/*************************************************************************** * __________ __ ___. * Open \______ \ ____ ____ | | _\_ |__ _______ ___ * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ * \/ \/ \/ \/ \/ * $Id $ * * Copyright (C) 2006 Jonathan Gordon * * All files in this archive are subject to the GNU General Public License. * See the file COPYING in the source tree root for full license agreement. * * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY * KIND, either express or implied. * ****************************************************************************/ /* Button Code Definitions for iriver h100/h300 target */ #include #include #include #include "config.h" #include "action.h" #include "button.h" #include "lcd-remote.h" /* for remote_type() */ #include "settings.h" /* * The format of the list is as follows * { Action Code, Button code, Prereq button code } * if there's no need to check the previous button's value, use BUTTON_NONE * Insert LAST_ITEM_IN_LIST at the end of each mapping */ /* CONTEXT_CUSTOM's used in this file... CONTEXT_CUSTOM|CONTEXT_TREE = the standard list/tree defines (without directions) */ const struct button_mapping button_context_standard[] = { { ACTION_STD_PREV, BUTTON_UP, BUTTON_NONE }, { ACTION_STD_PREVREPEAT, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_STD_NEXT, BUTTON_DOWN, BUTTON_NONE }, { ACTION_STD_NEXTREPEAT, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_STD_CANCEL, BUTTON_LEFT, BUTTON_NONE }, { ACTION_STD_CANCEL, BUTTON_OFF, BUTTON_NONE }, { ACTION_STD_CONTEXT, BUTTON_SELECT|BUTTON_REPEAT,BUTTON_SELECT }, { ACTION_STD_QUICKSCREEN, BUTTON_MODE|BUTTON_REPEAT, BUTTON_MODE }, { ACTION_STD_MENU, BUTTON_MODE|BUTTON_REL, BUTTON_MODE }, { ACTION_STD_OK, BUTTON_SELECT|BUTTON_REL, BUTTON_SELECT }, { ACTION_STD_OK, BUTTON_RIGHT, BUTTON_NONE }, LAST_ITEM_IN_LIST }; /* button_context_standard */ const struct button_mapping button_context_wps[] = { { ACTION_NONE, BUTTON_ON, BUTTON_NONE }, { ACTION_WPS_PLAY, BUTTON_ON|BUTTON_REL, BUTTON_ON }, { ACTION_WPS_SKIPNEXT, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT }, { ACTION_WPS_SKIPPREV, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT }, { ACTION_WPS_SEEKBACK, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_WPS_SEEKFWD, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_WPS_STOPSEEK, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT|BUTTON_REPEAT }, { ACTION_WPS_STOPSEEK, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT|BUTTON_REPEAT }, { ACTION_WPS_ABSETB_NEXTDIR, BUTTON_ON|BUTTON_RIGHT, BUTTON_ON }, { ACTION_WPS_ABSETA_PREVDIR, BUTTON_ON|BUTTON_LEFT, BUTTON_ON }, { ACTION_WPS_STOP, BUTTON_OFF|BUTTON_REL, BUTTON_OFF }, { ACTION_WPS_VOLDOWN, BUTTON_DOWN|BUTTON_REL, BUTTON_DOWN }, { ACTION_WPS_VOLDOWN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_WPS_VOLUP, BUTTON_UP|BUTTON_REL, BUTTON_UP }, { ACTION_WPS_VOLUP, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_WPS_PITCHSCREEN, BUTTON_ON|BUTTON_UP, BUTTON_ON }, { ACTION_WPS_PITCHSCREEN, BUTTON_ON|BUTTON_DOWN, BUTTON_ON }, { ACTION_WPS_QUICKSCREEN, BUTTON_MODE|BUTTON_REPEAT, BUTTON_MODE }, { ACTION_WPS_MENU, BUTTON_MODE|BUTTON_REL, BUTTON_MODE }, { ACTION_WPS_CONTEXT, BUTTON_SELECT|BUTTON_REPEAT, BUTTON_SELECT }, { ACTION_WPS_BROWSE, BUTTON_SELECT|BUTTON_REL, BUTTON_SELECT }, { ACTION_WPSAB_RESET, BUTTON_ON|BUTTON_SELECT, BUTTON_ON }, { ACTION_WPS_ID3SCREEN, BUTTON_ON|BUTTON_MODE, BUTTON_ON }, LAST_ITEM_IN_LIST }; /* button_context_wps */ const struct button_mapping button_context_listtree[] = { { ACTION_LISTTREE_PGUP, BUTTON_ON|BUTTON_UP, BUTTON_ON }, { ACTION_LISTTREE_PGUP, BUTTON_UP|BUTTON_REL, BUTTON_ON|BUTTON_UP }, { ACTION_LISTTREE_PGUP, BUTTON_ON|BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_LISTTREE_PGDOWN, BUTTON_ON|BUTTON_DOWN, BUTTON_ON|BUTTON_UP }, { ACTION_LISTTREE_PGDOWN, BUTTON_DOWN|BUTTON_REL, BUTTON_ON|BUTTON_DOWN }, { ACTION_LISTTREE_PGDOWN, BUTTON_ON|BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE }, LAST_ITEM_IN_LIST }; /* button_context_listtree */ const struct button_mapping button_context_tree[] = { { ACTION_TREE_WPS, BUTTON_ON|BUTTON_REL, BUTTON_ON }, { ACTION_TREE_STOP, BUTTON_OFF|BUTTON_REL, BUTTON_OFF }, { ACTION_TREE_STOP, BUTTON_OFF|BUTTON_REPEAT, BUTTON_NONE }, LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_LIST) }; /* button_context_listtree */ const struct button_mapping button_context_listtree_scroll_with_combo[] = { { ACTION_NONE, BUTTON_ON, BUTTON_NONE }, { ACTION_TREE_PGLEFT, BUTTON_ON|BUTTON_LEFT, BUTTON_ON }, { ACTION_TREE_PGLEFT, BUTTON_LEFT|BUTTON_REL, BUTTON_ON|BUTTON_LEFT }, { ACTION_TREE_PGLEFT, BUTTON_ON|BUTTON_LEFT, BUTTON_LEFT|BUTTON_REL }, { ACTION_TREE_PGLEFT, BUTTON_ON|BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_TREE_PGRIGHT, BUTTON_ON|BUTTON_RIGHT, BUTTON_ON }, { ACTION_TREE_PGRIGHT, BUTTON_RIGHT|BUTTON_REL, BUTTON_ON|BUTTON_RIGHT }, { ACTION_TREE_PGRIGHT, BUTTON_ON|BUTTON_RIGHT, BUTTON_RIGHT|BUTTON_REL }, { ACTION_TREE_PGRIGHT, BUTTON_ON|BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE }, LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM|1), }; const struct button_mapping button_context_listtree_scroll_without_combo[] = { { ACTION_NONE, BUTTON_LEFT, BUTTON_NONE }, { ACTION_STD_CANCEL, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT }, { ACTION_TREE_PGLEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_TREE_PGLEFT, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT|BUTTON_REPEAT }, { ACTION_NONE, BUTTON_RIGHT, BUTTON_NONE }, { ACTION_STD_OK, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT }, { ACTION_TREE_PGRIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_TREE_PGRIGHT, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT|BUTTON_REPEAT }, LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM|1), }; const struct button_mapping button_context_settings[] = { { ACTION_SETTINGS_INC, BUTTON_UP, BUTTON_NONE }, { ACTION_SETTINGS_INCREPEAT, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_SETTINGS_DEC, BUTTON_DOWN, BUTTON_NONE }, { ACTION_SETTINGS_DECREPEAT, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_NONE, BUTTON_LEFT, BUTTON_NONE }, { ACTION_NONE, BUTTON_RIGHT, BUTTON_NONE }, LAST_ITEM_IN_LIST }; /* button_context_settings */ const struct button_mapping button_context_settingsgraphical[] = { { ACTION_SETTINGS_INC, BUTTON_RIGHT, BUTTON_NONE }, { ACTION_SETTINGS_INCREPEAT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_SETTINGS_DEC, BUTTON_LEFT, BUTTON_NONE }, { ACTION_SETTINGS_DECREPEAT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_STD_PREV, BUTTON_UP, BUTTON_NONE }, { ACTION_STD_PREVREPEAT, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_STD_NEXT, BUTTON_DOWN, BUTTON_NONE }, { ACTION_STD_NEXTREPEAT, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE }, LAST_ITEM_IN_LIST }; /* button_context_settingsgraphical */ const struct button_mapping button_context_yesno[] = { { ACTION_YESNO_ACCEPT, BUTTON_SELECT, BUTTON_NONE }, { ACTION_YESNO_ACCEPT, BUTTON_RC_ON, BUTTON_NONE }, LAST_ITEM_IN_LIST }; /* button_context_settings_yesno */ const struct button_mapping button_context_bmark[] = { { ACTION_BMARK_DELETE, BUTTON_REC, BUTTON_NONE }, { ACTION_STD_OK, BUTTON_SELECT, BUTTON_NONE }, LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_SETTINGSGRAPHICAL), }; /* button_context_settings_bmark */ const struct button_mapping button_context_quickscreen[] = { { ACTION_QS_DOWNINV, BUTTON_UP, BUTTON_NONE }, { ACTION_QS_DOWNINV, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_QS_DOWN, BUTTON_DOWN, BUTTON_NONE }, { ACTION_QS_DOWN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_QS_LEFT, BUTTON_LEFT, BUTTON_NONE }, { ACTION_QS_LEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_QS_RIGHT, BUTTON_RIGHT, BUTTON_NONE }, { ACTION_QS_RIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_STD_CANCEL, BUTTON_MODE, BUTTON_NONE }, LAST_ITEM_IN_LIST }; /* button_context_quickscreen */ const struct button_mapping button_context_pitchscreen[] = { { ACTION_PS_INC_SMALL, BUTTON_UP, BUTTON_NONE }, { ACTION_PS_INC_BIG, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_PS_DEC_SMALL, BUTTON_DOWN, BUTTON_NONE }, { ACTION_PS_DEC_BIG, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_PS_NUDGE_LEFT, BUTTON_LEFT, BUTTON_NONE }, { ACTION_PS_NUDGE_LEFTOFF, BUTTON_LEFT|BUTTON_REL, BUTTON_NONE }, { ACTION_PS_NUDGE_RIGHT, BUTTON_RIGHT, BUTTON_NONE }, { ACTION_PS_NUDGE_RIGHTOFF, BUTTON_RIGHT|BUTTON_REL, BUTTON_NONE }, { ACTION_PS_RESET, BUTTON_ON, BUTTON_NONE }, { ACTION_PS_EXIT, BUTTON_OFF, BUTTON_NONE }, LAST_ITEM_IN_LIST }; /* button_context_pitchcreen */ /***************************************************************************** * Remote control mappings *****************************************************************************/ /********* H100 LCD remote ******/ const struct button_mapping button_context_standard_h100lcdremote[] = { { ACTION_STD_PREV, BUTTON_RC_REW, BUTTON_NONE }, { ACTION_STD_PREVREPEAT, BUTTON_RC_REW|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_STD_NEXT, BUTTON_RC_FF, BUTTON_NONE }, { ACTION_STD_NEXTREPEAT, BUTTON_RC_FF|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_STD_OK, BUTTON_RC_ON|BUTTON_REL, BUTTON_RC_ON }, { ACTION_STD_CONTEXT, BUTTON_RC_MENU|BUTTON_REPEAT, BUTTON_RC_MENU }, { ACTION_STD_CANCEL, BUTTON_RC_STOP, BUTTON_NONE }, { ACTION_STD_QUICKSCREEN, BUTTON_RC_MODE|BUTTON_REPEAT, BUTTON_RC_MODE }, { ACTION_STD_MENU, BUTTON_RC_MODE|BUTTON_REL, BUTTON_RC_MODE }, { ACTION_STD_OK, BUTTON_RC_MENU|BUTTON_REL, BUTTON_RC_MENU }, LAST_ITEM_IN_LIST }; /* button_context_standard_h100lcdremote */ const struct button_mapping button_context_wps_h100lcdremote[] = { { ACTION_WPS_PLAY, BUTTON_RC_ON|BUTTON_REL, BUTTON_RC_ON }, { ACTION_WPS_SKIPNEXT, BUTTON_RC_FF|BUTTON_REL, BUTTON_RC_FF }, { ACTION_WPS_SEEKFWD, BUTTON_RC_FF|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_WPS_SKIPPREV, BUTTON_RC_REW|BUTTON_REL, BUTTON_RC_REW }, { ACTION_WPS_SEEKBACK, BUTTON_RC_REW|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_WPS_STOP, BUTTON_RC_STOP, BUTTON_NONE }, { ACTION_WPS_VOLDOWN, BUTTON_RC_VOL_DOWN, BUTTON_NONE }, { ACTION_WPS_VOLDOWN, BUTTON_RC_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_WPS_VOLUP, BUTTON_RC_VOL_UP, BUTTON_NONE }, { ACTION_WPS_VOLUP, BUTTON_RC_VOL_UP|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_WPS_ABSETB_NEXTDIR, BUTTON_RC_BITRATE, BUTTON_NONE }, { ACTION_WPS_ABSETA_PREVDIR, BUTTON_RC_SOURCE, BUTTON_NONE }, { ACTION_WPS_PITCHSCREEN, BUTTON_RC_ON|BUTTON_REPEAT, BUTTON_RC_ON }, { ACTION_WPS_QUICKSCREEN, BUTTON_RC_MODE|BUTTON_REPEAT, BUTTON_RC_MODE }, { ACTION_WPS_MENU, BUTTON_RC_MODE|BUTTON_REL, BUTTON_RC_MODE }, { ACTION_WPS_CONTEXT, BUTTON_RC_MENU|BUTTON_REPEAT, BUTTON_RC_MENU }, { ACTION_WPS_BROWSE, BUTTON_RC_MENU|BUTTON_REL, BUTTON_RC_MENU }, LAST_ITEM_IN_LIST }; /* button_context_wps_h100lcdremote */ const struct button_mapping button_context_listtree_h100lcdremote[] = { { ACTION_LISTTREE_PGUP, BUTTON_RC_SOURCE, BUTTON_NONE }, { ACTION_LISTTREE_PGUP, BUTTON_RC_SOURCE|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_LISTTREE_PGDOWN, BUTTON_RC_BITRATE, BUTTON_NONE }, { ACTION_LISTTREE_PGDOWN, BUTTON_RC_BITRATE|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_TREE_WPS, BUTTON_RC_ON|BUTTON_REL, BUTTON_RC_ON }, { ACTION_TREE_STOP, BUTTON_RC_STOP, BUTTON_NONE }, LAST_ITEM_IN_LIST }; /* button_context_listtree_h100lcdremote */ /* Not needed? _std_ actions seem to be fine */ const struct button_mapping button_context_settings_h100lcdremote[] = { LAST_ITEM_IN_LIST };/* button_context_settings_h100lcdremote */ /********* H300 LCD remote ******/ const struct button_mapping button_context_standard_h300lcdremote[] = { { ACTION_STD_PREV, BUTTON_RC_VOL_UP, BUTTON_NONE }, { ACTION_STD_PREVREPEAT, BUTTON_RC_VOL_UP|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_STD_NEXT, BUTTON_RC_VOL_DOWN, BUTTON_NONE }, { ACTION_STD_NEXTREPEAT, BUTTON_RC_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_STD_OK, BUTTON_RC_ON|BUTTON_REL, BUTTON_RC_ON }, { ACTION_STD_CANCEL, BUTTON_RC_REW, BUTTON_NONE }, { ACTION_STD_CANCEL, BUTTON_RC_REW|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_STD_CONTEXT, BUTTON_RC_MENU|BUTTON_REPEAT, BUTTON_RC_MENU }, { ACTION_STD_CANCEL, BUTTON_RC_STOP, BUTTON_NONE }, { ACTION_STD_QUICKSCREEN, BUTTON_RC_MODE|BUTTON_REPEAT, BUTTON_RC_MODE }, { ACTION_STD_MENU, BUTTON_RC_MODE|BUTTON_REL, BUTTON_RC_MODE }, { ACTION_STD_OK, BUTTON_RC_MENU|BUTTON_REL, BUTTON_RC_MENU }, { ACTION_STD_OK, BUTTON_RC_FF, BUTTON_NONE }, { ACTION_STD_OK, BUTTON_RC_FF|BUTTON_REPEAT, BUTTON_NONE}, LAST_ITEM_IN_LIST }; /* button_context_standard */ /* the mapping of the 2 LCD remotes in the WPS screen should be the same */ const struct button_mapping *button_context_wps_h300lcdremote = button_context_wps_h100lcdremote; /* FIXME: the same as h100 ?? */ const struct button_mapping *button_context_listtree_h300lcdremote = button_context_listtree_h100lcdremote; /* FIXME: