/*************************************************************************** * __________ __ ___. * Open \______ \ ____ ____ | | _\_ |__ _______ ___ * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ * \/ \/ \/ \/ \/ * $Id$ * * Copyright (C) 2005 Adam Boot * * Color graphics from Gweled (http://sebdelestaing.free.fr/gweled/) * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY * KIND, either express or implied. * ****************************************************************************/ #include "plugin.h" #include "lib/playback_control.h" #ifdef HAVE_LCD_BITMAP PLUGIN_HEADER /* button definitions */ #if CONFIG_KEYPAD == RECORDER_PAD #define JEWELS_UP BUTTON_UP #define JEWELS_DOWN BUTTON_DOWN #define JEWELS_LEFT BUTTON_LEFT #define JEWELS_RIGHT BUTTON_RIGHT #define JEWELS_SELECT BUTTON_PLAY #define JEWELS_CANCEL BUTTON_OFF #elif CONFIG_KEYPAD == ARCHOS_AV300_PAD #define JEWELS_UP BUTTON_UP #define JEWELS_DOWN BUTTON_DOWN #define JEWELS_LEFT BUTTON_LEFT #define JEWELS_RIGHT BUTTON_RIGHT #define JEWELS_SELECT BUTTON_SELECT #define JEWELS_CANCEL BUTTON_OFF #elif CONFIG_KEYPAD == ONDIO_PAD #define JEWELS_UP BUTTON_UP #define JEWELS_DOWN BUTTON_DOWN #define JEWELS_LEFT BUTTON_LEFT #define JEWELS_RIGHT BUTTON_RIGHT #define JEWELS_SELECT BUTTON_MENU #define JEWELS_CANCEL BUTTON_OFF #elif (CONFIG_KEYPAD == IRIVER_H100_PAD) || (CONFIG_KEYPAD == IRIVER_H300_PAD) #define JEWELS_UP BUTTON_UP #define JEWELS_DOWN BUTTON_DOWN #define JEWELS_LEFT BUTTON_LEFT #define JEWELS_RIGHT BUTTON_RIGHT #define JEWELS_SELECT BUTTON_SELECT #define JEWELS_MENU BUTTON_MODE #define JEWELS_CANCEL BUTTON_OFF #define JEWELS_RC_CANCEL BUTTON_RC_STOP #elif (CONFIG_KEYPAD == IPOD_4G_PAD) || (CONFIG_KEYPAD == IPOD_3G_PAD) || \ (CONFIG_KEYPAD == IPOD_1G2G_PAD) #define JEWELS_SCROLLWHEEL #define JEWELS_UP BUTTON_MENU #define JEWELS_DOWN BUTTON_PLAY #define JEWELS_LEFT BUTTON_LEFT #define JEWELS_RIGHT BUTTON_RIGHT #define JEWELS_PREV BUTTON_SCROLL_BACK #define JEWELS_NEXT BUTTON_SCROLL_FWD #define JEWELS_SELECT BUTTON_SELECT #elif CONFIG_KEYPAD == IRIVER_IFP7XX_PAD #define JEWELS_UP BUTTON_UP #define JEWELS_DOWN BUTTON_DOWN #define JEWELS_LEFT BUTTON_LEFT #define JEWELS_RIGHT BUTTON_RIGHT #define JEWELS_SELECT BUTTON_SELECT #define JEWELS_CANCEL BUTTON_PLAY #elif CONFIG_KEYPAD == IAUDIO_X5M5_PAD #define JEWELS_UP BUTTON_UP #define JEWELS_DOWN BUTTON_DOWN #define JEWELS_LEFT BUTTON_LEFT #define JEWELS_RIGHT BUTTON_RIGHT #define JEWELS_SELECT BUTTON_SELECT #define JEWELS_CANCEL BUTTON_POWER #elif CONFIG_KEYPAD == GIGABEAT_PAD #define JEWELS_UP BUTTON_UP #define JEWELS_DOWN BUTTON_DOWN #define JEWELS_LEFT BUTTON_LEFT #define JEWELS_RIGHT BUTTON_RIGHT #define JEWELS_SELECT BUTTON_SELECT #define JEWELS_CANCEL BUTTON_POWER #elif CONFIG_KEYPAD == SANSA_E200_PAD #define JEWELS_SCROLLWHEEL #define JEWELS_UP BUTTON_UP #define JEWELS_DOWN BUTTON_DOWN #define JEWELS_LEFT BUTTON_LEFT #define JEWELS_RIGHT BUTTON_RIGHT #define JEWELS_PREV BUTTON_SCROLL_BACK #define JEWELS_NEXT BUTTON_SCROLL_FWD #define JEWELS_SELECT BUTTON_SELECT #define JEWELS_CANCEL BUTTON_POWER #elif (CONFIG_KEYPAD == SANSA_FUZE_PAD) #define JEWELS_SCROLLWHEEL #define JEWELS_UP BUTTON_UP #define JEWELS_DOWN BUTTON_DOWN #define JEWELS_LEFT BUTTON_LEFT #define JEWELS_RIGHT BUTTON_RIGHT #define JEWELS_PREV BUTTON_SCROLL_BACK #define JEWELS_NEXT BUTTON_SCROLL_FWD #define JEWELS_SELECT BUTTON_SELECT #define JEWELS_CANCEL (BUTTON_HOME|BUTTON_REPEAT) #elif CONFIG_KEYPAD == SANSA_C200_PAD || \ CONFIG_KEYPAD == SANSA_CLIP_PAD || \ CONFIG_KEYPAD == SANSA_M200_PAD #define JEWELS_UP BUTTON_UP #define JEWELS_DOWN BUTTON_DOWN #define JEWELS_LEFT BUTTON_LEFT #define JEWELS_RIGHT BUTTON_RIGHT #define JEWELS_SELECT BUTTON_SELECT #define JEWELS_CANCEL BUTTON_POWER #elif CONFIG_KEYPAD == IRIVER_H10_PAD #define JEWELS_UP BUTTON_SCROLL_UP #define JEWELS_DOWN BUTTON_SCROLL_DOWN #define JEWELS_LEFT BUTTON_LEFT #define JEWELS_RIGHT BUTTON_RIGHT #define JEWELS_SELECT BUTTON_PLAY #define JEWELS_CANCEL BUTTON_POWER #elif CONFIG_KEYPAD == GIGABEAT_S_PAD #define JEWELS_UP BUTTON_UP #define JEWELS_DOWN BUTTON_DOWN #define JEWELS_LEFT BUTTON_LEFT #define JEWELS_RIGHT BUTTON_RIGHT #define JEWELS_SELECT BUTTON_SELECT #define JEWELS_MENU BUTTON_MENU #define JEWELS_CANCEL BUTTON_BACK #elif CONFIG_KEYPAD == MROBE100_PAD #define JEWELS_UP BUTTON_UP #define JEWELS_DOWN BUTTON_DOWN #define JEWELS_LEFT BUTTON_LEFT #define JEWELS_RIGHT BUTTON_RIGHT #define JEWELS_SELECT BUTTON_SELECT #define JEWELS_CANCEL BUTTON_POWER #elif CONFIG_KEYPAD == IAUDIO_M3_PAD #define JEWELS_UP BUTTON_RC_VOL_UP #define JEWELS_DOWN BUTTON_RC_VOL_DOWN #define JEWELS_LEFT BUTTON_RC_REW #define JEWELS_RIGHT BUTTON_RC_FF #define JEWELS_SELECT BUTTON_RC_PLAY #define JEWELS_CANCEL BUTTON_RC_REC #define JEWELS_RC_CANCEL BUTTON_REC #elif CONFIG_KEYPAD == COWOND2_PAD #define JEWELS_CANCEL BUTTON_POWER #elif CONFIG_KEYPAD == IAUDIO67_PAD #define JEWELS_UP BUTTON_STOP #define JEWELS_DOWN BUTTON_PLAY #define JEWELS_LEFT BUTTON_LEFT #define JEWELS_RIGHT BUTTON_RIGHT #define JEWELS_SELECT BUTTON_MENU #define JEWELS_CANCEL BUTTON_POWER #elif CONFIG_KEYPAD == CREATIVEZVM_PAD #define JEWELS_UP BUTTON_UP #define JEWELS_DOWN BUTTON_DOWN #define JEWELS_LEFT BUTTON_LEFT #define JEWELS_RIGHT BUTTON_RIGHT #define JEWELS_SELECT BUTTON_SELECT #define JEWELS_CANCEL BUTTON_BACK #elif CONFIG_KEYPAD == PHILIPS_HDD1630_PAD #define JEWELS_UP BUTTON_UP #define JEWELS_DOWN BUTTON_DOWN #define JEWELS_LEFT BUTTON_LEFT #define JEWELS_RIGHT BUTTON_RIGHT #define JEWELS_SELECT BUTTON_SELECT #define JEWELS_CANCEL BUTTON_POWER #elif CONFIG_KEYPAD == ONDAVX747_PAD || CONFIG_KEYPAD == MROBE500_PAD #define JEWELS_CANCEL BUTTON_POWER #else #error No keymap defined! #endif #ifdef HAVE_TOUCHSCREEN #ifndef JEWELS_UP #define JEWELS_UP BUTTON_TOPMIDDLE #endif #ifndef JEWELS_DOWN #define JEWELS_DOWN BUTTON_BOTTOMMIDDLE #endif #ifndef JEWELS_LEFT #define JEWELS_LEFT BUTTON_MIDLEFT #endif #ifndef JEWELS_RIGHT #define JEWELS_RIGHT BUTTON_MIDRIGHT #endif #ifndef