/* auto-generated by genhelp.sh */ /* DO NOT EDIT! */ const char help_text[] = "#Chapter 6: Sixteen " "\n" "Another sliding tile puzzle, visually similar to Fifteen (see " "chapter 5) but with a different type of move. This time, there is no " "hole: all 16 squares on the grid contain numbered squares. Your move " "is to shift an entire row left or right, or shift an entire column " "up or down; every time you do that, the tile you shift off the grid " "re-appears at the other end of the same row, in the space you just " "vacated. To win, arrange the tiles into numerical order (1,2,3,4 on " "the top row, 13,14,15,16 on the bottom). When you've done that, try " "playing on different sizes of grid. " "\n" "I _might_ have invented this game myself, though only by accident " "if so (and I'm sure other people have independently invented it). I " "thought I was imitating a screensaver I'd seen, but I have a feeling " "that the screensaver might actually have been a Fifteen-type puzzle " "rather than this slightly different kind. So this might be the one " "thing in my puzzle collection which represents creativity on my part " "rather than just engineering. " "\n" "\n#6.1 Sixteen controls " "\n" "Left-clicking on an arrow will move the appropriate row or column in " "the direction indicated. Right-clicking will move it in the opposite " "direction. " "\n" "Alternatively, use the cursor keys to move the position indicator " "around the edge of the grid, and use the return key to move the " "row/column in the direction indicated. " "\n" "You can also move the tiles directly. Move the cursor onto a tile, " "hold Control and press an arrow key to move the tile under the " "cursor and move the cursor along with the tile. Or, hold Shift to " "move only the tile. Pressing Enter simulates holding down Control " "(press Enter again to release), while pressing Space simulates " "holding down shift. " "\n" "(All the actions described in section 2.1 are also available.) " "\n" "\n#6.2 Sixteen parameters " "\n" "The parameters available from the `Custom...' option on the `Type' " "menu are: " "\n" "- _Width_ and _Height_, which are self-explanatory. " "\n" "- You can ask for a limited shuffling operation to be performed on " "the grid. By default, Sixteen will shuffle the grid in such a " "way that any arrangement is about as probable as any other. You " "can override this by requesting a precise number of shuffling " "moves to be performed. Typically your aim is then to determine " "the precise set of shuffling moves and invert them exactly, " "so that you answer (say) a four-move shuffle with a four-move " "solution. Note that the more moves you ask for, the more likely " "it is that solutions shorter than the target length will turn " "out to be possible. " "\n" ; const char quick_help_text[] = "Slide a row at a time to arrange the tiles into order.";