/*************************************************************************** * __________ __ ___. * Open \______ \ ____ ____ | | _\_ |__ _______ ___ * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ * \/ \/ \/ \/ \/ * $Id$ * * Copyright (C) 2002 by Ulf Ralberg * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY * KIND, either express or implied. * ****************************************************************************/ #ifndef THREAD_H #define THREAD_H #include #include #include #include "config.h" #include "gcc_extensions.h" #include "linked_list.h" #include "bitarray.h" #include "corelock.h" /* Priority scheduling (when enabled with HAVE_PRIORITY_SCHEDULING) works * by giving high priority threads more CPU time than lower priority threads * when they need it. Priority is differential such that the priority * difference between a lower priority runnable thread and the highest priority * runnable thread determines the amount of aging necessary for the lower * priority thread to be scheduled in order to prevent starvation. * * If software playback codec pcm buffer is going down to critical, codec * can gradually raise its own priority to override user interface and * prevent playback skipping. */ #define PRIORITY_RESERVED_HIGH 0 /* Reserved */ #define PRIORITY_RESERVED_LOW 32 /* Reserved */ #define HIGHEST_PRIORITY 1 /* The highest possible thread priority */ #define LOWEST_PRIORITY 31 /* The lowest possible thread priority */ /* Realtime range reserved for threads that will not allow threads of lower * priority to age and run (future expansion) */ #define PRIORITY_REALTIME_1 1 #define PRIORITY_REALTIME_2 2 #define PRIORITY_REALTIME_3 3 #define PRIORITY_REALTIME_4 4 #define PRIORITY_REALTIME 4 /* Lowest realtime range */ #define PRIORITY_BUFFERING 15 /* Codec buffering thread */ #define PRIORITY_USER_INTERFACE 16 /* For most UI thrads */ #define PRIORITY_RECORDING 16 /* Recording thread */ #define PRIORITY_PLAYBACK 16 /* Variable between this and MAX */ #define PRIORITY_PLAYBACK_MAX 5 /* Maximum allowable playback priority */ #define PRIORITY_SYSTEM 18 /* All other firmware threads */ #define PRIORITY_BACKGROUND 20 /* Normal application threads */ #define NUM_PRIORITIES 32 #define PRIORITY_IDLE 32 /* Priority representative of no tasks */ #define PRIORITY_MAIN_THREAD PRIORITY_USER_INTERFACE #define IO_PRIORITY_IMMEDIATE 0 #define IO_PRIORITY_BACKGROUND 32 #if CONFIG_CODEC == SWCODEC # ifdef HAVE_HARDWARE_CLICK # define BASETHREADS 17 # else # define BASETHREADS 16 # endif #else # define BASETHREADS 11 #endif /* CONFIG_CODE == * */ #ifndef TARGET_EXTRA_THREADS #define TARGET_EXTRA_THREADS 0 #endif #define MAXTHREADS (BASETHREADS+TARGET_EXTRA_THREADS) BITARRAY_TYPE_DECLARE(threadbit_t, threadbit, MAXTHREADS) BITARRAY_TYPE_DECLARE(priobit_t, priobit, NUM_PRIORITIES) struct thread_entry; /* * We need more stack when we run under a host * maybe more expensive C lib functions? * * simulator (possibly) doesn't simulate stack usage anyway but well ... */ #if defined(HAVE_SDL_THREADS) || defined(__PCTOOL__) #define DEFAULT_STACK_SIZE 0x100 /* tiny, ignored anyway */ #else #include "asm/thread.h" #endif /* HAVE_SDL_THREADS */ extern void yield(void); extern unsigned sleep(unsigned ticks); #ifdef HAVE_PRIORITY_SCHEDULING #define IF_PRIO(...) __VA_ARGS__ #define IFN_PRIO(...) #else #define IF_PRIO(...) #define IFN_PRIO(...) __VA_ARGS__ #endif #define __wait_queue lld_head #define __wait_queue_node lld_node /* Basic structure describing the owner of an object */ struct blocker { struct thread_entry * volatile thread; /* thread blocking other threads (aka. object owner) */ #ifdef HAVE_PRIORITY_SCHEDULING int priority; /* highest priority waiter */ #endif }; /* If a thread has a blocker but the blocker's registered thread is NULL, then it references this and the struct blocker pointer may be reinterpreted as such. */ struct blocker_splay { struct blocker blocker; /* blocker info (first!) */ #ifdef HAVE_PRIORITY_SCHEDULING threadbit_t mask; /* mask of nonzero tcounts */ #if NUM_CORES > 1 struct corelock cl; /* mutual exclusion */ #endif #endif /* HAVE_PRIORITY_SCHEDULING */ }; void core_idle(void); void core_wake(IF_COP_VOID(unsigned int core)); /* Allocate a thread in the scheduler */ #define CREATE_THREAD_FROZEN 0x00000001 /* Thread is frozen at create time */ unsigned int create_thread(void (*function)(void), void* stack, size_t stack_size, unsigned flags, const char *name IF_PRIO(, int priority) IF_COP(, unsigned int core)); /* Set and clear the CPU frequency boost flag for the calling thread */ #ifdef HAVE_SCHEDULER_BOOSTCTRL void trigger_cpu_boost(void); void cancel_cpu_boost(void); #else #define trigger_cpu_boost() do { } while(0) #define cancel_cpu_boost() do { } while(0) #endif /* Make a frozen thread runnable (when started with CREATE_THREAD_FROZEN). * Has no effect on a thread not frozen. */ void thread_thaw(unsigned int thread_id); /* Wait for a thread to exit */ void thread_wait(unsigned int thread_id); /* Exit the current thread */ void thread_exit(void) NORETURN_ATTR; #ifdef HAVE_PRIORITY_SCHEDULING int thread_set_priority(unsigned int thread_id, int priority); int thread_get_priority(unsigned int thread_id); #endif /* HAVE_PRIORITY_SCHEDULING */ #if NUM_CORES > 1 unsigned int switch_core(unsigned int new_core); #endif /* Return the id of the calling thread. */ unsigned int thread_self(void); /* Debugging info - only! */ #if NUM_CORES > 1 struct core_debug_info { unsigned int idle_stack_usage; }; int core_get_debug_info(unsigned int core, struct core_debug_info *infop); #endif /* NUM_CORES */ #ifdef HAVE_SDL_THREADS #define IF_SDL(x...) x #define IFN_SDL(x...) #else #define IF_SDL(x...) #define IFN_SDL(x...) x #endif struct thread_debug_info { char statusstr[4]; char name[32]; #ifndef HAVE_SDL_THREADS unsigned int stack_usage; #endif #if NUM_CORES > 1 unsigned int core; #endif #ifdef HAVE_PRIORITY_SCHEDULING int base_priority; int current_priority; #endif }; int thread_get_debug_info(unsigned int thread_id, struct thread_debug_info *infop); #endif /* THREAD_H */