/* auto-generated by genhelp.sh */ /* DO NOT EDIT! */ const char help_text[] = "#Chapter 15: Guess " "\n" "You have a set of coloured pegs, and have to reproduce a " "predetermined sequence of them (chosen by the computer) within a " "certain number of guesses. " "\n" "Each guess gets marked with the number of correctly-coloured pegs " "in the correct places (in black), and also the number of correctly-\n" "coloured pegs in the wrong places (in white). " "\n" "This game is also known (and marketed, by Hasbro, mainly) as a board " "game `Mastermind', with 6 colours, 4 pegs per row, and 10 guesses. " "However, this version allows custom settings of number of colours " "(up to 10), number of pegs per row, and number of guesses. " "\n" "Guess was contributed to this collection by James Harvey. " "\n" "\n#15.1 Guess controls " "\n" "This game can be played with either the keyboard or the mouse. " "\n" "With the mouse, drag a coloured peg from the tray on the left-hand " "side to its required position in the current guess; pegs may also " "be dragged from current and past guesses to copy them elsewhere. To " "remove a peg, drag it off its current position to somewhere invalid. " "\n" "Right-clicking in the current guess adds a `hold' marker; pegs that " "have hold markers will be automatically added to the next guess " "after marking. " "\n" "Alternatively, with the keyboard, the up and down cursor keys can " "be used to select a peg colour, the left and right keys to select a " "peg position, and the space bar or Enter key to place a peg of the " "selected colour in the chosen position. `D' or Backspace removes a " "peg, and Space adds a hold marker. " "\n" "Pressing `h' or `?' will fill the current guess with a suggested " "guess. Using this is not recommended for 10 or more pegs as it is " "slow. " "\n" "When the guess is complete, the smaller feedback pegs will be " "highlighted; clicking on these (or moving the peg cursor to them " "with the arrow keys and pressing the space bar or Enter key) will " "mark the current guess, copy any held pegs to the next guess, and " "move the `current guess' marker. " "\n" "If you correctly position all the pegs the solution will be " "displayed below; if you run out of guesses (or select `Solve...') " "the solution will also be revealed. " "\n" "(All the actions described in section 2.1 are also available.) " "\n" "\n#15.2 Guess parameters " "\n" "These parameters are available from the `Custom...' option on the " "`Type' menu. The default game matches the parameters for the board " "game `Mastermind'. " "\n" "_Colours_ " "\n" "Number of colours the solution is chosen from; from 2 to 10 " "(more is harder). " "\n" "_Pegs per guess_ " "\n" "Number of pegs per guess (more is harder). " "\n" "_Guesses_ " "\n" "Number of guesses you have to find the solution in (fewer is " "harder). " "\n" "_Allow blanks_ " "\n" "Allows blank pegs to be given as part of a guess (makes it " "easier, because you know that those will never be counted as " "part of the solution). This is turned off by default. " "\n" "Note that this doesn't allow blank pegs in the solution; if you " "really wanted that, use one extra colour. " "\n" "_Allow duplicates_ " "\n" "Allows the solution (and the guesses) to contain colours more " "than once; this increases the search space (making things " "harder), and is turned on by default. " "\n" ; const char quick_help_text[] = "Guess the hidden combination of colours.";