JEWELS_SELECT #define JEWELS_SELECT BUTTON_CENTER #endif #ifndef JEWELS_CANCEL #define JEWELS_CANCEL BUTTON_TOPLEFT #endif #endif /* use 30x30 tiles (iPod Video, Gigabeat, Onda VX747) */ #if (LCD_HEIGHT == 240) && (LCD_WIDTH == 320) || \ ((LCD_HEIGHT == 320) && (LCD_WIDTH == 240)) || \ ((LCD_HEIGHT == 400) && (LCD_WIDTH == 240)) #define TILE_WIDTH 30 #define TILE_HEIGHT 30 #define YOFS 0 #define NUM_SCORES 10 /* use 22x22 tiles (H300, iPod Color) */ #elif ((LCD_HEIGHT == 176) && (LCD_WIDTH == 220)) || \ ((LCD_HEIGHT == 220) && (LCD_WIDTH == 176)) #define TILE_WIDTH 22 #define TILE_HEIGHT 22 #define YOFS 0 #define NUM_SCORES 10 /* use 16x16 tiles (iPod Nano) */ #elif (LCD_HEIGHT == 132) && (LCD_WIDTH == 176) #define TILE_WIDTH 16 #define TILE_HEIGHT 16 #define YOFS 4 #define NUM_SCORES 10 /* use 16x16 tiles (H100, iAudio X5, iPod 3G, iPod 4G grayscale) */ #elif (LCD_HEIGHT == 128) && (LCD_WIDTH == 160) #define TILE_WIDTH 16 #define TILE_HEIGHT 16 #define YOFS 0 #define NUM_SCORES 10 /* use 14x14 tiles (H10 5/6 GB) */ #elif (LCD_HEIGHT == 128) && (LCD_WIDTH == 128) #define TILE_WIDTH 14 #define TILE_HEIGHT 14 #define YOFS 0 #define NUM_SCORES 10 /* use 13x13 tiles (iPod Mini) */ #elif (LCD_HEIGHT == 110) && (LCD_WIDTH == 138) #define TILE_WIDTH 13 #define TILE_HEIGHT 13 #define YOFS 6 #define NUM_SCORES 10 /* use 12x12 tiles (iAudio M3) */ #elif (LCD_HEIGHT == 96) && (LCD_WIDTH == 128) #define TILE_WIDTH 12 #define TILE_HEIGHT 12 #define YOFS 0 #define NUM_SCORES 9 /* use 10x10 tiles (Sansa c200) */ #elif (LCD_HEIGHT == 80) && (LCD_WIDTH == 132) #define TILE_WIDTH 10 #define TILE_HEIGHT 10 #define YOFS 0 #define NUM_SCORES 8 /* use 10x8 tiles (iFP 700) */ #elif (LCD_HEIGHT == 64) && (LCD_WIDTH == 128) #define TILE_WIDTH 10 #define TILE_HEIGHT 8 #define YOFS 0 #define NUM_SCORES 8 /* use 10x8 tiles (Recorder, Ondio) */ #elif (LCD_HEIGHT == 64) && (LCD_WIDTH == 112) #define TILE_WIDTH 10 #define TILE_HEIGHT 8 #define YOFS 0 #define NUM_SCORES 8 #else #error JEWELS: Unsupported LCD #endif /* save files */ #define SCORE_FILE PLUGIN_GAMES_DIR "/jewels.score" #define SAVE_FILE PLUGIN_GAMES_DIR "/jewels.save" /* final game return status */ #define BJ_QUIT_FROM_GAME 4 #define BJ_END 3 #define BJ_USB 2 #define BJ_QUIT 1 #define BJ_LOSE 0 /* swap directions */ #define SWAP_UP 0 #define SWAP_RIGHT 1 #define SWAP_DOWN 2 #define SWAP_LEFT 3 /* play board dimension */ #define BJ_HEIGHT 9 #define BJ_WIDTH 8 /* next level threshold */ #define LEVEL_PTS 100 /* animation frame rate */ #define MAX_FPS 20 /* Game types */ enum game_type { GAME_TYPE_NORMAL, GAME_TYPE_PUZZLE }; /* external bitmaps */ extern const fb_data jewels[]; /* tile background colors */ #ifdef HAVE_LCD_COLOR static const unsigned jewels_bkgd[2] = { LCD_RGBPACK(104, 63, 63), LCD_RGBPACK(83, 44, 44) }; #endif /* the tile struct * type is the jewel number 0-7 * falling if the jewel is falling * delete marks the jewel for deletion */ struct tile { int type; bool falling; bool delete; }; /* the game context struct * score is the current level score * segments is the number of cleared segments in the current run * level is the current level * type is the game type (normal or puzzle) * highscores is the list of high scores * resume denotes whether to resume the currently loaded game * dirty denotes whether the high scores are out of sync with the saved file * playboard is the game playing board (first row is hidden) * num_jewels is the number of different jewels to use */ struct game_context { unsigned int score; unsigned int segments; unsigned int level; unsigned int type; unsigned int highscores[NUM_SCORES]; bool resume; bool dirty; struct tile playboard[BJ_HEIGHT][BJ_WIDTH]; unsigned int num_jewels; }; #define MAX_NUM_JEWELS 7 #define MAX_PUZZLE_TILES 4 #define NUM_PUZZLE_LEVELS 10 struct puzzle_tile { int x; int y; int tile_type; }; struct puzzle_level { unsigned int num_jewels; unsigned int num_tiles; struct puzzle_tile tiles[MAX_PUZZLE_TILES]; }; #define PUZZLE_TILE_UP 1 #define PUZZLE_TILE_DOWN 2 #define PUZZLE_TILE_LEFT 4 #define PUZZLE_TILE_RIGHT 8 struct puzzle_level puzzle_levels[NUM_PUZZLE_LEVELS] = { { 5, 2, { {3, 3, PUZZLE_TILE_RIGHT}, {4, 2, PUZZLE_TILE_LEFT} } }, { 5, 2, { {3, 2, PUZZLE_TILE_DOWN}, {3, 4, PUZZLE_TILE_UP} } }, { 6, 3, { {3, 2, PUZZLE_TILE_DOWN}, {3, 4, PUZZLE_TILE_UP|PUZZLE_TILE_DOWN}, {3, 6, PUZZLE_TILE_UP} } }, { 6, 3, { {3, 2, PUZZLE_TILE_RIGHT}, {4, 3, PUZZLE_TILE_LEFT|PUZZLE_TILE_RIGHT}, {5, 4, PUZZLE_TILE_LEFT} } }, { 6, 2, { {3, 4, PUZZLE_TILE_RIGHT}, {4, 2, PUZZLE_TILE_LEFT} } }, { 6, 2, { {3, 2, PUZZLE_TILE_DOWN}, {4, 4, PUZZLE_TILE_UP} } }, { 7, 4, { {3, 2, PUZZLE_TILE_RIGHT|PUZZLE_TILE_DOWN}, {4, 3, PUZZLE_TILE_LEFT|PUZZLE_TILE_DOWN}, {3, 4, PUZZLE_TILE_RIGHT|PUZZLE_TILE_UP}, {4, 4, PUZZLE_TILE_LEFT|PUZZLE_TILE_UP} } }, { 6, 3, { {3, 2, PUZZLE_TILE_DOWN}, {4, 4, PUZZLE_TILE_UP|PUZZLE_TILE_DOWN}, {3, 6, PUZZLE_TILE_UP} } }, { 7, 3, { {2, 2, PUZZLE_TILE_RIGHT}, {4, 1, PUZZLE_TILE_LEFT|PUZZLE_TILE_RIGHT}, {5, 4, PUZZLE_TILE_LEFT} } }, { 7, 4, { {3, 0, PUZZLE_TILE_RIGHT|PUZZLE_TILE_DOWN}, {5, 0, PUZZLE_TILE_LEFT|PUZZLE_TILE_DOWN}, {2, 7, PUZZLE_TILE_RIGHT|PUZZLE_TILE_UP}, {4, 7, PUZZLE_TILE_LEFT|PUZZLE_TILE_UP} } }, }; /***************************************************************************** * jewels_init() initializes jewels data structures. ******************************************************************************/ static void jewels_init(struct game_context* bj) { /* seed the rand generator */ rb->srand(*rb->current_tick); /* check for resumed game */ if(bj->resume) { bj->resume = false; return; } /* reset scoring */ bj->level = 1; bj->score = 0; bj->segments = 0; /* clear playing board */ rb->memset(bj->playboard, 0, sizeof(bj->playboard)); } /***************************************************************************** * jewels_setcolors() set the foreground and background colors. ******************************************************************************/ static inline void