// Sega Master System SN76489 PSG sound chip emulator // Sms_Snd_Emu 0.1.2 #ifndef SMS_APU_H #define SMS_APU_H #include "blargg_common.h" #include "blip_buffer.h" // 0: Square 1, 1: Square 2, 2: Square 3, 3: Noise enum { sms_osc_count = 4 }; // 0 <= chan < osc_count struct Osc { struct Blip_Buffer* outputs [4]; // NULL, right, left, center struct Blip_Buffer* output; int last_amp; int volume; int period; int delay; unsigned phase; }; struct Sms_Apu { struct Osc oscs [sms_osc_count]; int ggstereo; int latch; blip_time_t last_time; int min_tone_period; unsigned noise_feedback; unsigned looped_feedback; struct Blip_Synth synth; }; // Basics void Sms_apu_init( struct Sms_Apu* this ); // Sets buffer(s) to generate sound into, or 0 to mute. If only center is not 0, // output is mono. void Sms_apu_set_output( struct Sms_Apu* this, int i, struct Blip_Buffer* center, struct Blip_Buffer* left, struct Blip_Buffer* right); // Emulates to time t, then writes data to Game Gear left/right assignment byte void Sms_apu_write_ggstereo( struct Sms_Apu* this, blip_time_t t, int data ) ICODE_ATTR; // Emulates to time t, then writes data void Sms_apu_write_data( struct Sms_Apu* this, blip_time_t t, int data ) ICODE_ATTR; // Emulates to time t, then subtracts t from the current time. // OK if previous write call had time slightly after t. void Sms_apu_end_frame( struct Sms_Apu* this, blip_time_t t ) ICODE_ATTR; // More features // Resets sound chip and sets noise feedback bits and width void Sms_apu_reset( struct Sms_Apu* this, unsigned noise_feedback, int noise_width ); // Sets overall volume, where 1.0 is normal void Sms_apu_volume( struct Sms_Apu* this, int vol ); #endif