// Game_Music_Emu 0.6-pre. http://www.slack.net/~ant/ #include "sgc_emu.h" #include "blargg_endian.h" //#include "z80_cpu_log.h" /* Copyright (C) 2009 Shay Green. This module is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This module is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this module; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ #include "blargg_source.h" #define OUT_PORT( addr, data ) cpu_out( this, TIME(), addr, data ) #define IN_PORT( addr ) 0 // cpu in #define WRITE_MEM( addr, data ) cpu_write( this, addr, data ) #define IDLE_ADDR this->idle_addr #define RST_BASE this->vectors_addr #define CPU_BEGIN \ bool run_cpu( struct Sgc_Emu* this, cpu_time_t end_time )\ {\ Sgc_Cpu* cpu = &this->cpu; \ Z80_set_end_time( cpu, end_time ); #include "z80_cpu_run.h" return warning; }