jewels_setcolors(void) { #ifdef HAVE_LCD_COLOR rb->lcd_set_background(LCD_RGBPACK(49, 26, 26)); rb->lcd_set_foreground(LCD_RGBPACK(210, 181, 181)); #endif } /***************************************************************************** * jewels_drawboard() redraws the entire game board. ******************************************************************************/ static void jewels_drawboard(struct game_context* bj) { int i, j; int w, h; unsigned int tempscore; char *title = "Level"; char str[10]; tempscore = (bj->score>LEVEL_PTS ? LEVEL_PTS : bj->score); /* clear screen */ rb->lcd_clear_display(); /* dispay playing board */ for(i=0; ilcd_set_foreground(jewels_bkgd[(i+j)%2]); rb->lcd_fillrect(j*TILE_WIDTH, i*TILE_HEIGHT+YOFS, TILE_WIDTH, TILE_HEIGHT); rb->lcd_bitmap_transparent_part(jewels, 0, TILE_HEIGHT*(bj->playboard[i+1][j].type), TILE_WIDTH, j*TILE_WIDTH, i*TILE_HEIGHT+YOFS, TILE_WIDTH, TILE_HEIGHT); #else rb->lcd_bitmap_part(jewels, 0, TILE_HEIGHT*(bj->playboard[i+1][j].type), TILE_WIDTH, j*TILE_WIDTH, i*TILE_HEIGHT+YOFS, TILE_WIDTH, TILE_HEIGHT); #endif } } #if LCD_WIDTH > LCD_HEIGHT /* horizontal layout */ /* draw separator lines */ jewels_setcolors(); rb->lcd_vline(BJ_WIDTH*TILE_WIDTH, 0, LCD_HEIGHT-1); rb->lcd_hline(BJ_WIDTH*TILE_WIDTH, LCD_WIDTH-1, 18); rb->lcd_hline(BJ_WIDTH*TILE_WIDTH, LCD_WIDTH-1, LCD_HEIGHT-10); /* draw progress bar */ #ifdef HAVE_LCD_COLOR rb->lcd_set_foreground(LCD_RGBPACK(104, 63, 63)); #endif rb->lcd_fillrect(BJ_WIDTH*TILE_WIDTH+(LCD_WIDTH-BJ_WIDTH*TILE_WIDTH)/4, (LCD_HEIGHT-10)-(((LCD_HEIGHT-10)-18)* tempscore/LEVEL_PTS), (LCD_WIDTH-BJ_WIDTH*TILE_WIDTH)/2, ((LCD_HEIGHT-10)-18)*tempscore/LEVEL_PTS); #ifdef HAVE_LCD_COLOR rb->lcd_set_foreground(LCD_RGBPACK(83, 44, 44)); rb->lcd_drawrect(BJ_WIDTH*TILE_WIDTH+(LCD_WIDTH-BJ_WIDTH*TILE_WIDTH)/4+1, (LCD_HEIGHT-10)-(((LCD_HEIGHT-10)-18)* tempscore/LEVEL_PTS)+1, (LCD_WIDTH-BJ_WIDTH*TILE_WIDTH)/2-2, ((LCD_HEIGHT-10)-18)*tempscore/LEVEL_PTS-1); jewels_setcolors(); rb->lcd_drawrect(BJ_WIDTH*TILE_WIDTH+(LCD_WIDTH-BJ_WIDTH*TILE_WIDTH)/4, (LCD_HEIGHT-10)-(((LCD_HEIGHT-10)-18)* tempscore/LEVEL_PTS), (LCD_WIDTH-BJ_WIDTH*TILE_WIDTH)/2, ((LCD_HEIGHT-10)-18)*tempscore/LEVEL_PTS+1); #endif /* print text */ rb->lcd_getstringsize(title, &w, &h); rb->lcd_putsxy(LCD_WIDTH-(LCD_WIDTH-BJ_WIDTH*TILE_WIDTH)/2-w/2, 1, title); rb->snprintf(str, 4, "%d", bj->level); rb->lcd_getstringsize(str, &w, &h); rb->lcd_putsxy(LCD_WIDTH-(LCD_WIDTH-BJ_WIDTH*TILE_WIDTH)/2-w/2, 10, str); rb->snprintf(str, 6, "%d", (bj->level-1)*LEVEL_PTS+bj->score); rb->lcd_getstringsize(str, &w, &h); rb->lcd_putsxy(LCD_WIDTH-(LCD_WIDTH-BJ_WIDTH*TILE_WIDTH)/2-w/2, LCD_HEIGHT-8, str); #elif LCD_WIDTH < LCD_HEIGHT /* vertical layout */ /* draw separator lines */ jewels_setcolors(); rb->lcd_hline(0, LCD_WIDTH-1, 8*TILE_HEIGHT+YOFS); rb->lcd_hline(0, LCD_WIDTH-1, LCD_HEIGHT-14); rb->lcd_vline(LCD_WIDTH/2, LCD_HEIGHT-14, LCD_HEIGHT-1); /* draw progress bar */ #ifdef HAVE_LCD_COLOR rb->lcd_set_foreground(LCD_RGBPACK(104, 63, 63)); #endif rb->lcd_fillrect(0, (8*TILE_HEIGHT+YOFS) +(LCD_HEIGHT-14-(8*TILE_HEIGHT+YOFS))/4, LCD_WIDTH*tempscore/LEVEL_PTS, (LCD_HEIGHT-14-(8*TILE_HEIGHT+YOFS))/2); #ifdef HAVE_LCD_COLOR rb->lcd_set_foreground(LCD_RGBPACK(83, 44, 44)); rb->lcd_drawrect(1, (8*TILE_HEIGHT+YOFS) +(LCD_HEIGHT-14-(8*TILE_HEIGHT+YOFS))/4+1, LCD_WIDTH*tempscore/LEVEL_PTS-1, (LCD_HEIGHT-14-(8*TILE_HEIGHT+YOFS))/2-2); jewels_setcolors(); rb->lcd_drawrect(0, (8*TILE_HEIGHT+YOFS) +(LCD_HEIGHT-14-(8*TILE_HEIGHT+YOFS))/4, LCD_WIDTH*tempscore/LEVEL_PTS+1, (LCD_HEIGHT-14-(8*TILE_HEIGHT+YOFS))/2); #endif /* print text */ rb->snprintf(str, 10, "%s %d", title, bj->level); rb->lcd_putsxy(1, LCD_HEIGHT-10, str); rb->snprintf(str, 6, "%d", (bj->level-1)*LEVEL_PTS+bj->score); rb->lcd_getstringsize(str, &w, &h); rb->lcd_putsxy((LCD_WIDTH-2)-w, LCD_HEIGHT-10, str); #else /* square layout */ /* draw separator lines */ jewels_setcolors(); rb->lcd_hline(0, LCD_WIDTH-1, 8*TILE_HEIGHT+YOFS); rb->lcd_vline(BJ_WIDTH*TILE_WIDTH, 0, 8*TILE_HEIGHT+YOFS); rb->lcd_vline(LCD_WIDTH/2, 8*TILE_HEIGHT+YOFS, LCD_HEIGHT-1); /* draw progress bar */ #ifdef HAVE_LCD_COLOR rb->lcd_set_foreground(LCD_RGBPACK(104, 63, 63)); #endif rb->lcd_fillrect(BJ_WIDTH*TILE_WIDTH+(LCD_WIDTH-BJ_WIDTH*TILE_WIDTH)/4, (8*TILE_HEIGHT+YOFS)-(8*TILE_HEIGHT+YOFS) *tempscore/LEVEL_PTS, (LCD_WIDTH-BJ_WIDTH*TILE_WIDTH)/2, (8*TILE_HEIGHT+YOFS)*tempscore/LEVEL_PTS); #ifdef HAVE_LCD_COLOR rb->lcd_set_foreground(LCD_RGBPACK(83, 44, 44)); rb->lcd_drawrect(BJ_WIDTH*TILE_WIDTH+(LCD_WIDTH-BJ_WIDTH*TILE_WIDTH)/4+1, (8*TILE_HEIGHT+YOFS)-(8*TILE_HEIGHT+YOFS) *tempscore/LEVEL_PTS+1, (LCD_WIDTH-BJ_WIDTH*TILE_WIDTH)/2-2, (8*TILE_HEIGHT+YOFS)*tempscore/LEVEL_PTS-1); jewels_setcolors(); rb->lcd_drawrect(BJ_WIDTH*TILE_WIDTH+(LCD_WIDTH-BJ_WIDTH*TILE_WIDTH)/4, (8*TILE_HEIGHT+YOFS)-(8*TILE_HEIGHT+YOFS) *tempscore/LEVEL_PTS, (LCD_WIDTH-BJ_WIDTH*TILE_WIDTH)/2, (8*TILE_HEIGHT+YOFS)*tempscore/LEVEL_PTS+1); #endif /* print text */ rb->snprintf(str, 10, "%s %d", title, bj->level); rb->lcd_putsxy(1, LCD_HEIGHT-(LCD_HEIGHT-(8*TILE_HEIGHT+YOFS))/2-3, str); rb->snprintf(str, 6, "%d", (bj->level-1)*LEVEL_PTS+bj->score); rb->lcd_getstringsize(str, &w, &h); rb->lcd_putsxy((LCD_WIDTH-2)-w, LCD_HEIGHT-(LCD_HEIGHT-(8*TILE_HEIGHT+YOFS))/2-3, str); #endif /* layout */ rb->lcd_update(); } /***************************************************************************** * jewels_putjewels() makes the jewels fall to fill empty spots and adds * new random jewels at the empty spots at the top of each row. ******************************************************************************/ static void jewels_putjewels(struct game_context* bj){ int i, j, k; bool mark, done; long lasttick, currenttick; /* loop to make all the jewels fall */ while(true) { /* mark falling jewels and add new jewels to hidden top row*/ mark = false; done = true; for(j=0; jplayboard[1][j].type == 0) { bj->playboard[0][j].type = rb->rand()%bj->num_jewels+1; } for(i=BJ_HEIGHT-2; i>=0; i--) { if(!mark && bj->playboard[i+1][j].type == 0) { mark = true; done = false; } if(mark) bj->playboard[i][j].falling = true; } /*if(bj->playboard[1][j].falling) { bj->playboard[0][j].type = rb->rand()%bj->num_jewels+1; bj->playboard[0][j].falling = true; }*/ mark = false; } /* break if there are no falling jewels */ if(done) break; /* animate falling jewels */ lasttick = *rb->current_tick; for(k=1; k<=8; k++) { for(i=BJ_HEIGHT-2; i>=0; i--) { for(j=0; jplayboard[i][j].falling && bj->playboard[i][j].type != 0) { /* clear old position */ #ifdef HAVE_LCD_COLOR if(i == 0 && YOFS) { rb->lcd_set_foreground(rb->lcd_get_background()); } else { rb->lcd_set_foreground(jewels_bkgd[(i-1+j)%2]); } rb->lcd_fillrect(j*TILE_WIDTH, (i-1)*TILE_HEIGHT+YOFS, TILE_WIDTH, TILE_HEIGHT); if(bj->playboard[i+1][j].type == 0) { rb->lcd_set_foreground(jewels_bkgd[(i+j)%2]); rb->lcd_fillrect(j*TILE_WIDTH, i*TILE_HEIGHT+YOFS, TILE_WIDTH, TILE_HEIGHT); } #else rb->lcd_set_drawmode(DRMODE_SOLID|DRMODE_INVERSEVID); rb->lcd_fillrect(j*TILE_WIDTH, (i-1)*TILE_HEIGHT+YOFS, TILE_WIDTH, TILE_HEIGHT); if(bj->playboard[i+1][j].type == 0) { rb->lcd_fillrect(j*TILE_WIDTH, i*TILE_HEIGHT+YOFS, TILE_WIDTH, TILE_HEIGHT); } rb->lcd_set_drawmode(DRMODE_SOLID); #endif /* draw new position */ #ifdef HAVE_LCD_COLOR rb->lcd_bitmap_transparent_part(jewels, 0, TILE_HEIGHT*(bj->playboard[i][j].type), TILE_WIDTH, j*TILE_WIDTH, (i-1)*TILE_HEIGHT+YOFS+ ((((TILE_HEIGHT<<10)*k)/8)>>10), TILE_WIDTH, TILE_HEIGHT); #else rb->lcd_bitmap_part(jewels, 0, TILE_HEIGHT*(bj->playboard[i][j].type), TILE_WIDTH, j*TILE_WIDTH, (i-1)*TILE_HEIGHT+YOFS+ ((((TILE_HEIGHT<<10)*k)/8)>>10), TILE_WIDTH, TILE_HEIGHT); #endif } } } rb->lcd_update_rect(0, 0, TILE_WIDTH*8, LCD_HEIGHT); jewels_setcolors(); /* framerate limiting */ currenttick = *rb->current_tick; if(currenttick-lasttick < HZ/MAX_FPS) { rb->sleep((HZ/MAX_FPS)-(currenttick-lasttick)); } else { rb->yield(); } lasttick = currenttick; } /* shift jewels down */ for(j=0; j=1; i--) { if(bj->playboard[i-1][j].falling) { bj->playboard[i][j].type = bj->playboard[i-1][j].type; } } } /* clear out top row */ for(j=0; jplayboard[0][j].type = 0; } /* mark everything not falling */ for(i=0; iplayboard[i][j].falling = false; } } } } /***************************************************************************** * jewels_clearjewels() finds all the connected rows and columns and * calculates and returns the points earned. ******************************************************************************/ static unsigned int jewels_clearjewels(struct game_context* bj) { int i, j; int last, run; unsigned int points = 0; /* check for connected rows */ for(i=1; iplayboard[i][j].type == last && bj->playboard[i][j].type != 0 && bj->playboard[i][j].type <= MAX_NUM_JEWELS) { run++; if(run == 3) { bj->segments++; points += bj->segments; bj->playboard[i][j].delete = true; bj->playboard[i][j-1].delete = true; bj->playboard[i][j-2].delete = true; } else if(run > 3) { points++; bj->playboard[i][j].delete = true; } } else { run = 1; last = bj->playboard[i][j].type; } } } /* check for connected columns */ for(j=0; jplayboard[i][j].type != 0 && bj->playboard[i][j].type == last && bj->playboard[i][j].type <= MAX_NUM_JEWELS) { run++; if(run == 3) { bj->segments++; points += bj->segments; bj->playboard[i][j].delete = true; bj->playboard[i-1][j].delete = true; bj->playboard[i-2][j].delete = true; } else if(run > 3) { points++; bj->playboard[i][j].delete = true; } } else { run = 1; last = bj->playboard[i][j].type; } } } /* clear deleted jewels */ for(i=1; iplayboard[i][j].delete) { bj->playboard[i][j].delete = false; bj->playboard[i][j].type = 0; } } } return points; } /***************************************************************************** * jewels_runboard() runs the board until it settles in a fixed state and * returns points earned. ******************************************************************************/ static unsigned int jewels_runboard(struct game_context* bj) { unsigned int points = 0; unsigned int ret; bj->segments = 0; while((ret = jewels_clearjewels(bj)) > 0) { points += ret; jewels_drawboard(bj); jewels_putjewels(bj); } return points; } /***************************************************************************** * jewels_swapjewels() swaps two jewels as long as it results in points and * returns points earned. ******************************************************************************/ static unsigned int jewels_swapjewels(struct game_context* bj, int x, int y, int direc) { int k; int horzmod, vertmod; int movelen = 0; bool undo = false; unsigned int points = 0; long lasttick, currenttick; /* check for invalid parameters */ if(x < 0 || x >= BJ_WIDTH || y < 0 || y >= BJ_HEIGHT-1 || direc < SWAP_UP || direc > SWAP_LEFT) { return 0; } /* check for invalid directions */ if((x == 0 && direc == SWAP_LEFT) || (x == BJ_WIDTH-1 && direc == SWAP_RIGHT) || (y == 0 && direc == SWAP_UP) || (y == BJ_HEIGHT-2 && direc == SWAP_DOWN)) { return 0; } /* set direction variables */ horzmod = 0; vertmod = 0; switch(direc) { case SWAP_UP: vertmod = -1; movelen = TILE_HEIGHT; break; case SWAP_RIGHT: horzmod = 1; movelen = TILE_WIDTH; break; case SWAP_DOWN: vertmod = 1; movelen = TILE_HEIGHT; break; case SWAP_LEFT: horzmod = -1; movelen = TILE_WIDTH; break; } while(true) { lasttick = *rb->current_tick; /* animate swapping jewels */ for(k=0; k<=8; k++) { /* clear old position */ #ifdef HAVE_LCD_COLOR rb->lcd_set_foreground(jewels_bkgd[(x+y)%2]); rb->lcd_fillrect(x*TILE_WIDTH, y*TILE_HEIGHT+YOFS, TILE_WIDTH, TILE_HEIGHT); rb->lcd_set_foreground(jewels_bkgd[(x+horzmod+y+vertmod)%2]); rb->lcd_fillrect((x+horzmod)*TILE_WIDTH, (y+vertmod)*TILE_HEIGHT+YOFS, TILE_WIDTH, TILE_HEIGHT); #else rb->lcd_set_drawmode(DRMODE_SOLID|DRMODE_INVERSEVID); rb->lcd_fillrect(x*TILE_WIDTH, y*TILE_HEIGHT+YOFS, TILE_WIDTH, TILE_HEIGHT); rb->lcd_fillrect((x+horzmod)*TILE_WIDTH, (y+vertmod)*TILE_HEIGHT+YOFS, TILE_WIDTH, TILE_HEIGHT); rb->lcd_set_drawmode(DRMODE_SOLID); #endif /* draw new position */ #ifdef HAVE_LCD_COLOR rb->lcd_bitmap_transparent_part(jewels, 0, TILE_HEIGHT*(bj->playboard [y+1+vertmod][x+horzmod].type), TILE_WIDTH, (x+horzmod)*TILE_WIDTH-horzmod* ((((movelen<<10)*k)/8)>>10), (y+vertmod)*TILE_HEIGHT-vertmod* ((((movelen<<10)*k)/8)>>10)+YOFS, TILE_WIDTH, TILE_HEIGHT); rb->lcd_bitmap_transparent_part(jewels, 0, TILE_HEIGHT*(bj->playboard[y+1][x].type), TILE_WIDTH, x*TILE_WIDTH+horzmod* ((((movelen<<10)*k)/8)>>10), y*TILE_HEIGHT+vertmod* ((((movelen<<10)*k)/8)>>10)+YOFS, TILE_WIDTH, TILE_HEIGHT); #else rb->lcd_bitmap_part(jewels, 0, TILE_HEIGHT*(bj->playboard [y+1+vertmod][x+horzmod].type), TILE_WIDTH, (x+horzmod)*TILE_WIDTH-horzmod* ((((movelen<<10)*k)/8)>>10), (y+vertmod)*TILE_HEIGHT-vertmod* ((((movelen<<10)*k)/8)>>10)+YOFS, TILE_WIDTH, TILE_HEIGHT); rb->lcd_set_drawmode(DRMODE_FG); rb->lcd_bitmap_part(jewels, 0, TILE_HEIGHT*(bj->playboard[y+1][x].type), TILE_WIDTH, x*TILE_WIDTH+horzmod* ((((movelen<<10)*k)/8)>>10), y*TILE_HEIGHT+vertmod* ((((movelen<<10)*k)/8)>>10)+YOFS, TILE_WIDTH, TILE_HEIGHT); rb->lcd_set_drawmode(DRMODE_SOLID); #endif rb->lcd_update_rect(0, 0, TILE_WIDTH*8, LCD_HEIGHT); jewels_setcolors(); /* framerate limiting */ currenttick = *rb->current_tick; if(currenttick-lasttick < HZ/MAX_FPS) { rb->sleep((HZ/MAX_FPS)-(currenttick-lasttick)); } else { rb->yield(); } lasttick = currenttick; } /* swap jewels */ int temp = bj->playboard[y+1][x].type; bj->playboard[y+1][x].type = bj->playboard[y+1+vertmod][x+horzmod].type; bj->playboard[y+1+vertmod][x+horzmod].type = temp; if(undo) break; points = jewels_runboard(bj); if(points == 0) { undo = true; } else { break; } } return points; } /***************************************************************************** * jewels_movesavail() uses pattern matching to see if there are any * available move left. ******************************************************************************/ static bool jewels_movesavail(struct game_context* bj) { int i, j; bool moves = false; int mytype; for(i=1; iplayboard[i][j].type; if(mytype == 0 || mytype > MAX_NUM_JEWELS) continue; /* check horizontal patterns */ if(j <= BJ_WIDTH-3) { if(i > 1) { if(bj->playboard[i-1][j+1].type == mytype) { if(bj->playboard[i-1][j+2].type == mytype) {moves = true; break;} if(bj->playboard[i][j+2].type == mytype) {moves = true; break;} } if(bj->playboard[i][j+1].type == mytype) { if(bj->playboard[i-1][j+2].type == mytype) {moves = true; break;} } } if(j <= BJ_WIDTH-4) { if(bj->playboard[i][j+3].type == mytype) { if(bj->playboard[i][j+1].type == mytype) {moves = true; break;} if(bj->playboard[i][j+2].type == mytype) {moves = true; break;} } } if(i < BJ_HEIGHT-1) { if(bj->playboard[i][j+1].type == mytype) { if(bj->playboard[i+1][j+2].type == mytype) {moves = true; break;} } if(bj->playboard[i+1][j+1].type == mytype) { if(bj->playboard[i][j+2].type == mytype) {moves = true; break;} if(bj->playboard[i+1][j+2].type == mytype) {moves = true; break;} } } } /* check vertical patterns */ if(i <= BJ_HEIGHT-3) { if(j > 0) { if(bj->playboard[i+1][j-1].type == mytype) { if(bj->playboard[i+2][j-1].type == mytype) {moves = true; break;} if(bj->playboard[i+2][j].type == mytype) {moves = true; break;} } if(bj->playboard[i+1][j].type == mytype) { if(bj->playboard[i+2][j-1].type == mytype) {moves = true; break;} } } if(i <= BJ_HEIGHT-4) { if(bj->playboard[i+3][j].type == mytype) { if(bj->playboard[i+1][j].type == mytype) {moves = true; break;} if(bj->playboard[i+2][j].type == mytype) {moves = true; break;} } } if(j < BJ_WIDTH-1) { if(bj->playboard[i+1][j].type == mytype) { if(bj->playboard[i+2][j+1].type == mytype) {moves = true; break;} } if(bj->playboard[i+1][j+1].type == mytype) { if(bj->playboard[i+2][j].type == mytype) {moves = true; break;} if (bj->playboard[i+2][j+1].type == mytype) {moves = true; break;} } } } } if(moves) break; } return moves; } /***************************************************************************** * jewels_puzzle_is_finished(bj) checks if the puzzle is finished. ******************************************************************************/ static int jewels_puzzle_is_finished(struct game_context* bj) { unsigned int i, j; for(i=0; iplayboard[i][j].type; if(mytype>MAX_NUM_JEWELS) { mytype -= MAX_NUM_JEWELS; if(mytype&PUZZLE_TILE_UP) { if(i==0 || bj->playboard[i-1][j].type<=MAX_NUM_JEWELS || !((bj->playboard[i-1][j].type-MAX_NUM_JEWELS) &PUZZLE_TILE_DOWN)) return 0; } if(mytype&PUZZLE_TILE_DOWN) { if(i==BJ_HEIGHT-1 || bj->playboard[i+1][j].type<=MAX_NUM_JEWELS || !((bj->playboard[i+1][j].type-MAX_NUM_JEWELS) &PUZZLE_TILE_UP)) return 0; } if(mytype&PUZZLE_TILE_LEFT) { if(j==0 || bj->playboard[i][j-1].type<=MAX_NUM_JEWELS || !((bj->playboard[i][j-1].type-MAX_NUM_JEWELS) &PUZZLE_TILE_RIGHT)) return 0; } if(mytype&PUZZLE_TILE_RIGHT) { if(j==BJ_WIDTH-1 || bj->playboard[i][j+1].type<=MAX_NUM_JEWELS || !((bj->playboard[i][j+1].type-MAX_NUM_JEWELS) &PUZZLE_TILE_LEFT)) return 0; } } } } return 1; } /***************************************************************************** * jewels_initlevel() initialises a level. ******************************************************************************/ static unsigned int jewels_initlevel(struct game_context* bj) { unsigned int points = 0; switch(bj->type) { case GAME_TYPE_NORMAL: bj->num_jewels = MAX_NUM_JEWELS; break; case GAME_TYPE_PUZZLE: { unsigned int i, j; struct puzzle_tile *tile; bj->num_jewels = puzzle_levels[bj->level-1].num_jewels; for(i=0; iplayboard[i][j].type = (rb->rand()%bj->num_jewels)+1; bj->playboard[i][j].falling = false; bj->playboard[i][j].delete = false; } } jewels_runboard(bj); tile = puzzle_levels[bj->level-1].tiles; for(i=0; ilevel-1].num_tiles; i++, tile++) { bj->playboard[tile->y+1][tile->x].type = MAX_NUM_JEWELS +tile->tile_type; } } break; } jewels_drawboard(bj); /* run the play board */ jewels_putjewels(bj); points += jewels_runboard(bj); return points; } /***************************************************************************** * jewels_nextlevel() advances