# __________ __ ___. # Open \______ \ ____ ____ | | _\_ |__ _______ ___ # Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / # Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < # Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ # \/ \/ \/ \/ \/ # $Id$ # INCLUDES = -I$(FIRMDIR)/include -I$(FIRMDIR)/export -I$(FIRMDIR)/common \ -I$(FIRMDIR)/drivers -I$(APPSDIR) -Ilib -I$(BUILDDIR) CFLAGS = $(INCLUDES) $(GCCOPTS) $(TARGET) $(EXTRA_DEFINES) \ -DTARGET_ID=$(TARGET_ID) -DMEM=${MEMORYSIZE} -DCODEC ifdef APPEXTRA INCLUDES += $(patsubst %,-I$(APPSDIR)/%,$(subst :, ,$(APPEXTRA))) endif ifdef SOFTWARECODECS CODECLIBS = -lmad -la52 -lffmpegFLAC -lTremor -lwavpack -lmusepack -lalac -lfaad -lm4a endif # we "borrow" the plugin LDS file LDS := $(APPSDIR)/plugins/plugin.lds LINKCODEC := $(OBJDIR)/codeclink.lds DEPFILE = $(OBJDIR)/dep-codecs # This sets up 'SRC' based on the files mentioned in SOURCES include $(TOOLSDIR)/makesrc.inc ROCKS := $(SRC:%.c=$(OBJDIR)/%.codec) SOURCES = $(SRC) ELFS := $(SRC:%.c=$(OBJDIR)/%.elf) OBJS := $(SRC:%.c=$(OBJDIR)/%.o) # as created by the cross-compiler for win32: DEFS := $(SRC:%.c=$(OBJDIR)/%.def) DIRS = . CODECDEPS = $(LINKCODEC) $(BUILDDIR)/libcodec.a .PHONY: libmad liba52 libffmpegFLAC libTremor libwavpack dumb libmusepack libalac libfaad libm4a OUTPUT = $(SOFTWARECODECS) all: $(ROCKS) ifndef SIMVER $(OBJDIR)/wav.elf : $(OBJDIR)/wav.o $(OBJDIR)/sid.elf : $(OBJDIR)/sid.o $(OBJDIR)/aiff.elf : $(OBJDIR)/aiff.o $(OBJDIR)/mpa.elf : $(OBJDIR)/mpa.o $(BUILDDIR)/libmad.a $(OBJDIR)/a52.elf : $(OBJDIR)/a52.o $(BUILDDIR)/liba52.a $(OBJDIR)/flac.elf : $(OBJDIR)/flac.o $(BUILDDIR)/libffmpegFLAC.a $(OBJDIR)/vorbis.elf : $(OBJDIR)/vorbis.o $(BUILDDIR)/libTremor.a $(OBJDIR)/mpc.elf : $(OBJDIR)/mpc.o $(BUILDDIR)/libmusepack.a $(OBJDIR)/wavpack.elf : $(OBJDIR)/wavpack.o $(BUILDDIR)/libwavpack.a $(OBJDIR)/alac.elf : $(OBJDIR)/alac.o $(BUILDDIR)/libalac.a $(BUILDDIR)/libm4a.a $(OBJDIR)/aac.elf : $(OBJDIR)/aac.o $(BUILDDIR)/libfaad.a $(BUILDDIR)/libm4a.a $(OBJDIR)/shorten.elf : $(OBJDIR)/shorten.o $(BUILDDIR)/libffmpegFLAC.a $(OBJDIR)/%.elf : @echo "LD $(notdir $@)" $(SILENT)$(CC) $(GCCOPTS) -O -nostdlib -o $@ $^ -L$(BUILDDIR) -lcodec \ -lgcc -T$(LINKCODEC) -Wl,-Map,$(OBJDIR)/$*.map $(BUILDDIR)/%.a : % $(CODECDEPS) $(OBJDIR)/%.codec : $(OBJDIR)/%.elf @echo "OBJCOPY $(notdir $@)" $(SILENT)$(OC) -O binary $< $@ else ifeq ($(SIMVER), x11) ################################################### # This is the X11 simulator version $(OBJDIR)/%.codec : $(OBJDIR)/%.o $(BUILDDIR)/libcodec.a $(OUTPUT) @echo "LD $(notdir $@)" $(SILENT)$(CC) $(CFLAGS) -shared $< -L$(BUILDDIR) $(CODECLIBS) -lcodec -o $@ ifeq ($(findstring CYGWIN,$(UNAME)),CYGWIN) # 'x' must be kept or you'll have "Win32 error 5" # $ fgrep 5 /usr/include/w32api/winerror.h | head -1 # #define ERROR_ACCESS_DENIED 5L else $(SILENT)chmod -x $@ endif else # end of x11-simulator ifeq ($(SIMVER), sdl) ################################################### # This is the SDL simulator version $(OBJDIR)/%.codec : $(OBJDIR)/%.o $(BUILDDIR)/libcodec.a $(OUTPUT) @echo "LD $(notdir $@)" $(SILENT)$(CC) $(CFLAGS) -shared $< -L$(BUILDDIR) $(CODECLIBS) -lcodec -o $@ ifeq ($(findstring CYGWIN,$(UNAME)),CYGWIN) # 'x' must be kept or you'll have "Win32 error 5" # $ fgrep 5 /usr/include/w32api/winerror.h | head -1 # #define ERROR_ACCESS_DENIED 5L else $(SILENT)chmod -x $@ endif else # end of sdl-simulator ################################################### # This is the win32 simulator version DLLTOOLFLAGS = --export-all DLLWRAPFLAGS = -s --entry _DllMain@12 --target=i386-mingw32 -mno-cygwin $(OBJDIR)/%.codec : $(OBJDIR)/%.o $(BUILDDIR)/libcodec.a $(OUTPUT) @echo "DLL $(notdir $@)" $(SILENT)$(DLLTOOL) $(DLLTOOLFLAGS) -z $(OBJDIR)/$*.def $< $(SILENT)$(DLLWRAP) $(DLLWRAPFLAGS) --def $(OBJDIR)/$*.def $< \ $(BUILDDIR)/libcodec.a $(patsubst -l%,$(BUILDDIR)/lib%.a,$(CODECLIBS)) \ -o $@ ifeq ($(findstring CYGWIN,$(UNAME)),CYGWIN) # 'x' must be kept or you'll have "Win32 error 5" # $ fgrep 5 /usr/include/w32api/winerror.h | head -1 # #define ERROR_ACCESS_DENIED 5L else $(SILENT)chmod -x $@ endif endif # end of win32-simulator endif endif # end of simulator section include $(TOOLSDIR)/make.inc $(BUILDDIR)/libcodec.a: @echo "MAKE in codecs/lib" $(SILENT)mkdir -p $(OBJDIR)/lib $(SILENT)$(MAKE) -C lib OBJDIR=$(OBJDIR)/lib $(LINKCODEC): $(LDS) @echo "build $@" $(SILENT)cat $< | $(CC) -DMEMORYSIZE=$(MEMORYSIZE) -DCODEC $(INCLUDES) $(TARGET) $(DEFINES) -E -P - >$@ libmad: @echo "MAKE in libmad" $(SILENT)mkdir -p $(OBJDIR)/libmad $(SILENT)$(MAKE) -C libmad OBJDIR=$(OBJDIR)/libmad OUTPUT=$(BUILDDIR)/libmad.a liba52: @echo "MAKE in liba52" $(SILENT)mkdir -p $(OBJDIR)/liba52 $(SILENT)$(MAKE) -C liba52 OBJDIR=$(OBJDIR)/liba52 OUTPUT=$(BUILDDIR)/liba52.a libffmpegFLAC: @echo "MAKE in libffmpegFLAC" $(SILENT)mkdir -p $(OBJDIR)/libffmpegFLAC $(SILENT)$(MAKE) -C libffmpegFLAC OBJDIR=$(OBJDIR)/libffmpegFLAC OUTPUT=$(BUILDDIR)/libffmpegFLAC.a libTremor: @echo "MAKE in Tremor" $(SILENT)mkdir -p $(OBJDIR)/Tremor $(SILENT)$(MAKE) -C Tremor OBJDIR=$(OBJDIR)/Tremor OUTPUT=$(BUILDDIR)/libTremor.a libwavpack: @echo "MAKE in libwavpack" $(SILENT)mkdir -p $(OBJDIR)/libwavpack $(SILENT)$(MAKE) -C libwavpack OBJDIR=$(OBJDIR)/libwavpack OUTPUT=$(BUILDDIR)/libwavpack.a dumb: @echo "MAKE in dumb" $(SILENT)mkdir -p $(OBJDIR)/dumb $(SILENT)$(MAKE) -C dumb OBJDIR=$(OBJDIR)/dumb LIBDIR=$(BUILDDIR) OFLAGS="$(CFLAGS)" libmusepack: @echo "MAKE in libmusepack" $(SILENT)mkdir -p $(OBJDIR)/libmusepack $(SILENT)$(MAKE) -C libmusepack OBJDIR=$(OBJDIR)/libmusepack OUTPUT=$(BUILDDIR)/libmusepack.a libalac: @echo "MAKE in libalac" $(SILENT)mkdir -p $(OBJDIR)/libalac $(SILENT)$(MAKE) -C libalac OBJDIR=$(OBJDIR)/libalac OUTPUT=$(BUILDDIR)/libalac.a libm4a: @echo "MAKE in libm4a" $(SILENT)mkdir -p $(OBJDIR)/libm4a $(SILENT)$(MAKE) -C libm4a OBJDIR=$(OBJDIR)/libm4a OUTPUT=$(BUILDDIR)/libm4a.a libfaad: @echo "MAKE in libfaad" $(SILENT)mkdir -p $(OBJDIR)/libfaad $(SILENT)$(MAKE) -C libfaad OBJDIR=$(OBJDIR)/libfaad OUTPUT=$(BUILDDIR)/libfaad.a clean: @echo "cleaning codecs" $(SILENT)rm -fr $(OBJDIR)/libmad $(BUILDDIR)/libmad.a $(OBJDIR)/liba52 $(BUILDDIR)/liba52.a $(OBJDIR)/libffmpegFLAC $(BUILDDIR)/libffmpegFLAC.a $(OBJDIR)/Tremor $(BUILDDIR)/libTremor.a $(OBJDIR)/libwavpack $(BUILDDIR)/libwavpack.a $(OBJDIR)/dumb $(BUILDDIR)/libdumb.a $(BUILDDIR)/libdumbd.a $(OBJDIR)/libmusepack $(BUILDDIR)/libmusepack.a $(OBJDIR)/libalac $(BUILDDIR)/libalac.a $(OBJDIR)/libfaad $(BUILDDIR)/libfaad.a $(OBJDIR)/libm4a $(BUILDDIR)/libm4a.a $(SILENT)$(MAKE) -C libmad clean OBJDIR=$(OBJDIR)/libmad $(SILENT)$(MAKE) -C liba52 clean OBJDIR=$(OBJDIR)/liba52 $(SILENT)$(MAKE) -C libffmpegFLAC clean OBJDIR=$(OBJDIR)/libffmpegFLAC $(SILENT)$(MAKE) -C Tremor clean OBJDIR=$(OBJDIR)/Tremor $(SILENT)$(MAKE) -C libwavpack clean OBJDIR=$(OBJDIR)/libwavpack $(SILENT)$(MAKE) -C libmusepack clean OBJDIR=$(OBJDIR)/libmusepack $(SILENT)$(MAKE) -C libalac clean OBJDIR=$(OBJDIR)/libalac $(SILENT)$(MAKE) -C libfaad clean OBJDIR=$(OBJDIR)/libfaad $(SILENT)$(MAKE) -C libm4a clean OBJDIR=$(OBJDIR)/libm4a $(SILENT)$(MAKE) -C dumb clean OBJDIR=$(OBJDIR)/dumb $(SILENT)$(MAKE) -C lib clean OBJDIR=$(OBJDIR)/lib ifneq ($(MAKECMDGOALS),clean) -include $(DEPFILE) endif