the same as h100 ?? */ const struct button_mapping *button_context_settings_h300lcdremote = button_context_settings_h100lcdremote; /* FIXME: non lcd remotes need mappings.. ?? */ /* the actual used tables */ static const struct button_mapping *remote_button_context_std = button_context_standard_h100lcdremote, *remote_button_context_wps = button_context_wps_h100lcdremote, *remote_button_context_listtree = button_context_listtree_h100lcdremote, *remote_button_context_settings = button_context_settings_h100lcdremote; static int _remote_type = 0; static void remap_remote(void) { _remote_type = remote_type(); switch(_remote_type) { case REMOTETYPE_UNPLUGGED: remote_button_context_std = NULL; remote_button_context_wps = NULL; remote_button_context_listtree = NULL; remote_button_context_settings = NULL; break; case REMOTETYPE_H100_LCD: remote_button_context_std = button_context_standard_h100lcdremote; remote_button_context_wps = button_context_wps_h100lcdremote; remote_button_context_listtree = button_context_listtree_h100lcdremote; remote_button_context_settings = button_context_settings_h100lcdremote; break; case REMOTETYPE_H300_LCD: remote_button_context_std = button_context_standard_h300lcdremote; remote_button_context_wps = button_context_wps_h300lcdremote; remote_button_context_listtree = button_context_listtree_h300lcdremote; remote_button_context_settings = button_context_settings_h300lcdremote; break; case REMOTETYPE_H300_NONLCD: /* FIXME: add its tables */ remote_button_context_std = button_context_standard_h300lcdremote; remote_button_context_wps = button_context_wps_h300lcdremote; remote_button_context_listtree = button_context_listtree_h300lcdremote; remote_button_context_settings = button_context_settings_h300lcdremote; break; } } const struct button_mapping* get_context_mapping_remote(int context) { if(remote_type() != _remote_type) remap_remote(); context ^= CONTEXT_REMOTE; switch (context) { case CONTEXT_STD: case CONTEXT_MAINMENU: case CONTEXT_SETTINGS: return remote_button_context_std; case CONTEXT_WPS: return remote_button_context_wps; case CONTEXT_TREE: case CONTEXT_LIST: return remote_button_context_listtree; case CONTEXT_YESNOSCREEN: case CONTEXT_BOOKMARKSCREEN: ; /* fall out of the switch */ } return remote_button_context_std; } const struct button_mapping* get_context_mapping(int context) { if (context&CONTEXT_REMOTE) return get_context_mapping_remote(context); switch (context) { case CONTEXT_STD: case CONTEXT_MAINMENU: return button_context_standard; case CONTEXT_WPS: return button_context_wps; case CONTEXT_LIST: return button_context_listtree; case CONTEXT_TREE: if (global_settings.hold_lr_for_scroll_in_list) return button_context_listtree_scroll_without_combo; else return button_context_listtree_scroll_with_combo; case CONTEXT_CUSTOM|1: return button_context_tree; case CONTEXT_SETTINGSGRAPHICAL: return button_context_settingsgraphical; case CONTEXT_SETTINGS: return button_context_settings; case CONTEXT_YESNOSCREEN: return button_context_yesno; case CONTEXT_BOOKMARKSCREEN: return button_context_bmark; case CONTEXT_QUICKSCREEN: return button_context_quickscreen; case CONTEXT_PITCHSCREEN: return button_context_pitchscreen; } return button_context_standard; }