the game to the next level and returns * points earned. ******************************************************************************/ static void jewels_nextlevel(struct game_context* bj) { int i, x, y; unsigned int points = 0; switch(bj->type) { case GAME_TYPE_NORMAL: /* roll over score, change and display level */ while(bj->score >= LEVEL_PTS) { bj->score -= LEVEL_PTS; bj->level++; rb->splashf(HZ*2, "Level %d", bj->level); jewels_drawboard(bj); } /* randomly clear some jewels */ for(i=0; i<16; i++) { x = rb->rand()%8; y = rb->rand()%8; if(bj->playboard[y][x].type != 0) { points++; bj->playboard[y][x].type = 0; } } break; case GAME_TYPE_PUZZLE: bj->level++; if(bj->level>NUM_PUZZLE_LEVELS) { rb->splash(HZ*2, "You win!"); bj->level = 1; } else { rb->splashf(HZ*2, "Level %d", bj->level); } break; } points += jewels_initlevel(bj); bj->score += points; } /***************************************************************************** * jewels_recordscore() inserts a high score into the high scores list and * returns the high score position. ******************************************************************************/ static int jewels_recordscore(struct game_context* bj) { int i; int position = 0; unsigned int current, temp; /* calculate total score */ current = (bj->level-1)*LEVEL_PTS+bj->score; if(current <= 0) return 0; /* insert the current score into the high scores */ for(i=0; i= bj->highscores[i]) { if(!position) { position = i+1; bj->dirty = true; } temp = bj->highscores[i]; bj->highscores[i] = current; current = temp; } } return position; } /***************************************************************************** * jewels_loadscores() loads the high scores saved file. ******************************************************************************/ static void jewels_loadscores(struct game_context* bj) { int fd; bj->dirty = false; /* clear high scores */ rb->memset(bj->highscores, 0, sizeof(bj->highscores)); /* open scores file */ fd = rb->open(SCORE_FILE, O_RDONLY); if(fd < 0) return; /* read in high scores */ if(rb->read(fd, bj->highscores, sizeof(bj->highscores)) <= 0) { /* scores are bad, reset */ rb->memset(bj->highscores, 0, sizeof(bj->highscores)); } rb->close(fd); } /***************************************************************************** * jewels_savescores() saves the high scores saved file. ******************************************************************************/ static void jewels_savescores(struct game_context* bj) { int fd; /* write out the high scores to the save file */ fd = rb->open(SCORE_FILE, O_WRONLY|O_CREAT); rb->write(fd, bj->highscores, sizeof(bj->highscores)); rb->close(fd); bj->dirty = false; } /***************************************************************************** * jewels_loadgame() loads the saved game and returns load success. ******************************************************************************/ static bool jewels_loadgame(struct game_context* bj) { int fd; bool loaded = false; /* open game file */ fd = rb->open(SAVE_FILE, O_RDONLY); if(fd < 0) return loaded; /* read in saved game */ while(true) { if(rb->read(fd, &bj->score, sizeof(bj->score)) <= 0) break; if(rb->read(fd, &bj->level, sizeof(bj->level)) <= 0) break; if(rb->read(fd, &bj->type, sizeof(bj->type)) <= 0) break; if(rb->read(fd, bj->playboard, sizeof(bj->playboard)) <= 0) break; bj->resume = true; loaded = true; break; } rb->close(fd); /* delete saved file */ rb->remove(SAVE_FILE); return loaded; } /***************************************************************************** * jewels_savegame() saves the current game state. ******************************************************************************/ static void jewels_savegame(struct game_context* bj) { int fd; /* write out the game state to the save file */ fd = rb->open(SAVE_FILE, O_WRONLY|O_CREAT); rb->write(fd, &bj->score, sizeof(bj->score)); rb->write(fd, &bj->level, sizeof(bj->level)); rb->write(fd, &bj->type, sizeof(bj->type)); rb->write(fd, bj->playboard, sizeof(bj->playboard)); rb->close(fd); bj->resume = true; } /***************************************************************************** * jewels_callback() is the default event handler callback which is called * on usb connect and shutdown. ******************************************************************************/ static void jewels_callback(void* param) { struct game_context* bj = (struct game_context*) param; if(bj->dirty) { rb->splash(HZ, "Saving high scores..."); jewels_savescores(bj); } } /***************************************************************************** * jewels_displayscores() displays the high scores ******************************************************************************/ static char * scores_get_name(int selected_item, void * data, char * buffer, size_t buffer_len) { struct game_context* bj = (struct game_context*)data; rb->snprintf(buffer, buffer_len, "#%02d: %d", selected_item+1, bj->highscores[selected_item]); return buffer; } static void jewels_displayscores(struct game_context* bj) { struct simplelist_info info; rb->simplelist_info_init(&info, "High Scores", NUM_SCORES, (void*)bj); info.hide_selection = true; info.get_name = scores_get_name; rb->simplelist_show_list(&info); } /***************************************************************************** * jewels_main() is the main game subroutine, it returns the final game status. ******************************************************************************/ static int jewels_main(struct game_context* bj) { int w, h; int button; struct viewport vp[NB_SCREENS]; char str[18]; bool inmenu = true; bool selected = false; /* the cursor coordinates */ int x=0, y=0; /* don't resume by default */ bj->resume = false; /******************** * menu * ********************/ MENUITEM_STRINGLIST(main_menu,"Jewels",NULL, "New Game", "Puzzle", "Resume Saved Game", "High Scores", "Help", "Quit"); FOR_NB_SCREENS(h) { rb->viewport_set_defaults(&vp[h], h); #if (LCD_DEPTH >= 16) || defined(LCD_REMOTE_DEPTH) && (LCD_REMOTE_DEPTH >= 16) if (rb->screens[h]->depth >= 16) { vp->bg_pattern = LCD_RGBPACK(49, 26, 26); vp->fg_pattern = LCD_RGBPACK(210, 181, 181); } #endif } while(inmenu) { switch (rb->do_menu(&main_menu, NULL, vp, true)) { case 0: inmenu = false; bj->type = GAME_TYPE_NORMAL; break; case 1: inmenu = false; bj->type = GAME_TYPE_PUZZLE; break; case 2: if(!jewels_loadgame(bj)) { rb->splash(HZ*2, "Nothing to resume"); } else { inmenu = false; } break; case 3: jewels_displayscores(bj); break; case 4: /* welcome screen to display key bindings */ rb->lcd_clear_display(); rb->snprintf(str, 5, "%s", "Help"); rb->lcd_getstringsize(str, &w, &h); rb->lcd_putsxy((LCD_WIDTH-w)/2, 0, str); #if CONFIG_KEYPAD == RECORDER_PAD rb->lcd_puts(0, 2, "Controls:"); rb->lcd_puts(0, 3, "Directions = move"); rb->lcd_puts(0, 4, "PLAY = select"); rb->lcd_puts(0, 5, "Long PLAY = menu"); rb->lcd_puts(0, 6, "OFF = cancel"); #elif CONFIG_KEYPAD == ONDIO_PAD rb->lcd_puts(0, 2, "Controls:"); rb->lcd_puts(0, 3, "Directions = move"); rb->lcd_puts(0, 4, "MENU = select"); rb->lcd_puts(0, 5, "Long MENU = menu"); rb->lcd_puts(0, 6, "OFF = cancel"); #elif CONFIG_KEYPAD == IRIVER_IFP7XX_PAD rb->lcd_puts(0, 2, "Controls:"); rb->lcd_puts(0, 3, "Directions = move"); rb->lcd_puts(0, 4, "SELECT = select"); rb->lcd_puts(0, 5, "Long SELECT = menu"); rb->lcd_puts(0, 6, "PLAY = cancel"); #elif (CONFIG_KEYPAD == IRIVER_H100_PAD) || (CONFIG_KEYPAD == IRIVER_H300_PAD) rb->lcd_puts(0, 2, "Swap pairs of jewels to"); rb->lcd_puts(0, 3, "form connected segments"); rb->lcd_puts(0, 4, "of three or more of the"); rb->lcd_puts(0, 5, "same type."); rb->lcd_puts(0, 7, "Controls:"); rb->lcd_puts(0, 8, "Directions to move"); rb->lcd_puts(0, 9, "SELECT to select"); rb->lcd_puts(0, 10, "Long SELECT to show menu"); rb->lcd_puts(0, 11, "OFF to cancel"); #elif (CONFIG_KEYPAD == IPOD_4G_PAD) || (CONFIG_KEYPAD == IPOD_3G_PAD) || \ (CONFIG_KEYPAD == IPOD_1G2G_PAD) rb->lcd_puts(0, 2, "Swap pairs of jewels to"); rb->lcd_puts(0, 3, "form connected segments"); rb->lcd_puts(0, 4, "of three or more of the"); rb->lcd_puts(0, 5, "same type."); rb->lcd_puts(0, 7, "Controls:"); rb->lcd_puts(0, 8, "Directions or scroll to move"); rb->lcd_puts(0, 9, "SELECT to select"); rb->lcd_puts(0, 10, "Long SELECT to show menu"); #elif CONFIG_KEYPAD == IAUDIO_X5M5_PAD rb->lcd_puts(0, 2, "Swap pairs of jewels to"); rb->lcd_puts(0, 3, "form connected segments"); rb->lcd_puts(0, 4, "of three or more of the"); rb->lcd_puts(0, 5, "same type."); rb->lcd_puts(0, 7, "Controls:"); rb->lcd_puts(0, 8, "Directions to move"); rb->lcd_puts(0, 9, "SELECT to select"); rb->lcd_puts(0, 10, "Long SELECT to show menu"); rb->lcd_puts(0, 11, "PLAY to cancel"); #elif CONFIG_KEYPAD == GIGABEAT_PAD \ || CONFIG_KEYPAD == MROBE100_PAD rb->lcd_puts(0, 2, "Swap pairs of jewels to"); rb->lcd_puts(0, 3, "form connected segments"); rb->lcd_puts(0, 4, "of three or more of the"); rb->lcd_puts(0, 5, "same type."); rb->lcd_puts(0, 7, "Controls:"); rb->lcd_puts(0, 8, "Directions to move"); rb->lcd_puts(0, 9, "SELECT to select"); rb->lcd_puts(0, 10, "Long SELECT to show menu"); rb->lcd_puts(0, 11, "POWER to cancel"); #elif CONFIG_KEYPAD == SANSA_E200_PAD \ || CONFIG_KEYPAD == SANSA_C200_PAD \ || CONFIG_KEYPAD == SANSA_CLIP_PAD \ || CONFIG_KEYPAD == SANSA_FUZE_PAD \ || CONFIG_KEYPAD == SANSA_M200_PAD rb->lcd_puts(0, 2, "Swap pairs of jewels to"); rb->lcd_puts(0, 3, "form connected segments"); rb->lcd_puts(0, 4, "of three or more of the"); rb->lcd_puts(0, 5, "same type."); rb->lcd_puts(0, 7, "Controls:"); rb->lcd_puts(0, 8, "Directions to move"); rb->lcd_puts(0, 9, "SELECT to select"); rb->lcd_puts(0, 10, "Long SELECT to show menu"); rb->lcd_puts(0, 11, "POWER to cancel"); #elif CONFIG_KEYPAD == IRIVER_H10_PAD rb->lcd_puts(0, 2, "Swap pairs of jewels"); rb->lcd_puts(0, 3, "to form connected"); rb->lcd_puts(0, 4, "segments of three or "); rb->lcd_puts(0, 5, "more of the"); rb->lcd_puts(0, 6, "same type."); rb->lcd_puts(0, 8, "Controls:"); rb->lcd_puts(0, 9, "Directions or scroll to move"); rb->lcd_puts(0, 10, "PLAY to select"); rb->lcd_puts(0, 11, "Long PLAY for menu"); rb->lcd_puts(0, 12, "POWER to cancel"); #elif CONFIG_KEYPAD == IAUDIO_M3_PAD rb->lcd_puts(0, 2, "Swap pairs of jewels"); rb->lcd_puts(0, 3, "to form connected"); rb->lcd_puts(0, 4, "segments of three or "); rb->lcd_puts(0, 5, "more of the"); rb->lcd_puts(0, 6, "same type."); rb->lcd_puts(0, 8, "Controls:"); rb->lcd_puts(0, 9, "Directions or scroll to move"); rb->lcd_puts(0, 10, "PLAY to select"); rb->lcd_puts(0, 11, "Long PLAY for menu"); rb->lcd_puts(0, 12, "REC to cancel"); #elif CONFIG_KEYPAD == COWOND2_PAD rb->lcd_puts(0, 11, "POWER to cancel"); #elif CONFIG_KEYPAD == GIGABEAT_S_PAD rb->lcd_puts(0, 2, "Swap pairs of jewels to"); rb->lcd_puts(0, 3, "form connected segments"); rb->lcd_puts(0, 4, "of three or more of the"); rb->lcd_puts(0, 5, "same type."); rb->lcd_puts(0, 7, "Controls:"); rb->lcd_puts(0, 8, "Directions to move"); rb->lcd_puts(0, 9, "SELECT to select"); rb->lcd_puts(0, 10, "Long SELECT to show menu"); rb->lcd_puts(0, 11, "BACK to cancel"); #elif CONFIG_KEYPAD == CREATIVEZVM_PAD rb->lcd_puts(0, 2, "Swap pairs of jewels to"); rb->lcd_puts(0, 3, "form connected segments"); rb->lcd_puts(0, 4, "of three or more of the"); rb->lcd_puts(0, 5, "same type."); rb->lcd_puts(0, 7, "Controls:"); rb->lcd_puts(0, 8, "Directions to move"); rb->lcd_puts(0, 9, "MIDDLE to select"); rb->lcd_puts(0, 10, "Long MIDDLE to show menu"); rb->lcd_puts(0, 11, "BACK to cancel"); #elif CONFIG_KEYPAD == PHILIPS_HDD1630_PAD rb->lcd_puts(0, 2, "Swap pairs of jewels to"); rb->lcd_puts(0, 3, "form connected segments"); rb->lcd_puts(0, 4, "of three or more of the"); rb->lcd_puts(0, 5, "same type."); rb->lcd_puts(0, 7, "Controls:"); rb->lcd_puts(0, 8, "Directions to move"); rb->lcd_puts(0, 9, "SELECT/PLAY to select"); rb->lcd_puts(0, 10, "Long SELECT to show menu"); rb->lcd_puts(0, 11, "POWER to cancel"); #elif CONFIG_KEYPAD == ONDAVX747_PAD || CONFIG_KEYPAD == MROBE500_PAD rb->lcd_puts(0, 11, "POWER to cancel"); #else #warning: missing help text. #endif #ifdef HAVE_TOUCHSCREEN rb->lcd_puts(0, 2, "Swap pairs of jewels to"); rb->lcd_puts(0, 3, "form connected segments"); rb->lcd_puts(0, 4, "of three or more of the"); rb->lcd_puts(0, 5, "same type."); rb->lcd_puts(0, 7, "Controls:"); rb->lcd_puts(0, 8, "Directions to move"); rb->lcd_puts(0, 9, "CENTER to select"); rb->lcd_puts(0, 10, "Long CENTER to show menu"); #endif rb->lcd_update(); while(true) { button = rb->button_get(true); if(button != BUTTON_NONE && !