%Vf(0)%Vb(3) %?mm<|%xd(Sk)|%xd(Sl)|%xd(Sm)|%xd(Sn)> # Shuffle mode %Vl(s,65,0,-,8,0)%Vf(0)%Vb(3) %?ps<%xd(Sm)|> # Recording section # encoder/mpeg bitrate %Vl(z,28,0,19,8,0)%Vf(0)%Vb(3) %?Rp<%?Re<%xd(ea)|%xd(eb)|%xd(ec)|%?Rb<%xd(ma)|%xd(mb)|%xd(mc)|%xd(md)|%xd(me)|%xd(mf)|%xd(mg)|%xd(mh)|%xd(mi)|%xd(mj)|%xd(mk)|%xd(ml)|%xd(mm)|%xd(mn)|%xd(mo)|%xd(mp)|%xd(mq)|%xd(mr)>>> # status icon %Vl(z,47,0,8,8,0)%Vf(0)%Vb(3) %?mp<%xd(Sc)|%xd(Sb)|%xd(Sd)|%xd(Se)|%xd(Sf)|%xd(Sg)|%xd(Sh)|%xd(Si)|%xd(Sj)> # frequency and channels %Vl(z,55,0,-,8,0)%Vf(0)%Vb(3) %?Rp<%?Rf<%xd(fa)|%xd(fb)|%xd(fc)|%xd(fd)|%xd(fe)|%xd(ff)|%xd(fg)|%xd(fh)|%xd(fi)|%xd(fj)|%xd(fk)|%xd(fl)>> %?Rm<%xd(ca)|%xd(cb)> # Clock on RTC able targets, and disk access %V(-43,0,31,8,0)%Vf(0)%Vb(3) # align on the right with room for 5 SYSFONT digits %?cc<%?ca<%?St(time format)<%cH|%cI>:%cM|--:-->|> # disk access icon %V(-12,0,-,8,0)%Vf(0)%Vb(3) %?lh<%xd(D)|>