(button&BUTTON_REL)) break; } rb->lcd_clear_display(); break; case 5: return BJ_QUIT; case MENU_ATTACHED_USB: jewels_callback(bj); return BJ_USB; default: return BJ_QUIT; } } /******************** * init * ********************/ jewels_init(bj); /******************** * setup the board * ********************/ bj->score += jewels_initlevel(bj); if (!jewels_movesavail(bj)) { switch(bj->type) { case GAME_TYPE_NORMAL: return BJ_LOSE; case GAME_TYPE_PUZZLE: do { rb->splash(2*HZ, "No more moves!"); bj->score += jewels_initlevel(bj); } while(!jewels_movesavail(bj)); break; } } /********************** * play * **********************/ MENUITEM_STRINGLIST(ingame_menu,"Menu",NULL, "Audio Playback", "Resume Game", "Save Game", "End Game", "Exit Jewels"); selected = false; while(true) { bool no_movesavail = false; while(inmenu) { switch (rb->do_menu(&ingame_menu, NULL, vp, true)) { case 0: playback_control(NULL); inmenu = false; break; case 1: inmenu = false; break; case 2: rb->splash(HZ, "Saving game..."); jewels_savegame(bj); return BJ_END; case 3: return BJ_END; case 4: return BJ_QUIT_FROM_GAME; case MENU_ATTACHED_USB: jewels_callback(bj); return BJ_USB; default: inmenu = false; break; } } /* refresh the board */ jewels_drawboard(bj); /* display the cursor */ if(selected) { rb->lcd_set_drawmode(DRMODE_COMPLEMENT); rb->lcd_fillrect(x*TILE_WIDTH, y*TILE_HEIGHT+YOFS, TILE_WIDTH, TILE_HEIGHT); rb->lcd_set_drawmode(DRMODE_SOLID); } else { rb->lcd_drawrect(x*TILE_WIDTH, y*TILE_HEIGHT+YOFS, TILE_WIDTH, TILE_HEIGHT); } rb->lcd_update_rect(x*TILE_WIDTH, y*TILE_HEIGHT+YOFS, TILE_WIDTH, TILE_HEIGHT); /* handle game button presses */ rb->yield(); button = rb->button_get(true); switch(button){ case JEWELS_LEFT: /* move cursor left */ case (JEWELS_LEFT|BUTTON_REPEAT): if(selected) { bj->score += jewels_swapjewels(bj, x, y, SWAP_LEFT); selected = false; if (!jewels_movesavail(bj)) no_movesavail = true; } else { x = (x+BJ_WIDTH-1)%BJ_WIDTH; } break; case JEWELS_RIGHT: /* move cursor right */ case (JEWELS_RIGHT|BUTTON_REPEAT): if(selected) { bj->score += jewels_swapjewels(bj, x, y, SWAP_RIGHT); selected = false; if (!jewels_movesavail(bj)) no_movesavail = true; } else { x = (x+1)%BJ_WIDTH; } break; case JEWELS_DOWN: /* move cursor down */ case (JEWELS_DOWN|BUTTON_REPEAT): if(selected) { bj->score += jewels_swapjewels(bj, x, y, SWAP_DOWN); selected = false; if (!jewels_movesavail(bj)) no_movesavail = true; } else { y = (y+1)%(BJ_HEIGHT-1); } break; case JEWELS_UP: /* move cursor up */ case (JEWELS_UP|BUTTON_REPEAT): if(selected) { bj->score += jewels_swapjewels(bj, x, y, SWAP_UP); selected = false; if (!jewels_movesavail(bj)) no_movesavail = true; } else { y = (y+(BJ_HEIGHT-1)-1)%(BJ_HEIGHT-1); } break; #ifdef JEWELS_SCROLLWHEEL case JEWELS_PREV: /* scroll backwards */ case (JEWELS_PREV|BUTTON_REPEAT): if(!selected) { if(x == 0) { y = (y+(BJ_HEIGHT-1)-1)%(BJ_HEIGHT-1); } x = (x+BJ_WIDTH-1)%BJ_WIDTH; } break; case JEWELS_NEXT: /* scroll forwards */ case (JEWELS_NEXT|BUTTON_REPEAT): if(!selected) { if(x == BJ_WIDTH-1) { y = (y+1)%(BJ_HEIGHT-1); } x = (x+1)%BJ_WIDTH; } break; #endif case JEWELS_SELECT: /* toggle selected */ selected = !selected; break; #ifdef JEWELS_MENU case JEWELS_MENU: #endif case (JEWELS_SELECT|BUTTON_REPEAT): /* show menu */ inmenu = true; selected = false; break; #ifdef JEWELS_CANCEL #ifdef JEWELS_RC_CANCEL case JEWELS_RC_CANCEL: #endif case JEWELS_CANCEL: /* end game */ return BJ_END; break; #endif default: if(rb->default_event_handler_ex(button, jewels_callback, (void*) bj) == SYS_USB_CONNECTED) return BJ_USB; break; } if (no_movesavail) { switch(bj->type) { case GAME_TYPE_NORMAL: return BJ_LOSE; case GAME_TYPE_PUZZLE: do { rb->splash(2*HZ, "No more moves!"); bj->score += jewels_initlevel(bj); } while(!jewels_movesavail(bj)); break; } } switch(bj->type) { case GAME_TYPE_NORMAL: if(bj->score >= LEVEL_PTS) jewels_nextlevel(bj); break; case GAME_TYPE_PUZZLE: if(jewels_puzzle_is_finished(bj)) jewels_nextlevel(bj); break; } } } /***************************************************************************** * plugin entry point. ******************************************************************************/ enum plugin_status plugin_start(const void* parameter) { struct game_context bj; bool exit = false; int position; char str[19]; /* plugin init */ (void)parameter; /* end of plugin init */ /* load high scores */ jewels_loadscores(&bj); rb->lcd_setfont(FONT_SYSFIXED); #if LCD_DEPTH > 1 rb->lcd_set_backdrop(NULL); #endif jewels_setcolors(); while(!exit) { switch(jewels_main(&bj)){ case BJ_LOSE: rb->splash(HZ*2, "No more moves!"); /* fall through to BJ_END */ case BJ_END: if(!bj.resume) { if((position = jewels_recordscore(&bj))) { rb->snprintf(str, 19, "New high score #%d!", position); rb->splash(HZ*2, str); } } break; case BJ_USB: rb->lcd_setfont(FONT_UI); return PLUGIN_USB_CONNECTED; case BJ_QUIT: if(bj.dirty) { rb->splash(HZ, "Saving high scores..."); jewels_savescores(&bj); } exit = true; break; case BJ_QUIT_FROM_GAME: if(!bj.resume) { if((position = jewels_recordscore(&bj))) { rb->snprintf(str, 19, "New high score #%d!", position); rb->splash(HZ*2, str); } } if(bj.dirty) { rb->splash(HZ, "Saving high scores..."); jewels_savescores(&bj); } exit = true; break; default: break; } } rb->lcd_setfont(FONT_UI); return PLUGIN_OK; } #endif /* HAVE_LCD_BITMAP */